Tripp Hazzard

Legend
  • Posts

    855
  • Joined

  1. [ QUOTE ]
    The problem is consistency.

    Already, there's the Bridal Veil exception - I don't really think that there needs to be more exceptions to the "Only One Animated Piece" rule. (I don't think the veil should be an exception at all, actually, and think it should block capes like anything else.)

    If they're going to have a hard limit on how many animated costume pieces we can have, they need to stick to it.

    (Frankly, if they implement this, I want my Crab's trenchcoat back before anyone gets their wings.)

    [/ QUOTE ]
    The Boleros are animated? (I haven't played with the Magic Pack Costume items yet.)
  2. [ QUOTE ]
    As for #3...Add a sixth costume slot purchasable with Merits (Or Tickets, either or).

    I made this suggestion quite awhile ago, and I'd still like to see it.

    [/ QUOTE ]
    Merits would be good. Tickets are generally limited to MArch related things (either the drops they replaced, or specific MArch related "unlocks), while Costumes are applicable throughout the game.

    Thus Merits makes more sense than Tickets.

    How many Merits does it take to roll for four pieces of salvage equivalent to the Halloween Salvage in rarity? (When they are available, of course.) Set the extra slot(s) to a similar number of Merits.
  3. 1. Block Trial Accounts from sending email at all. (They currently can send at level 10.) Allow them to receive as normal, and to reply to received emails, but not to change any of the addresses on the reply.


    2. Limit each global account to X number of emails per 24-hour period. Set "X" to whatever value allows a generous but reasonable use of email. Exempt SG members sending to SG/Coalition members. Allow all others to apply for exemptions on a case-by-case basis. Exempt all appropriate accounts at implementation. (Obviously, Mods/Devs/GMs/etc. would all be exempted.)


    3. Put in filters that allow us to choose whom to accept Email from:

    [x] ALL
    [x] Friends List
    [x] Global Friends List

    Supergroup/Coalition and Game-related emails would not be blocked. Friends and Global Friends lists refer to the recipient's lists, not the sender's.


    4. For extra credit, put SPAM ignore on its own list, thus restoring the functionality of our ignore list.


    5. For Super Mega Extra Bonus Points, when an account is banned as a spammer, automatically delete ALL emails from that account, Server-wide.


    This list is collected and refined from various people's posts all over the forums.
  4. 1. Number them on the Costume Slot Screen. So new players (and some older ones) can see that they are numbered 0-4, not 1-5.

    2. When changing costumes through the Selection Screen, close the window when we click on a costume.

    2a. Allow us to select costumes from the Selection Screen by number. So I could just hit "\k0" to open the window, select Costume 0, and close the window again.

    3. Either give us a way to acquire more slots (preferably not through a micro-purchase), or give alternate builds a separate set of slots. (And I wouldn't complain if we got both. )

    4. If you have a costume change emote selected in the Costume Selection Screen, you can change your costume every 15 seconds. (Even if you are doing it through a keybind, without the costume change.) If that's Working As Intended, then the "You must wait XX seconds to change your costume" text needs to be updated, and it needs to be applied to changing your costume even if you don't have an emote selected. (If, however, that's a glitch, well, I apologize to everyone for pointing it out.)
  5. [ QUOTE ]
    Amazing, I suggested the exact same thing about 3 months ago and got flamed. And leave that address in there! If the devs don't want to ban it from the game they sure as hell shouldn't ban it here!

    I would be a big fan of allowing some basic filters in the eMail system in game. I also wouldn't mind being able to check said eMail offline since sometimes I am at work and want to look over my ingame eMails.

    Devs, ban the words in game, if they add spaces, let them do that, make a filter list in the game, if it's too hard, it's worth it. This is the one QoL feature that I'm fairly sure that more than 50% of your game wants and if they don't want it, you have a LOT of people who enjoy spam.

    Also, I want to be able to lock in global ignores. I ignore people that annoy me and then a week later they can send me a /t again and track me down to bother me because I had a lot of spam that week. Either make it lockable or make it 50x bigger.

    [/ QUOTE ]
    I suspect the current email system is much simpler and less "enhanceable" than either of us suspect, or we'd have seen at least one of those options already.
  6. [ QUOTE ]
    If you rate something low, then you have a REASON why you rate it low. I don't expect Ebert-level criticism, what I expect is, if you think it's boring, then at least TELL me you think it's boring, that's all! You don't have to tell my why it's boring, just tell me that it's boring! Then I can add ambushes or whatever. You don't have to tell my why it's hard, just tell me it's hard! But your single star tells me nothing, nothing at all.

    [/ QUOTE ]Okay, you wish everyone who doesn't give your missions/arcs a high rating would tell you WHY they didn't give it a high rating. Understood.

    Put it in your intro text. "Please give feedback, even if you don't like it, so I can try to improve." But you have to accept that even then, not everyone will. People vary, and some simply don't want to give feedback. Some don't know HOW to give useful feedback.

