ToySoldierZolgar

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  1. I would approve of this suggestion, pending the following features:

    Cool down time as mentioned, 30-60 seconds most likely.
    A setting to automatically ignore challenges.
    Said setting automatically flagged for everyone.
    Is not level adjusted. If you're stupid enough to challenge a 50, you face a 50.
  2. Quote:
    Originally Posted by Eiko-chan View Post

    Playing redside content and classes as if they were merely equivilent to blueside content and classes will lead to inevitable failure.
    With the exception of brutes/scrappers.

    They're not the same class, no. But in at least 90% of the builds out there, you can play them identically. The key difference between brutes and scrappers IN PLAY is that scrappers have a slightly higher base damage and a crit chance, so they have more "constant" damage, but Brutes have fury, and a much higher damage cap, so they are rewarded for being more ballsy.
    I believe the only "exception" to this is /stone brutes, which I feel was only done to answer the cry of "WAAAH HEROES GET GRANITE!!!"

    Brutes are not a tanker class though, yes, they CAN tank when built right, but so can scrappers.
    It's fairly accepted that the "tanker class" redside is a Mastermind with bodyguard mode. (Can take a hit from a GM and not really care much!) Which of course still doesn't render them a "tank" it just gives them the best tanking ability redside (short possibly of granite brutes)

    (And no, I'm not saying Brutes = scrappers. I'm saying that in play you can readily juxtapose the two.)
  3. Quote:
    Originally Posted by AresSupreme View Post
    3. there are no regen brutes so i dont understand what you mean 0.o
    5. NO DELETE YOU! PVP IS MY ESCAPE LOL
    Regen is the exception to the rule >.>

    I'm surprised there are no regen brutes yet. But, when it comes to defensive sets, the sets for scrappers and brutes are nearly identical, their base numbers are identical.. Basically if a set works for a scrapper, it works for a brute. Brutes/scrappers are the two absolute closest archtypes between heroes and villains. (they share many of the same pools, their primaries and secondaries are the same ("Melee" and "defense"), they both have a balls to the wall, in your face play style.)
    Stalkers, however.. they're closer to blasters than scrappers. Sure they are melee damage primary, defense secondary, but without a lot of work, they can't take much of a beating and most builds focus on single-target damage.

    I'm also adamantly against "non-proliferated" sets. (And sets designed to suck for certain archtypes)
    I want to see more power sets get proliferated, I want to see new power sets be made and proliferated.
  4. I would have no use of it.. well not for a while longer until I finally run out of space on Virtue.

    That said, I'd be fine with it being added. Along with $pri and $sec (Might cause issues with VEATs though)

    Just for shots and giggles maybe a $vet, which says how many months you've been playing?
  5. 1: OK
    2: Cool
    3: No. first, scrappers/brutes are the linked pair, not scrapper/stalker. Second, the mentality of "This clas can't use them, NYAH!!!!!" is stupid. Third Stalkers have a different power focus than scrappers. If you wanted the secondary to be focused on stalkers, that's fine. however, if it goes to Scrappers then it's already set up for brutes, and .. well, as long as it fits, it will eventually go to tanks.
    4: I have no opinion here. I don't PvP.
    5: No, delete PvP! >.>
  6. Quote:
    Originally Posted by Stormfront_NA View Post
    I think it is a good idea, I would like to see all forms of currency exchangeable with each other.

    Thus you could use influence to buy Tickets, Merits, Vanguard Merits
    You could use Merits to buy Influence, Tickets, Vanguard Merits
    You could use Tickets to buy Influence, Merits, Vanguard Merits
    You couls use Vanguard Merits to buy Influence, Merits, Tickets

    This way the player has a nice level of freedom, but it is important to have reasonable exchange rates between the currencies. I am not sure what exchange rates should be, but here is a swag at it...

    1 Merit = 720,000 Influence .... A Numina Regen/Recov sales for 180M cost 250 merits
    1 Merit = 1 Ticket .... A Merit random roll is about the same for ticket roll
    1 Merit = ? Vanguard Merits .... I can't think of a way to associate them


    Hugs

    Stormy
    No, just no.

    The Merit to inf ratio, you're basing that off one item which does not have a static cost.

    Merit to ticket ratio, you're forgetting how easily gotten tickets are. If I could trade tickets for merits.. I could then run an AE Ticket Farm, get alittle over 1000 tickets, exchange them all for merits, and buy some of the really high value IO recipes, and resell them.
    .. But wait, everyone would do that, which would put a glut of those recipes on the market, causing their price to lower (which would be a good thing, honestly), this would mean that the merit to inf. ratio was way off now..

    Merits for other things: maybe.
    Other things for merits: No.
  7. Quote:
    Originally Posted by Sigium View Post
    Oh! And springy shoes for SuperJump! Big ol' Spring Boots!
    You mean... These: http://www.youtube.com/watch?v=91Ik8Aa1Bpg ?

  8. I like vet rewards.. but at the same time, I kinda don't.

    I DO agree costume items as vet rewards is freakin' horrible.

    "I have a cooler look than you, because I've been playing this game longer." .. naw.
    The attack powers? Those things are a godsend at low levels! Makes me think they're a little.. too good to offer as vet rewards, honestly.

    I'd say do this:
    Remove all costume item unlocks from vet rewards, and make them ALL available to all players.
    Remove attack powers (anyone who has currently gotten them keeps them, but cannot get them on new chars.)

    Replace these with:
    More AE slots.
    More Salvage slots.
    More Recipe slots.
    More Auction house slots.
    More utility/support powers (like Assemble the Team)

    Anyone who complained that they lost their vet rewards, would be an idiot because they didn't lose them, they got them replaced with something much more valuable.
  9. Quote:
    Originally Posted by CBeet View Post
    Oh wow, I would so play a set like this.. Right, let's grab the powers, jumble things around and put up a structured set based on the thread so far;

    Self Destruct: Auto PBAoE Superior (untyped?) damage on death, does not occur if under the effect of a mez before death (to stop you from Awaken spamming it). Damage a little higher than, say, Fire Sword Circle? Just enough to maybe one-shot a Minion. Only slottable for damage and not accuracy, immune to +tohit.
    The bolded part makes this power a fail, and does nothing to prevent wakey spamming.
    Adjust it to be on a timer, like any other power. I would say 5 minutes would be a good base number, could be reduced pretty well through recharge redux.

    Also, make sure it does not stack with the Self Destruct power from the Cyborg pack. (.. seriously, double kaboom?)

    Quote:
    Unnerving Presence: Toggle PBAoE -damage (10-25%) -tohit (5-15%), 20% chance per tick for mag 1 fear, average endurance drain (0.21/sec). Can be slotted for end and -tohit, takes -tohit IO sets.
    Not a bad power, not sure I feel it fits in the theme of the set though. It seems like it might be a little high powered, not sure though.

    Quote:
    Quickened Assault: Auto +recharge, +speed (like Quickness), +damage (10-20%), can be slotted for run speed, no IO sets.
    Reasonable power. Might need to +damage removed to put it more in line with other similar powers.
    One thing that might be kind of cool on this is if was a passive which the values were based off of how low your HP are. Might also be overpowered..

    Quote:
    Ignore Strikes: Auto debt protection (20-50%), resistance to all but psi (10-30%), +hp (5-20%), resistance and +hp slottable, takes the corrosponding IO sets.
    Passive +res, +hp, +dept protection.. I would have to say this would heavily depend on the actual numbers.

    Quote:
    Rampage: Toggle +damage (5-15%), mez protection (all but repel, teleport and knockback), +speed (like Swift), above average endurance drain (0.3-0.4/sec), only endurance is enhancable.
    Endurance and run speed for enhancers. Allow it to take Run/Universal Travel IO sets.

    Quote:
    Shrug it Off: Self rez, 10 minute recharge, brings you to 25% health and 50% endurance, can be slotted for recharge and heal, accepts heal IO sets.
    I would say based off the idea of this set, make it 50% HP/50% endurance, and have a PBAoE fear effect.

    Quote:
    Relentless: Auto self +endurance (10-20), +recovery (5-10% per enemy within melee, like Rise to the Challenge, accept End Mod to increase the +recovery, +end is unenhancable, takes End Mod IO sets.
    I'm not sure about an in-set passive power with a major +endurance in it. Usually you can only get small amounts of +endurance through IO sets (fairly rarely infact) and Accolaids (which I think total you can get +10)

    I would say a passive +X recovery, with an additional +Y/foe in melee range would be more fitting with the games current system, and honestly a little more useful.

    Quote:
    All for One: Toggle, single target enemy debuff, -resistance (10-20%), -tohit (5-10%), -speed (50-80%), enemy taunt (10-20 seconds unenhanced). If you die when the debuff is active, the target will receive Superior untyped damage. 5+ minute recharge, very high end drain (1+ endurance/sec). Can be slotted for Endred, -tohit and taunt. Accepts Taunt IO sets. A real power for "If I'm going down, I'm taking you with me!"
    Really really situational power, feels a little useless. It would only have any real strength against AVs, but AVs resist resist debuffs.
    I would skip this power, and have a feeling that alot of other people would, too.

