bjooks

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  1. Quote:
    Originally Posted by Master-Blade View Post
    Well I agree it is annoying that when the mission was changed, everybody's progress with that contact was reset. I believe the intent was to allow lvl 50s (or people who have already done the old cape mission) to experience the new mission on their own.... but it also forces the people who were 20-30 at the time of release to do it over again. That seems kinda silly to me.

    On a side note, I don't think the new arc is so bad, and it doesn't take long to complete. I just look at it as a few more XP/inf on the way.
    The more I think about it, I don't mind at all that they reset it so everyone could have access to the new cape mission. That's pretty cool. But chaining the two missions together seems clumsy, especially since they have nothing to do with each other storywise. I want an better control of my powers/an aura, but first I have to learn about Hero 1 and his cape? Okay....

    The new cape mission isn't hard, and at least it's more visually interesting than the old one. It's not perfect, though. The chain of cross-zone contacts you must speak to was always the worst part of that mission for me, and unfortunately that didn't change one bit. But the weirdest thing about that mission is that you have to leave City Hall and go to a building across town to enter somewhere the City Rep describes as being "in the building here right down the hall." I guess that's WAI, as well, right?

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  2. Quote:
    Originally Posted by Aggelakis View Post
    WAI. Changed with the revamp of the cape mission.
    Was afraid of that. Kinda sucks that people who don't need capes still have to do the cape mission to get an aura. Sucks even more that people who have already done the cape mission have to do it again.

    Thanks for the reply.

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  3. Twice in the past week or so I've had toons that, upon reaching level 30, were required to do the new cape mission before they could get access to the aura mission. Didn't the City Representative used to offer you a choice of either mission if you reached level 30 without having done either?

    I'd guess it's related to the new cape mission. My toon who reached level 30 last night definitely already had a cape (earned in an old-style cape mission, was wearing it at the time), but she still had to do the new cape mission before the City Rep would even speak to her about an aura mission.

    Has anyone else experienced this, and is it WAI or not?

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  4. This has been standard behavior for my machine ever since Ultra-Mode went live.

    Quote:
    Originally Posted by Kitsune Knight View Post
    If you enable the option Disable desktop composition or Disable visual themes (in the properties for cityofheroes.exe), does that make any impact on the issue? It might be related to the DWM.
    I'm curious to see if this helps me, as well. Thanks in advance if so.

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  5. Quote:
    Originally Posted by Decorum View Post
    Oh, I know the difference, it's just that I'm old and if you say "model" to most people my age, they're going to think "kit". Buying pre-assembled models was something that came later.
    Yeah, I must be one of the old ones, because "model" to me implies that you put it together yourself. In my day, we already had a word for a model that came preassembled -- we called it a "statue."

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  6. Two things off the top of my head, one which may have been a glitch, one which may have never existed in the first place.

    1) wrap skirt (was not named this)

    I suspect this was a glitch where one of the current miniskirt patterns got twisted so the side-seams showed up in front and back instead. I didn't realize it at the time and so I thought it was an awesome wrap skirt. To me, it looks more like a real skirt than the version we have now with the seams down the sides. I would love to have this back (or a version of it), as I've had to change this toon since then, so she lost it.



    2) Monstrous legs -> Briefs for male/huge. The male/huge legs allow you to use pretty much all the pants patterns on the upper thighs, but for some reason "Briefs" isn't there. No pictures, because I'm not sure if it ever existed or if it just disappeared one day, but it's an omission nonetheless.

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  7. Quote:
    Originally Posted by Suzumebachi View Post
    Wow, you haven't really been trying have you? My latest Stalker is one badge short and so far has made more than 100million inf getting this done. You just need to be a little patient bidding on the salvage and selling the IOs.
    Eh, you're probably right. I can't say I stuck it out.

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  8. Sweet Caroline! I was hoping there was more good news to come about GR, and this is good news indeed.

    I have a toon Redside who wanted the crafting table but I eventually decided the black market just made it unaffordable. Maybe now he'll re-think getting it.

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  9. Quick question if you're reading this David:

    I've been playing around with the beast legs quite a bit with this pack, and with the wolf tail I can now mostly recreate my CO character here. But unfortunately, the "brief" pattern for male & huge legs do not show up on the monstrous pants/upper leg. Not sure if it's a bug, but since practically every other pattern is available there, it seems like it should be as well considering how iconic briefs are in the super hero genre. Is this WAI?

