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Posts
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Here's my idea.
A complete revamp of the Shadow Shard. The Shadow Shard has such promise. It is one of the most interesting areas of the entire game, both visually and story-wise, and it's completely empty. Here's what I'd like to see done.
- Make it a co-op area. Redside players have repeatedly asked for more zones, and this would give them 4 new ones.
- Make the zone easier to get around in. Give everyone a jetpack automatically when they enter, and change the gravity geysers, so they work like teleporters rather than cannons. I imagine them working like the tram line, where you click one and you have a list of defined locations you can go to.
- Add story-arc contacts.
- Redo the shadow shard task forces so that they are actually fun and not exercises in tedium.
- Cap the whole thing off with a hami-style raid where heroes and villains team up to fight Rularuu the Ravager.
I could even see this tying in with the whole incarnate thing. The devs seem to like the whole 'good and evil must team up to fight off a bigger threat' trope, so this could be an excuse to stop (or at least put on hold) the war between primal and praetorian earths and fight Rularuu. After all, what is a bigger threat than an insane god who eats entire dimensions? -
Quote:This isn't really true either though. It all depends on how you define 'difficult'. For my fire/sr scrapper, silver mantis and positron were much less difficult than a GM, since killing a GM is impossible for me.the more hazardous AVs (such as Silver Mantis, Positron, Statesman and Recluse) blow any GM out of the water in terms of difficulty
The thing with GMs is that surviving the incoming damage/debuffs from them is not all that hard. In a lot of cases, it's even easier than fighting an AV. Actually being able to kill them on the other hand, is significantly more difficult, due to their enormous amounts of regen compared to an AV. So while silver mantis or positron might be more difficult than a GM to a character that is capable of soloing a GM (like an ill/rad), to a lot of other characters, they're significantly easier than a GM. -
I play heroes almost exclusively. Primarily because the rogue isles are a deserted wasteland, and there's no one to play with. Which is a shame because the story arcs tend to be better redside than blueside.
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Quote:This is an awesome idea, and I'm totally stealing it.The best workaround I've seen is to bind one of the two/three "auto" powers to either W, Rbutton, or any other key that has another commonly used function.
For example: SR character with hasten leaves hasten on auto and binds W to "+forward$$powexecname practiced brawler"
Now, every time he wants to move forward (which is very often), you will queue up the practiced brawler power. The drawback here is the "power not recharged" sound, but this can be silenced. -
Honestly, I would just start over. It doesn't take that long to get to level 27 any more. Maybe 20 hours of playtime at most? I've done 1-21 in a single (long, about 12 hours) day of playing, and that was with no powerleveling or farming.
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I frequently run into the same situation. I often form PuGs by sending tells to people to ask if they would like to join whatever team I'm running. Since I generally only get about 1/5 people actually want to join, I usually send out a few tells at a time, even if there is only 1 spot left on the team. On a fairly regular basis I get more than one person saying they'd like to join. I usually just invite whoever responded first, and explain what happened to the other person and apologize. Most people don't get upset or anything.
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Powerful. Definitely powerful. I'm not that visual a person to be honest. I'd much rather take a power that makes me 10x more badass and looks like crap than one that looks pretty but doesn't do much.
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Quote:I did forget about the phantasm decoy. I've found my phantasm to be kind of spotty about bringing one out though, he doesn't always do it right after I summon him, and occasionally he won't do it at all. My phantasm is kind of spotty about a lot of things though.Perma-PA is not necessary. It depends on the AV to some degree and you need to have practice, but you can take on AVs with Ill/Rad without perma-PA. The margin for error can be a little low with some AVs, particularly mez-happy hard-hitters. But Illusion actually has *two* indestructible decoys: the Phantom Army, and the Phantasm Decoy. People often forget about the second one, or think he's too unreliable to matter. But in a one-on-one fight with an AV, with careful jockeying you can leverage the Phantasm Decoy to take enough heat off of you to take on an AV without dying, and without needing temps or insps.
I rolled up a test mission in the AE with our old friend Dreck. Not the hardest AV in the world, but I wanted something I knew I could do on the first try and in a short amount of time for the video. Actually, it took two tries because on the first one, even though I actually told myself "don't forget about Atomic Blast" I then forgot about atomic blast. You can see in the video, I didn't forget about Atomic Blast the second time (he goes boom right at the five minute mark, and I've moved comfortably out of its range when it does).
