Farming options


Arkyaeon

 

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What kinda build would be most viable for farming now since the /psy nerf?


 

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It's still that good with the nerf?


 

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It's probably still the best Dom option, although Fire/Fire may be close. Are you sure you want a Dom for this though? I've been told that Brutes do this better.


 

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Are there any benchmarks? What is 'better'? I can reach 1000+ critters/hour on my plant/psi (one purple every 1 1/2 hours - yay!). Bosses take longer though, so the rate drops significantly. I like doing some farming in between, when I don't have much time for longer missions or sfs, or my friends aren't online. Would be nice to know how others fare.

(Toon pretty much maxed out at 188% recharge and 40 - 45 defense)


 

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I would definitely choose a SS Brute over a Dom for farming. They're much better for killing bosses and are now better at killing LT's and minions too.

I used to clear the nemesis platform in around 5 minutes with my Fire/Psi, but it's much slower now, mostly because of the radius decrease in PSW. Although, my SS/Fire Brute clears it around 7-8 minutes. That's 240 critters per run, but I usually just run +2x8 Liberate since the difficulty settings.


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Quote:
Originally Posted by Bierfuiz View Post
Are there any benchmarks? What is 'better'? I can reach 1000+ critters/hour on my plant/psi (one purple every 1 1/2 hours - yay!). Bosses take longer though, so the rate drops significantly. I like doing some farming in between, when I don't have much time for longer missions or sfs, or my friends aren't online. Would be nice to know how others fare.

(Toon pretty much maxed out at 188% recharge and 40 - 45 defense)
There used to be a benchmark thread around somewhere, although it was in Inf/Hour (IIRC)


 

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Since the nerf, I have unslotted my Fire/Psi. Not that I think the nerf was unfounded, but I was too used to the toon as she was before, and that she is no more.

I have been thinking about a new build for a "farming" dom, that is a dom good at wiping large spawns fast, which is what entertains me the most in this game.

I considered Fire/Thorns for a while. Thorns is often criticized for its slow animations, but it's the same as a spine scrapper and I do not mind on my Spine scrappers. The damage is lower than Spines however, but I thought that Hot Feet and it's huge radius + Fire Cages + the Imps + Soul Drain could make for the difference. That's just an idea, I never leveled the toon.

Some would argue that despite the nerf /Psi is still better than /Thorns, due to Drain Psyche, and they would probably be right.

Plant/ is something else that is truly amazing, due to Seeds of Confusion. It's so powerful that it makes hard things look ridiculously easy times to times.

However I agree with the other posters who said a brute is generally better. It's much easier to play also. When you run generic paper missions for 6-8 for example, spawns are really close one to each other most of the time and you often get aggro from the next spawn : a brute does not care that much, for a dom/troller it's more problematic unless you have a really solid build with defensive options. On a dom/troller you're more looking for specific maps, often outside, with more space between each spawn.

On the other hand, if you manage to get a farming Dom working well, it's more original and fun to me, than a classic SS/x brute. It often requires more skill, challenge and concentration to play well with.


 

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Quote:
Originally Posted by Debt_Magnet View Post
What kinda build would be most viable for farming now since the /psy nerf?
SS/Fire/Mu Brute.


 

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I will still stick to my Fire/Psy...


 

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Quote:
Originally Posted by SlimPickens View Post
SS/Fire/Mu Brute.
This, though if you already have a Fire/Psi or Plant/Psi Dom you should be fine with it.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Yeah the only issue I ever run into on my dom is when I am in my zone of farming,( which is pretty much sitting there and chilling and no thought process occurring) is when someone asks a question on vent. I then proceed to start thinking.


 

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i already have a fire/ss/fire tank and i'm not really one to replay the same combo regardless of class.


 

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Roll a SS/SD/Mu Brute then.


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It depends...on what you're farming. My fire/psi still handles the "snake" boss farm just fine. Thats a farm that many brutes have trouble with, due to all the toxic damage. I have to admit if things start to go south, its harder to salvage with a dom. But If the dom has some good support they can farm just as well as a brute with the same support. Fire/Psi/Dark or Fire/Psi/Mu are still a damn good farming builds.

