Bots/Traps Tankermind build advice please!


Dechs Kaison

 

Posted

New build at the bottom


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

You will miss stamina a great deal, especially running three toggles. And if you lose a pet you have to re-equip ALL of them.

My current build has soloed some of the harder avs, including Minx, Numina and Synapse. Before I respeced I had soloed over 30 avs. My prior build utilized the medicine pool instead of the leadership pool.

I usually take on six man mobs at +1 difficulty with little effort, though longbow can be a pain.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Alex Big: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sovereign Right - Resistance Bonus
  • (3) Damage Increase IO
  • (3) Damage Increase IO
  • (5) Damage Increase IO
  • (5) Sovereign Right - Accuracy
Level 1: Web Grenade
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (7) Trap of the Hunter - Immobilize/Accuracy
  • (7) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (9) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (9) Scirocco's Dervish - Chance of Damage(Lethal)
  • (11) Impeded Swiftness - Chance of Damage(Smashing)
  • (11) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 4: Triage Beacon
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Healing IO
  • (17) Healing IO
  • (17) Healing IO
Level 6: Equip Robot
  • (A) Recharge Reduction IO
Level 8: Assault
  • (A) Endurance Reduction IO
Level 10: Acid Mortar
  • (A) Analyze Weakness - Defense Debuff
  • (19) Analyze Weakness - Accuracy/Defense Debuff
  • (19) Analyze Weakness - Accuracy/Recharge
  • (21) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (21) Analyze Weakness - Accuracy/Endurance/Recharge
  • (23) Recharge Reduction IO
Level 12: Protector Bots
  • (A) Edict of the Master - Defense Bonus
  • (23) Accuracy IO
  • (25) Damage Increase IO
  • (25) Damage Increase IO
  • (27) Damage Increase IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Defense Buff IO
Level 18: Provoke
  • (A) Accuracy IO
  • (33) Recharge Reduction IO
  • (33) Perfect Zinger - Chance for Psi Damage
  • (33) Perfect Zinger - Taunt
  • (34) Perfect Zinger - Taunt/Recharge
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (34) Lockdown - Accuracy/Recharge
  • (36) Lockdown - Chance for +2 Mag Hold
  • (36) Recharge Reduction IO
Level 22: Super Speed
  • (A) Run Speed IO
Level 24: Hurdle
  • (A) Jumping IO
Level 26: Assault Bot
  • (A) Accuracy IO
  • (36) Damage Increase IO
  • (37) Damage Increase IO
  • (37) Damage Increase IO
  • (37) Explosive Strike - Chance for Smashing Damage
Level 28: Seeker Drones
  • (A) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Stun
  • (39) To Hit Debuff IO
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (40) Absolute Amazement - Accuracy/Recharge
  • (40) Absolute Amazement - Endurance/Stun
Level 30: Health
  • (A) Healing IO
  • (40) Healing IO
  • (42) Healing IO
Level 32: Upgrade Robot
  • (A) Recharge Reduction IO
Level 35: Trip Mine
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Endurance
  • (45) Efficacy Adaptor - EndMod/Accuracy
Level 41: Charged Armor
  • (A) Aegis - Psionic/Status Resistance
  • (45) Steadfast Protection - Knockback Protection
  • (46) Resist Damage IO
  • (46) Resist Damage IO
  • (46) Resist Damage IO
Level 44: Maneuvers
  • (A) Defense Buff IO
  • (48) Defense Buff IO
  • (48) Defense Buff IO
  • (50) Endurance Reduction IO
Level 47: Electrifying Fences
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (50) Trap of the Hunter - Accuracy/Recharge
Level 49: Electric Shackles
  • (A) Accuracy IO
  • (50) Hold Duration IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 5% Defense
  • 2.5% Enhancement(Held)
  • 53% Enhancement(Accuracy)
  • 16.3% Enhancement(RechargeTime)
  • 10% Enhancement(Immobilize)
  • 48.2 HP (6%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 8% (0.13 End/sec) Recovery
  • 40% (1.34 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.1% Resistance(Fire)
  • 14.1% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

I'm going to chime in and say you do not need stamina, nor will you miss it. My Bots/Traps runs all three leadership toggles without stamina all the time and never has a problem. I needed to skip stamina because I wanted hasten, leadership, teleport, and provoke. That's all four power pools, so no stamina. I'm softcapped to ranged and AoE, taunt like your sixth grade bully, and almost never die. I've fought x8 CoT, Longbow, Carnies, even Knives and Malta without a problem.

Ok, so the longbow can give me a little problem. I just have to start using traps on them.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

My Bots/Traps tankermind doesn't miss stamina when doing ordinary content, but when something hard comes along I find myself fighting a constant battle with the blue bar. Dropping traps and replacing bots can become a big drain if you don't slot heavily for endredux.


 

Posted

Ech...why provoke? Why Acrobatics?
You're a Bots/Traps MM. You have FF gen.

I could post just the standard build I'm using atm. I can't quite solo AVs, but me and a friend blew the bolts out of Posi and Valkyrie at +2. Both Bots/Traps.

Also, go for Scorpion shield. Protector bots + FFgen + Scorpion shield = a ludicrous ammount of defence. And thats just vanilla IO'd. If you add in hover and some good slotting, you can really push the defence numbers into the obscene.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Ech...why provoke?
Because this thread is about Tankerminds. And unless you can personally hold aggro, you aren't a Tankermind.


Quote:
Originally Posted by Techbot Alpha View Post
Also, go for Scorpion shield. Protector bots + FFgen + Scorpion shield = a ludicrous ammount of defence. And thats just vanilla IO'd. If you add in hover and some good slotting, you can really push the defence numbers into the obscene.
One reason, really. Electric Fences prevents knockback so you can really leverage the AssBott's burn and explosive missiles.


 

Posted

Heh, all too technical for me. I'll bow out of this one.
I just, y'know, steamroller stuff the usual way but fair play and good luck with the builds.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

OK I changed it. How about this build? About how much would it cost? I have 2 billion to play with I hope to god that would be enough ...

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), U'Loyal-Acc/Dmg(3), CmdPres-Acc/Dmg(3), BriL'shp-Acc/Dmg(5), SvgnRt-Acc/Dmg(5)
Level 1: Web Grenade -- GravAnch-Immob(A), GravAnch-Hold%(7), GravAnch-Acc/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/Rchg(17)
Level 2: Caltrops -- Ragnrk-Knock%(A), Armgdn-Dam%(9), Erad-%Dam(11), P'ngTtl-EndRdx/Rchg/Slow(11), TmpRdns-EndRdx/Rchg/Slow(13)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(17)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Acid Mortar -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(19), AnWeak-Acc/Rchg(19), AnWeak-DefDeb/EndRdx/Rchg(21), AnWeak-Acc/Rchg/EndRdx(21), RechRdx-I(23)
Level 12: Protector Bots -- EdctM'r-PetDef(A), EdctM'r-Acc/Dmg(23), U'Loyal-Acc/Dmg(25), CmdPres-Acc/Dmg(25), DefBuff-I(27), DefBuff-I(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 18: Provoke -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt(34), Zinger-Acc/Rchg(34)
Level 20: Poison Trap -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(33), UbrkCons-Hold/Rchg(34), Lock-%Hold(36)
Level 22: Super Speed -- Run-I(A)
Level 24: Hurdle -- Jump-I(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), U'Loyal-Acc/Dmg(36), CmdPres-Acc/Dmg(36), BriL'shp-Acc/Dmg(37), EdctM'r-Acc/Dmg(37)
Level 28: Seeker Drones -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40), ToHitDeb-I(40)
Level 30: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), RgnTis-Regen+(42)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 38: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(45)
Level 41: Charged Armor -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(46), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Electrifying Fences -- TotHntr-Immob/Acc(A), TotHntr-Acc/Immob/Rchg(48), TotHntr-Acc/Rchg(50)
Level 49: Electric Shackles -- Acc-I(A), Hold-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 5% Defense
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 4.69% Defense(AoE)
  • 5% Enhancement(Immobilize)
  • 4% Enhancement(Heal)
  • 56.3% Enhancement(RechargeTime)
  • 83% Enhancement(Accuracy)
  • 42.2 HP (5.25%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 16% (0.27 End/sec) Recovery
  • 50% (1.68 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 20.4% Resistance(Fire)
  • 20.4% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Sovereign Right
(Battle Drones)
  • MezResist(Sleep) 2.75%
  • 10% Resistance(All)
Gravitational Anchor
(Web Grenade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(Triage Beacon)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Analyze Weakness
(Acid Mortar)
  • 10% (0.34 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Edict of the Master
(Protector Bots)
  • 4% JumpSpeed, 4% JumpHeight
  • 5% Defense
Luck of the Gambler
(Force Field Generator)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Perfect Zinger
(Provoke)
  • MezResist(Terrorized) 2.75%
  • 10% (0.34 HP/sec) Regeneration
Unbreakable Constraint
(Poison Trap)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Absolute Amazement
(Seeker Drones)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Trip Mine)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.34 HP/sec) Regeneration
Aegis
(Charged Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Maneuvers)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Trap of the Hunter
(Electrifying Fences)
  • 5% Enhancement(Immobilize)
  • 15.1 HP (1.88%) HitPoints


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

One excellent build for bots/traps was posted by Anshar Seraphim just some weeks ago. There was also video of his MM called Sinthix doin some aoe pewpew .

Here is a link to that thread. I'd take a close look to it. It's one option, tho excellent one. At least I'd pick some slotting from it.


 

Posted

Quote:
Originally Posted by Jharber View Post
OK I changed it. How about this build? About how much would it cost? I have 2 billion to play with I hope to god that would be enough ...

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), U'Loyal-Acc/Dmg(3), CmdPres-Acc/Dmg(3), BriL'shp-Acc/Dmg(5), SvgnRt-Acc/Dmg(5)
Level 1: Web Grenade -- GravAnch-Immob(A), GravAnch-Hold%(7), GravAnch-Acc/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/Rchg(17)
Level 2: Caltrops -- Ragnrk-Knock%(A), Armgdn-Dam%(9), Erad-%Dam(11), P'ngTtl-EndRdx/Rchg/Slow(11), TmpRdns-EndRdx/Rchg/Slow(13)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(17)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Acid Mortar -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(19), AnWeak-Acc/Rchg(19), AnWeak-DefDeb/EndRdx/Rchg(21), AnWeak-Acc/Rchg/EndRdx(21), RechRdx-I(23)
Level 12: Protector Bots -- EdctM'r-PetDef(A), EdctM'r-Acc/Dmg(23), U'Loyal-Acc/Dmg(25), CmdPres-Acc/Dmg(25), DefBuff-I(27), DefBuff-I(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 18: Provoke -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt(34), Zinger-Acc/Rchg(34)
Level 20: Poison Trap -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(33), UbrkCons-Hold/Rchg(34), Lock-%Hold(36)
Level 22: Super Speed -- Run-I(A)
Level 24: Hurdle -- Jump-I(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), U'Loyal-Acc/Dmg(36), CmdPres-Acc/Dmg(36), BriL'shp-Acc/Dmg(37), EdctM'r-Acc/Dmg(37)
Level 28: Seeker Drones -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40), ToHitDeb-I(40)
Level 30: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), RgnTis-Regen+(42)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 38: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(45)
Level 41: Charged Armor -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(46), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Electrifying Fences -- TotHntr-Immob/Acc(A), TotHntr-Acc/Immob/Rchg(48), TotHntr-Acc/Rchg(50)
Level 49: Electric Shackles -- Acc-I(A), Hold-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 5% Defense
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 4.69% Defense(AoE)
  • 5% Enhancement(Immobilize)
  • 4% Enhancement(Heal)
  • 56.3% Enhancement(RechargeTime)
  • 83% Enhancement(Accuracy)
  • 42.2 HP (5.25%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 16% (0.27 End/sec) Recovery
  • 50% (1.68 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 20.4% Resistance(Fire)
  • 20.4% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Sovereign Right
(Battle Drones)
  • MezResist(Sleep) 2.75%
  • 10% Resistance(All)
Gravitational Anchor
(Web Grenade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(Triage Beacon)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Analyze Weakness
(Acid Mortar)
  • 10% (0.34 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Edict of the Master
(Protector Bots)
  • 4% JumpSpeed, 4% JumpHeight
  • 5% Defense
Luck of the Gambler
(Force Field Generator)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Perfect Zinger
(Provoke)
  • MezResist(Terrorized) 2.75%
  • 10% (0.34 HP/sec) Regeneration
Unbreakable Constraint
(Poison Trap)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Absolute Amazement
(Seeker Drones)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Trip Mine)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.34 HP/sec) Regeneration
Aegis
(Charged Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Maneuvers)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Trap of the Hunter
(Electrifying Fences)
  • 5% Enhancement(Immobilize)
  • 15.1 HP (1.88%) HitPoints
Obviously *I* think it's an awesome build. I've found you can carry a few green inspirations with you for those time your protectors don't heal to keep your bots alive. Unless you're fighting an av or Longbow you don't use too many inspirations anyway.

Hell I soloed Aurora Borialis and Archon Burkholder without inspirations.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

Tho I'm newbie MM I have to say that I'd most deffinately aim for more defence with tankermind build. Especially because it's so easy to get with bots/traps. You can actually softacap bots and yourself if you want. The difference in survivability will be next to insane.
Even if you are not aiming for softcapped build some more defence would make playing a lot more easy.
My almost softcapped MM (bots/dark) has killed now two GM's (one of them twice)and a few AVs. All without insp/temps. She didn't even use Darkest Night during those three GM fights.
I'm sure this build is fun to play and if that's what you are looking for go for it. But if one is talking about minmaxing or survivability there are quite a many things that could/should be done a bit different way. IMHO.


 

Posted

Actually upon further review of my build I'd move stamina up a bit and take it by level 30, that way you can solo more of the earlier avs. I respeced last night and soloed BaB in a flashback mission.

Here is what I hope to be my final build, barring any purple sets I pick up:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Presence
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sovereign Right - Accuracy
  • (3) Sovereign Right - Resistance Bonus
  • (3) Damage Increase IO
  • (5) Damage Increase IO
  • (5) Damage Increase IO
Level 1: Web Grenade
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (7) Trap of the Hunter - Endurance/Immobilize
  • (7) Trap of the Hunter - Immobilize/Accuracy
  • (9) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (9) Scirocco's Dervish - Chance of Damage(Lethal)
  • (11) Pacing of the Turtle - Chance of -Recharge
  • (11) Impeded Swiftness - Chance of Damage(Smashing)
  • (13) Obliteration - Chance for Smashing Damage
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Recharge
  • (13) Numina's Convalescence - Heal/Endurance/Recharge
  • (15) Healing IO
  • (15) Healing IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Provoke
  • (A) Perfect Zinger - Accuracy/Recharge
  • (19) Perfect Zinger - Taunt/Range
  • (19) Perfect Zinger - Taunt
  • (21) Perfect Zinger - Chance for Psi Damage
Level 10: Acid Mortar
  • (A) Analyze Weakness - Defense Debuff
  • (21) Analyze Weakness - Accuracy/Defense Debuff
  • (23) Analyze Weakness - Accuracy/Recharge
  • (23) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (25) Analyze Weakness - Accuracy/Endurance/Recharge
  • (25) Recharge Reduction IO
Level 12: Protector Bots
  • (A) Accuracy IO
  • (27) Damage Increase IO
  • (27) Damage Increase IO
  • (29) Damage Increase IO
  • (29) Edict of the Master - Defense Bonus
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense
  • (33) Defense Buff IO
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Poison Trap
  • (A) Recharge Reduction IO
  • (34) Ghost Widow's Embrace - Endurance/Hold
  • (34) Ghost Widow's Embrace - Hold/Range
  • (34) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 22: Super Speed
  • (A) Celerity - +Stealth
Level 24: Health
  • (A) Healing IO
  • (36) Healing IO
  • (36) Healing IO
Level 26: Assault Bot
  • (A) Blood Mandate - Accuracy/Damage
  • (37) Blood Mandate - Accuracy
  • (37) Damage Increase IO
  • (37) Damage Increase IO
  • (39) Explosive Strike - Chance for Smashing Damage
Level 28: Seeker Drones
  • (A) Absolute Amazement - Stun/Recharge
  • (39) Dark Watcher's Despair - To Hit Debuff
  • (39) Dark Watcher's Despair - Chance for Recharge Slow
  • (40) Accuracy IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 30: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Endurance
  • (42) Efficacy Adaptor - EndMod/Accuracy
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Maneuvers
  • (A) Endurance Reduction IO
  • (45) Defense Buff IO
  • (45) Defense Buff IO
  • (46) Defense Buff IO
Level 41: Charged Armor
  • (A) Aegis - Psionic/Status Resistance
  • (46) Steadfast Protection - Knockback Protection
  • (46) Resist Damage IO
  • (48) Resist Damage IO
  • (48) Resist Damage IO
Level 44: Electrifying Fences
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (48) Trap of the Hunter - Endurance/Immobilize
  • (50) Trap of the Hunter - Immobilize/Accuracy
  • (50) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 47: Electric Shackles
  • (A) Lockdown - Accuracy/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 5% Defense
  • 2.25% Max End
  • 10% Enhancement(Immobilize)
  • 47% Enhancement(Accuracy)
  • 11.3% Enhancement(RechargeTime)
  • 75.3 HP (9.38%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 5.5% (0.09 End/sec) Recovery
  • 52% (1.74 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 11.6% Resistance(Fire)
  • 11.6% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Sovereign Right
(Battle Drones)
  • MezResist(Sleep) 2.75%
  • 10% Resistance(All)
Trap of the Hunter
(Web Grenade)
  • 5% Enhancement(Immobilize)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Numina's Convalescence
(Triage Beacon)
  • 12% (0.4 HP/sec) Regeneration
Perfect Zinger
(Provoke)
  • MezResist(Terrorized) 2.75%
  • 10% (0.34 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Analyze Weakness
(Acid Mortar)
  • 10% (0.34 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Edict of the Master
(Protector Bots)
  • 5% Defense
Luck of the Gambler
(Force Field Generator)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Ghost Widow's Embrace
(Poison Trap)
  • 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.25% Max End
Blood Mandate
(Assault Bot)
  • 1.5% (0.03 End/sec) Recovery
Dark Watcher's Despair
(Seeker Drones)
  • 12 HP (1.5%) HitPoints
Efficacy Adaptor
(Stamina)
  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.34 HP/sec) Regeneration
Positron's Blast
(Trip Mine)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Aegis
(Charged Armor)
  • 3% Resistance(Psionic)
Steadfast Protection
(Charged Armor)
  • Knockback Protection (Mag -4)
Trap of the Hunter
(Electrifying Fences)
  • 5% Enhancement(Immobilize)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Lockdown
(Electric Shackles)
  • 3% DamageBuff(All)


