The Tough-Weave Tango
Maybe it's nothing more than the difference of being able to run at +2/x8 and +4/x8.
I got hooked on tough and weave because my main is SR. Before IOs, tough gave me extra s/l dam-res to take the edge off when I was getting hit. Weave added more defense which is necessary for SR's survival. Now with IOs, tough is the only spot to place the Steadfast +Def unique and weave is a fine set mule as well as the help it gives getting to the softcap.
I won't be taking tough and weave on my new fire/fire tank, but his entire concept is based on dying a lot and dishing out ridiculous damage when he's not eating dirt.
Together, tough and weave add mitigation. Mitigation allows you to handle more incoming damage and stay upright. This allows for faster leveling, faster farming, and the ability to stand up to harder targets.
In my head, skipping the fighting pool is the same as running without stamina. Sure, you can do it, but you'll be better off with it.
Be well, people of CoH.
Maybe it's nothing more than the difference of being able to run at +2/x8 and +4/x8.
I got hooked on tough and weave because my main is SR. Before IOs, tough gave me extra s/l dam-res to take the edge off when I was getting hit. Weave added more defense which is necessary for SR's survival. Now with IOs, tough is the only spot to place the Steadfast +Def unique and weave is a fine set mule as well as the help it gives getting to the softcap. I won't be taking tough and weave on my new fire/fire tank, but his entire concept is based on dying a lot and dishing out ridiculous damage when he's not eating dirt. Together, tough and weave add mitigation. Mitigation allows you to handle more incoming damage and stay upright. This allows for faster leveling, faster farming, and the ability to stand up to harder targets. In my head, skipping the fighting pool is the same as running without stamina. Sure, you can do it, but you'll be better off with it. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I really noticed a difference when I finally got the fighting pool in my SS/WP Brute. I like the feeling of being reeaaaally tough. Don't want to be totally invulnerable as that would be a bit boring, but it surely allows me to ramp things up a bit.
Last night I duoed with a Tanker (A Stoner). He faceplanted when we aggroed two mobs +8 mobs. I told him to hang on while I finished them off so he could rez - something I don't think I could have done without Tough and Weave. Made him feel bad/useless (but he felt better after I instructed him on how indestructable he'd be with different powers choice and IO slotting, incl getting Tough/Weave , but it still felt pretty good be able to 'save a stoner' haha
Maybe it's nothing more than the difference of being able to run at +2/x8 and +4/x8.
I got hooked on tough and weave because my main is SR. Before IOs, tough gave me extra s/l dam-res to take the edge off when I was getting hit. Weave added more defense which is necessary for SR's survival. Now with IOs, tough is the only spot to place the Steadfast +Def unique and weave is a fine set mule as well as the help it gives getting to the softcap. I won't be taking tough and weave on my new fire/fire tank, but his entire concept is based on dying a lot and dishing out ridiculous damage when he's not eating dirt. Together, tough and weave add mitigation. Mitigation allows you to handle more incoming damage and stay upright. This allows for faster leveling, faster farming, and the ability to stand up to harder targets. In my head, skipping the fighting pool is the same as running without stamina. Sure, you can do it, but you'll be better off with it. |
@Deadboy
I just can't imagine a melee character of mine not taking it anymore (well, at least Tough if the base set is built around resistance). I guess I like having my melee characters totally self sufficient and being able to survive just about anything, and that makes Tough/Weave absolutely necessary.
I know it provides more blocky-blocky, but I never find myself thinking "Gosh, I wish I had Tough and Weave." I find myself thinking "Well if I die I'm just going to use my self-rez and shatter this group anyways."
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I never, ever, consider what will happen if I die against anything but extreme scenarios (ex: full frontal, solo, assault on all 4 Riders on mish 2 of the LGTF, before my team has had a chance to catch up with me).
I plan on dying as little as possible and have no use for a self rez on any Brute I give a top end build to.
Even if I were skipping defense for a FA build, I would want Weave to stuff an LoTG 7.5 recharge in and the extra resistance from Tough.
Not sure what this means, entry into the fighting pool is either Boxing or Kick.
This is the difference.
