je_saist

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  1. Quote:
    Originally Posted by Briarpatch View Post
    I'm not running Rivatuner or a derivative that I know of. The only video tweaking ability at my disposal comes from the NVIDIA Control Panel, and it's all set to default.
    K, you need to go file a bug report with Nvidia for a memory leak then: http://www.nvidia.com/object/driverq...assurance.html
  2. Quote:
    Originally Posted by Kelenar View Post
    Also--I just remembered that the ATI driver updates like disabling Crossfire afterward, and I checked to make sure that hadn't happened. Crossfire's on, alive and well.
    Crossfire support won't do anything for City of Heroes. The game doesn't support multi-gpu rendering modes.

    That being said, 10.7 has some known performance regressions on OpenGL on certain graphics cards. File a bug for your system through Catalyst Crew Feedback: http://www.amd.com/us/CatalystCrewSurvey
  3. let me guess.

    You are either running Rivatuner, or a Rivatuner derived application, such as EVGA Precision?
  4. Quote:
    Originally Posted by Santorican View Post
    Does CoH support the use of Crossfire?
    at this time CoH is not accelerated by default on any Multi-GPU setup.

    You can force an alternate frame rendering mode, but in most cases this will cause client instability.
  5. Quote:
    Originally Posted by Player99 View Post
    holy crap, JRanger, is that you?
    no.
  6. je_saist

    Statesman?

    ... wow...

    I'm just guessing, but you either aren't from the US, or you haven't had a single history class have you?

    Just to give you a hint of how unlikely this is, just go to Google and type in something like... Benjamin Franklin Statesman, or George Washington Statesman. Also, look up the definition of a Statesman. I think you'll be surprised to find that this term has been around... since... well, 1585.
  7. Quote:
    Originally Posted by Fleeting Whisper View Post
    *snerk*
    ... ... ... where's that beet red emoticon?

    ... yeah. that'll do.
    • AMD Sempron 3000+ 1.8GHz
    The Sempron 64 3000+ is a budget processor. In terms of gaming performance it was down anywhere from 70%~30% compared to Socket 754 Athlon64 3000+, largely caused by having an L2 cache that was literally only a 4th of the size of the A64 3000.

    Next: you can't compare City of Heroes to any other game, at least not right now. City of Heroes leverages the OpenGL API. Lord of the Rings leverages the DirectX API.
    I'm going to try to explain why you can "run" newer games at perceivably better quality settings than CoH. The City of Heroes engine, as of the Issue 17 Ultra Mode update, has largely been re-written to make use of OpenGL fallbacks written into the OpenGL 3.x specification for support on OpenGL 2.x and OpenGL 1.x hardware. Many of the proprietary API calls used to maintain performance on Intel Integrated graphics chips and increase performance on Nvidia graphics chips are no longer in the actual engine. They've been taken out in favor of graphics code that adhears to the OpenGL specifications. (no, no developer has actually said this. This is my conclusion based on the behavior of the graphics engine against different graphics drivers and different graphics cards)

    This can be a problem when using products whose OpenGL drivers may not be optimized for performance on the specification calls, or the driver just doesn't support ratified specification calls at all... like Intel. It can also be a problem for vendors who are pulling away from OpenGL support... like Nvidia. Many of these "newer" games that you probably cited are using a straight DirectX 9 level renderer on Windows Xp, rather than trying to execute the graphics code natively.

    The advantage to using real-time fall-backs in rendering flags is that your actual code-size is kept small, and it's easier for the developers to keep track of how the engine actually performs. The disadvantage is that such an approach leaves you at the mercy of the guys who actually make the graphics driver to begin with.

    The advantage to including a separate rendering engine, which is what many DirectX games do, is that you can better optimize for performance based on rendering targets. You only have to worry about what the vendor "supported back then" rather than "what does the driver vendor support now". The disadvantage to this approach is that it can massively increase the file-size of the binary code, and there is more raw code to have to check over and maintain.

    I hope this lays down the foundation of why you can't compare City of Heroes to any other game. It does not render, nor process data, like any other commercial game on the market. That being said, it's not the only software application to make use of real-time fallbacks in OpenGL. Unigine can, and does, such real-time fallbacks as well. So, if you are looking for a comparison point, one is available. There's also more OpenGL 3.x / 4.x software coming down the pipelines that can leverage the real-time fallbacks, such as Valve's Source Engine which does this now on Source Engine games running natively on Apple OSX, and ID's Rage Engine which just did this fall-back natively on the Iphone's OpenGL 2.0 ES graphics chip.
    Now, getting back to your specific problem, there is one other obvious critical error in your system.
    • 1GB Ram
    City of Heroes will chew through a fair bit more than 1gb of memory. There's a reason the Recommended Memory amount has been raised to 2gb.

