Weatherby Goode

Renowned
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  1. Quote:
    Originally Posted by Grae Knight View Post
    Are the lack of RA's still an issue with Pain Corruptors running around? Or is there just not enough of them yet.

    Pain Corr's only have one +regen power, and it is single target and on a long recharge...
  2. Quote:
    Originally Posted by ChaosRed View Post
    SS take over the world?

    Most nights, they can't even take over the dinner table. The squabbling over which vegetables to serve alone, can require a two hour meeting.

    <ducks>

    *Throws a carrot at Red*
  3. I'm running +0/+6 and it can get hairy with Nemesis and such. Once I get the pet auras, things should smooth out.

    I might go for -1/+8 to get drops faster at some point, though.


    Edit: On my Bots/Traps at level 50.
  4. I like this idea, though a (sticky?) thread and channel in tandem would increase the likelihood of people finding one another.
  5. Weatherby Goode

    PP hunting

    Quote:
    Originally Posted by HomsikPanda View Post
    anybody know any good spots for hunting PP's, preferably with 1-2 people.

    i'm trying to get the infiltrator badge ^_^

    The Fab is the best place outdoors. There might be some instanced missions that are better, though.
  6. Quote:
    Originally Posted by Fleeting Whisper View Post
    Would these be the same overhangs that teleport what falls off into the nice, pretty pool in the center of the sundial?
    To verify this, I spawned my PooMan over the edge. He dropped down to the very bottom of the sea. No teleport. Clearly Silos has some sort of piltering program on his safety teleport system.
  7. Ever eat Nutripaste?


    Proposal is already implemented.
  8. Quote:
    Originally Posted by Fleeting Whisper View Post
    Aeon is mentioned as being governor of Cap Au Diable, but Efficiency Expert Pither also says that Olivia Darque is the governess of Aeon City. It's either an error in Pither's text (and error like that by his character is very far out of character), or there's a relationship between Olivia and Aeon we don't know about...

    There are actually two missions where you rescue her. One from Peter Themari, and one from Efficiency Expert Pither. You don't know much about her, because not much is said about her.

    With the Themari mission, she's said to be an assistant to Marshal Brass, and a big player in Cap Au Diable. With Pither's mission, she's supposedly governess. And that's about all we know about her.
    With Aeon's track record, it's quite possible he's been demoted by the time your character gets to Grandville. In fact, after doing Brass' arc, it's almost a certainty.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    There's an ongoing controversy over that, as Longbow's base in Agincourt could count as the invasion of a foreign nation. I don't believe, however, that Nerva is a part of Recluse's nation, not technically. I've no idea who it's under at the moment. I think it counts as a sovereign island state.



    For Mercy and I Cap I don't know, but Dr. Aeon is the governor of Cap Au Diable, Kirk Cage is the governor of Sharkhead Island and Johnny Sonata is the de-facto governor of St. Martial Island. It's possible that Emil Marcone is acting governor of Port Oaks, though I can't be sure. I don't believe Nerva has a governor, and Grandville doesn't seem to need one.
    Marshal Brass is, well, Marshal of Cap Au Diable.
  10. Urg, thank goodness you included the data link. That colour scheme is all but unreadable on the villain forum skin.

    One thing I noticed: Seeker Drones don't need accuracy. Mids isn't displaying the accuracy of the "Flash" power they use, which is a very high 1.4 (iirc).

    Also, take the -recharge proc out of Caltrops, and move that slot to the ProBots. Redo the ProtBot slotting to look like this:

    Blood Mandate Acc/Dam, Acc/End/Dam; Brilliant Leadership Acc/Dam, Acc/End/Dam; and two vanilla Defence IOs. That gets you better accuracy, less wasted damage, some Endredux for re-summoning, and much better defences for you and your bots.


    Actually, you've got lots of ED capped slotting. Have a look at my build and maybe incorporate the bot slotting into your build.



