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Posts
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I haven't had any issues with the new launcher, and like some others, I find it faster and simpler to use than the old one. I run Win7 Profiessional with UAC enabled.
Quote:I absolutely never have experience anything that is in alignment with this statement. The launcher for me is small and fast, an never uses more than around 35M of resident memory (though it uses around 100MB of swap). This is after an extensive download and patch, too. It runs at less than 10% of one CPU.It actually has higher system requirements than the game itself. This boggles the mind.
In contrast, CoH consumes between 1 and 2 GB of resident memory, about as much swap, and consumes 80-100% of a 2.66 GHz Core2 Duo CPU unless it's in the background.
I do have the launcher exit after launching CoH. My ISP does not block any ports I have ever needed, so I can't comment about problems that such blocking might create for the new launcher as compared to the old.
Edit: the new launcher "uses" IE because it embeds IE rendering components for the display we see on it. It's generally not practical to use HTML rendering to display (parts of) your interface with an arbitrary browser as the rendering engine. I'm not a fan of IE, but I do understand why they're using parts of it for this, and used in this way, I am not especially concerned about security problems because of it. It's not a generic browser that users can readily redirect to anything but the NCSoft-controlled site it retrieves its interface from. Most ways it could go awry would involve someone hijacking or compromising the NCSoft site it visits, which would probably represent vastly more avenues for attack besides just the updater. -
Quote:Correlation does not always indicate causation.
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There really does seem to be some misapplication of what the Cottage Rule would be. Powers get changed all the time. They aren't changed into something else entirely.
Cobra Strike for ages and ages was a very low damage attack with a 100% chance stun, and now it's a fairly high DPA with a 80% stun. Both parts of that change are non-trivial in effect on play, but Cobra Strike is still an attack that does damage and stuns. The change to CS was dramatic, but it did not violate the "Cottage Rule".
There are other examples along this line, such as Conserve Power becoming Energize for Electric Armor and Power Sink becoming Energy Drain for Electric Armor.
The change to Fiery Embrace, already mentioned, was a fair bit more dramatic. The fundamental mechanics of the power changed significantly. In the end, though, it's still a power that gives a 20 second buff to damage, which, at a very high level, is what it was before. The power was improved immensely, but the Cottage Rule was not violated.
What the "Cottage Rule" prevents is, for example, Cobra Strike becoming a ranged foe teleport, or a self buff of some sort that doesn't target foes.
Propel having it's DPA improved would not in any way violate the Cottage Rule. Propel being turned into a non-damaging foe hold would violate the Cottage Rule. Propel being turned into a targeted cone is probably unlikely, but would probably not violate the Cottage Rule.
Based on the above definition, I approve of the cottage rule. I even approve of it in cases where it means we have powers that I would never take, as is the case with foe phase powers. I acknowledge that just because just I don't like a power doesn't mean it should be changed. It just means I wish it would change, and if the only useful way it could be changed would be to completely revamp it, and I do not think the powerset is actively broken because of that power (or powers), then I don't see my wishes as compelling reason for change.
Force Field could be updated/improved without running afoul of the Cottage Rule. -
I am glad there are pets that aren't honkin' big. I do wish the boss pet was something other than just a different color, though. It could be bigger and a bit ... meaner looking without being super-sized.
I was thinking maybe like a Peacebringer in it's godmode. -
I level up in regular contact story arcs. I typically do so solo. I start doing things that are high-speed and high value after I get to 50, because at that point I am looking for rewards that are not XP, and a 50 has pretty much top-rate earning potential (barring market use, which is about the player, not so much the character).
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Point of order (ie nitpick), criticals don't "exceed" the damage cap. There's not actually a damage cap. There's a damage buff cap, with the numbers stated (I think, didn't double check). Technically, criticals, scourge, containment, etc. are extra base damage, that happens to have various conditions on whether or not it applies. (Bonus damage for modern Fiery Embrace for Brutes, Scrappers and Tankers works like this too - all their attacks have bonus base fire damage that is conditional on a flag set by using the power.)
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I like Chaos' spreadsheet.
One thing I thought of that's not on it right now is using tickets to create invention salvage. That seems potentially worthwhile to mention, since both things are on the table, and as far as I know, it's actually a moderately common activity. -
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You have to be a VIP to use the VIP server, so if you let your sub lapse, you almost certainly lose access to it.
It's possible there might be a way to gain access via sufficient veteran status, but I'll be a little surprised. -
Quote:I will be deeply shocked if this happens. Deeply. Doing that has balance implications that have nothing to do with the market./agree.
I strongly suspect IOs will be available for either Paragon Points or Paragon Rewards, and both will be purchased for real money. As a result, they will have an (implicit) Real World Price. I similarly anticipate that Inf will have a Real World Price (as in, you can use Paragon Points / Paragon Rewards to just get straight Inf). -
Other than the VIP server concept, which I worry might cause some fragmentation, I'm not seeing a downside to the way they're doing this. (I probably won't miss anyone personally who would run off to a VIP server, but I might miss being able to team with them if too many do it.)
They're basically turning trial accounts into a "free" way to play the game without expiring. They're leaving nearly everything identical for people who continue to pay monthly (as I intend to). And they're creating a middle ground, so that if you were a subscriber and stop, you get a graded level of access that depends, among other things, on how long you were subscribed before you stopped.
The changes where the veteran reward system is becoming the "Paragon" reward system also sounds good to me. I think some people may not like the notion of being able to buy (or at least pick) what used to be vet rewards, which it sounds like what the system will enable, but I think that's great.