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  10. Two thumbs up!

    Now my vampire will be another step closer to having a proper wolf form. Superb!

    -----

    I'm keeping my fingers crossed that you someday are able to give us a beast run animation, although ninja run has worked surprising well in that at least you're hunched over. But much as I love ninja run, I hate seeing that hunched idol stance at every trainer, auction and store. A new run or two, including a really hunched beast run, would definitely break up that a bit, I think.

    Speaking of, have we ever found out what those new stances in the GR Collector's edition are? They still haven't been explained yet, AFAIK. I'm curious if it's something like this, or more along the lines of emotes, or something else entirely.

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  11. Quote:
    Originally Posted by David Nakayama View Post
    In the lead-up to live, we'll definitely be talking more about the creation of the Mutant Pack. But basically, mutation's all about biological change, and we wanted to give players two distinct flavors of that and to make the parts as broadly usable as possible.

    Bioluminescent represents the change-from-within concept of posthumanity: with these parts, your hero or villain is clearly changing at a genetic level and doing so in style--with tintable glows that really pop in dark environments.

    Organic Armor represents change-from-without. With these parts, you can acheive a carapace/exoskeleton look, as if your character is growing a new skin or shell or perhaps being taken over by a symbiotic entity. And for added visual punch, you get the tintable glows here too.

    As a set, the Mutant pack gives you the abilty to make new heroes or villains to fit a fairly wide range of aestheic types: alien-corrupted, hell-spawn, genetic freak--all of that's doable with this set. And with 2 tails, wings, and sword, there's a cherry on top.
    ...

    A monster-themed pack is something we can look into after Going Rogue, but that's a different set.

    Until then, enjoy all the new toys!
    Thanks for the clarification, and the pics of the new tails, and notification of the sword. It helps a lot, actually, because I can see everything you're saying. The more I see that frog-like face, the more I fall in love. Frogs ARE animals, after all.

    At this point, my biggest problems with the set: the seaming & the way the armors don't match skin colors.
    • The seaming is a tad too obvious, especially around the neck and boots (hate the way that armor just stops at the neck). If those looked more seemless, they'd work better with other sets.
    • Given the discrepencies between the skin color palette and costume color palette, the armors don't look like they are a part of you so much as something you are wearing.
    And oh yeah -- I too add my vote for another matching weapon or two at some point (but your Lost questions/answers analogy was true enough that I LOLed, so I won't be too upset if they never come).

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  12. Objective Feedback: No tails or heads. No sleeves or pants. No armors (unless you're referring to the Organic Armor individual parts and not the Armored top). Since these names actually exist in the costume creator, it would be better to say new tights instead of sleeves and pants, and new faces instead of heads (assuming what we see is what we get). But I'm betting tails are simply missing as they are listed in the OP. Notes may need lead to confusion, especially depending on whether or not other pieces are just missing right now.

    Also, Alpha/Omega auras were available at tailor (in Pocket D, lvl 22 male toon), but not when creating from scratch or editing lvl 35 female in IP. Not sure if that's a bug that they're available or if you're just testing those at same time.

    ETA: when editing a female, I noticed that Organic Armor is under tights, while Bioluminecence is under tights with skin. WAI?

    Subjective Feedback: Dig the two sets... somewhat. Quite specific, though; not sure if they'll blend well with other costume sets, although the design abilities of the CoH players will surely surprise and impress me.

    The set feels a bit empty, what with no belts, chest details, face detail 2s, heads, or tails. And no new monster legs either? Really?

    Also, the more demonic feel of Organic Armor, along with a number of the science-feeling emotes, make this set feel less like a mutant set, and more like a mutant/magic/science set.
  13. Quote:
    Originally Posted by Lord_Kalistoh View Post
    A way to save the costume-change emote per character. It's a bit annoying to have to set it each time you log.
    Yes, please! This is a pet peeve of mine.

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  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Secondly, if you're on Virtue, this might be what's causing the problem. I've been seeing Virtue down a LOT lately, and it's possible there's a problem between the Virtue server and the Market server. Is this problem apparent on any server OTHER than Virtue?
    This sounds right to me. My boyfriend plays mainly on Virtue, me mainly on Triumph. He's been complaining endlessly about market issues recently, while I've barely seen a hiccup or delay.

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  15. Not a new request so much an old request to fix a long-outstanding animation bug:

    The Peacebringer CCEmote's timing is broken when flying or hovering -- specifically, the emote triggers, but the costume doesn't change until about 5-7 seconds after the animation finishes. It's been broken, as far as I can tell, since the CCemotes went live a few issues back.

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  16. Just wanted to thank Leandro, Arcanaville, and a few others for talking me down from that ledge. I was about to contribute to the rage storm, but you guys are right -- this is marketing doing what should be done for the health of the game, and we may see more of it as release date approaches. While it might make me go "awwww" for a bit, I can't deny I have been enjoying DP and DS tremendously, so I did get what I paid early for. And perhaps eventually, like other exclusive items, they might show up as vet rewards or some such.

    I'm okay now. Crisis averted.

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  17. Quote:
    Originally Posted by Minotaur View Post
    Quote:
    Players may once again choose to not accept or decline the Mystic Fortune buff power.
    Well you've just removed the best thing in I17.
    I wouldn't call it "the best thing in I17," but it was an awesome QoL tweak that I thought made the game better, not worse. So count me among those not happy with this change back to the clunky, old, block-your-screen and waste your time dialogue box.

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  18. bjooks

    New GR video! :D

    Quote:
    Originally Posted by Golden Girl View Post
    I think you're either using "nothing" or "literally" the wrong way there
    Reminded me of the old Mad TV sketches. Literally.

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  19. Quote:
    Originally Posted by bAss_ackwards View Post
    Get rid of, or make more subtle the very bad use of depth as texturing on freakin' huge walls. Use geometry to push detail in or outward, use normal maps, use more subtle detailing on the texture itself, or anything you can think up of. Here are some examples:

    Screenshot 1

    Screenshot 2

    Screenshot 3
    Quote:
    Originally Posted by Genesis Man View Post
    This may seem like an oddly-specific request, but I would love to see the texture of Atlas' globe updated... the extreme seams at the top of the globe have ALWAYS bothered me.
    I've been thinking about something akin to this since I17 went live. I know there's too much work to really redo all of Paragon City to better take advantage of Ultra Mode, but redoing just a handful of important buildings here or there could make a HUGE difference.

    And I'd start with Atlas Park City Hall. With the real shadows we now have, the look of that building (the whole plaza, really) is almost scandalous -- it looks like it was designed for a computer game 6 years ago. Since it's arguably the most important location the game, it really deserves a makeover.

    And while not technically buildings, one other thing I think could help paragon look slicker: new trains -- those things look really, really basic, and not in a good way. And yet you see them everywhere.

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  20. Quote:
    Originally Posted by Marcian Tobay View Post
    I just realized that if I'm careful enough to constantly supply my character with Jetpack, I won't need to take a travel power pool. Would anyone else agree that this is a good idea?
    Yes, I'd agree. And if you have Ninja Run and the GvE Jump Pack, you're travel needs are pretty set.

    If you're using recipes for Jetpacks and are worried about running out of one during a long play session, I'd suggest buying a few extra recipes and mailing them to your global. If you keep the parts in your base (or also in email or on your person), you can craft a new one between missions without having to go to the market or Shard.

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  21. I do keyword searches. I look for arcs based on faeries and elves and demons and angels and dwarves and...

    Really, that's all that matters to me. In fact, if I see the first sign of a standard, non-magic CoH critter group in the mission, I'll bail (I do have a soft spot some of the in-game magic groups, though). But really, there are tons of missions available to me to fight those same ol' same ol' standard villains. If I wanted to fight council or 5th column or crey, I'd be out fighting them for "real." When I do an architect mission, I want to fight new, different, and preferably magic creatures.

    And since I usually solo, I don't always look for long arcs; I prefer one- or two-mission arcs.

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  22. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    I know I don't. But I see a lot of people running it in combat anyways, despite the endurance cost. I am not entirely sure why this is. Maybe I just keep teaming with noobs?
    Not just noobs. I've got a few toons -- one DP blaster specifically, but also a claws stalker and a few others as well -- that I've worked to mitigate their endurance issues just so I can keep NR on as much as possible. Love the backflip. Love the frontflip. They make for much more dynamic battles, especially if you practice a move-around-while-fighting style. Granted, there are times keeping NR on means I have to slow down a bit, but that's a small sacrifice for those awesome flips.

    My biggest problem with NR -- the idle stance, hunkered over with your arm all goofy, stuck out in front of you. I actually turn OFF my NR when I'm idle (at the auction or trainer), but will turn it back ON just before battle.

    Because it's just that cool.

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  23. Quote:
    Originally Posted by Orion_Star_EU View Post
    From what we heard from Hero Con, I thought that it was confirmed as coming soon(tm)?
    Well, the story apparently did get relayed to someone somewhere, even if someone jumped to a conclusion (or else spoke prematurely).

    Your HeroCon thread still lists Electric Control as "upcoming" in the misc features section. I guess that should be changed now? And with this new info, should we get a Dev to check all the rest of info on that page? I know BABs posted later in that thread to correct the misconception about the doves, and I assumed other Devs had checked the info as well (since for months, that was the go-to thread for GR info), so I figured everything reported was legit. Now it looks like that's not the case, and so I'm wondering what else in that list may have been either misunderstood or misstated.

    BTW, Orion Star -- not a dig at you at all. You were great in compiling that info, even if apparently nobody from NCSoft thought to verify that everything got reported here correctly. The big problem there, I think, was that from October until only recently, your unofficial thread was the ONLY place that the con-divulged GR info was compiled. Turns out, something that we'd thought had been confirmed since October was just a rumor.

    My suggestion for next week: With PAX East coming up, I worry about something similar happening. I'd like to see either, a) right after the con, NCSoft update the official page with the very same info given at the con, or else b) when they return to their offices, the Devs should go through the Con threads to verify that everything was reported correctly, so as to nip this sort of rumor in the bud?

    I for one was quite excited about the "upcoming" Electrical Control, and more than bit bummed to see it's been reduced to rumor status after been seemingly confirmed for so long.

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  24. My favorite line:

    Quote:
    Originally Posted by Dechs Kaison View Post
    Blasters have absolutely no means by which they can stay alive, unless you count playing smart and using the mitigation tools provided in both primary, secondary and ancillary powersets.
    LOVE!

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  25. Quote:
    Originally Posted by Samuel_Tow View Post
    I most vehemently disagree. The Champions Online costume creator is utter garbage.... The only real thing it has going for it is the ability to alter left and right costume pieces (gloves, boots, eyes) separately. That's it.

    ...snip...

    And their sliders are just a frikkin' mess. Multiple redundant sliders that count against each other and alter multiple things, aren't arranged in any logical way and don't even always work... The more MMOs I play, the more I realise just how orderly we have things here. Take face sliders, for instance - you have sliders for a bunch of things, like head size, brow position, chin size and so forth, and each slider comes in three versions - X, Y and Z direction. Champions has some that only have X, some that alter both Z and Y, some that alter one thing part-way and another thing the rest of the way and they're just spattered onto the screen like someone distributed them via salt shaker. And that one face and one face only doesn't help.
    I don't completely agree with you about the CO costume creator. Yeah, the sliders on the face are hurt quite a bit by having one face that looks like Mr. Incredible, but the sliders options on the body, while not completely intuitive, are pretty wicked, and allow so many more options that we just can't duplicate here.

    One of my first toons in CO was a stereotypical grey alien with tiny body, incredibly long skinny arms and legs (with two-toed feet and two-fingered hands), and a huge head with huge eyes. The fact I can make the arms long and skinny and the head so much move oversized really shape that toon into the alien he was meant to be more so than any attempt I make at him over here. (It also helps he has a hover sled!)

    My very first toon in CO was a huge muppet-like beast, with a large maned head, huge upper body with long, beefy forearms, but with a teeny-tiny corseted waist and short skinny beast legs. When he gallops around with his beast run stance, it looks awesome.

    Once I'd seen a game with the ability to scale individual body parts, it made this game's costume creator feel every bit the 6 years old that it is.

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