dmcfarland907

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  1. dmcfarland907

    Fire Armor good?

    Its more an offensive set than resistance set IMHO. Its not good or bad, it just works differently than say willpower.
  2. Quote:
    Originally Posted by Timeshadow View Post
    Welcome to the Epic AT roundabout. We've been doing this same dance over on the Kheld boards for sometime going on forever.
    Well Epic archetype should be just that epic and the Devs should have said they will follow a different storyline instead of calling them epic AT's. Other games have epic AT's aka hero classes and they have benefits that the other classes don't.
  3. Quote:
    Originally Posted by Jibikao View Post
    If Bane follows Stalker's critical ratio, then a range aoe can only have up to 50% which means Bane's pretty-low-damage attacks like Mace Valley won't be able to even kill a minion. The critical part only applies to Bane's branch so no critical on Soldier's attacks and Patrons, although Stalker can critical with patron attacks.


    I don't see Bane critical with Mace Beam is going to be overpowering. Those are pretty low damage range attacks and besides if the crowd is tight, Bane can still use Crowd Control.
    The bane ranged attacks with the possible exception of venom ray are meant to be fillers. Banes are melee. If you want a range then roll a huntsman or crab (btw the NPC crabs always reminded me of the cavity creeps when they marched. I'm just waiting for them to start singing "We make holes in teeth.") Their is no point in allowing banes to crit on their ranged attacks.
  4. Quote:
    Originally Posted by Pinny View Post
    So if 4 out of 8 bane attacks (yes, 50%) are ranged, that makes them a ranged righter in most peoples eyes...

    Well 4 out of 8 bane attacks (yes, 50%) are melee, that makes them a melee fighter in my eyes.

    The bane melee attacks do more damage than their ranged attacks, that makes them a melee fighter in my eyes.

    Also, complaining about crabs having better AoE than banes? Moot point, because crabs are MEANT to have more AoEs than banes.

    Redraw doesn't kill you. Broadsword, Dual Blades, Claws, Spines, Assault Rifle, Dual Pistols, Trick Arrow/Archery, and every other weapon set does just fine with needing to redraw. Suck it up and stop complaining just because the so called "Epic" AT isn't a powerhouse monstrousity.

    You guys complain and try and compare Banes to stalkers and Brutes in a poor atttempt to justify these buffs, but guess what? Since when do stalkers/brutes, without the help of a APP/Patron pool, get the ability to give out 10%+ to defense, damage and tohit while being able to debuff the boss enemy? Since when can stalkers/brutes do all that while being able to hide, pull out an executioner's strike on the enemy, placate the tough enemy pounding on them to get a breather, and then if they decide to, go into range and hit an enemy with a toxic DoT that also gives a -def debuff?

    Oh wait, stalkers and brutes CAN'T do that. Their leadership powerpools suck, only stalkers can hide and only very few sets actually have a ranged attack, and brutes can only really do any worthwhile debuffing if they choose ghost widow and get darkest night.

    Heres the thing: Arachnos Soldiers (and I mean ALL of them, "huntsman" builds, bane spiders, and crab spiders) all have a diverse mix of offense and support, be it debuffing, buffing, etc. They are not going to be the very best in any of these areas because of how much they can do. If you don't like how you can't one shot everything, then roll a stalker, brute, or scrapper. If you don't like being able to do damage while giving out some buffs, then roll a defender or controller. If you want to tank; be a tank.

    So yeah. Bane spiders are fine the way they are. Crab spiders are fine the way they are.
    Well put!
  5. Quote:
    Originally Posted by Gemini_2099 View Post
    Good post.
    Thanks.
  6. dmcfarland907

    Willpower

    Quote:
    Originally Posted by Roleplayer606 View Post
    Is Willpower to strong seeing how it is used by majority of brutes I see at least? Opinions vary but to me it is, anyone else have opinions on it?
    Brute+willpower+rage=facesmashing goodness. Get stamina, quick recovery, and fast healing. That means you will rarely run out of end which means your rage bar will max. Max rage bar means more face smashing. I love willpower. I take over just any other set.
  7. Quote:
    Originally Posted by Yunalesca View Post
    I imagine this thread have been around before, i have not find it and i will like to see. I am planing to take my Crab Spider once i get her to level 50 to Rogue, Hero then Vigilante. It is the perfect concept for my crab spider character's background.

    How many of you have take your own way and leave Arachnos to search fame and fortune? How many of you wanted to leave all the hostile life behind and became a real role model? or How many of you wanted to represent true justice taking the blood of the criminal scum in your own hands?