    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Baron Bedlam: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Presence
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(5), BriL'shp-Acc/Dmg(7), BriL'shp-Acc/Dmg/EndRdx(9), EdctM'r-Acc/Dmg/EndRdx(9), EdctM'r-PetDef(34)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Pulse Rifle Burst -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5)
    Level 4: Caltrops -- RechRdx-I(A)
    Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(7)
    Level 8: Hover -- Winter-ResSlow(A)
    Level 10: Acid Mortar -- AnWeak-Acc/Rchg(A), ShldBrk-Acc/Rchg(11), AnWeak-Acc/Rchg/EndRdx(11), ShldBrk-Acc/EndRdx/Rchg(25), RechRdx-I(33), Achilles-ResDeb%(33)
    Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(13), BriL'shp-Acc/Dmg(13), BriL'shp-Acc/Dmg/EndRdx(15), DefBuff-I(15), DefBuff-I(25)
    Level 14: Fly -- Flight-I(A)
    Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
    Level 18: Aid Other -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(19), Mrcl-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(34)
    Level 20: Poison Trap -- Para-Acc/Rchg(A), Para-Acc/Hold/Rchg(21), EoCur-Acc/Hold/Rchg(21), G'Wdw-Acc/Hold/Rchg(37), Lock-Rchg/Hold(37), Lock-%Hold(37)
    Level 22: Aid Self -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(23), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(34)
    Level 24: Provoke -- Acc-I(A), Acc-I(40), RechRdx-I(40), RechRdx-I(40), Taunt-I(43), Taunt-I(43)
    Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(27), BriL'shp-Acc/Dmg(27), BriL'shp-Acc/Dmg/EndRdx(29), SvgnRt-PetResDam(31)
    Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), RechRdx-I(33)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
    Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(43)
    Level 35: Trip Mine -- Dmg-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36)
    Level 38: Detonator -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Charged Armor -- S'fstPrt-ResKB(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42)
    Level 44: Electrifying Fences -- RtngG-Acc/Rchg(A), DblAc-Acc/Rchg(45), Enf'dOp-Acc/Rchg(45), TotHntr-Acc/Rchg(45), EndRdx-I(46), EndRdx-I(46)
    Level 47: Electric Shackles -- Para-Acc/Hold/Rchg(A), NrncSD-Acc/Hold/Rchg(48), EoCur-Acc/Hold/Rchg(48), G'Wdw-Acc/Hold/Rchg(48)
    Level 49: Challenge -- Acc-I(A), Acc-I(50), Taunt-I(50), Taunt-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Supremacy
  11. Hold animations are bugged atm. Most holds are displaying the stunned animation.
  12. Quote:
    Originally Posted by MinMin View Post
    Your concept is sound and I actually think you're probably underselling what your final role would be, particularly if you go Earth/Earth as you suggest.

    However, I don't recommend the Freak pile a la AE for Doms without significant team support. The group you hit the target cap of your controls with is not necessarily the same as the group that is trying to hit your aggro cap.

    That being said, if any Dom is going to do it, an Earth/Earth built for capping ranged defense would be a good option.
    /Earth is almost entirely melee, though.


  13. ...And they changed them again.
  14. Weatherby Goode

    Hide the Doorway

    I just stuck mine in a wall. Sure, you have to use /stuck to get in but it's a small price to pay to get rid of the ugly.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Ech...why provoke?
    Because this thread is about Tankerminds. And unless you can personally hold aggro, you aren't a Tankermind.


    Quote:
    Originally Posted by Techbot Alpha View Post
    Also, go for Scorpion shield. Protector bots + FFgen + Scorpion shield = a ludicrous ammount of defence. And thats just vanilla IO'd. If you add in hover and some good slotting, you can really push the defence numbers into the obscene.
    One reason, really. Electric Fences prevents knockback so you can really leverage the AssBott's burn and explosive missiles.
  16. When did Frostweaver leave the game?
  17. My Bots/Traps tankermind doesn't miss stamina when doing ordinary content, but when something hard comes along I find myself fighting a constant battle with the blue bar. Dropping traps and replacing bots can become a big drain if you don't slot heavily for endredux.
  18. Quote:
    Originally Posted by BrandX View Post
    ...can a villain get this weapon skin unlocked at lvl 1? If so, how? Just complete someone else's arc?

    Or do you need to farm the Overseers?
    Farm Overseers. You need the actual souvenir to unlock the weapons on those arcs, and only to mission holder gets one.
  19. Quote:
    Originally Posted by Catharctic View Post
    Niv,

    Could you get word to QA that this bug also occurs with the Coral Amulet summoning power that is earned by completing The Temple of the Waters Strike Force? I though it might be WAI until I saw this patch note.
    Is the Temple of the Waters even giving out temps now? It's hasn't been the lst few times I've ran it.
  20. Weatherby Goode

    Activation Times

    Keep in mind, there are two 'activations' here. The actual activation of the power, and the time it takes for the pet to fully summon and become targetable.
  21. Quote:
    Originally Posted by FitzSimmons View Post
    QR,

    So this whole walk thing was done for the RP'ers?

    Can the MM pet zoning feature be fixed "soon" for the PVE'ers?

    /e facepalm
  22. No, there is no way to change the function of a macro on the fly. Sorry.