Tyrak

Apprentice
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  1. Quote:
    Originally Posted by Impish Kat View Post
    I would add Steel for University access as well as Midnighters Club/Cim/FF/Croatoa access.

    (or FF or Croatoa for same reasons depending on how you like the beacon dropoff points)
    I prefer Independence Port for University access - if your load times aren't too long, taking the conveniently located train to Croatoa seems to be the fastest way to get to the University. Because of the proximity to the train, the IP beacon point is probably the single most useful higher-level beacon. Quick trip to Founder's Falls, where the Vanguard building is right next to the train; Talos, Wentworths is right next to the train; Croatoa, the University is at it's closest point to the green line. Talos itself isn't too bad, but if I had to choose just one I'd go with IP.
    Quote:
    Originally Posted by Cende View Post
    If you'd like a coalition for the rest of the teleporters, feel free to let me know. Unbidden - Triumph is... er... large.. but the teleporter rooms are right off the zone-in room, as is the medical room.
    I set up the entrance and med room diagonally adjacent to each other, with the two teleporter rooms on the other diagonal. The entrance and med room have doors only to the two tp rooms (both off the same corner so you can see both at once). The rest of the base is accessed from the tp rooms - 'fluff' areas from the far sides of the large tp room, workshops when placed will be accessed from the far sides of the small tp room.

    If you are in a hurry to get somewhere, you are right next to the teleporters... and with the only exits right next to each other and only to the tp rooms, there is no confusion about which way you're facing. If you want the workshops, it still won't be much of a walk, and again there will be no confusion about facing when you arrive in the base.
  2. What I want most has already been said - so here are three new things:

    1) A separate channel for basebuilding text. Why plague the group every time you want to decorate?

    2) Energy effects - point (spheres of various sizes), line (of a couple different thicknesses, relatively short since you could line up multiple for a longer line), plane (both flat and vertical), and cube (in a couple of sizes). All in three or four colors and at least two styles, such as electric and plasma. Ideally with lighting effects, since this is a wish list.

    3) Lighting options for individual squares instead of whole rooms. The floor and ceiling heights have copy to room and copy to base options, lighting could as well. This would be good for having an area set aside as a detention zone, radiation test area, or what have you.

    3) NPCs spawning from and vanishing into the base portals - that gives the impression of people working at or visiting bases.

    3) Fans. Ceiling fans in lighting and standing/floor fans in room details.

    Sorry for the weird three - I was in the Twisted Burrow less than a week ago and it hasn't worn off yet. Then again, only three of the 'three' are items. I claim individual-square lighting options as an item.
  3. The hideous colors, the torturous paths, the general disdain for convenience... all signs of a great(ly troubled) mind.

    I was impressed.
  4. I have noticed a lot of set enhancements being sold for less than the cost of materials (at current prices) and crafting. The price of purples has dropped by about a third in the few cases where I knew the price well beforehand.
  5. Apparently all I needed to do was reboot after getting the patch. I thought I was done with that foolishness when I left XP behind.
  6. So are the servers up? I have not been able to log in at all, and I've been trying off and on for about four hours now. I've gone through my anti-virus/firewall settings to make sure nothing there is interfering since the update but still no luck. I even went to account management, and everything is fine there. All signs point to at least the login server being down.
  7. I haven't played around with it myself, but apparently you can use /commands to position the camera at given coordinates and to change the view angle to anything you want. Seems more trouble than it is worth to me but I expect it would give the best results when you got the hang of it.
  8. Quote:
    Originally Posted by GreatRock View Post
    Where are they getting electricity from?
    My theory: villain-side, they're stealing it; hero-side, the villain group is being surprisingly helpful and cooperative and freely donating power to the hero base.
  9. I'm just getting started on the real work of building, having bought about two million prestige so far and earned about 750k more. The plan is to get most of the functionality in (all the teleporters, a couple of med stations) and have most of the decorating done in the existing areas before I start inviting people. That leaves plenty of room for growth for the future: finishing the medical facilities, adding and furnishing workshops and holodeck/illusion chambers where members can experiment with base design, coming up with some sort of meeting area, maybe living areas, who knows what all. I think that's important, as it helps people feel they've been a part of building the group but they get to start out with useful and (hopefully) attractive stuff already in place.

    The base will be a mix of arcane and tech, though aside from a little bit of computer and lighting here and there in arcane areas it will be consistent within a room. I'm beginning with the large teleport room and the arcane control room. I figured I'd post my initial bits, see what suggestions come of it - and you may see something that gives you ideas.

    First, in the arcane control room, my initial attempt at a scrying pool:

    The magic axis (which has a visible bottom) rests on top of a pair of stelae, while a slow field floated over an arcane floor piece (idea found in these forums, thank you very much) forms the pool. I've placed a floor torch and crystal ball stand in the pool, though I am not that happy with it and will probably swap them out for something else. I will be putting something on top of the stelae, probably another pair of stelae. Around the pool will be seating and study area, while the far right will be a two-floor 'restricted' section of library (bookshelf auxiliaries) only accessible via teleportation. I will post again when I have more of the room 'done', but I'll be checking here for suggestions before I continue working on it.

    Then, in the teleport room, a sort of sketched-out telepad enclosure:

    The nuisance factor here is that the arcane teleporters are triangles. Enclosing two of the three sides properly requires lots of angle work and there are some problems filling in overhead and behind the angled arcane eye. I'm going to have to experiment with something similar involving much easier right angles and see how that works out. I also want to change the beacons, I think they should go on the stelae. I prefer the tech beacons, so I show those - the functioning arcane beacons are hidden behind. The telepad itself is sunk into the floor a step, so the arcane floor piece covers it.

    The room itself will be divided into four sections. The entrance and infirmary doorways connect to the same space in the northeast corner of the room, and the telepads will line a diagonal path towards the southwest. Since the telepads are a bit smaller than a map square and will be slightly overlapped that will leave almost a full square open in the southwest corner. It will open to the northwest section (the print library) and the southeast section (the online library). Following the theme here, the print library leads to the arcane control room and the online library leads to the tech control room. If there is room the southwest corner will have the stairs to a lounge area above 'teleport row', otherwise there will be a set in each library.

    Again, I will post when I am satisfied with the telepad enclosure, but that will wait until after the control room.
  10. Quote:
    Originally Posted by GreatRock View Post
    Our Arcane/cult base on Freedom would be great. Famous for its sacraficial pit! @ The Great Rock
    Time to bump the thread - and you should sign up, GreatRock, if you want to show off your base.

    Currently there are six people in the group. It ought to help get things started if some of the people who want to show off their bases would sign up. (Turbo_Starr and Jack Power, this means you two especially! All those posts, you'd better let some people take a good look!) Here's how:

    Go to your control panel - USER CP at the upper left of the page
    Click on Social Groups, under Networking, the second set of options down the left side
    Click on the group (Cross-Server Base Tours) - browse or search to find it, the groups move
    Join - at the upper right and center bottom of the Social Group area

    For the lazy http://boards.cityofheroes.com//group.php?groupid=113 is the link for the group, but if you browse you may find something else you'd like.

    To check on and leave messages after you join, go to USER CP and click on Social Groups; the groups you belong to are at the top. Click on the group and there you are. Posting is done via a little box under the membership and above the messages.

    As I said elsewhere, just because it says regular doesn't mean it has to start out on a schedule. If you want to show off just leave a message saying when and where you'll be available. Include server, time with time zone, and city zone. Also the name of the hero/villain you'll be using - that helps to locate you. I recommend Galaxy City for hero side as it is not crowded, easy to get to and is safe for lowbies; and naturally Mercy Island for villain side. I also recommend that any visitors get hover prior to the visit for any-angle viewing.
  11. Something interesting I've noticed is that some colors look and behave differently on the different sizes of glass panel. Using the yin-yang symbol with both colors set to the same light blue, the larger glass gives a plain, opaque blue circle in a darker shade of blue; using the same colors on the smaller glass gave a sort of clear glass porthole look. Looking through that 'porthole', object rendering is a little confused. Stacking a few of these together (so that the bases touch without overlap and the holes line up), the glass in the farther ones is not visible at many angles - while the symbols themselves are. It looked like a series of floating lenses behind the first glass.

    Can other people get this effect, including a significant difference between the large and small glass panels using the same colors for both, or is it just my video card rendering things oddly?

    Incidently, I recommend removing the lowest lights from beyond the window... they are obviously between the viewing character and the floor beyond the glass. That disrupts the illusion for me. If they are gone, the floor beyond the glass is then just some sort of maintanence walkway on the outside. Something else you might try is to put another layer of glass just one step beyond the first to make it look like a stronger window. That might also help further obscure the bars on the lights.
  12. Quote:
    Originally Posted by galadiman View Post
    I predict that the lifetime subscriptions will be the downfall of CO.
    Let's hope that when the lifetimes get cancelled without refund (something that routinely happens with 'lifetime' subscriptions in the gaming industry, with companys rights to do so consistently upheld in court) those people don't swear off all MMO's forever.
    Quote:
    Originally Posted by DSorrow View Post
    Your money earning strategies sound curiously similar to mine, too... I think there might be an ebil force behind this.
    It's called Conspiracy. But I've said too much already...
    Quote:
    Originally Posted by SkyRocker View Post
    And who knows, CO may draw some folks in that haven't heard of the superhero MMO and they may find that CO isn't their cup of tea and take a look at CoX. May generate some new blood for us!
    This is my feeling - new people will try CO, many will be unsatisfied with the game and a good many of those will try CoH. As long as CoH continues to grow and mature and changes keep trending towards the good, it will keep most people.

    So I see the long-term effect of CO as being an increase in CoH players, with correspond increases in both supply and demand. This will in turn lead to greater price fluctuations based on time-of-day due to numbers of active players. I doubt that will have an effect on most marketers as the 'short term' seems to be a few days or even longer.
    Quote:
    Originally Posted by TopDoc View Post
    For the same reason that a redname (CuppaJo?) long ago posted that nearly anything goes in a PvP zone, it would be REALLY nice if a redname could do the same about the Market. It's silly how many people complain about flipping and other Market PvP tactics, and a stickied comment from a redname would go a long way towards managing expectations when it comes to the Market. Though granted some people would be rather unhappy to see that Market PvP is condoned.
    Villain-side, no one should complain. Hero-side, you are making your profits at the expense of those who give their all defending the city - including you and your right to keep doing so. It's inevitable, so you are right about it being silly to complain, but it *is* immoral. And what is the point? Unlike regular PvP you can't win. Hitting the inf cap isn't much of an achievement and after a point inf is useless.
  13. Quote:
    Originally Posted by Kare_Ann View Post
    will we see posts from you here you when you get have an alt needing Field Crafter, Tyrak? I hope so!
    I'm not sure I'll be trying to get it with another character, but if I do I will post here. I'll have to spread it out more - this time around I'd put together 50 to 200 at a time, so a lot would have to be deleted simply because I wouldn't have WW slots open. If I stick to 10 to 20 at a time that shouldn't be an issue. Have to make sure I've got enhancement storage available too... I only just now got one with the Crafter character to store enhancements for the second build and a first-build respec afterward.
  14. Quote:
    Originally Posted by DSorrow View Post
    Blaze.

    Highest DPA (and probably DPS too) in the game. It being a ranged attack is also a plus.
    You have to have a very high recharge rate for the DPS to top Flares; if you hit the recharge cap of +400% Blaze will fire at half the speed of Flares, and be almost 50% more DPS than Flares for about the same increase to end cost. But that assumes no damage procs - if one or more of those are slotted, Blaze loses some of its advantage (since Flares will trigger the extra damage twice as often). I not sure it is possible to hit the recharge cap on a regular basis, and at more typical recharge rates of +50% to +200%, Blaze falls behind on raw DPS. Of course this may change if they increase the activation time of Flares for blasters as they did for Controllers/Dominators. (Assuming they haven't already and I missed it because I don't have a flaming blaster.)

    Incidently, I don't pick power sets based on number-crunching; just which powers in the set I will take and how I will slot them. Power sets fit the concept, individual powers are tweaked for better performance. For instance, as an Archer I took Snap Shot, Fistful of Arrows, Blazing Arrow, Aim and Rain of Arrows - the others are useless for damage purposes and I have no character reason to want any specialty arrows aside from Blazing Arrow. Though I am tempted to up the range on RoA and take Explosive Arrow slotted for massive knockback to see if I can RoA a distant group and blast a near group back into it so they get hit as well.

    As far as Seeds of Confusion goes, it is very much a damage power when used against a group, and a tremendously valuable damage-mitigation power. All at the cost of a small amount of experience, and as has been noted many times before that is still an increase in experience gain per unit time. All that and it can be hillarious to use. My first encounter with the Ghost of Scrapyard was with a plant/thorn dominator; he snuck up on me and nearly died for his troubles. All those followers he's got... if I hadn't kept the pot stirred with Carrion Creepers and killed a bunch of them I might well have taken him out by myself at level 26. After that every time I saw him I'd confuse his followers and watch the fun for a little while before going about my business.
  15. Quote:
    Originally Posted by MrHassenpheffer View Post
    Anyone want a tour of a wild base on infinity?

    hit me up, global is @bea



    helps if you can either fly, or jump really high...
    I'll put in a plug here for the Cross-Server Base Tours group that Cende started - I'm guessing people mostly don't know about the Social Groups feature here (I don't, really, but it wasn't hard to figure out how to sign up). Go to User CP in the upper left corner, click on Social Groups under Networking. Look for Cross-Server Base Tours, it was on the second page when I looked, and sign up.

    Regular date and time to be determined, but in the interim if you left a note with a date and time (including time zone please) you'd be available you'd probably get at least one of us to show up. Maybe even all three! Hopefully this will entice more people to actually join the group - there does seem to be a decent amount on interest in this sort of thing. Oh yes, please include toon name and zone you'd be in for contact/gathering purposes. I recommend Galaxy City as an uncrowded location that lowbies can get to safely. And yes, hover should be a must for base tour toons; if only to get a variety of angles when examining rooms and 'objects'.
  16. I like Snap Shot as a blaster - with relatively little effort it cycles every second so the damage it does is its DPS, does good damage if you slot for it (I haven't to any great degree and it takes two shots to take down most even-con minions), and you can use it while asleep, held, or any other condition besides dead. I still toss in Blazing Arrows when they recharge, but unless you are perma-hasted Snap Shot does a lot more damage over time than does Blazing Arrow.

    If you can get the recharge time down enough, Aimed Shot is actually better than Snap Shot, but it is a lot easier to get 100% recharge bonus (the maximum for Snap Shot, barring a -recharge effect) than 167% recharge bonus (approximately the break-even point for Aimed Shot) or 300% (the maximum for Aimed Shot, barring a -recharge effect). Especially if you want to have comparable damage bonuses from your slotting.

    As mentioned before, Rain of Arrows is probably the best nuke due to the combination of recharge time and lack of endurance crash. On the other hand, you aren't going to take down bosses with it alone... and against reasonably lethal-resistant mobs you might not even get the minions.

    Flares is even better than Snap Shot, especially when you factor in enemy resistances, but since it has been nerfed in other ATs I am expecting it to be nerfed in blasters fairly soon. Thunder Kick for martial arts scrappers is better still purely in terms of damage output, but it is a melee attack and sucks your endurance at a much higher rate. And of course with a brute the first level attacks are usually the best - being faster they build rage much more quickly. Don't forget the value of attacking faster when you have proc IOs slotted; more attacks in a given time means getting more times that proc fires off.

    I suspect that the lower-level powers were deliberately chosen to be the best overall since they are the only ones you can start with. But with other attacks doing damage to multiple targets, more damage to a single target, some having more or greater secondary effects, there is no good reason to stick with a single attack power even when you can get away with it. Attack chains are always better since time spent making attacks counts towards recharge time for everything. If you're a blaster, though, don't forget to give some enhancement love to your 'weakest' powers - I have killed a Rikti Mesmirist three levels higher than me while being held or slept the entire time.
  17. Quote:
    Originally Posted by Sardan View Post
    Yeah going back and re-watching it, what they're saying is "Going Rogue's new low level content will be more compelling than existing low level content." Which is still good, but not quite as good as actually reworking existing low level content.
    Could they rework existing low-level content? What about people who have missions from the existing content - will they get thrown off the story arc? I could see adding more first-level contacts in an additional starting zone, giving them and the other low contacts higher-level arcs (say five or ten levels above their current range) in addition to what they have now, that sort of thing. But actually changing the existing bits seems like a bad idea to me.

    I do hope they don't go adding a bunch of new contacts in existing areas. I keep tripping over contacts I don't know and can't access as it is. It isn't quite as bad as plunking an AE building down in a place like Peregrine Island where it took up a substantial percentage of the available spawning grounds (and why is there one in the Rikti War Zone?), but every place they have a contact is one less place for enemies to spawn. Personally I'd like to see a lot more of the "I'm being victimized, can you please help me?" contacts huddled behind the guns in safe areas.
  18. Quote:
    Originally Posted by AngryRedHerring View Post
    What about animations? Again you have your torches; and there are also those two floor grates in Tech that send out waves and particles.
    Those two floor grate animations are visible from underneath, even though the grates themselves are not - the ionizing grate I've thought would be good for a 'rain on water' effect (with several of them clustered together), though I don't like any of the ceilings for it. Maybe some other thing with a visible bottom - or simply cover them with the floor tile that is invisible from below, and have an elevated dance floor which is visible when standing on it, but from below looks somewhat like the people are making ripples as they move through the air.

    Pity you can't place just the ripple effect.
  19. Another point to consider is that the tests above involve even-con mobs - what about mobs that are five levels higher, or eight levels higher? You won't be finding any when you're level 50, but you just may when exemplaring. My blaster first started taking wall groups in Cimerora at level 43, and the prestige gains were excellent in terms of time versus reward even with occasional defeats and frequent escapes to heal. Now that I've hit 50 I may have to exemplar and try that again.
  20. Quote:
    Originally Posted by Emberly View Post
    Nobody looks at CoX and thinks "Oh my God, the level cap is thirty less than WoW, this game is a piece of ****."
    There are people who do. I did myself to an extent with Guild Wars - hitting the level cap when I was not quite half-way through the introductory arc was rather off-putting. Probably because character development came at a high rate and stayed at a relatively consistent pace throughout until suddenly it stopped completely.

    In CoX development comes at a fairly slow pace, unless you power-level of course. Even when you hit 50, further development can come via respecs, tweaking/improvement of your enhancements and taking advantage of your secondary build, so it doesn't just stop completely right away. So the eventual halt isn't much of a shock, as it was in Guild Wars.
    Quote:
    Originally Posted by Shadow Wail View Post
    I hope they do something for 50's I have a few 50's that have more dust on them that grannies goodie-zone!

    I mean there are so few things we can do!
    In my opinion, that is the purpose behind AE. The developers had repeatedly said that developing new content takes a lot of work; now we can have all the new content we want without it competing with additions, improvements and fixes to gameplay and quality of life issues. The problem has become one of sorting the good from the bad. The rating system fails here because rating is according to individual taste with an eye to the type of content the person wants to see - farmers probably rate in terms of how good a farm the mission is, rp'ers rate based on story, others may rate based on how challenging a mission is, and so on. Happily, some psychotic people have taken it upon themselves to review as much as they can... a much better way for us to evaluate whether a mission will be worthwhile.
  21. So does the recipe come out at your real level or your current level if you are exemplared?
  22. Tyrak

    Elevator Doors?

    I would make them wider (at least 50%, possibly up to double the current width), and bring them closer to the front. Though if you are going for more of a large old-style office building having them recessed that far does work. Also, it appears that they are suspended above the floor, which is a bit distracting for me.

    If the floor there is not bottomed out (or if you can raise it anyway), one trick you might try is to move floor safes over to serve as a dark line sticking just a little out of the floor and have the elevator doors imbeded in them, just a hair behind - that should give an illusion that the doors are fitted into a gap. It may not fit that way, though - I am thinking the safe may be too much closer to the edge of its bounding box compared to the cabinets and thus may look more like a wide black stripe in front of the doors. Easy way to check that is to see how close you can get a cabinet edge to the edge of a safe (either front/back or side, as the fit is slightly different by orientation). If it's close, this should work.
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    It goes by label.
    I have discovered suprising news (no doubt a number of you know already) that the number and the label match. Per the wiki, the label comes from the multiple of the base value for that bonus type... and no bonus exists as yet that does not match one of the multiples. Something I should have noticed while poring over lists of bonuses looking for the combinations from which I would get the most use.

    Oddly, the limit of the benefit you can get from set bonuses is determined chiefly by AT; secondarily by power pool selection. Since you can benefit from set bonuses only when you have powers that can accept that set, there may even be a point to sane people taking the presence pool.

    So, somewhat back to topic, how do recharge bonuses work? Is it truly a reduction in time, or is that a convenient fiction and 'recharge time' adds up as a multiple of actual time elapsed (with a 50% recharge bonus giving you 1.5 seconds of 'recharge' for each second that passes)? Basically, does hasten speed up its own recharge rate?
  24. Set bonuses do not show up in power information. If you want to test that, take a known set bonus and check a power that has a low (sub-ED) enhancement bonus of that type. For example, say you've got a +15% set bonus to accuracy and you have a power that only gets a 21.2% bonus to accuracy from its slotted enhancements. When you look at the power info, it will show that accuracy has a 21.2% bonus. So far I haven't taken time to try looking for a way to get the final numbers... there may not be one, aside from doing the math yourself.

    So here's a question - getting up to five copies of a set bonus, does it go by percentage or label (large damage bonus, for example)? I've seen people claim both ways. If the personal info screen only lists functional bonuses, then having six large damage bonuses show (with at least one value of 'large' different from the others) would mean it goes by percentage. So I guess the first step is to see if the info screen reports all bonuses or only functioning ones - has anyone, presumably because there were other set bonuses they wanted tied in, accumulated more than five copies of a matching percentage bonus? If so, please let us know if the info screen reports five bonuses of that size, or more.
  25. Quote:
    Originally Posted by Call Me Awesome View Post
    it allowed me to focus ALL my slots into powers that were available before level 32.
    In a few cases you might not want to do that - you can still get set bonuses from powers that aren't available, provided the IOs are a usable level. If you have a particular type of set from which you want the bonus you may not have a lower-level power that can take it. And of course the Purple and PvP set bonuses apply regardless of your exemplar level.

    The main reason I haven't started working up my second build yet is that I'm still trying to figure out which sets to use for it (and the main build for that matter), and how many slots I need in which powers to get the right bonuses.