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Posts
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Joined
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I just wanna know when we are gonna get Wacky Tacky Wensday?
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Issue 10 will focus on a level range that you guys have been clamoring about for a while.
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Hooray!
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That'll be so nice! I'll probably be either the 35 - 45 range. No matter what level range it is, I'm sure it'll enrich the game.
Also, I can't WAIT for the veritable sh*tstorm of posts from ungrateful players and general wastes of life that scream at the top of their lungs "THIS CONTENT DOESN'T CATER DIRECTLY TO ME. IT'S WORTHLESS. I HATE THE DEVS AND THIS GAME. I'M GOING TO GO PLAY WOW. HERE IS ANOTHER $15. I STILL HATE YOU."
Those people fill me with warmth, glee and rainbows.
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I would be glad if that happens. That would be one Less idiot to deal with in the game.
On the plus side the next interview is with Sexy Jay. Wonder what his responses will be like.
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Hopefully it will reflect the emanations of the "device" and Sexy Jay will say "Cloaks, this game really needs some cloaks, not just wimpy capes" -
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Well good for you.
You're in a rather small minority. You're what datamining dismisses as an anomoly.
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lmao! -
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in my head it sounds like General Tso's chicken. mmmmmmmmmmmmmmmmmmm general tso's chicken....
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Indeed! -
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His names Mechadeth, and he's just a big red robot from outer space out to kill all humans. Nobody has been able to take a picture of it, and escape with their life.
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http://i22.photobucket.com/albums/b3...sco/markiv.jpg
Hah! jokes on you buddy, I sanpped this pic of you villian over in.... hey why is it getting dark all of a su....... -
http://i22.photobucket.com/albums/b3.../IronMarut.jpg
Here is my dark/invulnerable brute, Iron Marut, "he" is actually a mechanical construct using indestructible mystical materials so that the construct can hold a person's soul and the machine can feed off of the soul's anguish. (in this case a normal guy who had his life turned upside down and destroyed, then tortured to death). The basic concept being "misery loves company" so The Brutal Iron Marut is an unyielding machine bent on creating pain and anguish wherever it goes and the more destruction he causes...heh...heh... the stronger he gets -
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This is so unfair that this mob does what it does. I dread Arachnos mission even more now, its not fair that she can single handedly cripple, and slaughter a whole team and not be an AV? I guess this is what would happen if they gave stalkers smoke grenade. I also believe the tohit debuff is too extreme most likely she is using that original smoke grenade that was pre-nerfed. If she gets Assasin's Strike I will quit the game.
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You so funny, haha! -
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Dangit, shut out again. I fail to understand why they choose some ugly or dumb-looking costumes.
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No doubt like my own Hero, your costume is superior even to the iconic hero/vilians in the game and they can't have the rabble showing up the stars -
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Did you know...
During the early months of the Game there was a bug that spawned a 5th cloumn bad guy as a Desk. The Desk would yell NPC comments and attack and run etc.
I couldnt fight it, I just kept laughing.
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LMAO! Chairface Chippendale's cousin, Dexter Deskbody -
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Team Invictus is a small SG consisting of four casual players, filled out with our alts.
We started saving immediately after I6, and finally got around to starting a
base in March. Our layout is nothing special, an infirmary on one side of the portal
and Telepads on the other. Power and Control north of the Telepads, with any
unused space being converted to recreation and office areas.
The Layout
Generator / Rec Room turned out decent
From another angle
Our next priority is saving for a workroom, salvage rack, and empowerment station
when I7 come out.
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I like the generator room setup, very cool. sorta reminds me of a space station layout maybe. Every square inch of space is dedicated to systems with the niceties shoved in where there is room for them.
I think I might get on test tonight and play with that concept. Maybe even try to arrange it like some sort of mobile base concept like a sub? -
You can skip the fluff, but I figured every SG base has a story to tell so that you can get an idea behind the architecture or reason for the design.
