Dark/Regen advice
Have fun with the defense debuffs.
I prefer S/L defense on /Regen scrappers. My reason being: Machine guns debuff defense, and there are a LOT of machine guns in the game. Your melee defense is completely useless against a machine gun, but lethal defense would work. Since /Regen has no debuff resistance of any kind, a couple guys with machine guns will strip away all your defense in a hurry, including the melee defense you devoted so many slots to.
Other than that your build looks okay. Nothing stellar, but nothing especially questionable either. Overall seems fairly solid.
Dark/Regen isn't a bad combo, but one of the reasons to take Dark Melee (self-heal) is redundant for a /regen.
Personally, I'd opt for a combo that has 2 things going for it:
A little more high end survivability. Dark/Regen will have a helluva time against AVs without ridiculous levels of recharge. You can't really get enough defense on them to make an AV miss consistently, and AVs resist to-hit debuffs strongly.
More AoE. You have exactly one AoE attack in your primary, and it's a 5 target cone. It will take you forever to get through missions on higher difficulties if you have to punch everything out one at a time.
Maybe Katana or Broadsword/Regen or DM/SR or /Shield (I dislike shields with no weapon, but I won't deny DM/Shield is a powerful combo)
Edit: Put a Performance Shifter Chance for +End in Stamina. It's not unique and will give you more benefit than a single end mod enhancement.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Okay I took your suggestion and changed the power set to kat. I'm standing at 35 S/L with 62.5 recharge. The build seems good to me but it might need some slots moved around, any thoughts, thanks
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Healing IO
- (A) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (17) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (9) Performance Shifter - EndMod
- (11) Endurance Modification IO
- (A) Rectified Reticle - To Hit Buff
- (7) Rectified Reticle - To Hit Buff/Recharge
- (9) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Luck of the Gambler - Recharge Speed
- (27) Accuracy IO
- (A) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Recharge
- (27) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (29) Doctored Wounds - Heal
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (A) Rectified Reticle - To Hit Buff
- (21) Rectified Reticle - To Hit Buff/Recharge
- (21) Endurance Reduction IO
- (23) Endurance Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Kismet - Accuracy +6%
- (43) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Empty
- (A) Doctored Wounds - Heal/Recharge
- (48) Numina's Convalescence - Heal/Recharge
- (50) Miracle - Heal/Recharge
- (A) Springfoot - Endurance/Jumping
- (A) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1380;675;1350;HEX;| |78DA6554CB52134114EDC92404424208109E79408004020CA474EF421E8209E4A16| |EA92E68C8686A484D464B77FE80A58556B9D09FF13FFC051F1B578AF1CE3D4D84CA| |54A54EFACC7D9C7BBA7B2A2FB7A342BCBE278C91FB2DD9E91C374E5CD96E2B377C2| |8BDE7AE6C89B0102279CD1E57544B29EBA1F4A423D33D765B9D29A7A3ACBA3A578E| |72A5675F38897DA7A95CE578D6F59F78F5E2A26595953C556EA769B7A3D7EBB6ED9| |CC778B16B9F373D5A4578D5682B759AD969DB2756C393AD67D4A9AC5ED8D26B4AE7| |B8223B9E725F4D93BC3CFDDEF83AF9E986449520270235409D21D8009C1114C4C09| |78010E362DBCF32384B88258292D8096B46748346D9F0A9910AE09061F4085065D8| |A570131502E6C7804F0D5E3244E6B9DE5B0A08A15E20F489BB0E7C66185CE380771| |410E696DD5018CA23D03A8901A631C074921BCECE72D61E650D69994390390645B3| |509B82DA14D426287C18E1C6300A8D8D328CD39B18063063D037017D130BDC6912F| |080E2E2880BC59F706AE631A0C6305F0734008F182E292BA1B725F19B7D59F803B8| |02FC6558EC0284C92DC37E7F6CCB38D41A4425419949B8B4047B8AB0A704CF4C8A9| |BD2E34C650C7FAF335986A50586528EE13DC5CD686133B7EAE5512F8F7A799BA72F| |3C6538A0AC39EDFA1C5C2FC0EE02EC5E85DDABD88A2085A7F5E148638ED52B5AA54| |511E67FA080AC5691853D45D8B30E7BD661CF3AECD9803D39CACAE9B2391CA28D5B| |50A680657DE696D177136F347CA53A2BDAE0952E3DE2177D06D674CA1A46DAC44E9| |6F6D8B029AA69E9144BB09C7DA2B6F4EDD9F24D4F8B54B0770D4D7D0DA3B0350A5B| |17616B36D8BB78DDE2FF1C7F4962B6FA98521F73A78FB9DBC794FB986AB077BB85C| |1CCB70831C64DE6C74DE68087FFDE17F4F326837B3F342AFCFDE1996A747C4B7ABE| |7FDD0AE28B| |-------------------------------------------------------------------|