My build actually *is* basically a perma-PA build, so to simulate a non-perma build I turned off hasten, which created gaps comparable to the gaps created by Hasten's downtime in a non-perma build.
Voila. No insps, no temp powers, really its just Illusion and Radiation doing all the hard work. I didn't even turn on my epic armor (honestly, I didn't want to burn the endurance). So its possible. If you watch carefully, although I get hit with the odd stray shot, the Phantasm Decoy is drawing and holding aggro many times in that video. And you'll also see that at one point I got worried about the timing and just recast the Phantasm to reset him and force him to recast a Decoy.
But actually, I wouldn't recommend learning to solo AVs with Ill/Rad first either. A high damage tanker or high defense scrapper or brute would be the easier way. Until you learn how different AVs fight, or how to control your pets when you're not a mastermind, Ill/Rad is not the easiest build to learn on.
So I stand corrected. It isn't necessary to have perma-PA to solo AVs and GMs with an ill/rad, it's just a lot more hit or miss if you don't. -
I mildly dislike click mez protection, but I'll admit that they are superior to toggle mez protection in some circumstances. Double-stacking the mez protection in shield defense gives extra DDR for example, and in some cases double-stacking the mez protection will protect you from things that mag 10 protection won't. Rommy's rez in the ITF is the best example of this I can think of.
My main issue with click mez protection is that characters that have it generally have at least one other power (hasten) that I'd like to set on auto-fire, so I have to remember to click something, and it gets on my nerves. The issue would be fixed for me if they would either let us set more powers (preferably at least 3 to make my ss/shield brute happy) to auto-fire or make click mez protection act like a breakfree, so you can use it if you get mezzed to get out. -
Quote:I don't think it has anything to do with Cole being stupid. The difference between Cole, Recluse, and Reichsman, is that Recluse and Reichsman are essentially just in it for themselves. Their personal power is most important to them, and sacrificing control over their own destinies in return for more power is not worth it. Cole on the other hand is fighting for a Cause. And that makes him infinitely more dangerous, because he'll do ANYTHING if he thinks it will advance that cause. He'll gladly offer the well control over him in return for more power, as long as doing so advances the Cause that he fights for, because personal power is not the end itself, it's just a means to the end.The Well needs someone who is both incredibly powerful to even qualify as an Incarnate in the first place and incredibly stupid enough to become its slave completely. Lord Recluse and Reichsman knew better than to become fully controlled by the Well, but apparently Tyrant is not so smart.
You know, at this point, I find it more interesting to find out why Tyrant would be so willing to apparently relinquish his own free will when he has so far been shown as a paranoid control freak. You'd think giving himself over to the Well would fire up his paranoia big time. -
Aim for soloing an AV first. It's quite a bit easier than soloing a GM.
For soloing an AV on the cheap, I would suggest going with either a bots/traps mastermind, or a fire/SR or DM/SR brute or scraper. Bots/traps can probably do it with SOs. Fire/SR and DM/SR can do some AVs with fairly minimal IO investment due to being easy to softcap and doing very good single target damage. Of those builds, only a bots/traps will have the possibility of soloing a GM. The brute/scrapper builds simply don't do enough damage, and they don't have a way of debuffing regen.
I would NOT recommend trying with an ill/rad troller or rad/sonic defender (or sonic/rad corruptor) first. Those are both excellent builds, but they will be very expensive. In order to survive the incoming damage from an AV or GM (which both can solo if built properly) an ill/rad needs to have perma phantom army (or close to perma) and a rad/sonic needs to be softcapped to ranged damage and have hover. Both of those build goals (perma-PA and ranged softcap on a defender/corruptor) are quite expensive (I know from personal experience that a perma-PA build is 4-5 billion, and that's if you use the spiritual alpha) -
As several others have mentioned -1/x8 will get you purples the quickest. +0/x8 is generally better though, since any other valuable recipes you get will be level 50 instead of level 49 and worth quite a bit more. Another important factor is whether or not you include bosses or not. And that kind of depends on the toon you're farming with. Bosses have a higher chance to drop things, but they're harder to kill. So if you can kill them quickly without slowing you down much, then add them, but if you can't, then leave them out. For example, my fire/kin farmer does not include bosses in the BM farm. She can kill an entire spawn of minions and LTs in the time it takes to kill the 2 bosses in the spawn, so the bosses aren't worth it and slow her down too much. My ss/shield brute on the other hand does include bosses, since they go down pretty quick with knockout blow.