    Simply increasing your memory to 2gb alone will likely make CoH run much smoother.
  8. Quote:
    Originally Posted by FeyDuex View Post
    *floats in on a custom FBBC* Evening all
    *siwwypouncies Fey on her perch*
  9. Quote:
    Originally Posted by TameDragon View Post
    Actually i'm on Win 7 and i've never had this problem so its not Win 7
    um. Wrong.

    First: Yes. This is how Win7 works with OpenGL applications. E.G. getting stuff like GPUZ to run on-top of City of Heroes requires setting CoH to windowed mode.

    Second: The Tab-out problem has been well-documented as a problem with Windows 7 handling full-screen OpenGL applications. It can be duplicated on other OpenGL applications such as any Unigine Demo running Full Screen OpenGL, UT 2k4 with the OpenGL renderer, and any ID Software game.
  10. Quote:
    Originally Posted by Cainus View Post
    I recently upgraded from Windows XP to Windows 7, and ever since the upgrade, I find that when I tab or click out of the game, the screen is frozen when I return. I then have to tab out one more time and tab back before the game returns to normal.

    Also, since this upgrade HeroStats (which I know is a third party application and is not supported) no longer remains on top of the game, even when the Always Keep On Top setting is checked.
    This isn't strange. This is how Windows 7 works.
  11. Tips disappear if you enter any co-op zone.

    Ergo: if you enter Pocket D or Rikti War zone, kiss your tips bai bai.
  12. je_saist

    ultra mode

    Quote:
    Originally Posted by hot_spot89 View Post
    well theres the 1GB GDDR5 ATI Radeon™ Mobility HD 5850 they have as a option and this video card the 1GB GDDR3 NVIDIA® GeForce® GTX 260M which would delay shipment....what would you suggest me choosing?
    well. I wouldn't tell you to buy the Nvidia one for several reasons. A, the 5x00 series will do DX11 / OpenGL 4.0. The GTX 260 won't.

    The 5x00 series won't sap your battery life. The GTX 260 will.

    No laptop with ATI Radeon graphics card is associated with exploding laptops, nor have their been any mass product recalls of laptops with ATi Radeon graphics.

    The latest recall for laptops with Nvidia GPU's was just 2 months ago.

    * * *

    Now, in just terms of raw performance, you have to be careful which version of the GTX 260 you buy because it came in two models.

    Where as with the RadeonHD 5850 the DDR3 model is the least powerful with it's anemic memory bandwidth...

    On the Geforce GTX 260, the DDR3 model has nearly double the Texel and Pixel performance of it's GDDR5 cousin, and a wider memory bus, so even though it uses slower memory, it has more bandwidth.

    On paper, the DDR3 Geforce GTX 260 is more powerful than the 625mhz GDDR5 RadeonHD 5850. On paper theoretical performance isn't everything though. Just because a card says it's more powerful, on paper, doesn't mean it actually is.
    Case in point, recently I pitted a 2X Crossfire RadeonHD 4850 against a Triple SLI Geforce GTS 250 under Unigine Heaven 2.1 with16x Anistropic Filtering and 8x Anti-Aliasing in the low resolution of 1440*900.

    The 2x RadeonHD 4850 system was backed by an Intel Core 2 Duo around 2.2ghz.
    The 3x GTS 250 system was backed by an Athlon64 6000 around 3ghz.

    The 2x RadeonHD System had a Unigine score of 563
    The 3x GTS 250 system had a Unigine score of 367

    On paper the GTS 250 is way more powerful than the RadeonHD 4850, with much higher theoretical pixel rendering performance, much higher texel rendering performance, and a higher memory bus. In real-life, in actual games, the 4850 is able to punch the GTS 250 squarely on the nose.
    Getting back to your desire for a laptop... without knowing exactly which card you are buying, I can't tell you to straight out buy one. In realistic rendering, even the slower Mobile RadeonHD 5850 GDDR5 model should have no problems handing the fastest Mobile Geforce GTX 260 DDR3 model it's own head.

    I would talk to the guys you are buying from, and get it in writing, which card you are getting before you buy.

    I've been down that path of buying a gaming laptop (Clevo D9000T) on the promises of getting the highest performing graphics card, but actually getting the lowest performing one in the physically shipped package.
  13. je_saist

    8/19 ninja nerf?

