So, how long would it take this build to reach 50?
A long time.
Seriously though, why bother asking us for advice on a build when you won't take the most important bits?
Why? you can make a Arch/TA coruptor now. I say again
WHY!
Look LK!
This character will reach level 50 shortly after serum is replaced with something useful, the AI on protector bots is fixed so they stop running into melee, the medic stops using his grenade and focuses on healing you, and a mastermind clowns primary is in place.
Hi-Larious.
@Scorpio EU
Ninja/TA? erm... ouch. I'm not sure I'd try that combo again. It's painful. TA gets very few ways to keep the ninja out of trouble early on. And they do get into trouble. At higher levels it might not be so bad, but you'll be resummoning a lot. I would suggest ditching the fighting pool attacks in favor of aid self and aid other.
You wont want the presence pool most likely. Your ninja will be taking gobs and gobs of damage to begin with. you really wont want to have them dying even faster. Remember, as a /ta you can not heal your pets or yourself.
Superspeed and super jump? you may have too many travel powers. Especially since you have ninja run. Do you have the jump jet from GvE edition? If so, you wont need that many travel powers. You can use sprint+ninja run for travel, and the jump jet for when you do need vert mobility.
Since your not going for set bonuses, I would suggest grabbing leadership instead of the travel powers. And stamina, you will want stamina instead of the personal attacks to counteract the resummon cost.
As for how long to get to fifty? Depends. I took a mastermind from 1 to 35 in about a month in issue 6. Now you could do so much faster. The real question is, can you stand playing this combo?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Ninja/TA? erm... ouch. I'm not sure I'd try that combo again. It's painful. TA gets very few ways to keep the ninja out of trouble early on. And they do get into trouble. At higher levels it might not be so bad, but you'll be resummoning a lot. I would suggest ditching the fighting pool attacks in favor of aid self and aid other.
You wont want the presence pool most likely. Your ninja will be taking gobs and gobs of damage to begin with. you really wont want to have them dying even faster. Remember, as a /ta you can not heal your pets or yourself. Superspeed and super jump? you may have too many travel powers. Especially since you have ninja run. Do you have the jump jet from GvE edition? If so, you wont need that many travel powers. You can use sprint+ninja run for travel, and the jump jet for when you do need vert mobility. Since your not going for set bonuses, I would suggest grabbing leadership instead of the travel powers. And stamina, you will want stamina instead of the personal attacks to counteract the resummon cost. As for how long to get to fifty? Depends. I took a mastermind from 1 to 35 in about a month in issue 6. Now you could do so much faster. The real question is, can you stand playing this combo? |
http://www.imdb.com/video/hulu/vi3337551897/
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
My favorite part is where he dips into the presence pool to get challenge and provoke, so that even when he's on a large team full of helpful people trying to keep him alive he has a way to grab too much aggro and get himself killed.
My favorite part is where he dips into the presence pool to get challenge and provoke, so that even when he's on a large team full of helpful people trying to keep him alive he has a way to grab too much aggro and get himself killed.
|
It must be.
@Haiku
Including obtaining all the IO sets? What do you think?
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Looney Lord: Level 50 Mutation Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Snap Shot -- Decim-Build%(A), Dev'n-Hold%(3), Entrpc-Heal%(3), T'pst-EndDrn%(5)
Level 1: Entangling Arrow -- GravAnch-Immob(A), GravAnch-Immob/Rchg(37), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(37), GravAnch-Immob/EndRdx(39), GravAnch-Hold%(39)
Level 2: Flash Arrow -- Cloud-%Dam(A), DefEgo-RecDeb%(5)
Level 4: Glue Arrow -- P'ngTtl--Rchg%(A), ImpSwft-Dam%(17)
Level 6: Aimed Shot -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(15)
Level 8: Fistful of Arrows -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Dmg(11), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(15)
Level 10: Ice Arrow -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(17), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19), UbrkCons-EndRdx/Hold(21), UbrkCons-Dam%(21)
Level 12: Boxing -- Mako-Dam%(A), P'ngS'Fest-Stun%(23), KntkC'bat-Knock%(23), T'Death-Dam%(25)
Level 14: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(29), KinCrsh-Rechg/EndRdx(29), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Acc/Dmg/KB(31)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45), FtnHyp-Plct%(46)
Level 18: Jump Kick -- P'ngS'Fest-Stun%(A), KntkC'bat-Knock%(40), T'Death-Dam%(40), Mako-Dam%(42), KBDist-I(43), KBDist-I(43)
Level 20: Acid Arrow -- Posi-Dam%(A), LdyGrey-%Dam(39), ShldBrk-%Dam(40)
Level 22: Combat Jumping -- SprngFt-Jump(A), SprngFt-EndRdx(25), SprngFt-EndRdx/Jump(34), ULeap-EndRdx(36), ULeap-Jump(36), ULeap-Stlth(36)
Level 24: Challenge -- Zinger-Dam%(A), Insult-Dsrnt%(34)
Level 26: Provoke -- Zinger-Dam%(A), Insult-Dsrnt%(27)
Level 28: Disruption Arrow -- Range-I(A)
Level 30: Flurry -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 32: Super Speed -- Winter-ResSlow(A)
Level 35: Oil Slick Arrow -- Posi-Dam%(A), ImpSwft-Dam%(46), LdyGrey-%Dam(46)
Level 38: EMP Arrow -- P'Shift-End%(A)
Level 41: Whirlwind -- KBDist-I(A), KBDist-I(42), KBDist-I(42)
Level 44: Super Jump -- Zephyr-ResKB(A)
Level 47: Web Envelope -- TotHntr-Dam%(A), TotHntr-Acc/Rchg(48), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(50)
Level 49: Mace Beam Volley -- KBDist-I(A), KBDist-I(50), ExStrk-Dam%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run