gec72

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  1. Quote:
    Originally Posted by SilverAgeFan View Post
    Or a little of both after making some sound judgement calls regarding the branding. i.e. if you make a princess, also make soft unarmored princely pieces with royal cloak, spotted fur collar, various crowns and doublets for him.

    If you make a saloon girl, balance it out with a wild west gambler


    (snipped some pics)

    Makes me think of this guy:



    I rather like that dress, too.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    After bringing three Blasters to 50 through blood, sweat and tears, that's precisely what I ended up learning the hard way. In theory, a Blaster can kill stuff so fast he's never in danger. In practice, a Blaster dies LONG before he has the time to pump out even a fraction of his damage. Even as fast as it is, a Fire/Fire Blaster trying to use Fire Breath + Fireball + Rain of Fire in any order against a regular spawn is dead long before the enemies succumb to the damage. And that's non-resistent enemies, unlike Malta, Crey, most Praetorians, Longbow, the Arachnoids, Arachnos, the Rikti, etc.
    What do you define as a regular spawn? My Fire/Fire died occasionally, sure. I don't recall leveling her to be that much of a chore at all though. Granted, that was with the use of IO and set bonuses on the way up. +0/x1 may be a boring way to play, but I certainly didn't find it that hard. I think at 50 I can handle for certain x2, sometimes x3/x4. Depends on the foe. It's not +4/x8, but I never run that on anyone anyway.

    As for an open, I always preferred Blazing Bolt -> Rain of Fire -> Fireball. BB for the boss or whatever mob was going to be troublesome, targeting RoF while it animates. RoF deters the mobs enough from hitting me back (and stops them from reaching me) to clean them up. Bonfire at 41 further helped in keeping trouble mobs away from me. If they got through, Burn and Hot Feet made them pay for it.

    I will concede that I leveled her many issues ago, so she has not had to face the revamped Praetorians.

    Defiance 2.0 probably saved my hide more times than I can count. I felt like I had more of an out than I did on my Energy/Kin corr (and now my Beam/Rad corr). If I got held or stunned there, it was over.

    Quote:
    Originally Posted by EvilRyu View Post
    I totally agree with you on blasters being hard to play. I have only leveled one to 50 and it was the hardest thing I ever done.
    Again, while I appreciate that Blasters aren't the most robust AT, this wasn't my experience on either my Fire or my Ice/MM blaster. I may just be patient to a fault. Or maybe I lucked out with the combinations (Fire could out damage, Ice could hold, slow and confuse). I guess my AR/Dev isn't nearly as fun (could be how I play - or misplay - Devices, especially in the New Ambush Order). Maybe I should dust off my Elec/Elec and see how that levels.
  3. Quote:
    Originally Posted by Rodion View Post
    These IOs can be bought for 1 or 2 alignment merits, which are easily had by running tip missions with a minimal investment in time.

    Additionally, they can be bought for 16 or 32 astral merits. Considering that you get 4 or 5 astrals per trial, it's another relatively painless way to get them, especially if you're running trials to get that last very rare you need for your T4.
    INF isn't an issue (I have characters with 1B+ in semi-retirement), it's just a matter of getting my act together and putting in the bids, really. I'd much rather use A-merits for rolls, and I haven't run an iTrial in ages.

    Quote:
    Originally Posted by rsclark View Post
    I can earn a buck fifty much easier and faster than any of those things you listed.
    As could I. But I'm cheap anyway (and I'm not likely to take on any sort of project that would have me working at midnight on a Friday).
  4. I actually have decent luck rolling those with merits. I don't exemp much at all and I slot them as early as I can w/o worrying about the effectiveness of the enhancement much (most are in mule powers anyway).

    My Ice/Time controller is slated to 4-slot FOUR sets of Basilisk's though...

    (which I should probably just hunker down and buy at WW)
  5. Hmm, I hadn't looked, but I wasn't aware you could purchase them individually either. Thanks for the heads-up.

    (I *probably* won't buy any, but in case I'm tempted.)
  6. Quote:
    Originally Posted by Dispari View Post
    At one point they experimented with letting AS do damage that scales with the rank of the target, so it would do more damage on bosses and up. It would do a lot on AVs. They realized though that it was hard to balance and a little out of control so they scrapped the idea.
    Thanks - guess it was too obvious an idea not to have tried that, and I figured it could get out of hand w/o some really tricky balancing.
  7. Quote:
    Originally Posted by Dispari View Post
    Really I think high ST damage is something that groups don't realize they desire. It's just nobody's good enough at it for them to go looking for it.