    For me this will be very interesting and as for now, i never imagine myself to be so happy using epic archetypes in which i love the Kheldian shape-shifting but i must say that i preferred the Soldier of Arachnos.
    Arbiter Raiche got the hell out of town while the getting was good. Hes a vigilante in Paragon City giving the scum what fer as a gun totting badass.
  8. I love huntsman because there are so many ways you can build them. Some people have some mace stuff in their builds. Other people have cloaking device which I might consider once I19 goes live and fitness becomes inherent or I might take super leap instead of ss. I don't know yet. Huntsman have choices and my recharge with hasten is about 137% so my powers are always popping back up.
  9. Quote:
    Originally Posted by Bringer_NA View Post
    It's the player aided by the build, not the build aided by the player. I'm taking you specifically out of context, because this response leads me to believe that a Bane isn't your type of class.

    I got my first 50 villain with a stalker, and I learned how to solo with both my Night Widow and Bane by playing a stealth class. My Bane is slotted barely, not as much as my Night Widow, yet he is capable of soloing a Statesman slightly less than my Night Widow.

    My pet peeve is when one person rationalizes that a class or group is or isn't capable of something, because he or she hasn't found his or her way to play with the class or group. Again I say, it's the player aided by the build, not the build aided by the player.

    And no, I don't use Mid's. My builds are made on the fly as I do math on what I want out of my character.
    Your pulling one thing out of many. I love my Huntsman. I can solo most things without breaking a sweat, I am an asset on teams, and combined with other buffing/debuffing classes I am an engine of destruction on teams.
  10. Quote:
    Originally Posted by EricHough View Post
    When counting DPS don't forget to add in the AE resistance debuff from venom grenade and single target res debuff from surveillance - thats a 20% boost to AE damage (40% for toxic damage which includes every tick of venom grenade after the first) and another 20% boost to a single target like a boss/EB/AV. Just counting the base damage does not show the entire picture, just like with a defender or corruptor.

    Comparing a huntsman to a blaster is a bad comparison. Blasters have the highest ranged/AE damage multiplier in the game but have almost no defenses and little to no group buff ability in exchange for that. A Huntsman probably has the second highest ranged damage multiplier (1.0 vs a blasters 1.125 and just ahead of a dominators 0.95) but they get very nice debuffs, extremely strong group buffs and can fairly easily hit the def softcap. A better comparison is to a corruptor - a huntsman is a corruptor with stronger damage, weaker debuffs, roughly equivalent group buffs and a lot more personal defense.

    Just as an example - my huntsman is at 46% ranged def, 40% melee def and 30% AE def. He provides his entire group with 21% def to all positions (double stacked manuevers), 30% damage (double stacked assault) and 15% to hit. He stacks arctic breath (patron pool cone) on top of venom grenade for a 35% AE resistance debuff (55% for toxic damage) and can add 20% resistance debuff to a hard target with surveillance. My huntsman also has enough status effect protection that I don't think he has ever been mezzed - although he sometimes gets KB'ed since I only slotted one -KB IO. If you want more defenses you could go with a crab huntsman instead of a bane huntsman - trading the extra def in cloaking device for some fairly nice resistances and tank level status protection in fortification, although you would also lose the extra debuff in surveillance.
    You took the word right out of my mouth and included the numbers. Blasters are squishy and cannot solo EB's. Huntsman can. Huntsman bring huge buffs to a group. I took my huntsman to a barracuda SF and we facerolled that SF. Double stacked leadership was much appreciated along with the other buffs. Blasters are fun they are focused in one area. The Huntsman is jack of all trades and master of all. To me an AR blaster is like a sniper or expert marksman. The Huntsman is a field commander with juice.
  11. Quote:
    Originally Posted by Star_Seer View Post
    Use second build to make Huntsman, kite EBs to death.
    Just make sure you eat three defense inspires at a time against eb's.
  12. Quote:
    Originally Posted by Progressman View Post
    I asked around and apparently if you build a Huntsman and take Build Up you do some weird redraw with the Bane Spider Mace. Is that true?
    Yepper, but its a necessary evil. I think they should fix it so build up doesn't have the mace redraw. Otherwise everything else is straightforward.
  13. That is like comparing apples and oranges. Banes can solo certain eb's, however they are sol when it comes to eb's that can unstop like Statesman. I think they were designed to function well in a team environment and excel when there are other VEATS in the group.

    I think a fairer comparison would be Crabs that have spec'ed into the BS pool. Crabs are like pocket MM's with a lot of aoe's but no heals.