    Quote:
    Originally Posted by Basar View Post
    read the topic. there was a patch TODAY. 8/19. Im not talking about yestarday.
    and since you don't know what's in the patch, you automatically assume it's a nerf to your farming.

    Congrats. You have just passed Satanic Hamster for the post that made me laugh the loudest and longest this week.
  14. je_saist

    ultra mode

    Quote:
    Originally Posted by hot_spot89 View Post
    well i guess im returning my new laptop could you tell me if this video card will work? GDDR5 ATI Radeon Mobility HD 5850
    It can, but you have to be careful over which one you buy. There are 3 different models of the Mobile 5850. One of them uses DDR3 memory. The other two use GDDR5.

    Of the GDD5 versions, one has a clock speed of 500mhz, the other has a clock speed of 625mhz.

    In terms of raw shader power, the mobile 5850 with the 625mhz clock is about as powerful as a Desktop RadeonHD 4850, which is the starting point for Ultra-Mode options in City of Heroes. If you stick to a resolution like 1440*900 you should be able to run Ultra-Mode in Medium detail.

    If the people you are buying from don't know which model they are selling you, see if they'll allow you to install and run GPUZ before you buy: http://www.techpowerup.com/gpuz/
  15. Quote:
    Originally Posted by Murder_Maestro View Post
    Excellent point. I should have been more specific. The cooling was adequate BEFORE the OC-ing. The overclocking was done just to see if my current hardware could be manipulated to run CoH in Ultra mode. If the outcome was satisfactory (it isn't so far) then I would start looking into more efficient cooling.
    short version.

    No.

    Your current hardware cannot be manipulated into running Ultra Mode with any kind of performance. The most powerful version of the 8800 series is the Geforce 250 GTS. When comparing the raw specs of the 8800 Ultra, the best one, to the Geforce GTS 250, you can kind of get a sense of the problem you are facing.

    The Geforce GTS 250 is the starting point for Nvidia Ultra Mode support for all ultra-mode options at once cards at 1680*1050. This does not mean all Ultra-Mode options in High. This means all Ultra-Mode options in Low.

    The 8800 Ultra has a Core Clock Speed of 612mhz
    The GTS 250 has a Core Clock Speed of 738mhz

    The 8800 Ultra has a Shader Clock speed of 1.5ghz
    The GTS 250 has a Shader Clock speed of 1.836ghz.

    The 8800 Ultra has a theoretical Pixel fillrate of 14,688 megapixels.
    The GTS 250 has a theoretical Pixel fillrate of 11,808 megapixels.

    The 8800 Ultra has a theoretical Texel fillrate of 39,168 megatexels.
    The GTS 250 has a theoretical Texel fillrate of 47,232 megatexels.

    The 8800 Ultra had a 384bit memory controller with 103.7gb/s of memory bandwidth
    The GTS 250 had only a 256bit memory controller with 70.4 gb/s of memory bandwidth

    Yes, the 8800 Ultra was an astoundingly powerful card back in 2007. It also had an astounding price-tag ($830 MSRP), and puts off almost as much heat as Fermi.

    Getting back to the point here: The very best 8800 card you could have, is still weaker in terms of Shaders, which City of Heroes makes extensive use of under Ultra-Mode. Even if you were able to overclock your 8800 to Geforce GTS 250 levels, you'll still struggle to do all options at once on low in 1680*1050.

    Now, I'm betting you don't have an Ultra Card. I bet you have either an 8800 GT or GTS, and the performance gap between those and the Geforce GTS 250 is pretty wide.

    Ultra-Mode is simply not within that card's power to run. You will need to go shopping for a new graphics card if you want Ultra-Mode in all it's high resolution shiny glory.
  16. je_saist

    ultra mode

    not really, no.

    The starting point for all Ultra-Mode options at once is the Desktop RadeonHD 4850. It has a theoretical performance of about 10,000 Megapixels, 25,000 Megatexels, and 64gb/s memory bandwith.

    The Mobile 5730 has about half that amount of shader power, with only a 13,000 Megatexel fill rate, and a little over a third of the memory performance with 25.6gb/s.

    The mobile 5730 is actually less powerful than a Desktop RadeonHD 4650, and I do have one of those on hand, and even in 1024*768, Ultra-Mode is pretty much out of that GPU's reach. On strict performance, no, your system is not capable of driving Ultra-Mode with any sort of performance.
  17. Okay. We need to go into basic gameplay mechanics here so you'll understand what's going on.