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The easy (and best IMO) solution is just to make this and all other similar gated content (i.e. the arc to get your cape, the arc to get your aura, the arc to unlock vanguard merits, etc.) global. Once you do them once, they're unlocked for all characters. It's not that they're bad arcs, and it's not that they're even that long or that hard. It's just that City of Heroes is an alt-heavy game, and they stop being fun after the first dozen times you do them.
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This is almost as ironic as the time our high school's fire alarm system shorted out and caught fire.
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Absolutely not. This is terrible idea.
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Quote:Elevator (or vator usually) is the only one of those words I can ever see myself using inside the game.Ok, with the NA and EU servers merging I can see some really strange and funny conversations starting up and getting what each other meant the wrong way round due to the different names/sayings we have for different things!
Like for example:
Path = Sidewalk
Lift = Elevator
Chips = French Fries
Crisps = Potato Chips
Loo = Bathroom
Treacle = Molasses
Nappies = Diapers
I know there are many others out there we are gonna get cross-wired with so feel free to add to the post (but keep it clean), but at 8am on a Sunday my brain takes a while to wake up
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Quote:I haven't done it personally, but it could certainly be done. For an AV with no resists you only need 120 DPS or so to kill them. That's well within the abilities of pretty much any blaster primary. So as long as you can survive the incoming damage, which shouldn't be too hard with ranged softcap and hover, then you'll be fine. /EM might even have an advantage due to boost range. You might be able to actually attack the AV from outside their range and not even have to worry about incoming damage (note that I don't actually know if this is possible or not, I'm just speculating).Anyone ever solo an AV on a /em Blaster? If so how? temp powers for -regen?
Now for GMs, you're unlikely to be able to solo one with damage only. I won't say it's impossible, because I think it's been done a time or two, but it's EXTREMELY difficult. At least an order of magnitude moreso than soloing an AV on damage only. I suspect if anything could do it it would be fire/em or sonic/em. -
1. Overhaul all old blueside content. Revamp the useless empty zones, and redo the Freedom Phalanx and shadow shard task forces so they don't suck. Shadow shard will become a co-op zone.
2. Power proliferation. All of it. No more of this 2 or 3 sets per issue crap.
3. Finish power customization. Pool powers mainly, but ideally more options for alternate animations too.
4. Go over every power set in the game with a fine tooth comb and fix the problems. Most would be minor tweaks, but overall the effect would be nice. Give regen some recharge and regen debuff resistance. Fix gravity control. Work on martial arts a little. Make peacebringers better. Little stuff like that.
5. Underwater zone. -
Quote:That's insanely fast for an ITF. Kudos to you guys for pulling it off. I think the fastest I've ever run one was just over 20 minutes, though that was a PuG, so I was still pretty impressed.http://www.flickr.com/photos/60000185@N02/5538258409/#/
Some time ago, I thought I was doing really well to get through the ITF in under an hour. Then I got interested in speed runs. I found a few like-minded souls on Defiant and we started getting faster. When we broke the 20 minute mark we thought it must be a game-wide record but no, on the US servers, they'd been faster. We got below 18 minutes but someone had got below 16 minutes. We managed it in 15m02s but there was a video on YouTube of a 14m45s run. We tried again.
Can you beat 13m58s?
It would be interesting for you guys to go back once everyone has all 10 incarnate slots filled and see how much you can improve on that 13:58. -
Not sure about the untyped part, but I'm almost certain it's auto-hit (or at least has the to-hit boosted so high as to essentially be auto-hit). I know my softcapped /SR scrapper doesn't last long in melee with those towers.
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To answer your first question, no, a brute with the same IO sets as a tank will not be as tough as the tank.
To answer your second question, yes, a brute with the same IO sets as a tank will do considerably more damage than the tank (assuming you keep fury up). -
What AC to solo the praetorian arc?
Depends on what class you're playing. Starting out, if you're a front line melee type, you'll want to start with probably a 15 or 16. If you're a magic user, you'll have buff spells, so you can get away with a much lower AC. I'd still go for a 12 or higher though.
By the time you're level 20 I'd say you want close to a 40 on a melee type (including druids/clerics). If you're an arcane spellcaster it doesn't really matter, since if things are targetting your AC, you're doing something wrong. -
I do if I'm playing solo. If I'm on a team, it's too much effort to try to contain my knockback so I'm not annoying my teammates.
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Not sure what to say, other than people like that are an anomaly. For the most part, the people in this game are friendly and helpful. Every once in awhile you'll run into a jerk, but that's just life. Don't let one rude person get you down.