    MM's built right are a team in themselves.
  14. I have tough and weave on my EM/WP tank and for willpower its a great synergy. Those two powers are end hogs but that mitigated by having quick recovery and stamina. It really rounds out the wp set. I don't see the need for it with the builds you listed as a brute. I am not going to take it on my brute as my brute is more geared towards offense than defense. I also think the whole tough and weave debate has changed because of physical perfection in the body mastery pool. Now villains and heroes can access each others pools now and things are going to get really interesting once they make the fitness pool inherent. Everyone and their mother is going to have tough and weave.
  15. dmcfarland907

    Taunt?

    Brutes are not tanks and never were intended to be. With GR its a moot point because tanks can cross over now. I just hope I don't see any of the Timmy the Non Taunting Tanks over there. I know, I know everyone says having taunt is bad but its good for gathering aggro, pulling and getting that add off of your squishie.
  16. Thanks

    I was asking because I have not seen any guides or FAQ's for that.
  17. I think Dark melee and shield would be a good combo. Any thoughts?
  18. Quote:
    Originally Posted by maxtsorm View Post
    Ok,

    I know Ive posted a billion things. Tryin to find something that interests me. Ive decided to go pvp for a bit. Im in the process of tryin to find something I want to play in pvp.

    Corruptors seem fun (I have ice/kin, fire/storm, rad/rad) I like the self heal/debuffs etc. I wanted some ideas on a purely pvp corruptor. What kinds of experiences you guys/gal with pvp. What builds might work...what to stay away from. I am definatly a pvp noob...so any advice etc would be helpful.

    No more from me and my wall o text

    Thanks in advance
    How about rad/kin?
  19. I am ok with a complete design overhaul. It would be good to see what the devs can come up with and all I have to say is do you see a lot of khelds? I am on infinity and I don't see a lot of khelds and for the record I have leveled up a pb from 1-50. I feel a player should be able to choose a kheld form and stick with it
  20. Quote:
    Originally Posted by Test_Rat View Post
    Wouldn't this really upset the hunstman fans?
    Yes it would!! As another poster put it-"Weapon customization would fix that."
  21. 1. Bane is just as close to Brute/Stalker as Night Widow is. My point is Night Widow can deal even more melee damage than Bane so what is your point? You don't need to ask about my build. I know what I am doing. Trust me. I came here because even after set bonuses are included, NW > Bane in terms of damage and Crab, while not having as much ST damage as Bane, survives better, has way better aoe and can also debuffs faster with Venom (since Bane needs to draw Rifle out).

    -Like you I used to just look at damage. However the more I played the game the more I realize damage isn't everything. The devs design these classes with the team in mind. Bane as they are now contribute greatly to a team. Night widows offer a different mechanic than Banes do. I have never been told to get another toon when I asked to join a team either in my huntsman spec or bane spec.

    I am not a min/max nerd number cruncher, and those people are the reason why pvp in this game sucks. I like playing a toon because of the power sets, the animations and side abilities of various powers.

    2. Surveillance is ok if you use it before you run in but when you use it again during battle, you have to draw mace again. Why is it so hard to understand? If Bane's "special ability" is to debuff, it shouldn't penalize Bane for using it during battle. And quite frankly, I don't give a !@#$ about Huntsman needing to draw Rifle out. Surveillance belongs to Bane soldier and it should favor Bane more. Question?

    -Actually it should favor both as the Huntsman is more a leadership type build and what does a good leader do before going to battle? He recons his enemy!!! I love the surveillance animation. I am disappointed that their are only two career paths for SoA's, and I feel their should be a third ala the Huntsman, but fortunately the Huntsman build is doable without the need for a third path.

    3. Did you even look at Black Scorpian Mace Beam attack? It has the same awful long activation with a bit more damage but on 9s recharge. You are not even reading what I am saying. I am saying THE RANGE ATTACKS ARE SO BAD THAT MOST BANES DON'T WANT TO TAKE THEM. It's not about "choosing styles". The range attacks take forever to shoot and quite frankly, Soldier has better range attacks than Bane's. So yeah, my Bane would rather just use melee attacks. And since range attacks can't critical from hidden, there is really little reason to take range attacks on Bane because the most beneficial thing to do is to just BU + Shatter/Crowd. I don't mind spending 2s on every attack if it is worth it. The current Mace Bean only recharges in 4s and spend half of its time on just activating it.... this gotta be the worst range in the game.

    -Then don't get the Black Scorpion patron powers. Get bile spray from the Mako pool. Sure its not theme worthy but hey it does better damage, and of course that is all you seem to care about-well that and the fact that you hate the surveillance animation, because it chops a few seconds off your attack time.


    4. Who says Bane is mostly ST melee damage? 4 out of 8 attacks (yes, 50% of them) are range. I certainly don't agree Bane is designed to be mostly melee. NW is more Melee than Bane. The enemy Bane usually shoots mace attacks and then go in for melee but that style would suck because Bane can't take advantage of "hidden" unless he can critical with range attacks as well.