    First: Rain of Fire uses a large number of ticks. The game engine doesn't do round-downs on points below one damage. So anything below 1 damage is going to display on the screen as 1 damage.

    Second: resists in the game are fairly... difficult to explain. Technically speaking, when you apply a resistance debuff to an NPC target, you are boosting the damage that the NPC target takes.

    Now, since you said Rain of Fire and Tar Patch, this means you are playing a corrupter. Rain of fire does the following damage percentages without scourge
    • Level 1
      76 ticks .30
      Base 22.50
    • Level 25
      76 ticks 1.03
      Base 77.24
    • Level 50
      Base 1.67
      Base 125.12

    Now if you push the damage values into ED with a 100% damage boost:
    • Level 1
      76 ticks .60
      Average 45
    • Level 25
      76 ticks 2.06
      Average 154.48
    • Level 50
      Base 3.34
      Average 250.24

    Now if you take those numbers and add 30%
    • Level 1
      76 ticks .78
      Average 58.5
    • Level 25
      76 ticks 2.68
      Average 200.79
    • Level 50
      Base 4.34
      Average 325.31

    As you can see, at high levels, and with damage boosts based on SO's, Tar-Patch adds a significant amount of punch to Rain of Fire's potential, and that's not even accounting for the damage scourge will do.

    At level 10, you'll still be using Training Origin Enhancements.
    • Level 10
      Base: .53
      Average 39.67
    Each Training Origin is worth around 7.5%. Presuming you went ahead and 6 slotted Rain of Fire with 6 Damage TO's, you would have a damage boost of around 45%.
    • Level 10
      Base: .77
      Average 57.52
    With Tar Patch running, your numbers, if you slotted Rain of Fire with 6 Training Origin Damage enhancements would be about:
    • Level 10
      Base: ~1
      Average ~74
    You won't see a change in what the engine tells you the damage is counting since the base tick is still around 1 damage per tick.

    You won't see a change in the amount of power put down by using Tar Patch Either, since you'll more than likely only have 1 or 2 damage TO's, not 6. It's not GOING to catch your eye. No power combination will at that level.
  18. Quote:
    Originally Posted by Cien_Fuegos View Post
    i get blamed for everything!@@@!!!!!
    Well. Yeah. You're a puppeh.
  19. Quote:
    Originally Posted by GATE-keeper View Post
    /e raises hand
    I does! I does! I lurves new feature!
  20. Quote:
    Originally Posted by FeyDuex View Post
    Uuuuugh *flops on a FBBC*
    *flops on a Fey!*

    Hi There, I'll be your cuddle kitten!
  21. Quote:
    Originally Posted by Ice_Ember View Post
    I purchased a retail box of GR at Best Buy and it did not have an activation code inside. NO GR for me yet it seems...
    ... just wondering... what DID the box have inside?

    And have you gone back to Best Buy to discuss this with them?
  22. It's a really bad idea because it sounds like you haven't actually looked at what all Rooted gives you:
    • knockback protection
    • Sleep
    • Disorient
    • Hold
    • Immobilize
    • Endurance Drain Resistance
    • Defense Debuff Resistance
    • +100% Regeneration
    Rooted does not just protect you from being mezzed, it also protects you against enemies that can drain your endurance. Rooted also doubles your base regenaration.

    On top of that, Rooted adds to your Defense Debuff Resistance. What that means is that enemies that debuff your defense have to work even harder to take that defense away.

    Lets say you have 10 points of defense, and no defense debuff resistance.
    If somebody hits you with an attack that removes 4 points of defense, you only have 6 points of defense left.

    If you have 10 points of defense, and 50% defense debuff resistance
    If somebody hits you with an attack that removes 4 points of defense, their attack will only be half as effective, and you'll have 8 points of defense left.

    This is CRITICAL on Stone Armors because the set, up until granite, is all about Defense. The only native smashing / lethal resistance is stone skin... and that's um... what? 14% resistance if you cap it into ED?

    Now, you might not like the fact that Rooted has that speed decrease. Well, it's there because it's the trade-off for getting such an amazing power that does so many other things really well.
  23. Quote:
    Originally Posted by StormSurvivor View Post
    Oh, I must have missed that. Thanks for the reply, and my apologies for an unnecessary topic.
    The 20 tokens was mentioned by a developer.

    Dev Digest: http://boards.cityofheroes.com/forumdisplay.php?f=673
    Community Digest: http://boards.cityofheroes.com/forumdisplay.php?f=674