    Accept it, and treasure the useful feedback you DO get.

    And keep in mind that you cannot please everyone. There are dipweeds out there who will 1-star your arc just because its not the kind of arc THEY want to play. If you're going to obsess over those who don't like your arcs, and don't say why, you're only going to hurt yourself.
  7. If I HAVE to give feedback to leave a rating, I won't be leaving either.

    Would you rather have a no feedback 3-stars, which will help cancel a 1-star, or nothing at all?
  8. You mean something like this?:

    Put in filters that allow us to choose whom to accept Email from:

    [x] ALL
    [x] Friends List
    [x] Global Friends List

    Supergroup/Coalition and Game-related emails would always come through. Friends and Global Friends lists refer to the Recipient's lists, not the sender's.


    And block Trial Accounts from sending email at all? (They currently can send at level 10.)
  9. From what I've read, the counter does go higher, especially since there appear to be ticket badges for higher amounts. And apparently also for tickets lost due to being maxed out. But I could be confused.

    I call "Shenanigans!", though, on not paying your interest. You are a Zombie. Zombie == Villain. Thus, you are a villain. Pay your debt!







  10. Tripp Hazzard

    Maintenance.

    US Daylight Saving Time (not "Savings") now starts in March and runs until October. That's why, to you all Down Under, maintenance now starts one hour earlier.

    Do you have Summer Time? If so, when we come off of DST, and you go on ST, won't that make it start an hour LATER? For a total of two hours later than right now?
  11. That's exactly what I'm thinking of. I may have sacrificed clarity for brevity, though. So:

    Right now, Combat Aura allows you to choose the HUD display, or a targeting laser from the left, right, or both eyes. (I don't have the magic pack [yet], so I don't know if that brought any more Combat Auras.)

    I'd like to see, if we have regular auras unlocked on a character, allowing us to choose one of those auras for a combat aura also.

    The only difference is that, instead of the aura always being visible when that costume slot is chosen, it would be like the HUD and Targeting Lasers: it would only be visible if you had that slot selected, AND were in a "combat mode" that activated the Combat Aura.

    Sure, some people would make annoying choices. But that's true with pretty much everything in the game. If we let idjits dictate all of our choices, there wouldn't be much left of the game.
  12. I think it'd be nice to be able to use any available aura on the character with the Combat Aura trigger from the Cyborg pack. So if you've already unlocked regular auras, you can choose any of them for a Combat Aura.

    I have an Electric/Electric Blaster that has the Electricity Aura, but I'd love to have it only trigger in "combat mode". If I could select that aura with the Combat Aura setting, it'd look more like he's "charged up" and ready to ZZAPP!!.
  13. A large number of Pencil-and-Paper GMs think the goal is to kill the player characters as quickly and certainly as possible. Fortunately, some of them realize that the real goal is to provide an interesting and enjoyable game, where the players have a reasonably high chance of success, but not an absolute guarantee.

    It looks like the same thing is happening here.
  14. [ QUOTE ]
    [ QUOTE ]
    There's one more costume change emote I'd really like to see:

    "Booth": a phonebooth or something similar rises up out of the ground around the character, then descends revealing the new costume. Only works on the ground.

    Hey, Lightning and Twirl are both homages to known characters, why not another one?

    [/ QUOTE ]
    Ironically over the years this obvious "homage" costume change emote has probably been suggested more than any other one, even more than the ones we just got in this booster pack.

    But that could very well be the reason why we DIDN'T get it. Sure comic geeks might be familiar with the Lightning and Spin/Twirl ones but pretty much -everyone- knows who the "phonebooth" one would be associated with. This game constantly has to make sure it doesn't identically copy preexisting IP and my guess is that a "phonebooth" costume change emote would be just TOO obvious to get away with. This is probably the same reason why we don't have a "reporter" Day Job either.

    Who knows it might still happen, but I'm not going worry about it if it doesn't.

    [/ QUOTE ]Good arguments, I must admit. I agree that the Lightning Bolt costume change is probably pretty obscure outside of Superhero Fandom, but I would bet the Twirl is not that far behind the Phonebooth, thanks to the Wonder Woman TV series. Doesn't the phone booth cliché come from the visual media rather than the comics? As far as I know, it comes from the old cartoons and TV series, with a final homage joke about it in the '78 Superman movie.

    Not does it have to be a phone booth. Make it a fitting room booth, with a curtain front, for an additional bit of "appropriateness".

    Agreed, it may be too well known for them to feel comfortable with it, but I still hope we'll see it some day.
  15. [ QUOTE ]
    ...you could hear toilet flushing if you stood near the restrooms in the train station?

    [/ QUOTE ]You still can, can't you? I noticed that last year sometime.
  16. There's one more costume change emote I'd really like to see:

    "Booth": a phonebooth or something similar rises up out of the ground around the character, then descends revealing the new costume. Only works on the ground.