    -Banes are ranged fighters, and sure they have ranged attacks but they are weak attacks. I think the ranged attacks are more for filler and theme than anything else with the exception of venom ray or whatever the hell its called. I have venom ray, and the st ranged attack from mace epic set. I don't need anything else because my job as a bane is too sneak up on someone and turn their head into a gravy boat with my mace.

    I don't need a surplus of offensive powers either. I like building character where the primary and secondary work hand and hand. That has been the case for the most part and I like making toons that follow a theme.

    5. I have no issue with Bane having less survivability than other 3 branches. I never mention that Bane needs a health boost or defensive boost. Where I have problem with is Bane's lower damage (due to long animation), slower debuffs and just overally...very slow.

    -The banes are using a mace and I think that was factored in when the devs made the class. Maces are suppose to be slow and devastating. I like the way it looks when I use shatter on some poor fools face. I wasn't referring to you when I mentioned survivability. I was mentioning the comments another poster made.


    6. I am giving dev ideas because 1. 8/10 Soldiers are Crab from what I've seen 2. with two sides merging (sort of), there is even more reason to look at sets that are under performing.

    -Go to the kheld forums and give the devs some ideas for fixing them. They need work especially for a viable human form build that doesn't require 2 billion INF to make viable. I like surveillance the way it looks. I have a lvl 50 dual build Huntsman/Bane and my bane build is a lot less IO'ed than my Huntsman build and does just fine. I use that build on hard EB's or if I am on a team and they need a front line melee build to either bookend with another melee like a scrap or brute or just be the tanks shadow beating things down.

    In closing if you have so many problems with banes then respec to crab, make a huntsman or roll a widow. Better yet roll a straight class type of toon IE.. tank, scrap, blaster etc. SoA's are hybrids so their are going to be some downsides. I love my Huntsman/Bane and it was fun leveling him to 50 and building him.

    You really sound like a min/max type and I think people like you really drag the game down. For you types its not about having fun, teaming with people, or building your toon. It's all about the numbers for your types and by all means have fun with that but don't ruin my game.
  22. I have come back to the game after a long break and I have noticed that Khelds are still screwed up IMHO. The human only form is still weak but I have a suggestion to make all forms usable without having to spend a small fortune on IO's. (I know I am going to get crap for this by the zealots.)

    I think all three forms should have their own unique abilities and benifits and heres my idea.

    1.Light form: Melee w/limited ranged powers, mez, kb protection and a version of unstop. The light form would essentially be a pocket scrapper/blapper form.

    2. Squid form: Expand the powers selection, include buildup, some AOE's, and an nova.

    3. Crab form": Tanker powers, take away the damn slow movement, expand their tanking abilities, have a power with a taunt aura, mez protection, an unstop power similiar to tanks.

    4. Customizable options for all forms and powers.
    I would do it like they do with banes and choose a path at lvl 24. I would do away with the team buff bs. Mind you they can still transform to human form but they would be watered down. The pb and ws (which I have no experience with so I am not commenting,) should be like the druid class in wow. They have actually four forms-one being their normal form.

    I know this is going to NEVER happen and I know the zealots are going to pick this to hell. I wouldn't mind playing a kheld again if they did this.
  23. Banes are fine as they are. I don't see the need to buff them. They are already engines of destruction as they are. Making surveillance have a mace redraw is just dumb. I don't mean to be hard on you, but you kind of walked right into it. The don't need a self heal, or the ability to crit with their ranged attacks nor do they need more ranged attacks. They have plenty and they are not meant to be played as ranged. Their ranged attacks are meant to be somewhat weak. Bane ranged attacks are also part of the theme, not to mention they can choose the Black Scorpion patron set and get more ranged attacks. The banes are mostly single target stalker/brute hybrids with leadership powers.

    I don't how your toon is built but that might be some of the reason your calling for a buff and yes making surveillance have a mace redraw would piss Huntsman off. Namely me. If you want a ranged SoA roll a crab or go Huntsman.

    Don't give the developers any ideas. They are doing a decent job at the moment. Don't ruin that.
  24. Freaking sweet. I can take three more powers now. I think I'll go with cloaking device and the rifle melee attack on my huntsman and pick up the melee stuff on my crab,.
  25. I have a huntsman/bane build and its quite easy to explain. A good arbiter uses the right tool for the right job, and I do great on most eb's with the huntsman, and some other require a little blunt force trauma. I am however in trouble when it comes to eb's like statesman that can do unstop. I need some help on those because they can outlast me due to the nature of their powers.