Wait a minute..I take that back..Doms suck, Brutes are better..go away please nothing to see here.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

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Quote:
Originally Posted by Debt_Magnet View Post
i already have a fire/ss/fire tank and i'm not really one to replay the same combo regardless of class.
The difference is that even though the two have the same powerset combinations (except Mu Mastery instead of Pyre Mastery), they play nothing alike.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by RiverOcean View Post
It depends...on what you're farming. My fire/psi still handles the "snake" boss farm just fine. Thats a farm that many brutes have trouble with, due to all the toxic damage. I have to admit if things start to go south, its harder to salvage with a dom. But If the dom has some good support they can farm just as well as a brute with the same support. Fire/Psi/Dark or Fire/Psi/Mu are still a damn good farming builds.

Wait a minute..I take that back..Doms suck, Brutes are better..go away please nothing to see here.
Like I said eariler, Fire/Psi's are still very well viable. I had one, played it for a while even after i15, but decided to strip it because I didn't find it as fun to play. I switched to my SS/Fire as my main farmer because I try to farm with what's most efficietn and IMO, SS/Fire takes the crown.

I'd like to try the snake farm with my Brute, can stack Healing Flames 4 times so toxic damage wouldn't be much of a problem.


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Quote:
Originally Posted by Weatherby Goode View Post
There used to be a benchmark thread around somewhere, although it was in Inf/Hour (IIRC)
Dang I won't do too good on inf/h due to the confuse. How about critters/hour? That's what counts for purple farming anyway .


 

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Quote:
Originally Posted by Bierfuiz View Post
Dang I won't do too good on inf/h due to the confuse. How about critters/hour? That's what counts for purple farming anyway .
Are there STILL people who think confuse messes up xp/inf? Jeez how long ago did they change that? As long as you do even 10 percent dmg to the NPC's you get MORE xp than 10% is even worth, so trust me, if anything confuse gets you MORE xp if the enemy you kill has taken even 2 damage from a confused NPC.

Seriously, they changed that a while ago..


 

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Fire/elec


@KoolVirus

 

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Dunno why you'd say /Elec - it lacks the AoE to farm as efficiently as, say, /Psi or /Earth (or even /Thorn).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
There used to be a benchmark thread around somewhere, although it was in Inf/Hour (IIRC)
Ok there you go, first try:

Close to 7.1 million inf per hour (100% Nemesis, +0/x8, no bosses).

1408 critters defeated.

Post your numbers!


 

Posted

I haven't calculated in a while, but this is with the nemesis platform before the difficulty options. I don't have the inf/hour, but I can give you the amount of critters.

7-8 minutes per run, so I'll say 7.5 for the sake of calculating. 2 bosses, 250 critters total. 8 * 250 = 2000.

So, 2000 critters per hour on relentless with my SS/Fire running the old nemesis platform. Before i15 my Fire/Psi could easily kill 3000+ critters per hour running the nemesis platform.


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Quote:
Originally Posted by Fury Flechette View Post
7.1M / hour isn't a great stat. There are shield scrappers and fire/kins that are getting around 25-30M / hour.

I've seen my friend's fire/psi in action before the nerf. I would hate to think that fire/psi doms have fallen so far.
I didn't say it was the best result . Just setting a baseline here...

Edit: Just checked that thread. Interesting read. Lotsa numbers for comparisons. So forget my baseline, check out the thread! I have to do a few similar runs to those listed. But at first glance it does seem that confuse does yield signifcantly less inf. One example:

Influence from Kills : 19,928,944
Villains defeated : 1,104 (18.32 per minute)
117 Bosses
285 LT's
702 Minions

So less than 80% of critters yielded 280% base inf compared to my run. Ok, those were at +2 and included bosses so I have to get similar results to compare. "Now a boss is worth 7.94 minions" would mean above result would be comparable to approx 1900 critters with no bosses. Still quite a discrepancy (136% vs 280%).

Though base inf doesn't bother me too much, I'm in it mostly for the purples (and they do yield much more on the market). And turning off bosses yields more critters per minute so more purples too. Yay!