Weatherby Goode

Renowned
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  1. I want Cold for MMs so bad. Can we say "easy-mode"?
  2. No solo synergy, but you'll be a god/goddess on teams.
  3. Quote:
    Originally Posted by BLYKMYK View Post
    I see that Blinding Powder does not cause aggro and is essentially a sleep/confuse power. If you put one of the confuse damage procs in the power will that cause the mobs who get hit with the Proc to become unslept an aggro?
    Yes. The only proc that should go in BP is the Contagious Confusion one. Much hilarity then ensues.
  4. Quote:
    Originally Posted by Nethergoat View Post
    TPDR


    too purple didn't read

    That's what I though.
  5. I go for 35 and 40. Not as profitable, but those last powers are handy.
  6. Suggestions forum is
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    That way.
  7. Aid Self provides a moderate amount of Stun Resist. Probably best to just mezz first, and build for defense.
  8. A long time.



    Seriously though, why bother asking us for advice on a build when you won't take the most important bits?
  9. Weatherby Goode

    g-a-y supergroup

    I have strong opinions on the subjects contained within this thread, but I will be a good boy and keep them to myself.
  10. Weatherby Goode

    Pagin Silverado!

    Hope nothing disastrous happened. Your STF is waiting.
  11. Quote:
    Originally Posted by Deacon_NA View Post
    This may be the worst rule #1 for a MM possible. It's so bad, I'm not even going to bother countering it...

    If the OP, or anyone else, is interested in the "why", then search for "tankermind" in the forums.

    http://wiki.cohtitan.com/wiki/Tankermind

    Yeah, I was going to say. As a Bots/Traps you want all the aggro on yourself.
  12. Quote:
    Originally Posted by Delta_Strider View Post
    Detonator is pretty much useless. The damage done isn't much more than Trip Mine, is unaffected by any slotting except Recharge, and kills a henchmen.
    But it's so much fun! I even have a great big set of macros to go with it
  13. I disagree that Stamina is required, but otherwise what Fitz says is good advice.
  14. Quote:
    Originally Posted by Fleeting Whisper View Post
    My Fortunata has 6 Leadership toggles
    Arg, my blue bar...
  15. Oh look, Johnny_Butane having a tantrum, wanting to be moar powerful. How unusual.
  16. Quote:
    Originally Posted by SimonSayz View Post
    I think you haven't tried it yourself yet.
    Have you tested for an actual increase in range? Or are you going by the in-game numbers?
  17. Quote:
    Originally Posted by SoundShield View Post
    It seems to work by granting an enemy a temp power that imposes the -20% res on itself, since the enemy can only have one copy of this power - it doesn't stack, even from different players.

    The small upside to this convoluted mechanic is the enemy gets the full -20% res regardless of the level difference (e.g. normally -20% res would be reduced to -15ish against a +3 foe)
    This is true.
  18. Weatherby Goode

    Superhero RPSGs

    I think what Aggie is more asking for groups that won't be scared away from a VG of hardcore masterminds, mad scientists, and future world conquerors. Most SGs tend to not like playing with us because we are 'too into the villain thing'. If that makes sense :$
  19. There isn't anything really wrong with Invuln atm. It's a solid middle of the road performer now.
  20. Weatherby Goode

    Why?

    Quote:
    Originally Posted by The_Spartan View Post
    Dumb thread is dumb.

    OP obviously has to learn the hard way.
    Assuming OP is capable of learning any way.
  21. Oh good, no more big reds, I presume?


    Can we have some new lower level versions of the Sig characters though?
  22. Quote:
    Originally Posted by SimonSayz View Post
    I've tried this before with Centrioles. It works beautifully. Bots and Mercs having sniper ranges on all their attacks is great in PvP. It also helps the Thug/Enforcer's cone attacks a bit.

    I'm sure someone will say this is an exploit, and to those people I say, "I don't care."

    I think you are hallucinating.