I never, ever, consider what will happen if I die against anything but extreme scenarios (ex: full frontal, solo, assault on all 4 Riders on mish 2 of the LGTF, before my team has had a chance to catch up with me). I plan on dying as little as possible and have no use for a self rez on any Brute I give a top end build to. Even if I were skipping defense for a FA build, I would want Weave to stuff an LoTG 7.5 recharge in and the extra resistance from Tough. |
It was a metaphor. I was saying that a slightly faster run through a mission isn't worth taking 3 powers for; I already blaze through +2/x8 at a pretty respectable speed.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I actually sometimes OPEN with my Self-Rez on my /DA Brute. Nothing says "cannon fodder" like an entire spawn wandering around stunned.
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That said, common wisdom is that the benefits of Tough & Weave exceed the costs. The endurance costs are high and you're forced to take either Boxing or Kick, but that extra S/L resist and global defense are worth it, even though the numbers aren't as good for Brutes as they are for Tankers.
Can you get by without them? Certainly. You're doing that now. However, I would expect to continue to get "Your build could be better if you added Tough & Weave" tells for as long as you avoid them. Your build may be great without them, but it could be better with them.
Right now, you'd have to drop three of your power choices to fit them in. If you have 3 Fitness powers on any of those builds, then I'd wait until i19 (when Fitness goes inherent) and just trade those for Boxing, Tough and Weave. Single-slot them with endredux or go all out with IO sets. Either way, they'll be helpful.
To some degree, it's a playstyle thing. Some people are perfectly okay with dying in this game and some of those use powers that take advantage of it. Some aren't and some of those would never consider a power that would take advantage of it. Some players work to never have to take the tier 9 power, whether it's rez or godmode. It's personal choice.
That said, common wisdom is that the benefits of Tough & Weave exceed the costs. The endurance costs are high and you're forced to take either Boxing or Kick, but that extra S/L resist and global defense are worth it, even though the numbers aren't as good for Brutes as they are for Tankers. Can you get by without them? Certainly. You're doing that now. However, I would expect to continue to get "Your build could be better if you added Tough & Weave" tells for as long as you avoid them. Your build may be great without them, but it could be better with them. Right now, you'd have to drop three of your power choices to fit them in. If you have 3 Fitness powers on any of those builds, then I'd wait until i19 (when Fitness goes inherent) and just trade those for Boxing, Tough and Weave. Single-slot them with endredux or go all out with IO sets. Either way, they'll be helpful. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
It was a metaphor. I was saying that a slightly faster run through a mission isn't worth taking 3 powers for; I already blaze through +2/x8 at a pretty respectable speed.
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But how fast is fast?
How fast is 'blazing'?
What's a "respectable speed"?
If you're soloing, your pace through a mission being fast or not is totally subjective.
Out of curiosity, what do you generally take in place of the 3 fighting pool powers?
I'm not saying that you don't move through missions fast.
But how fast is fast? How fast is 'blazing'? What's a "respectable speed"? If you're soloing, your pace through a mission being fast or not is totally subjective. Out of curiosity, what do you generally take in place of the 3 fighting pool powers? |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Coupled with my primary/secondary those 3 are staples for running where I'm at. And I can finish a +2/x8 newsie mission in about 5-10 minutes depending on enemy group.
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Darkest Night alone represents why you're probably not noticing a difference with or without Tough or Weave.
Seeing as most of the power combos you listed have some form of a recovery tool, it's a great combo for enhanced survivability.
While I would still take Tough/Weave on any Brute I build, next time someone asks why you didn't - tell them you took Darkest Night.
Tough is great for about any character, I mean who doesn't want more S/L resistance? Weave can be skippable if you don't build any defense on top of it, but it can still be nice to have for a LotG slot.
I can't really comment much since I haven't seen your builds, but I guarantee if you take Tough and Weave and build for a respectable amount of defense, you will be a lot more survivable.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I have taken Tough and Weave on all of my Scrappers. That's I think 8 of them at 50 or something, and I seriously couldn't imagine building a Scrapper without Tough. Weave, sure, as an SR you can still easily soft cap without Weave.
Tankers, on the other hand? I have two of them at 50 and neither has the Fighting Pool. Tanks in question are Ice/SS and SD/DM. Both have a -DMG aura, the other has a great AoE KD (Foot Stomp) while the other has a Heal in his attack chain, so they don't really need the added S/L Resistance and both of them are soft capped without Weave. Both are, however, swapping Pyre Mastery for Soul (Gloom, Dark Oblit, Darkest Night) for better ST Damage and more -DMG when needed. The -ToHit is also valuable against enemies who use Def Debuffs.