In late 2004 ACADI (Advanced Cyberneitcs And Dynamics Industrial) began exploring the idea of expanding thier current Research/Manufacturing/Storage facilitiy (located in Creys Cove near the Kings Row tunnel). Complications included no available land near the facility to expand, the inability to shutdown research and production to modify/build a completely new structure, and various city ordinaces which prevented the extension of exsisting property out into the harbor. It was decided then to expand underneath the facility.
A survey team was formed and exploratory shafts were dug underneath the currenty facility so that detailed examination of the strata could be executed. Broad specturm examination revealed sturdy bedrock in which to build, however an anomolous pocket of low density material or even a void exsisted some distance out into the harbor. The team tunneled to within 50 feet of the low density region and used a series of high resolution sonar equipment to generate a three dimensional image of the region (which revealed it to be some sort of construct). Intially it was thought that the team had discovered a secret Rikti bolt hole or subterannean staging area possibly linked with the extensive sewer network in and around the city, more detialed inspection of the site in conjunction with city records showed that the sewer system passed nowhere near the lair (as it was being called by then).
It was decided that outside help was needed in the matter and the super group known as the Justice Avengers (a group which had established ties to ACADI mainly through tech tranfers and logistics help) was contacted for further assistance.
In early 2005 the team broke through the bedrock seperating the tunnel and the lair. What they discovered was not a Rikti hideout, but something more ancient, something related to the ancient oranbegans. The structure apparently had been sealed off (theories range from a cataclysmic event to purposeful abandonment by the oranbegans) with no apparent ingress or egress. The original structure is best described as having a large central chamber with two small alcoves set just south of the main chamber (researchers are currently examining the global geometic arrangement to other known Oranbegan sites as well as its astronomical relationship to the aforementioned sites and other points associated with the oranbegans.). Occult experts as well as acheologists were called in to examine the site as well as augment the research already being carried out.
By mid 2005, almost every concievable bit of data had been examnied and catagorized by the ACADI team with all of the items contained within the lair donated to M.A.G.I for further examination and safe keeping. During that time construction began on the ACADI building expansion with several ideas floating around about what to do with the lair. Arno Stone, CEO of ACADI stepped in and decided that the area would make an ideal base of operations for the Justice Avengers with expansions provided by ACADI for them.
To date the area has seen extensive modifications for the basic systems needed to support the JA. These include the nessecary infrastructure for electrical systems, telecommunications and computer networks as well as lifesupport systems. The ACADI tunnel is being expanded around the original oranbegan structure in order to house the power supply and other modern systems which require dedicated and engineered construction space with the original space serving as the central hub for current operations.
JA base circa 2005
http://i22.photobucket.com/albums/b303/bossco/JASB1.jpg
Anti grav shaft and entry to ACADI tunnel
http://i22.photobucket.com/albums/b3...o/antigrav.jpg
Confrence room
http://i22.photobucket.com/albums/b3...eroomshot1.jpg
http://i22.photobucket.com/albums/b3...eroomshot2.jpg
Infirmary/Basic lab
http://i22.photobucket.com/albums/b3...o/labshot1.jpg
http://i22.photobucket.com/albums/b3...o/labshot2.jpg
Library/Research Area
http://i22.photobucket.com/albums/b3...braryshot1.jpg
Hall viewed from Library
http://i22.photobucket.com/albums/b3...romlibrary.jpg
Hall viewed from Lab
http://i22.photobucket.com/albums/b3...wedfromLab.jpg
Power room viewed from tunnel near lair entrance
http://i22.photobucket.com/albums/b3...neltopower.jpg -
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My drawing ability comes from Mitochlorians in my cells...
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Hey how'wa 'bout some of these penicillin pills to give you a boost! -
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If you know what The Keep on the Borderlands
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LOL
Along with knowing what a "To Hit" table (or attack matrix) was, along with THAC0, and having to learn the new fangled BAB -
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You guys have defiance.
