-
Posts
1305 -
Joined
-
Aha, this explains why I jumped from 24 months to 39 months when I logged in this morning. I like this new system, and it's very cool that we're being allowed to keep the rewards. Thanks devs.
-
I had the same thing. When I logged on this morning, I instantly got the 27 through 39 month vet badges. The weird thing about it is, if I check my CoH account on PlayNC, it shows a discrepancy there. Under the 'account info' area, it shows my total paid time as 1 year 10 months, and my vet reward time as 2 years 1 month. But under the 'veteran rewards' section, it shows me having all the badges up to 39 months. And not only that, but it gives dates for all of them, starting with 39 months today, and going back every 3 months from there.
-
When level pacts first came out in I13, the devs suggested that they might be expanded once they got the bugs worked out of them. As far as I know, all the bugs are gone. I don't think they've made any changes to the level pact system recently, so maybe it's time to expand the system? By this I mean primarily two things.
1. Allow level pacts with more than two members. This would be nice for obvious reasons. If you have more than 1 friend you like to team with on a regular basis, you're kind of screwed. I see no real reason why level pacts couldn't be expanded clear out to 8 (or even more for that matter) people.
2. Allow the creation of level pacts beyond level 5. The benefit here is pretty obvious as well. It's hard to know if you're going to really like a character by level 5. I usually don't figure out whether I'm going to like a character enough to keep playing it until sometime in the 20s. It would be really nice if you could level pact characters later in their career so that you could wait to see if you really liked the character before you pacted it. And if you didn't, then you could just level another character up to the point where your former pact-mate was, and pact those two together instead.
I can see a few pit-falls though with this one. Namely, there would have to be some protections in place so that a level 50 couldn't level pact with a level 1, and then power-level them up, with the lowbie getting double xp the entire time. The easiest way to fix this (at least conceptually, standard code rant applies) would be to simply restrict level pacting to characters that are within 5 levels of each other (or some other number that was determined to be acceptable).
Overall, it's not a huge deal, but it would be a nice QoL adjustment for those of us that use the level pact system frequently, and it doesn't seem like something that would be too hard to implement. -
-
It really depends on how you define 'best'. To really shine, an elec/shield (which is what I assume you meant when you said 'shield scrappers') needs to have gobs of influence spent on him. He needs to be softcapped and as much recharge as it's possible to cram in there, which means purples. A fire/kin can farm most things just as fast on a much cheaper build.
-
AE is one of the few features which have been added to this game over the years that I consider to be a big mistake. The amount of developer time and effort spent on it simply was/is not worth what we ended up getting in my opinion. Very few people use or ever did use AE the way the developers intended it to be used. It's pretty much just a more efficient way to farm, and the devs seem to be doing their damnedest to stomp that out. Once they do I fully expect it to be a wasteland.
-
A high-level fire/kin is a blast to play.
-
For me it's not as clear cut as blue or red. I like (and dislike) some ATs on both sides.
Blasters are amazing and villains have nothing comparable.
I love scrappers, but brutes are everything scrappers are and more.
I enjoy both dominators and controllers for different reasons.
I'm pretty ambivalent about stalkers
I'm not fond of tanks, and neither defenders no corruptors interest me.
Masterminds bore the crap out of me.
I can't stand the epic ATs on either side.
I play mostly blueside though, since I prefer teaming and it's harder redside. There's less people, and there seems to be a lot more soloers redside. That, and redside teams don't tend to work as well as blueside ones in my opinion. -
It's funny, I just read this thread a couple days ago, then started on my own extremely lucky streak. I'm a casual farmer, and have done 5 BM farm runs over the last week or so, and in those 5 runs, I've picked up 4 purples.
-
Due to some circumstances beyond our control, my wife and I will both be taking a break from the game for awhile.
The two of us created a personal supergroup for our own use, and I'm wondering what will happen to it if we both let our accounts become inactive (i.e. all the characters in the group will be on inactive accounts). Will the supergroup still exist? Will we lose any salvage/enhancements we have stored in the supergroup? -
My DP/MM blaster is Mind Magnum. I wasn't hugely pleased with the name, but it was all I could come up with after about 15 minutes of thinking and trying names.