    Most teams can obliterate a bunch of minions and usually lieutenants. But that leaves the bosses. If there was someone who was really good at taking out bosses quickly, the team could roll along faster instead of everyone pausing to attack the boss afterward. But even though that's "a Stalker's job" they don't exactly take out bosses in the same time it takes a team to blow up all the minions.
    Very late to this discussion and I am largely ignorant of the Stalker playstyle (it is an AT I have barely touched).

    I wonder though, would it be possible to scale damage across the board based on the class of foe? Say an attack does 50 damage to a +0 minion that has 250 HP. If a +0 boss has 750 HP (I am just making up values here), could that same attack do 150 damage against the boss? And even if technically possible, would it be balanceable? (maybe it's not scaled 1:1)
  8. Well...how about that. I come home and find that I have 550 more points.
  9. Well, I posted a lot in the other thread but I might as well combine them here too.


    1. Put out different series of packs specifically covering single or paired themes, where the "themed" items are the only special items that exist in that series. Examples:

    * CoH: Fire and Ice (Fire and Ice costume pieces, if Tier 9 to be made available)
    * CoH: Elementals (elemental costume pieces)
    * CoH: Gentlemen and Gunslingers (just as an example, I know these are being released standard)
    * CoH: Shamans and Sorcerers
    * CoH: Attuned Scrappers and Stalkers
    * CoH: Attuned Controllers and Dominators


    Attuned sets are always "current." Themed costume sets may be considered "exclusive" (see point 2) until the next new set of packs comes around.

    These groupings are helpful because a) players will have a better chance at rolling specifically what they want (scrappers don't have to worry about rolling MM ATIO), and b) marketing can trumpet new arrivals, bringing the packs back to the forefront every few months or so.

    Oh, and in buying these packs, you are GUARANTEED to get at least one themed item per pack.

    2. NONE of the special costume items or ATIO will be exclusive to these packs for VIP players. Either they will be immediately available to them in the store, or they will be added to the store after a set time (say, when one theme series is replaced as the "new" series by something else).

    3. ALL of these special costume items or ATIO will be exclusive to these packs for non-VIP players. These will NOT appear in the store if you are not VIP, ever. If you are F2P/Premium and you want these, you will either buy the packs or upgrade to VIP so you can buy them.

    4. F2P/Premium versions of the packs should contain goodies that may induce them into wanting to become VIP. Items could include:

    * Invention licenses
    * AE licenses
    * SSA arcs (let them play part one, maybe they purchase more)
    * Base Empowerment buff equivalents (as discussed, these may be good for *everyone*)
  10. I am *hoping* to get something soon. I got my last points (400) on Oct 12 (1200 on Sep 13, then 400 on Sep 14). Sub was up today, expired (whoops, CC card past expiry date), reupped. Last token was on Oct 23. Really I'd like to get the token first, as while I look like I should be Tier 9 (it's unlocked), I haven't placed one in Tier 9 and I'm still showing as being in the 400 points level rather than 550.
  11. Fastest logout ever - I logged in, got the thank you for logging in page. When I was redirected back to the forums I was logged out again.
  12. Quote:
    Originally Posted by Texas Justice View Post
    I post on a few forums running vBulletin and none of them have these problems. If it's an issue with a particular version of vBulletin, perhaps someone should look into upgrading versions to one where these problems are resolved.

    One of the forums I'm on is running 3.7.6, two are on 4.1.6 and one is on 4.1.7 and all have the Copyright date showing as 2000-2011 rather than the 2000-2009 date showing on ours.

    It's easy to tell if I'm logged out on two of the forums as you must be logged in to read the forums on those two sites. The other site I post on about once a week and I haven't had to log on there since March when I joined that forum.
    I'll echo this. I visit three forums continuously that use vBulletin, in one instance for the better part of a decade. One of them is running vBulletin Version 3.6.0. They have custom tags, plugins, etc. I've NEVER seen any of these problems at these sites. This is something that is unique to CoH's version of vBulletin, at least in my experience.

    Also, I have the mod keys for a couple of these and have probably added a couple of dozen forum skins. If you have one that's working, it's not hard to save that style to xml, import it under another name, then tweak it to create a new style - all while the boards remain up. Just make sure your images are all where they should be and you should be fine.

    edit: and I'll agree (and have guessed before) that verifying off of game account info seems like a likely culprit.
  13. Yeah, I think I'll have to get that path aura for my Plant Dom, Treebucket.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Right now, the game is supposed to not really have an end, as it slows down into infinity the closer you get to it, and that's by design. The game now has even less content for Icarnates than level 50s originally had at their level ranged (technically, everything in the 45-50 range) and they are encouraged to play content they "outlevel" as part of their normal progression.
    Now that I think about it (and I'm sure it's been brought up), why *did* the contacts stop at 45-50 anyway? Much of the time on my 50s, it took that range of contacts to get me there. Why never a new set of contacts that unlocks at 50, even outside of Incarnate content?
  15. Quote:
    Originally Posted by TonyV View Post
    You were watching the football game, weren't you! And no, I'm not trying to make a joke about the cheerleader outfit. I just mean that that is the only thing I've watched today, and I saw the same commercial.
    Yep - I was watching the football game. And while I doubt NC Soft would spring for a commercial during Sunday Night Football, the idea of the commercial would work, I think (maybe not SNF, but Cartoon Network?) I often zone out during commercials, but this one absolutely caught my attention.

    Quote:
    Originally Posted by Jagged View Post
    What were they advertising?

    If you don't tell me how am I suppose to google the advert!
    Am I allowed to say? Not sure if I'm allowed to say. Think opposite of sinners, though. Looks like the commercial is on their YouTube channel.
  16. Just saw a commercial for a game which featured an actress going through her closet in various costumes - Catwomanesque, cutoff shirt/bikini cowgirl, tophat and vest gunslinger, then cheerleader with giant gloves...then switched to an in-game view of character in said costume. I thought, "wow, that could be CoH!" But alas, it was not. That's too bad, because it focused on customizability (and a bit of action) that CoH has long had.

    (commercial ended with five costume clad characters including the cheerleader, a luchador and a guy with a glass tank helmet)
  17. I just now received one on my primary account (had been logged in earlier today with no token). Billing date is the 21st. Haven't checked the second account.

    *shrug*
  18. Pre-30, I like getting powers. Post-30, gimme them slots! 30 is where I start chasing IO bonuses, and each slot is a potential bonus.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    OK, this is a problem - my Think Tank bowl is almost transparent. How can I make it more solid so it doesn't look like my character is headless?

    I mean, look at this!

    Color it blue and call him K-Mart Man.
  20. I liked this part better than the first. I felt like I had more time to take in the atmosphere, more time to read the story clues. Felt a little mysterious (had music playing in the background from a Flash game [Factory Balls 4] that might have helped...).

    Boss fight at the end of mission three was doable on my Ice/Time troller, though I did need to use Return to Battle (Arctic Air failed to take chunks out of the two +1 minions with him and the Natterling...and served to suck my end. Should've just tried to rotate Time Stop better).

    The ambush at the end of the first mission was fun, I thought. I was on a support character, and I could help support rather than having to shoulder the entire ambushes myself. At the end of that mish, I *did* wonder where Wade had disappeared to...

    Oh, and I thought the splash art was fantastic.
  21. gec72

    Good grief, yo.

    Quote:
    Originally Posted by warden_de_dios View Post
    Defeat Atta is worse then this mission. Grabbing the invisablity temp power from Siren's Call can help get this mission done faster since you only have to take out the generals.
    Atta was my first thought too. When I first started playing the game, a full team of my friends ran that mission starting at what seemed like a decent hour. We finished, I think, at 3AM. One guy ran headlong into one of the huge end-rooms because he had fallen asleep on his keyboard.
  22. Yep, there was some speculation that a patch a little while ago might have helped with those maps, but I've not seen any improvement. Still having huge problems with the warehouse map.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    Frankly, I was surprised at the amount of "Ooh! Yeah, van canto!" as opposed to "Er... who?"
    I must really be tired. I read this as "van control", and then wondered what powers would be in such a set. Then I thought of the A-Team and Scooby Doo.


    /eyes glaze over
  24. Quote:
    Originally Posted by UberGuy View Post
    I really will wait, because I already have too many alts who need to stop being level 20 or below.
    Not level 20 for me, but similar sentiments. I'll have plenty of play time leveling my WS, PB, Beam/Rad and Ice/Time before I feel the need to pick up Street Justice. And honestly, by then I expect there to be more sets to choose from which will probably leapfrog it.

    (C'mon, Metal Control!)
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't mean this as a criticism, but that kind of blind spot is what causes so many people to miss clues and hostages in Oranbegan maps. Having run the "Rescue 21 Mystics from Oranbega" mission more times than I can count, I've developer a habit of looking at every corner of every room and making sure I've explored every pixel off the map. Yeah, it takes time, but at least it ensures nothing ever gets overlooked.

    I heartily recommend this even for ordinary missions. Sometimes the most obvious things can be easy to miss.
    No offense taken. Admittedly I sometimes (ok, a lot of the time) play the game on auto-pilot. If anything, for me it's a blind spot created in part by playing the same Orenbegan maps for six years (at this point I can find most hiding places...though I will say some Council nooks still fool me every now and then). I enter the mission, see a familiar setting that I've seen hundreds of times before, and don't think to really take a look at things.