ETA: I pick Fighting Pool on my Scrappers mostly because they have lower base values for defensive powers than Tanks. This allows me to use set bonuses not only for survival bonuses, but also for offensive bonuses making a very sturdy and capable Scrapper. Then there's also the thing that I greatly dislike traditional godmodes (hard crash) and have picked those on exactly zero of my characters. I prefer the new type of godmodes, but don't pick them on all of my characters if I think more valuable powers are available. Most of my characters need those godmodes very rarely, so I just stick to Eye of the Magus most of the time.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I take those in addition to the fighting pool, though I don't take darkest night on DEF based sets, or sets with no recovery boost/tool.
Darkest Night alone represents why you're probably not noticing a difference with or without Tough or Weave. Seeing as most of the power combos you listed have some form of a recovery tool, it's a great combo for enhanced survivability. While I would still take Tough/Weave on any Brute I build, next time someone asks why you didn't - tell them you took Darkest Night. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Well that's just them being stupid. Against most things Darkest Night is better than Tough/Weave as a combination provided that you can keep the enemies grouped in the AoE of it. -20% to all Damage and -15% ToHit > 23% S/L Res and 8% Def. On top of that DN functions as a taunt aura of sorts helping you keep aggro.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Aren't damage debuffs also affected by the purple patch?
Be well, people of CoH.
EDIT: I enhanced the -ToHit with two level 45 ToHit Debuff IO's. Now I don't know the numbers that come out of that, but I can guarantee you it's not the vanilla -ToHit. Anyone have that number and, if you're willing, able to tell me what it equates in Defense?
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
... the what now?
EDIT: I enhanced the -ToHit with two level 45 ToHit Debuff IO's. Now I don't know the numbers that come out of that, but I can guarantee you it's not the vanilla -ToHit. Anyone have that number and, if you're willing, able to tell me what it equates in Defense? |
So if I have X tohit debuff I place on an enemy, it does X against and even level, a bit less against a +1, even less against at +2 and so on.
I had thought that ALL debuffs are affected by the purple patch including damage debuffs.
In Darkest Night's case, for a brute, the base values are:
-21% damage
-10.5% tohit
I *think* tohit buffs are in the same class as defense buffs, so 3 SOs of tohit buff in DN would punch that 10.5 to -16.38% tohit debuff. Against a +0 minion, that tohit buff would act exactly like +16.38% defense. However, as the rank and level of the enemy goes up, that value will drop.
I'm somewhat sure that the same occurs on the damage debuff, but I don't know how the purple patch affects damage debuffs.
Be well, people of CoH.
There's also players like me, more casual ones who don't have billions of inf. lying around who can kit out their characters with lots of set IOs. Tough and Weave are significant boosts if all you've got are generic IOs and SOs in your defenses.
There's also players like me, more casual ones who don't have billions of inf. lying around who can kit out their characters with lots of set IOs. Tough and Weave are significant boosts if all you've got are generic IOs and SOs in your defenses.
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I don't know what I should say about needing billions of inf to kit out characters. I have an AV soloer (Scrapper) kitted out with about 200mil inf.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
It's been floating by me for a few weeks now: People keep messaging me and asking me why I haven't taken Tough and Weave on any of my level 40-50 Brutes. Now before you come in here and tell me that it's a staple for survivability, I have never had an issue surviving in a +2/x8 environment on my brutes. My Brutes are, of course, very self-sufficient: Dark/Dark, Fire/Fire, SS/Elec, Elec/Invul.
I understand from the point of view of minmaxing that hitting higher resistance is not only viable mitigation, it's also a personal triumph. I've heard of some Invul tankers capping out most of their resistances, and that's to their merit. But honestly, if I pay attention enough and time my utility powers I never have to worry about dying. I also have my self-rezzes and Tier 9 armors, so that gives me even less of a reason to take Fighting just for the bonuses.
Is the love of Tough and Weave simply around due to higher numbers and requiring less attention to your health/stats? I mean, I can see if you didn't want to exert the effort to be quick with your keystrokes you'd take powers that'd make you harder to kill. I personally enjoy the thrill of being on my toes surrounded by enemies and beating the odds. But why pester me to take powers I don't really need to survive? I survive just fine.
Any insight?
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."