The dark/regen was missing half the attacks. No Shadow Maul? This is a key power of the set.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Eh. I don't really prefer L/S defense on my Regen builds. With typed defense, you get outstanding defense to those debuffs and mediocre defense to increasingly common stuff that hurts a Regen running Tough worst. I prefer consistent positional defense to everything with the risk of -defense from certain mob factions to inconsistent defense that often varies by mob within late-game factions. While you do suffer from ranged defense debuffs with positional defense (Longbow and Malta can suck for this), you suffer from ranged energy and negative attacks with L/S defense. Also, particularly late game and in Incarnate content, even less ranged stuff is typed L/S.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hello, how does this build look? I used someone elses build as a base but switched the primary for extra survivability, I think atleast(-tohit stacks with the melee def I have, and it has a self heal, not to mention perma soul drain). Anyways post ways I can improve on it and if anyone thinks dark/regen is a bad idea let me know why and give me another prmary suggestion please
.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
Level 1: Fast Healing- (A) Healing IO
Level 2: Reconstruction- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Recharge
- (9) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Quick Recovery- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (13) Endurance Modification IO
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
Level 8: Siphon Life- (A) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (17) Touch of Death - Damage/Endurance/Recharge
- (19) Touch of Death - Chance of Damage(Negative)
Level 10: Dull Pain- (A) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal
- (21) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
Level 12: Boxing- (A) Empty
Level 14: Super Jump- (A) Empty
Level 16: Integration- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Endurance/Recharge
- (27) Numina's Convalescence - Heal/Recharge
- (27) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Tough- (A) Aegis - Resistance/Endurance
- (29) Aegis - Resistance/Recharge
- (29) Aegis - Resistance
Level 20: Dark Consumption- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (33) Kismet - Accuracy +6%
- (34) Luck of the Gambler - Defense
- (34) HamiO:Enzyme Exposure
Level 24: Hasten- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 26: Soul Drain- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing- (A) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Recharge
Level 30: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (40) HamiO:Enzyme Exposure
Level 32: Midnight Grasp- (A) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance
- (42) Touch of Death - Damage/Recharge
- (42) Touch of Death - Accuracy/Damage/Endurance
- (42) Touch of Death - Damage/Endurance/Recharge
- (43) Touch of Death - Chance of Damage(Negative)
Level 35: Revive- (A) Recharge Reduction IO
Level 38: Moment of Glory- (A) Luck of the Gambler - Recharge Speed
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 41: Water Spout- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Hibernate- (A) Miracle - Heal/Recharge
- (45) Numina's Convalescence - Heal/Recharge
- (46) Doctored Wounds - Heal/Recharge
Level 47: Summon Guardian- (A) Blood Mandate - Accuracy/Damage
- (48) Blood Mandate - Damage/Endurance
- (48) Blood Mandate - Accuracy/Endurance
- (48) Blood Mandate - Accuracy
- (50) Blood Mandate - Accuracy/Damage/Endurance
- (50) Blood Mandate - Damage
Level 49: Resilience- (A) Steadfast Protection - Resistance/+Def 3%
Level 50: Spiritual Core ParagonLevel 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
Level 4: Ninja Run