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

Urg, thank goodness you included the data link. That colour scheme is all but unreadable on the villain forum skin.

One thing I noticed: Seeker Drones don't need accuracy. Mids isn't displaying the accuracy of the "Flash" power they use, which is a very high 1.4 (iirc).

Also, take the -recharge proc out of Caltrops, and move that slot to the ProBots. Redo the ProtBot slotting to look like this:

Blood Mandate Acc/Dam, Acc/End/Dam; Brilliant Leadership Acc/Dam, Acc/End/Dam; and two vanilla Defence IOs. That gets you better accuracy, less wasted damage, some Endredux for re-summoning, and much better defences for you and your bots.


Actually, you've got lots of ED capped slotting. Have a look at my build and maybe incorporate the bot slotting into your build.



Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Baron Bedlam: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Medicine
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(5), BriL'shp-Acc/Dmg(7), BriL'shp-Acc/Dmg/EndRdx(9), EdctM'r-Acc/Dmg/EndRdx(9), EdctM'r-PetDef(34)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Pulse Rifle Burst -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5)
Level 4: Caltrops -- RechRdx-I(A)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(7)
Level 8: Hover -- Winter-ResSlow(A)
Level 10: Acid Mortar -- AnWeak-Acc/Rchg(A), ShldBrk-Acc/Rchg(11), AnWeak-Acc/Rchg/EndRdx(11), ShldBrk-Acc/EndRdx/Rchg(25), RechRdx-I(33), Achilles-ResDeb%(33)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(13), BriL'shp-Acc/Dmg(13), BriL'shp-Acc/Dmg/EndRdx(15), DefBuff-I(15), DefBuff-I(25)
Level 14: Fly -- Flight-I(A)
Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Aid Other -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(19), Mrcl-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(34)
Level 20: Poison Trap -- Para-Acc/Rchg(A), Para-Acc/Hold/Rchg(21), EoCur-Acc/Hold/Rchg(21), G'Wdw-Acc/Hold/Rchg(37), Lock-Rchg/Hold(37), Lock-%Hold(37)
Level 22: Aid Self -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(23), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(34)
Level 24: Provoke -- Acc-I(A), Acc-I(40), RechRdx-I(40), RechRdx-I(40), Taunt-I(43), Taunt-I(43)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(27), BriL'shp-Acc/Dmg(27), BriL'shp-Acc/Dmg/EndRdx(29), SvgnRt-PetResDam(31)
Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), RechRdx-I(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(43)
Level 35: Trip Mine -- Dmg-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36)
Level 38: Detonator -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Charged Armor -- S'fstPrt-ResKB(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42)
Level 44: Electrifying Fences -- RtngG-Acc/Rchg(A), DblAc-Acc/Rchg(45), Enf'dOp-Acc/Rchg(45), TotHntr-Acc/Rchg(45), EndRdx-I(46), EndRdx-I(46)
Level 47: Electric Shackles -- Para-Acc/Hold/Rchg(A), NrncSD-Acc/Hold/Rchg(48), EoCur-Acc/Hold/Rchg(48), G'Wdw-Acc/Hold/Rchg(48)
Level 49: Challenge -- Acc-I(A), Acc-I(50), Taunt-I(50), Taunt-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy


 

Posted

Okay, so I frankenslotted Blood Mandate and Sovereign Right's Acc/DMG and busted the ED cap which is great, but what really made a huge difference was slotting two Defense IOs into Protector Bots. I didn't change my number of slots so in theory I'm losing 40% of their damage, but quite frankly they don't attack that much anyway so I don't think I'm losing much dps.

Whatever I'm losing in dps I'm making up for in survivability. Cleared a team size six map of COT set at level 52 without any issues, so I'll have to see how I do against an av. So far so good.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

I got this build from the guy who did the bots/traps video mentioned earlier, and tweaked it a bit to my liking. I've got great recharge for double stacked acid mortar for 25 seconds with a possible 60% defense and 60% resistance debuff. Thats pretty freaking huge. 8 second trip mines means you can lay down a 12-15 mine field with two acid mortars and two poison traps in about 90 seconds.

Destroying an AV is about as simple as web-nading them in place, parking the bots in defensive stay outside of PBAoE range, and using provoke to keep everything in the vacinity focused on you while you do your debuff routine. Choosing to tank yourself or let your ***-bot do it for you is a simple choice between provoke and stealth or aid other. And if you wanted to take stealth or aid other and add a slot or two to it, you can drop a proc out of acid mortar.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Battle Drones
(A) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(3) Blood Mandate - Accuracy/Damage: Level 50
(3) Explosive Strike - Chance for Smashing Damage: Level 20
(5) Blood Mandate - Damage/Endurance: Level 50
(5) Blood Mandate - Damage: Level 50
(7) Sovereign Right - Resistance Bonus: Level 50


Level 1: Web Grenade
(A) Enfeebled Operation - Accuracy/Immobilize: Level 50
(33) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(33) Enfeebled Operation - Immobilize/Range: Level 50
(34) Enfeebled Operation - Accuracy/Recharge: Level 50
(34) Enfeebled Operation - Endurance/Immobilize: Level 50
(34) Enfeebled Operation - Accuracy/Endurance: Level 50


Level 2: Caltrops
(A) Positron's Blast - Chance of Damage(Energy): Level 50
(11) Armageddon - Chance for Fire Damage: Level 50
(11) Eradication - Chance for Energy Damage: Level 30


Level 4: Triage Beacon
(A) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(7) Doctored Wounds - Endurance/Recharge: Level 50
(9) Doctored Wounds - Heal/Recharge: Level 50
(9) Doctored Wounds - Heal/Endurance: Level 50
(37) Doctored Wounds - Heal: Level 50


Level 6: Equip Robot
(A) Endurance Reduction IO: Level 50


Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(25) Unbounded Leap - +Stealth: Level 50


Level 10: Hurdle
(A) Jumping IO: Level 50


Level 12: Protector Bots
(A) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(13) Sovereign Right - Accuracy/Damage/Endurance: Level 50
(13) Blood Mandate - Accuracy/Damage: Level 50
(15) Blood Mandate - Damage/Endurance: Level 50
(15) Defense Buff IO: Level 50
(17) Defense Buff IO: Level 50


Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 16: Force Field Generator
(A) Luck of the Gambler - Recharge Speed: Level 50
(17) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(23) Luck of the Gambler - Defense/Endurance: Level 50