    Hey, Lightning and Twirl are both homages to known characters, why not another one?
  17. Wow. Not one thing here that doesn't predate me.

    I guess we DO have it easy nowadays.

    Except the "Where are the Lost?" in KR continues, because we'll always have newbies.
  18. The devs don't allow tickets to be tradeable between players. Player A earned them, only player A can redeem them. Since they don't consider our characters to have some special, extra link just because they are all on one account, anything you cannot trade with another player cannot be traded between your own characters.

    Short version: What Forbin said.
  19. "Defeat x% of spawns" sounds more doable.

    I, too, am coming to hate defeat alls. I'm approaching the point where, if the first mission of a MArch arc is a defeat all, I'm likely to just skip it entirely.
  20. All y'all are just mean, sadistic bastards. And I mean that in a positive sense.
  21. Question:

    When you first enter a mission, it's not certain how many total mobs there will be. Team size and difficulty setting affect the size of the individual spawns, and the spawns don't actually spawn until someone gets close enough. (Thus "painting the map".) And if your team size changes, the un-spawned spawn sizes may change also.

    Can the system even calculate a "Kill X%"?
  22. [ QUOTE ]
    I suppose. It must just be impossible for me to empathize with. I was that kid, too, but emphasis on "kid". I got over it when I grew up and got out in the world. Hope my bafflement wasn't too offensive (It probably was...I have too smart a mouth sometimes). If so, I'm sorry.

    [/ QUOTE ]Absolutely no offense was taken. We all judge others by ourselves, and it can be very difficult to truly understand a different personality type. If you can't internalize it, you can't really comprehend it. (That's why I spend so much time trying to find out WHY some people do things I just can't comprehend.)

    Some overcome it by themselves, as you did. As reiella said, some get help from an outside source (I was fortunate enough to be one of those). Others end up locked in there their whole life, afraid to open up for fear of getting hurt.

    And, while some people will abuse anonymity, that same anonymity makes it easier for others to contribute.
  23. [ QUOTE ]
    I keep running into those stupid farm missions. No plot, little if any dialogue, just go kill. I finally hit one that was designed in such a way as to constitute an exploit. (And no, I am not telling anybody what it was, not until it's addressed. Yes, I reported it).

    I'm tired of the farm missions any way. I want real content. If this finally forces the Dev's to come up with some way to stop these farm missions (mostly because they will all eventually be designed like the one I encountered) all the better.

    [/ QUOTE ]While I respect your opinion about farms, I'm curious about what constitutes a farm in the MArch? The only thing it could be considered to produce is tickets, and they drop like rain in all MArch missions and arcs.

    And how sure are you that the missions you're objecting to weren't just set up as a combat challenge? How do you define the difference.

    In the interest of full disclosure, I personally have no real objection to "farms", just some of the players running them. Nor am I saying you should just ignore them. You're entitled to your stand, and many people agree with you. I'm just curious how you identify a mission/arc as an actual farm?
  24. [ QUOTE ]
    [ QUOTE ]
    I hate to inform everyone, but I have gotten complaints about my mission, I have unpublished it, and probably will stay that way for awhile, hopefully the "Oh no! It can be farmed!" people have had their fill of trying to get rid of farms(which mine wasn't, or atleast wasn't meant to be) have stopped there self proclaimed savior status by complaining, thank them....

    [/ QUOTE ]

    What part can be farmed? The MA doesn't count your kills for kill badges so thats not it. If they say you are farming tickets then they'er wrong again because the best way is to complete story arc and mish so you can get a ticket bounes, So what were people saying you were farming with it?

    [/ QUOTE ]Ditto this. What the heck can you farm in a regular MArch mission/arc? Tickets? The darn things fall like rain in EVERY mission.

    Send an inquiry, get a ruling on it not being a farm, put "NOT A FARM, IT'S FOR THE CHALLENGE!" or something like that.

    I was actually beginning to think about tackling this myself. I'm not a badass scrapper like you nut jobs (I mean that in a complimentary sense!), but it's still be fun to see how many seconds I can last.
  25. [ QUOTE ]
    But, OMG, someone might say something mean!

    The whole thing baffles me.

    [/ QUOTE ]You have a strong, confident, self-secure ego. Not every one does. Some of us are very sensitive to negative responses, and are very reluctant to repeat experiences that might produce them. You know the nerdy looking kid who sits by him/herself at lunchtime, reading a book (or whatever the modern equivalent act is)? The one no one talks to, who never tries to talk to anyone else? That guy/gal is not doing it out of any conscious choice. They are truly afraid of getting a negative response, and staying isolated is actually less painful than taking the risk of being hurt. Note, not "less painful than getting hurt", but "less painful than even taking the risk of getting hurt."

    The anonymity of online communications allows us to actually speak up and make ourselves heard. And some of us actually have some very valuable things to contribute. Yeah, some of us are sphincters, too, but no more or less than the confidant ones.

    You make us face the risk again, we're more likely to just shut up again.