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Buhahahahahahahahahahahahahahahahahahahahahahah
ahahahahahahahahahahahahahahahahahhahahahhahahahah ahahhahahahaha......Buhahahahahahahahaha
hahahahahahahahahahahahahahahahahaha
hahahahahahahahahahahahhaahahahahhaha
hahaahhahahahahahahahahahahahahahahahahhahahaha... ....Buhahahahahahahahahahahahahahahahahahha
hahahahahahahahahahahhaaahahahahahahaha
hahahahahahahahahaha...... sto......stah.....Buhahahahahahahahahaha
hahahhahahahahahahahhahahahahahahahahahhahahahaha. ....somebubbubua....ddy k,k,k,k,call 9, nine, 1 1 .ca, ca, quick...buhahahahahahahahahahahahahahahahhahahahah ahahahahaha... I I cant stah....stap.... lu...bhahahahahahahahahahahahahahahahahahahahahhah ahahahahahahahahahahahhahaha....uaghing..... -
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- Jaegars are not actually automatons!
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Are they a punishment like the Warhulk???? -
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There are no such things as good PvP moments. PvP is a blight, a haven for immaturity and one-upmanship and the self-proclaimed "1337".
The original post illustrates exactly the kind of crap that makes PvP such an unmitigatedly joyful experience for all involved. Most of the rest just reinforce it; the highlights seem to consist of pounding people into the ground who are not able to actually contend with the person doing the pounding.
That really, truly, deeply impresses me with your superiority... yes it does.
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Lol, been working on that Rocketman badge huh -
EH, when it came along for me, it was too late, enemies where either do or die, so I never gave it much thought. I'm with the critical hit camp myself, let scrappers have the defiance.
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Man I'm having a blast with my natural arch/dev blaster. Throw down some caltrops and stand n em or pick a nice tight corridor and make a caltrop barrier and twang away. A web grenade here and a taser there to help things out and I can stand fairly well against a group of baddies.
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It's enough to make me pull out the old flintlock and start heading north!
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I'm with you brother! And Michael Jordan and Andy Griffith are right behind me!
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there is no Carolina, there is only Zool!
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heralded by Gozer the Gozarian, I'm guessing? -
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The Lost Colony of Roanoke settled upon Roanoke Island of the Outer Banks of NORTH CAROLINA!!!
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In who's dimension and timeline? Evidentally not the one City of Heroes is in.
It's a game. Not everything is based upon fact. For instance (and this might be a shock to some) people can't really shoot fireballs from their hands.
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Well I can shoot them out of my....err nevermind... -
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Yes. Speaking as a North Carolinian, I find it even more intriguing to wake-up today and find, suddenly and arbitrarily, that an entire island of our state and a primary faction of our history has not only been revised out of our territorial waters, but also *oh the shame of it* ceded to, of all places, Virginia.
It's enough to make me pull out the old flintlock and start heading north!
Reality Check: either someone didn't do their research OR something much more bizarre happened last halloween.
Cal2
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As one southerner to another, could'a been worse. They could've placed it some place north of the Mason Dixon!
As a virginian to a north carolinian, you can keep your stink'n island, we got cooler stuff in Va anyways -
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The only thing I am a little leary on is the Guiding the NPC im burned on that from many of the games I played before because they had the dumbest AI (and that never ending treadmill in Kings dosen't give me hope).
Everything else looks cool.
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Well at least you wont have to deal with an NPC killer, way back when I played SWG, I had a freak'n npc following me back to a waypoint only to have the NPC whacked by another player. Talk about pissed -
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The only thing I am a little leary on is the Guiding the NPC im burned on that from many of the games I played before because they had the dumbest AI (and that never ending treadmill in Kings dosen't give me hope).
Well at least you wont have to deal with an NPC killer, way back when I played SWG, I had a freak'n npc following me back to a waypoint only to have the NPC whacked by another player. Talk about pissed
Everything else looks cool.
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Question 1: What's your favorite color.
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Blue and Gold, WarMain thought as the voice synthesizer rapidly converted the mental notion into an audible response.