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Quote:Paragon Studios prides themselves on developing a game where no single archtype is inherently critical to any particular content that is in the game.So is it possible/viable to get a group together consisting mostly of controls/debuffing/buffing and get through all the content? or at some point are tanks(i assume brutes villian side) really required? i puzzled on this question quite a bit!
The flip-side of not really needing a "Holy Trinity" for content is that... you don't need a "Holy Trinity" for content.
Cases in point on why this can somehow be a bad thing can be found in threads from the likes of Kioshi or Johnny Butane; threads which go to extensive lengths to convince the player-base / developers that massive changes must be undertaken on existing archtypes such as Stalkers and Tanks. The question of whether or not the need, or lack of a need, for a specific Archtype or combination of Archtypes results in obsoleting any particular Archtype, as the linked threads demonstrate, does tend to lead to heated arguments.
My own personal opinion, and the one I think the developers share, is that choice of Archtype comes down to playstyle.
Basically: Play what you want to play. -
http://boards.cityofheroes.com/showthread.php?t=264969
Quote:http://boards.cityofheroes.com/showthread.php?t=266091Incarnate XP
Incarnate XP is being incorrectly divided in leagues of greater than 8 participants. The amount being received is less than intended.
A fix is in progress.
Quote:League
The wait time to increase the size of an open league has been lowered from 5 minutes to 90 seconds.
This is the time that players in an Open league have to wait, so more players have time to join before the Incarnate Trial starts.
XP will now scale properly for leagues larger than 9 players.
League leaders should now be able to invite players into a league while on an Incarnate Trial map. -
Quote:... if there was ever a list of "stuff" that didn't need a live-action movie made of it... I would have pegged Captain Planet in the top 10...
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Quote:Out of morbid curiosity I did a Google search for the term: tanks obsolete Johnny_Butane site:boards.cityofheroes.comAs long as Brutes and Scrappers are buffed, healed a protected by their team and keep their same damage, and as long as their survivability is more than enough to survive solo and continue doing superior damage, there's no reason to play a Tanker ever again.
Not surprisingly some of the search results go all the way back to 2009.
Johnny, you've been banging on this subject for at least 2 years now. In all that time it seems you still do not realize that NOBODY ELSE IS BUYING WHAT YOU ARE SELLING.
Okay, fine. After 2 years we get it. You don't like tanks. You think they are useless. That is your opinion.
As pointed out in this thread by Rylas and other players, you make massive assumptions about how players act and operate within each archtype to reach that opinion. In making those assumptions you ignore various realities about the game.- Reality #1: The game does not start at level 50 and Incarnate powers
- Reality #2: A majority of the game still uses SO's and / or Crafted IO's with little to no set bonuses.
- Reality #3: Enough accounts had not achieved level 50 that the developers actually commented on the relatively low number of accounts when they moved the unlock level for Epic Archtypes.
- Reality #4: Free to play and Premium players won't have Incarnate Abilities to rely on
- Reality #5: Not all teams have a healer
- Reality #6: Not all teams that have a buffer have a buffer that has the buff powers.
At some point Johnny, you have got to realize that nobody else shares your opinion. All you wind up doing is convincing players that you are somebody who can safely be dismissed and ignored. -
Quote:in all seriousness, I had the opposite reaction.In my opinion, it's just as bad as Friday musically, but it's not so bad it's funny-bad lyrically like Friday was.
To me it's a lot better than Friday from a musical perspective. I was not reaching for a ToddintheShadows plushie to point out where my ears had been assaulted.
but on the lyrical front... *shudders* -
honestly. I'm undecided.
To make a point of it, NCSoft's behavior over the use of the new launcher really calls into question just how seriously Paragon Studios can be about the V.I.P. program being about the "subscribers" -
http://www.acidtests.org/
Quote:I don't know why I even jumped into the convo, as like all of you I never use IE, but the guy was way, WAY off on thinking it is an insanely insecure browser (like it used to be.) -
Quote:If that was his intent, I do not think it would be likely to happen based on the upcoming Paragon Rewards program, as well as the existing City Traveler Veteran reward.I think what he's asking for is that selecting the intro power in ANY travel pool would count for unlocking the actual travel power in the pool, sort of a weaker version of City Traveler. So, CJ, Jump Kick, Hover, Air Superiority, Hasten, Flurry, Recall Friend and TP Foe would all count as the required pre-requisite for SJ, SS, Fly and Teleport.
I'm not fundamentally opposed to the idea, but I think the Standard Code Rant applies. Making it so that powers in one set count as prerequisites for powers in another set is potentially a major headache.
I'm not entirely sure the developers could be sold on the idea of adding another method to "unlock" travel powers that requires additional development resources and isn't as effective as the solution that is already coded into the engine. -
Quote:... what?I was wondering if we could please add a trial or SF/TF where when the hero reaches lvl 20/30/40/ or 50 they could make it so that any of the transportation intro powers act as a qualifier for the actual transportation power.
Last time I checked all of the existing travel powers; Super Jump, Fly, Teleport, and Super Speed; are already unlocked by taking one of the preceeding powers in the power pool; e.g. Combat Jumping OR Jump Kick unlock Super Jump; Air Superiority OR Hover unlock Fly; recall friend OR teleport foe unlock Teleport; and Hasten OR Flurry unlock Super Speed.
The only exception so far is the 5 year reward: City Traveler.
Subscribing for 5 years in City of Heroes allows players to skip having to take a preceding power in order to unlock the "actual transportation" power. Given that we do not know yet how this Veteran Reward will map to the upcoming Paragon Rewards program, I'd say we'd be better off waiting and seeing what the intent is for this particular reward.
So, I'm not sure what you're asking, because what you wrote is what we already have in the game. -
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Quote:Your search-fu would not be weak as this question has not yet been answered.Hey all, it's been a while since I posted, but I've managed to come back with people in tow.
A friend wants to play, and was wondering if he made a trial account, does he get to keep the account/characters when CoH goes free to play?
My guess would be yes, but I didn't know, and my search-fu is weak, so I ask the good people on these boards!
The closest answer given is a vague comment by Zwillinger before the announcement of CoH: Freedom: http://boards.cityofheroes.com/showp...&postcount=221
Quote:We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment.
Is that really what will happen?
Nobody knows yet. -
http://paragonwiki.com/wiki/Dominatrix
http://paragonwiki.com/wiki/Praetori...t_.28minion.29
http://paragonwiki.com/wiki/Praetori...8lieutenant.29
http://paragonwiki.com/wiki/Praetorians#Lady_.28boss.29
The particular envelope of bondage has already been... pressed. Given the comic-book nature of City of Heroes, there is ample prior art such as line up of various Detective Magazines featuring attractively clad females in various states of restraint; neverminding the... ahem... stuff Frank Miller has been responsible for.
Now, there is a question as to how much this game, City of Heroes could get away with before hitting an M rating. Would a power-set based on Shibari / Kinbaku really press into M rated territory? Would it really be any more sensually suggestive than implications that the various Tentacle based powers already create?
(As a note, the following links show nothing explicit, and I don't think the violate the forum T.O.S., but I would not recommend opening them with wild abandon)
Would costumes based on Lolita Fashion, Spreading rompers, Autumn's Bondilocks, or just something little kinky like gags and blindfolds, really push a Teen Rating more-so than the lack of clothing that is currently possible to achieve in the game? Would adding a bit of "fetish" type wear really be so different from the various chains, meshes, and other costume parts already in the game?
My own personal opinion is that such "fetish" type costume parts or power-sets could probably be introduced into the game while retaining a "teen" rating, just based on the precedent of what is already in the game. However, it is also my opinion that the developers would probably NOT be comfortable with the idea of creating powers influenced by Shibari / Kinbaku, or adding costume parts inspired by Sub-Shop or Adult-Baby-Shop.eu. -
Quote:As I understand it, this is wrong according to Zwillinger: http://boards.cityofheroes.com/showp...&postcount=511Galaxy City, as I understand it, won't be a zone in the game anymore. Therefore you can't teleport or access it. It will be gone.
The only place I imagine you could "finagle" a teleport to Galaxy City would be Ouroboros.
/kills dream
Quote:The Destruction of Galaxy City is a permanent zone change, however you will be able to access an "Echo of Galaxy City" through Ouroboros, where you will be able to seek badges and congregate. -
Quote:Currently CoH is an MMO with a subscription.What happens if they don't have a way to give billing information?
If you don't have any billing information to give, you obviously can't cover the subscription.
Quote:I mean, he already bought the Collectors Edition which did not specify that you needed to have a previous account to play. (At least not that I saw.)
Quote:Does that mean that he successfully wasted his money on something that he cannot use? -
Quote:yes.It says my account is a trial even though i verified it before I ever got the trial invite. Its rather confusing. If i try "upgrading" the account with my CD key though it always asks for billing info and stops there. So I'm guessing I have to give them that before I can even use the free month?
You have to give your billing information. -
Quote:log in at www.plaync.comSo Ive recently bought the City of Heros collectors addition from Steam. It gives me COH/COV and Going Rogue, as well as various random rewards and a free month of play. My problem now, is that even though I bought, installed, and updated everything, my account doesn't seem work. I was forced to have a friend give me an invitation to verify my account for COH, as it wouldn't allow me to play any other way. So here I am, using only the basic trial, yet I should have a free month, both expansions and a bunch of free stuff to go with it.
So my question is, what must I do to get my game running normally and with its content activated. As it is now, my account is merely running the trial.
you should be able to verify your account status there.
It is possible that you may have created a "new" account rather than using a pre-existing account. -
Your basic problem is going to be a simple one, but I need to digress first.
