+res and -dmg = same result?
I would assume that theoretically they'd be the same, but there'd be a lot of variation as to what KIND of damage.
Dec out.
If there are any enemies that resist -Damage debuffs (and I'm not sure that there are), +Resist would be better in those circumstances I'd think. On the other hand, -Damage would help everyone subjected to the debuffed enemy's attacks, whereas +Resist would only help the buffed character.
But otherwise, I'd imagine that a percentage reduction to the enemies' damage would be the same regardless of which side of the attack it happened on.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Ok thanks for the info guys.
Should help planning a most resistant corruptor
Also consider damage types. Usually +res only benefits a few damage types and always leaves at least 1 type as a hole (except for weird PvP rules). But -damage almost always debuffs all damage types.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Short Answer:
Resistance is better, simply because it is unaffected by enemy level and/or enemy damage resistance.
Edit: Just a note that while resistance is better, most resistance buffing powers don't buff all resistances while almost all damage debuff powers affect all types. Off the top of my head Infrigidate is the only power I can think of that only debuffs one specific type(fire)
Long answer:
So from what you guys are saying its not as useful as it would be combined with resists in PvP since everyone will have high resists?
What powers specifically are you considering? Now that we know you are talking about PvP, it would also help to know the powers.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
If there are any enemies that resist -Damage debuffs (and I'm not sure that there are), +Resist would be better in those circumstances I'd think. On the other hand, -Damage would help everyone subjected to the debuffed enemy's attacks, whereas +Resist would only help the buffed character.
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However, assuming X% Damage debuff actually affecting the target (whether X% vs. a target with 0% Damage Resistance, or X% after the Damage Resistance has reduced the original value), it is exactly equal to X% Damage Resistance buff on yourself.
Of course, while on a team, a Damage debuff will benefit all of your teammates, while many Damage Resistance powers only affect yourself.
http://www.fimfiction.net/story/36641/My-Little-Exalt
What powers specifically are you considering? Now that we know you are talking about PvP, it would also help to know the powers.
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Plus with heat exhaustions -recovery and -regen it would eventually wear most builds down if it can survive the incoming damage long enough.
I was speaking in a vacuum: -dam or +res. But yes, you're correct. Combining both is a different beast.
100 damage attack coming from enemy
-10% dmg reduces it to 90.
+10% res reduces it to 81.
If they stacked additively, the damage would have been reduced to 80.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Normal Damage Resistance resists Damage debuffs, as noted earlier. Level differences affect the debuff as well (see Purple Patch).
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Also on an unrelated question, is psy fitting into ranged, melee or AoE damage now when it comes to defence?
I was argueing with someone earlier who was telling me that it does now but ever since i can remember ive been told its unpositional and only gets affected by psy defences, then he started telling me psy has a higher accuracy than any other attack...
Personally I think he was talking crap but just thought its better off checking in case I missed something.
According to RedTomax all of the powers in Psychic Blast have a positional tag as well as a typed tag. However none of the powers in Mind Control have a positional tag so not all psychic abilities do. And the only psychic blast attack with a higher than normal accuracy is Psychic Wail which has 1.5x instead of the 1.4x most nukes have.
ok but what about pve side with npcs?
Sorry I should have mentioned that was pve not pvp all i know is numina was hitting me a lot on my SR without purples even with elude up
Also on an unrelated question, is psy fitting into ranged, melee or AoE damage now when it comes to defence?
I was argueing with someone earlier who was telling me that it does now but ever since i can remember ive been told its unpositional and only gets affected by psy defences, then he started telling me psy has a higher accuracy than any other attack... Personally I think he was talking crap but just thought its better off checking in case I missed something. |
The misconception that psionic powers don't have 'positional' types is because Mind Control powers (and the powers which derive from powers in Mind Control, such as Illusion Control's [Blind] and [Deceive]) are all typed as simply Psionic_Attack, with no other vectors. I mean, Fearsome Stare doesn't have AoE_Attack, it only uses Negative_Attack, so it's not limited to psionic powers. Psychic Blast and Psionic Assault powers do incorportate the 'positional' vectors, so it's not a universal truth for psionic powers. And for the converse, there are powers which have a positional vector, without having a typed vector. (Off the top of my head, I believe Siphon Speed fits in this category.)
http://www.fimfiction.net/story/36641/My-Little-Exalt
ok but what about pve side with npcs?
Sorry I should have mentioned that was pve not pvp all i know is numina was hitting me a lot on my SR without purples even with elude up |
Conversely Mother Mayhem's minions in the Praetorian arcs have psychic attacks taken from Psi Blast and based on testing with my scrapper those do seem to have positional tags.
In general, -dmg debuffs tend to be of higher magnitude than +res buffs. This is because +res can be kept up all the time and effects all foes attacking you, while -dmg effects only the foe hit by it. Combined with the requirement to maintain a debuff, given that it can be knocked off by killing an anchor, or may have a recharge time before being used again, this probably balances out the difference.
In short, I would say +res tends to be more stable, while -dmg fluctuates, giving you more and less damage over time. That may not be true in PvP, that's hardly my field, but I would assume it holds true there as well. Of course, being more limited in the number of foes you need to debuff does give debuffs the advantage. (The same with AVs) As you said, though, you're talking about PvE. (I got it backwards on first read )
As title says, do +resists and -damage do the same thing in terms of reducing incoming damage or is one more effective than the other?