Dark/Regen advice


ClawsandEffect

 

Posted

Hello, how does this build look? I used someone elses build as a base but switched the primary for extra survivability, I think atleast(-tohit stacks with the melee def I have, and it has a self heal, not to mention perma soul drain). Anyways post ways I can improve on it and if anyone thinks dark/regen is a bad idea let me know why and give me another prmary suggestion please .




Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:

Level 1: Smite

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Fast Healing
  • (A) Healing IO
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod
  • (13) Endurance Modification IO
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
Level 8: Siphon Life
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (19) Touch of Death - Chance of Damage(Negative)
Level 10: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Heal
  • (21) Doctored Wounds - Heal/Recharge
  • (21) Doctored Wounds - Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
Level 12: Boxing
  • (A) Empty
Level 14: Super Jump
  • (A) Empty
Level 16: Integration
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Endurance/Recharge
  • (27) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Tough
  • (A) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Recharge
  • (29) Aegis - Resistance
Level 20: Dark Consumption
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Kismet - Accuracy +6%
  • (34) Luck of the Gambler - Defense
  • (34) HamiO:Enzyme Exposure
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing
  • (A) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Doctored Wounds - Recharge
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (40) HamiO:Enzyme Exposure
Level 32: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (40) Touch of Death - Damage/Endurance
  • (42) Touch of Death - Damage/Recharge
  • (42) Touch of Death - Accuracy/Damage/Endurance
  • (42) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 35: Revive
  • (A) Recharge Reduction IO
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 41: Water Spout
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Hibernate
  • (A) Miracle - Heal/Recharge
  • (45) Numina's Convalescence - Heal/Recharge
  • (46) Doctored Wounds - Heal/Recharge
Level 47: Summon Guardian
  • (A) Blood Mandate - Accuracy/Damage
  • (48) Blood Mandate - Damage/Endurance
  • (48) Blood Mandate - Accuracy/Endurance
  • (48) Blood Mandate - Accuracy
  • (50) Blood Mandate - Accuracy/Damage/Endurance
  • (50) Blood Mandate - Damage
Level 49: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------

Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
Level 4: Ninja Run

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Posted

Have fun with the defense debuffs.

I prefer S/L defense on /Regen scrappers. My reason being: Machine guns debuff defense, and there are a LOT of machine guns in the game. Your melee defense is completely useless against a machine gun, but lethal defense would work. Since /Regen has no debuff resistance of any kind, a couple guys with machine guns will strip away all your defense in a hurry, including the melee defense you devoted so many slots to.

Other than that your build looks okay. Nothing stellar, but nothing especially questionable either. Overall seems fairly solid.

Dark/Regen isn't a bad combo, but one of the reasons to take Dark Melee (self-heal) is redundant for a /regen.

Personally, I'd opt for a combo that has 2 things going for it:

A little more high end survivability. Dark/Regen will have a helluva time against AVs without ridiculous levels of recharge. You can't really get enough defense on them to make an AV miss consistently, and AVs resist to-hit debuffs strongly.

More AoE. You have exactly one AoE attack in your primary, and it's a 5 target cone. It will take you forever to get through missions on higher difficulties if you have to punch everything out one at a time.

Maybe Katana or Broadsword/Regen or DM/SR or /Shield (I dislike shields with no weapon, but I won't deny DM/Shield is a powerful combo)

Edit: Put a Performance Shifter Chance for +End in Stamina. It's not unique and will give you more benefit than a single end mod enhancement.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Okay I took your suggestion and changed the power set to kat. I'm standing at 35 S/L with 62.5 recharge. The build seems good to me but it might need some slots moved around, any thoughts, thanks




Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Hero Profile:

Level 1: Gambler's Cut

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage
  • (7) Achilles' Heel - Chance for Res Debuff
Level 1: Fast Healing
  • (A) Healing IO
Level 2: Reconstruction
  • (A) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
  • (17) Doctored Wounds - Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod
  • (11) Endurance Modification IO
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (7) Rectified Reticle - To Hit Buff/Recharge
  • (9) Recharge Reduction IO
Level 8: Divine Avalanche
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Luck of the Gambler - Recharge Speed
  • (27) Accuracy IO
Level 10: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Recharge
  • (27) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (29) Doctored Wounds - Heal
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
Level 14: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
  • (21) Endurance Reduction IO
  • (23) Endurance Reduction IO
Level 16: Integration
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Recharge
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: The Lotus Drops
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Resistance
Level 26: Soaring Dragon
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 28: Instant Healing
  • (A) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Kismet - Accuracy +6%
  • (43) Luck of the Gambler - Defense/Endurance
Level 32: Golden Dragonfly
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 41: Water Spout
  • (A) Empty
Level 44: Hibernate
  • (A) Doctored Wounds - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Recharge
  • (50) Miracle - Heal/Recharge
Level 47: Super Jump
  • (A) Springfoot - Endurance/Jumping
Level 49: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 50: Spiritual Core Paragon
------------

Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Critical Hit

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 4: Ninja Run

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Posted

The dark/regen was missing half the attacks. No Shadow Maul? This is a key power of the set.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Eh. I don't really prefer L/S defense on my Regen builds. With typed defense, you get outstanding defense to those debuffs and mediocre defense to increasingly common stuff that hurts a Regen running Tough worst. I prefer consistent positional defense to everything with the risk of -defense from certain mob factions to inconsistent defense that often varies by mob within late-game factions. While you do suffer from ranged defense debuffs with positional defense (Longbow and Malta can suck for this), you suffer from ranged energy and negative attacks with L/S defense. Also, particularly late game and in Incarnate content, even less ranged stuff is typed L/S.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA