Tylerst

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  1. They did a test of it during issue 17 closed beta(Or maybe 16, don't quite remember) using the -slifbos 1 flag on the updater, which definitely worked, but I have no idea whether that made it to the live version or not.
  2. Quote:
    Originally Posted by Neogumbercules View Post
    Wall of Text

  3. How bout the being able to change characters without going through the login screen system that was said to be being worked on a while back?
  4. It's due to controller's 'overpower'

    Every controller control has a chance to deal an extra mag 1 mez on top of the base hit.

    Decieve has a 20% chance for it.

    (Generally it's 20%, though for some, like AoE immobilize, it's 50%)

    You will also see this occurance in anything that has an extra chance to do something.

    IE: energy melee bone smasher, 60% chance for stun, would have an extra 60% to-hit roll to check the stun
  5. Yes, they can be mezzed, though to do it solo reliably would probably require a very tight dominator build with an insane amount of recharge.

    http://wiki.cohtitan.com/wiki/Protection
  6. If it's anything like how the tier 5 used to be, the next person from the supergroup who logs in gets it, reguardless of what rank they are

    Then again, I haven't messed around with supergroups and side switching so I can't give a definite answer on that.
  7. All the enhancements enhance damage/recharge 16.66%

    For the Proc part:


    Clockwork Efficiency - 10% chance for 0.5 scale Energy Damage

    Might of the Empire - 10% chance for 0.67 magnitude Knockback

    Resistance Tactics - 10% chance for 0.5 scale Smashing Damage

    Syndicate Techniques - 10% chance for 0.5 scale Lethal Damage

    Will of the Seers - 10% chance for 0.5 scale Psi Damage

    Keep in mind that normal procs are usually 20% chance for scale 0.67 damage
    and purple procs are usually 33% chance for 1.0 scale damage.
    These will have a 10% chance do roughly 5 damage at level 1, and 28 damage at level 20

    All descriptions read:

    "Additionally, the power that the <Enhancement Name> enhancement is slotted into will have a 10 percent chance to <Proc Effect>, however this effect will cease to trigger once the player reaches level 21."


    So these will be moderadely useful at the low levels, but not enough that having them is unbalanced against anyone who doesn't
  8. Quote:
    Originally Posted by StarGeek View Post
    In game try adding the enemy group. It varies, sometimes you just need 1 extra part (Statesman.<power>), sometimes 2 extra parts (V_FreedomPhalanx.Statesman.<power>).

    [Statesman.Dull Pain]
    [V_FreedomPhalanx.Statesman.Dull Pain]
    [V_FreedomPhalanx.Statesman_RV.Dull Pain]
    [Mission_Pets.Statesman.Dull Pain]

    There's another Statesman power set, but it doesn't have dull pain in it.

    Ah, thanks for that. Adding enemy groups was the only thing I've never been able to figure out in the link system.

    I feel at peace now.
  9. Quote:
    Originally Posted by Master-Blade View Post
    That sounds a bit short. The ingame info on [Statesman.Unstoppable] says it has a duration of 3m20s and recharges every 5m.

    [Statesman.Dull Pain] shows 6 minute recharge with a +hp bonus for 2m.

    The actual values may vary.

    Thats the Event Statesman, the LRSF Statesman's unstoppable is 200 duration, 245 recharge or 45 seconds downtime.


    Dull pain is the same for both


    Unfortunately, when you type [statesman.unstoppable] in game, it has no way to differentiate which you mean, so it goes to the first in alphabetical order(Event before V_Freedom_Phalanx).

    One of the caveats of typing npc powers in game...I have found no way to specifically identify the enemy group if the npc exists in more than one.(And I have tried MANY times)
  10. Quote:
    Originally Posted by Willowpaw View Post
    Oh, and the OP was asking about the Nemesis Staff that the Fake Nemesis bots use, not the vet reward and temp power versions. The Fake Nemi staff is 9 points of KB, as was stated earlier, not 18.7.
    Yes, not sure why Oedipus brought up the Force fields power..
    and as far as the nemesis staff:

    The veteran reward Nemesis Staff for players is actually less than 9 depending on the AT using it..except for tankers and brutes, in which case it's above 9 at level 41+, capping out at about 10.4 at 50

    The temp power version however, is much higher, up to as much as 23.37 for tankers and brutes at level 50
  11. As of this patch, rescues no longer have "BOSS_DISPLAYNAME" guarding the hostage :-P
  12. Quote:
    Originally Posted by Stratos View Post
    Having a hard time finding a solid answer to this one

    Fake Nemesis do a higher amount of knockback than most foes. My question is, how much knockback protection do I need vs one or two Fake Nemesis Lieutentants (not bosses, if it is different?) For all I know, I am overslotted for knockback protection, and if I can, I'd like to save a slot or two

    I am hoping I can get by with -3, -4 or -7 Mag. Let me know if I need more. Thanks
    I can tell you with 100% certainty that it is magnitude 9.

    Keep in mind however that it is affected by the purple patch, so fighting Fake Nemsis higher than you will yield stronger knockback.

    for example: a +2 Fake Nemesis would have:

    9 x 1.22 = 10.98 (The game would probably show this as 11 in the real numbers window)
  13. Quote:
    Originally Posted by Red Valkyrja View Post
    It seems that the "DemonLieu_Taunt_01.ogg" is not what the Ember Demon uses. Any ideas on what is might be?


    Edit: I converted and uploaded the DemonLieu_Taunt_01.ogg soundclip as an mp3 here if you want to listen to it to make sure that isn't the right one.


    I don't have a DS character to test it on. So if you want to try them out yourself..

    Here is the full list of sounds under sound\Ogg\DemonSummoning\

    Code:
    Demon_AbyssalRecon
    Demon_AbyssalRecon_Hit
    Demon_BreathAttack_Cold
    Demon_BreathAttack_Fire
    Demon_BreathHi_In_01
    Demon_BreathHi_In_02
    Demon_BreathHi_In_03
    Demon_BreathHi_In_04
    Demon_BreathHi_In_05
    Demon_BreathHi_Out_01
    Demon_BreathHi_Out_02
    Demon_BreathHi_Out_03
    Demon_BreathHi_Out_04
    Demon_BreathHi_Out_05
    Demon_BreathLo_In_01
    Demon_BreathLo_In_02
    Demon_BreathLo_In_03
    Demon_BreathLo_In_04
    Demon_BreathLo_In_05
    Demon_BreathLo_Out_01
    Demon_BreathLo_Out_02
    Demon_BreathLo_Out_03
    Demon_BreathLo_Out_04
    Demon_BreathLo_Out_05
    Demon_BuffFX_01
    Demon_Cast_01
    Demon_Cast_02
    Demon_Cast_03
    Demon_CastHit_01
    Demon_CastHit_02
    Demon_CastHit_03
    Demon_CastParticle_Loop
    Demon_ClawHit_01
    Demon_ClawHit_02
    Demon_ClawHit_03
    Demon_FireHit_01
    Demon_IceHit_01
    Demon_SpawnFX_Loop
    Demon_SpawnGroundBurst_01
    Demon_SpawnGroundBurst_02
    Demon_SpawnGroundBurst_03
    Demon_StompAttack
    Demon_SummonFX_01
    Demon_Swipe_01
    Demon_Swipe_02
    Demon_Swipe_03
    DemonLieu_AbyssalEmpowermentVOX_01
    DemonLieu_Dismiss_01
    DemonLieu_DismissVOX_01
    DemonLieu_DismissVOX_02
    DemonLieu_DismissVOX_03
    DemonLieu_EnchantVOX_01
    DemonLieu_HellOnEarthVOX_01
    DemonLieu_Look_01
    DemonLieu_Look_02
    DemonLieu_Look_03
    DemonLieu_Look_04
    DemonLieu_Spawn_01
    DemonLieu_SpawnALL_01
    DemonLieu_SpawnVOX_01
    DemonLieu_SpawnVOX_02
    DemonLieu_SpawnVOX_03
    DemonLieu_Taunt_01
    Demonling_AbyssalEmpowermentVOX_01
    Demonling_DismissVOX_01
    Demonling_DismissVOX_02
    Demonling_DismissVOX_03
    Demonling_EnchantVOX_01
    DemonLing_HellOnEarthVOX_01
    DemonLing_Look_01
    DemonLing_Look_01a
    DemonLing_Look_01b
    DemonLing_Look_01c
    DemonLing_Look_02
    DemonLing_Look_02a
    DemonLing_Look_02b
    DemonLing_Look_02c
    DemonLing_Look_03
    DemonLing_Look_03a
    DemonLing_Look_03b
    DemonLing_Look_03c
    DemonLing_Look_04
    DemonLing_Look_05
    Demonling_Swipe_01
    Demonling_Swipe_02
    Demonling_Swipe_03
    Demonling_SwipeFlurry_01
    Demonling_SwipeFlurry_02
    Demonling_SwipeFlurry_03
    DemonPrince_AbyssalEmpowermentVOX_01
    DemonPrince_Dismiss
    DemonPrince_DismissVOX_01
    DemonPrince_EnchantVOX_01
    DemonPrince_HellOnEarthVOX_01
    DemonPrince_IceDeath_01
    DemonPrince_Look_01
    DemonPrince_Look_02
    DemonPrince_Look_03
    DemonPrince_Spawn_01
    DemonPrince_SpawnVOX_01
    DemonSpawnVox_01
    FF_DemonSweet_01
    FF_DemonSweet_02
    Resistance_Cold_Loop
    Resistance_Fire_Loop
    Resistance_Hellfire_Loop
    Whip_Corruption_01
    Whip_CrackWhip_01
    Whip_HellOnEarth_01
    Whip_Lash_01
  14. Quote:
    Originally Posted by Dark_Respite View Post
    Love the picture of BAB as the burning bush. Wish I could have demo-recorded that, though, I'm curious how he did it.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Looks like he simply changed his model to a bush and turned on the Fire Armor toggles.
  15. Short Answer:

    Resistance is better, simply because it is unaffected by enemy level and/or enemy damage resistance.

    Edit: Just a note that while resistance is better, most resistance buffing powers don't buff all resistances while almost all damage debuff powers affect all types. Off the top of my head Infrigidate is the only power I can think of that only debuffs one specific type(fire)


    Long answer:
    Quote:
    Originally Posted by You
    Quote:
    Originally Posted by Tylerst View Post
    Walloftextandformulasnoonecaresabout
    TL;DR
  16. Quote:
    Originally Posted by Canine View Post
    It's entirely possible that you can change the title of a thread that has no responses yet, but cannot change the title of a thread that has had any replies.
    No, if that were true I could still edit my test thread:

    http://boards.cityofheroes.com/showthread.php?t=223756


    Though I can definitely tell you it worked once, as I originally called it "test", then changed it to "[Remove]" after I found how to do it.
  17. Hmm, don't know what to say, I made a thread to test it and it worked, but now it isn't.

    Perhaps it's a short time limit after you create the thread, below x number of views, or it has to be the top thread of the sub-forum.

    In any case, I don't want to go making 10 empty threads just to test it
  18. You have to double click to the right of the thread title to bring up an editor.(You have to be the creator of the thread)
  19. Quote:
    Originally Posted by Koji_Colnair View Post
    Only available to new characters, hmmmm not sure if i want them anymore.
    Seem good though, they are basically level 20 damage/recharge/+proc enhancements that you can slot from level 1
  20. Exclusive Enhancements: The five exclusive Enhancements increase the damage and recharge value of a character power and have a small chance to trigger an additional ability. The Enhancements and their additional abilities are:
    • Will of the Seers—Chance for minor psi damage.
    • Clockwork Efficiency—Chance for minor energy damage.
    • Might of the Empire—Chance for knockdown.
    • Resistance Tactics—Chance for minor smash damage.
    • Syndicate Techniques—Chance for minor lethal additional ability triggered.
    These Enhancements are only available to newly created characters. Each new character will receive one of each Enhancement. They cannot be sold, stacked, or traded. These Enhancements are equivalent to a Security Level 20 Dual Origin Enhancement.

    http://goingrogue.na.cityofheroes.com/en/gamestop/
  21. Quote:
    Originally Posted by Wanted_NA View Post
    Can anyone give me the melee, ranged, and AoE modifiers for 53 and 54 AVs? Or point me to a link that has them?

    Thanks a lot!
    Note that these are slightly approximated, any damage calculations you do may end up being off by 0.01 or so


    Melee Damage Mod Level 53: 930.3245
    Melee Damage Mod Level 54: 949.068

    Ranged Damage Mod Level 53: 558.1955
    Ranged Damage Mod Level 54: 569.4367


    Also, there is no such thing as an "AoE Modifier"

    With few exceptions, Targetted AoEs use ranged mods, and PBAoEs use melee mods.

    2 Examples from the STF:

    Lord Recluse's Spider Strike - PBAoE - 10 foot radius

    1.64 Smashing damage

    Level 53 -- 930.3245 x 1.64 = 1525.73218 x 1.33 = ~2029.22

    Level 54 -- 949.068 x 1.64 = 1556.47152 x 1.44 = ~2241.32

    And Ghost Widow's Soul Storm - Targetted AoE - 80 foot range - 10 foot radius

    10 ticks of 0.5 Negative Energy

    Level 53 -- 558.1955 x 0.5 = 279.09775 x 1.33 = ~371.20 (x10 = ~3712 total damage)

    Level 54 -- 569.4367 x 0.5 = 284.71835 x 1.44 = ~409.99 (x10 = ~4099.9 total damage)
  22. Quote:
    Originally Posted by Wanted_NA View Post
    Ah, gotcha. Thanks a lot.
    Thanks for doubting me actually, after rechecking my post I noticed I was indeed slightly off.

    It's 5491.2325 x 0.77 = ~4228.25

    Not 5491.2325 /1.23 = ~4464.416 for damage resistance calculations.

    Edited orginal post.


    Sorry about that... I should really start double checking my math