-
Quote:you shut your mouth about mustard!hell, i can't tell who's being sarcastic anymore.
Who gives a flying f-thing? This is like arguing over whether you like mustard or not.
Mustard is the most delicious condiment known to man and anyone who says otherwise is a $%*#ing noob!!!!!!1!111!!!!!!1!111!one!
-
-
I'd really love to see some alternate animations to go with shield defense. Right now, a lot of the two-handed powers look really stupid with a big old shield on your left arm (shadow maul, thunder strike, etc.) I'd like to see them changed to only use one arm.
For that matter I'd also like to have the effects of the shield defense set without actually having to carry a shield. It would work better concept wise for some of my characters, and it would allow it to be played with any primary/secondary choice. I don't expect this one will ever actually happen though. -
1. This has been suggested many, MANY times, and the devs have come out saying it will basically never happen. Please do a search before posting in the future.
2. The biggest problem with suggestions about raising the level cap is that it's a slippery slope. Let's say they raise the cap to 60. Within a few months (maybe sooner), you'll start to see suggestions talking about how "there's nothing to do once you hit 60 but retire your character, the devs should add level 60-70 content". So at some point, you just have to set a firm level cap and stick to it for good, and that's already happened. -
Soloing the 'A Hero's Hero' arc with AVs is a great test for any high-level scrapper build. It's a lot of fun too. Watch out for bobcat, she's dangerous. Malaise will slaughter you as an SR too, so bring purples and kill him quick.
-
Quote:I think the biggest issue with this set is that unless you were playing archery with it, the redraw would be brutal.Trick Arrow: Like Martial Arts this is one that would be popular with a lot of people and suffers from the question of where do you get the powers from since Trick Arrow has a max of 5 powers that I would consider suitable for a Blaster. My suggestion is actually to solve both problems at once and make a set that combines Trick Arrow debuffs with Martial Arts attacks but when I suggested it in the Suggestions Forum people seemed to really hate the idea. In any case unless the devs decide to go the Martial Arts route this set will require several new powers from somewhere and baring the unlikely event of Castle and BaB designing the set after getting really drunk and watching Avatar I'm not sure what they would be.
-
Is ice control different on doms or something? It's usually considered one of the better control sets for controllers with all the soft control it has.
That's another question I had too actually, what are the main differences between the dom and troller versions of the sets? Looks like mostly shorter durations for dominators? -
My wife and I have a personal supergroup with a fairly decent sized base. We've each got an enhancement table there as well. I wanted to put a banner above each table with our first initial on it, so we knew which table belonged to who. I can place the first banner just fine, by changing our SG emblem to the right letter, but when I change it again, and try to place the second banner, it changes both banners to the 2nd letter. Is there any way I can do what I want to do?
-
I've never played a dom before, so I'm finally trying one out. I'm thinking of going ice/fire. is it a good combo? What are some other good dom combos out there I might want to try?
-
It sounds like this whole episode was a major breakdown in communications. You should have told the team you planned to ghost the mission, and gotten their okay first before you just went and did it. You've gotta understand that as a roleplayer, you're in the minority in this game, so most people won't realize (or care) that you're acting a certain way for roleplaying reasons. If you treat them badly in-character, that will reflect on you as a player. It sounds like for that character, you'd be best off just sticking to solo play. If you do need to team with a PuG for some reason, make sure they understand that you're roleplaying and are okay with it before things get started, and if they're not okay with it, then either drop the act for long enough to do what you need to do, or quit and find another team.
-
Since CoH got a larger development team, we've gotten (or will soon be getting) some awesome new goodies which we've wanted for years, but have been told would be too much work for the return it would generate. Namely, power customization and side switching.
So my question is, what do you want next? What other big awesome projects have you always wanted but didn't think would happen before and now you might have some hope.
Personally, I'm hoping they'll finally decide to animate a quadrupedal skeleton. I know this has certainly been requested many, many times, but maybe now it'll finally happen. -
I haven't found a mastermind I could play to 50 yet. I get them into their 30s and start steamrolling through stuff but they bore the crap out of me because there's hardly anything to do. IF they ever port kinetics to MMs I might make one just because kinetics is ADD-inducing enough on its own to make up for the fact that my primary plays itself.