Your monitor size does not matter.
What matters is your monitor RESOLUTION.
Just to give you an idea here, Newegg.com currently lists 50 different monitors with a screen size of 24".
Of those monitors 36 have a recommended resolution of 1920*1080, while 14 have a recommended resolution of 1920*1200.
Just because that is the resolution the monitor says it can display, DOES NOT MEAN that it is the resolution the monitor actually displays. Cases in point, I had a Scepter 23" monitor. While the monitor said it could accept 1080p ... it's actual resolution was... 1366 x 768. I currently have a Westinghouse SK-32H240S. The monitor says it will accept 1080(i), but it's actual resolution is... 1366 x 768.
I hope this explains why telling us the monitor size... tells us absolutely nothing at all.
Now, back to your problem.
Your basic problem is two fold:
First, a 4870 is simply too weak to run the game in a high resolution in ultra-mode. The starting point for LOW Ultra-Mode in 1920*1200 is about the RadeonHD 4850. The 4870 will buy you more frames per second, but not necessarily any more detail.
Second, Anti-Aliasing is only enabled on ATi cards through the game.
You need to TURN OFF any AA settings in Catalyst Control Center. -
Quote:Question: what in my post makes you think that I'm in need of "chilling out"God forbid a person not obsessively read each and every single post a dev makes. That post was over a month ago, maybe the OP returned after that? I check the Dev Digest on a regular basis and even I missed that one, so maybe chill out a touch.
Question: what makes you think that is that difficult to "check" the Dev Digest at least every once in a while?
Question: what makes you indicate that seeing if the Developers who work in Artwork have said anything requires an "obsessive" reading of every single post.
I'll be blunt DarkGob. From your wording and extended hyperbole, I think you are the one in need of "chilling out"
Quote:With or without the party prep?
Get over yourself.
Quote:Okay not love but if he changed we'd all be wondering who the hell took over his account and what the heck they did with him. -
Quote:http://boards.cityofheroes.com/showt...42#post3636042
Requests that are relevant to the FX field: CHECK!
Drama-free posts: CHECK! (And THANK YOU!)
You guys are making some fantastic suggestions, a couple of which may already exist and are awaiting their release into the wild.
A few people have asked about the Clunker aura in the Steampunk pack, specifically if the oil path can be separated from the flying cogs, and vice versa. Yes, it can. It is also color customizable. On the same note, I greatly appreciate all the suggestions for future Path Auras. Many are doable. Since its been asked, path auras are not limited to decals on the ground, and can contain rather complex particle movement. So things like fire, smoke, frost, bugs, etc., are completely in the realm of possibility.
Also, what the you guys dont like Hasten?
Im kidding.
Ive seen a metric ton of requests for pool/epic/ancillary powers customization. (And no, asking for it is not breaking the rules at all.) Im a long way from promises on that one, but all I can say right now is that your requests have been noted, underlined, and bolded, as have qualms with the default travel power effects.
Apologies for the short post, but today is a busy day. Ill try to address more of your stated requests and concerns in the coming days.
Please check the Dev Digest at least once in a while. -
Quote:http://boards.cityofheroes.com/showthread.php?t=263829je: i haven't seen any actual workarounds for the launcher. care to share?
Quote:as for new users to Linux, anyone who is dedicated enough to run Linux full time will do what is necessary to run the progs they want. what more can we ask of anyone?
To be perfectly fair, many of the gamers that have moved off of Windows have gotten fed up with the corporate treatment of the platform and just do without. I'm not really going to go further into details since talking about other games and market impacts is something that does go against this forum's terms of service.
Quote:as for Paragon and NCSoft, all we can do is try to appeal to them.
Quote:in the end, everyone makes their own choices.
If anything the decision by NCSoft to force a .NET launcher on the user-base really ruins the credibility of everybody at Paragon Studios whose saying that the V.I.P. accounts are supposed to remind Paragon Studios that the subscribers are the important players.
Quote:curveball: awesome, looking forward to it. i've followed the bug on WineDB but i've seen nothing useful to me as of yet.
.NET is covered by some questionable patents. I'm not really going to go into the reasons why Mono got away with what it did, but I assure you, Microsoft's threat to use those patents in lawsuits is just as valid as the day it was first made. -
Quote:The problem with "mostly" working is that new users aren't likely going to follow through a complex series of steps and or procedures.Actually, yes. I have the NCSoft launcher sort-of working. I plan to post a procedure for it soon, right now my notes are a bit scattered.
Like it or not, the average Linux user these days checking out Debian spin-offs like Mepis or Ubuntu are not interested in esoteric / exotic systems configurations.
There's already been a thread about getting around the launcher and running the game directly, as well as some unique solutions to solving the patching issue... but most of those work-arounds all run into the same problem. A user needs to have a valid installation of Microsoft Windows.