Level 18: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Miracle - +Recovery: Level 40


Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Endurance Modification IO: Level 50
(21) Performance Shifter - Chance for +End: Level 50


Level 22: Acid Mortar
(A) Touch of Lady Grey - Chance for Negative Damage: Level 50
(33) Achilles' Heel - Chance for Res Debuff: Level 20
(39) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
(39) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
(39) Recharge Reduction IO: Level 50
(40) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50


Level 24: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
(25) Luck of the Gambler - Defense: Level 50


Level 26: Assault Bot
(A) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(27) Sovereign Right - Accuracy/Damage/Endurance: Level 50
(27) Blood Mandate - Damage/Endurance: Level 50
(29) Soulbound Allegiance - Chance for Build Up: Level 50
(29) Blood Mandate - Damage: Level 50
(31) Edict of the Master - Defense Bonus: Level 40


Level 28: Provoke
(A) Accuracy IO: Level 50


Level 30: Poison Trap
(A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
(31) Unbreakable Constraint - Hold/Recharge: Level 50
(31) Unbreakable Constraint - Hold: Level 50
(43) Unbreakable Constraint - Endurance/Hold: Level 50
(43) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(46) Unbreakable Constraint - Accuracy/Recharge: Level 50


Level 32: Upgrade Robot
(A) Endurance Reduction IO: Level 50


Level 35: Trip Mine
(A) Ragnarok - Accuracy/Damage/Recharge: Level 50
(36) Ragnarok - Damage: Level 50
(36) Ragnarok - Damage/Recharge: Level 50
(36) Ragnarok - Accuracy/Recharge: Level 50
(37) Ragnarok - Damage/Endurance: Level 50


Level 38: Seeker Drones
(A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(40) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
(42) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(50) Dark Watcher's Despair - Recharge/Endurance: Level 50


Level 41: Charged Armor
(A) Steadfast Protection - Knockback Protection: Level 30
(42) Steadfast Protection - Resistance/+Def 3%: Level 30
(42) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(43) Impervium Armor - Resistance: Level 40


Level 44: Electrifying Fences
(A) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(45) Enfeebled Operation - Immobilize/Range: Level 50
(45) Enfeebled Operation - Endurance/Immobilize: Level 50
(45) Enfeebled Operation - Accuracy/Recharge: Level 50
(46) Enfeebled Operation - Accuracy/Endurance: Level 50
(46) Enfeebled Operation - Accuracy/Immobilize: Level 50


Level 47: Tactics
(A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(48) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 49: Repair
(A) Recharge Reduction IO: Level 50


------------
Level 1: Brawl
(A) Accuracy IO: Level 50


Level 1: Sprint
(A) Run Speed IO: Level 50


Level 2: Rest
(A) Healing IO: Level 50


Level 1: Supremacy
------------
Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
5% Defense
12.4% Defense(Smashing)
12.4% Defense(Lethal)
11.4% Defense(Fire)
11.4% Defense(Cold)
5.81% Defense(Energy)
5.81% Defense(Negative)
3% Defense(Psionic)
14.3% Defense(Melee)
8.63% Defense(Ranged)
11.4% Defense(AoE)
6% Enhancement(Immobilize)
39% Enhancement(Accuracy)
4% Enhancement(Heal)
60% Enhancement(RechargeTime)
10% FlySpeed
48.2 HP (6%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Stun) 1.65%
MezResist(Terrorized) 2.2%
24% (0.4 End/sec) Recovery
20% (0.67 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
16.3% Resistance(Fire)
16.3% Resistance(Cold)
10% Resistance(Energy)
13.8% Resistance(Negative)
15% Resistance(Toxic)
10% Resistance(Psionic)
10% RunSpeed






| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;727;1454;HEX;|
|78DAA594594F135114C7EF74A140774A290C50168196A523B 8C5256A228BA28CA2B|
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|1A1F85102284194104A04A50E4545798852FC078A90FDA0|
|-------------------------------------------------------------------|

This is a bit different build with some Hammi's, closer to the original and with a bit higher personal defense numbers.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1423;730;1460;HEX;|
|78DAA594594F135114C7EF74A614684B5B4B17CAD6224BD90AB845306A228BA2548|
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|3C489E24271A334A07850BC287E94204A04E5054AE91FC853FA85|
|-------------------------------------------------------------------|