I am fairly optimistic. Cautiously so, but fairly so. -
Quote:The problem is, that's thematic change almost solely for the sake of thematic change. It's not going to help a well-played Regen stay alive except in some relatively exceptional edge cases. Regen debuffs clearly reduce a Regen's survival potential, but they are not frequently the reason I die in practical play.Personally I'd like to see medium to high levels of regen debuff resist because it's thematic, and for that same reason I'm not so high on the recharge resist.
Quote:The problem is, /regen is pretty much a 1 trick pony, your HP goes up and down like a yo yo, and if you can keep the ups more then the downs, you win. But, if anything with any form of -regen (your only form of mitigation by the way) so much as looks at you funny, your going to die.
This is why I don't want only Regen debuff resistance, and if I could only get one thing, I would want Recharge debuff resistance. -
All my characters start in Galaxy. It keeps them away from Atlas /broadcast.
Anyway, interesting tidbits. I like it when they do stuff in this format of media taken from the game world (like the notes from the Omega Team time capsule). -
I'm not a fan of the loss of QR, but I suspect that fixing that probably calls for changes to what powers are given to all Stalker secondaries. (Given extant examples of slottable inherent powers, I believe that Hide (at a minimum) should be inherent. Using that approach to give QR back to Regen Stalkers means giving powers back to all the other secondaries.)
I'm a lot more aggravated by the interaction between the increased Stalker HP, Dull Pain, and the Stalker HP cap. Taking a Regen Stalker along on the iTrials has really made me pine for the lost +%HP that interaction costs. I've been aggravated by it on paper ever since Stalkers got their HP buff, but the iTrials aggravate me with it in practice. -
It's not just team content, it's oversized team content. If you end up drawing focused fire from stuff that's meant to harm an oversized team, you're going to eat dirt. A lot. Many of us, including me, are spoiled by being able to do just that sort of thing - take on foes that are scaled in number and level enough to be a challenge for a mid-to-full-sized team. If you do that in the iTrials, it's likely to hurt, a lot, by design.
There are things I don't like about the iTrials. If you're low HP, there's not a lot you can do about things like Siege's repeated AoEs, several of which are enough to make low-HP characters reliant on the one-shot code to survive. I'm not a fan of how frequent that sort of thing is these days. I really haven't had a problem with Lambda, though. Yeah, I die more until I get my level shifts. I try to do what's smart, be aware of the limitations of the foe AI, and stay with my teammates as much as I can. I've been fine. Maybe it's because I face things sort of this dangerous on a pretty regular basis by choice. I have a good idea where my characters' knife edge survival boundaries are. -
Quote:Yep, it will protect a Regen from Rom's rez mez, at least at level 50. He still shuts off your regen with that, so that's something to bear in mind.You don't need Resilience for its disorientation protection, though as I recall (been a long time since I've played my Regen), it's enough to protect you from disorientation when you rez, and I believe I've heard enough with Integration to protect from Romulus when he rezzes.
I agree with other comments, though. You don't take it for the mez protection. You take it for the +res (which I usually stack with Tough) and the place to slot +def unique IOs. The +prot(disorient) is just a handy bonus. -
Eh. I don't really prefer L/S defense on my Regen builds. With typed defense, you get outstanding defense to those debuffs and mediocre defense to increasingly common stuff that hurts a Regen running Tough worst. I prefer consistent positional defense to everything with the risk of -defense from certain mob factions to inconsistent defense that often varies by mob within late-game factions. While you do suffer from ranged defense debuffs with positional defense (Longbow and Malta can suck for this), you suffer from ranged energy and negative attacks with L/S defense. Also, particularly late game and in Incarnate content, even less ranged stuff is typed L/S.
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No. There are more options now. SS/FA is a valid and effective farmer, but it is not the choice to the degree it was in its "farming heyday". If nothing else, Going Rogue opened up Hero ATs to folks who want to farm villain content.
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If you're seeing lots of SS/FA Brutes running around it's because there was a time when it was a popular farming build for Villains. That was about its area of affect (AoE) damage capabilities, though, not really its (single-target) damage, which is what most people focus on around here when talking about DPS.
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Quote:For player powers, Mids contains almost all the same data. Look at the Data View window sometime.The problem with that is that there's nothing to move on to. Mids doesn't come close in providing individual power details and Real Numbers can be confusing too.
CoD has a wealth of info on critter powers, though, that isn't in Mids. -
Quote:Well, the data for Mid's is coming from somewhere. >.>The problem with getting it updated, as far as I can tell, is that the original data came from spreadsheets that weren't supposed to be for public consumption in the first place.
I rather doubt that the current devs would be up to releasing the information needed to properly update CoD. -
Quote:Yeah, this. Debuff resistance is not going to make Regen overpowered.Some debuff resistance wouldn't make the set overpowered. It's not like anyone is asking to be completely immune to those debuffs. But some debuff resistance would help regen survive situations that other sets just wade through. Situations that currently obliterate Regen with very little effort.
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Yes. There's basically no such thing as a Scrapper that can't get the job done unless you make some rather basic mistakes slotting or choosing powers. That "maximal" DPS you get from picking FA really doesn't mean that much in the scheme of "typical" play, though it will still be nice to have.
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Way, way, crazy oversimplified question.
FA grants a high bonus to damage (and generally to DPS) explicitly because it is one of the weaker survival sets. For ages people complained that it did not live up to how much weaker it was compared to sets like Shields, which provide a basis on which you can build for immense survivability and very high +damage. There are other sets with damage auras - what sets FA apart is Burn (which was only recently improved after being nerfed into the floor for years - seriously) and Fiery Embrace. At the same time Burn was "un-nerfed", FE was changed from a Build Up-like power that only really worked best with Fire Melee into the beastly power it is now. And finally, after that, people started saying "hey, now FA feels worth it compared to Shields".
Giving that away to other powersets would just put FA back at the bottom of the pole again.