    Quote:
    Inspirational Defeat: Click self +defense (50+), +damage (30-50%), +tohit (10-20%) for 30 seconds. When the buff ends, you are instantly defeated and become untargettable and unable to use self ressurection abilities. All allies within range will be buffed with a Vengeance clone with the name changed to Inspired. 15 minute recharge
    Again, bolded makes the power a fail.

    My thought is make this a power like Elude or the like, with a crash that kills you (triggering your self destruct), and recycles your self-rez power, and grants a buff on nearby team mates.
    The penalties you currently have linked to this power, FAR outweigh the benefits. Recycling the self-rez makes you pause before using this power solo (where the benefits would be the strongest), but wouldn't penalize your team for you using it (If they have a rezer, or someone can get you a wake, they don't have to be down a person while you hosp and run back.)

    Quote:
    Alternatively

    Never Surrender: Toggle, no endurance drain. Upon reaching 0hp you will continue to fight on untill you run out of endurance. Your damage (20-30%) and tohit (10-20%) will be buffed, but you will be unable to regain any endurance through any means (outside buffs, your own recovery ect). You will also be unable to regain your health by any means, putting you in a perpetual state of near death.
    Interesting power. Not sure if it would work is the only problem
  10. Quote:
    Originally Posted by Sardan View Post
    If it did, then if you were running a full team when set to +0/x8 you'd see spawns set for 16! (Which would be awesome ).
    Imagine, 8 people at X8 players.. Would be insane.. and kinda fun.
  11. Quote:
    Originally Posted by Rodion View Post
    Why would the Talos contact hide out in the middle of the bay under a statue, rather than by the train station?
    because when your job description is "Bloody well stand there." you at least want to stand someplace nice.
  12. ToySoldierZolgar

    hospital upgrade

    Quote:
    Originally Posted by BlueRaptor View Post
    I agree.

    Serious question: Why do you people that want more QoL not suggest the ability to buy inspirations without a venor anywhere outside of a mission? That's essentially what this is leading to. Or instant travel from any point anywhere? Why have trains, or travel powers, or even haveng to move through outdoor zones?
    Yes, a few years ago you could only buy inspirations from your personal contacts, and you had to use the trains and zone transitions. Now everyone can buy them without contacts and teleport via PocketD because everyone gets that VIP pass at level one and once you hit 25 everyone takes that so-convenient travel cheat with built-in onboard store called Orouboros, but that still is not convenient enough for you. But having to run ALLL the way to an AE building or the hospital will be convenient enough for the ones that come after you? Seriously?
    The thought behind putting a insp. vendor in the hospital is simple:
    Usually, you will buy the most inspirations after you have died. either because your stock is depleted of because you're like "Crap, I'm gonna need some defense and healing to beat this EB." Running to AE doesn't make in-character sense (they're virtual reality, seriously, you wouldn't even think about the inspirations there.)
    And of course, there's contacts.. Let's say you're on a mission in IP, and your only contact is clear across the map.
    If you're solo of course (which is when you will use the most inspirations), you don't want to leave the zone because, IIRC, leaving the zone resets your mission.

    I will ask you something now:
    With how readily available they are, what is the HARM in putting an inspiration vendor someplace it bloody well should have been in the first place?

    Also, you would think from the in-character stand point, more and more people would start selling inspirations. Paragon City is populated by thousands of heroes, those heroes use inspirations. Sounds to me like a damn good business move.
  13. ToySoldierZolgar

    Get rid of rep

    Quote:
    Originally Posted by SwellGuy View Post
    Or make it non-anonymous for neg repping so I can return the favor to those cowardly used toilet wipes.

    I am sick of the stupid comments people make in them. If the star system had to go, this has to go with extreme violence.
    ... Herein lies the exact reason it has to remain anonymous, unfortunately.

    Person is idiot, posts something that gets them neg repped.
    They see who neg repped them, and go return the neg rep, even though they have no grounds.

    I personally agree rep should be removed.

    It just shows us how often someone's opinion goes towards or against the "popular opinion*" and how often they post. Nothing more, it doesn't indicate a worth while poster, it doesn't indicate popularity.

    *There is of course no uniform "popular opinion" over the entire board. But in 90% of threads you will see the thread eventually take a specific direction, this is, for the sake of that thread the "popular opinion" which disagreeing with will get you negged heavily. (you will of course get negged either way, just more so if you're going against the popularity.)
  14. Quote:
    Originally Posted by Mandu View Post
    I wouldn't team up with somebody who evidenced this kind of attitude if I were guaranteed a purple drop every five minutes.
    I would!

    I worked a convenience store for 4 years, fast food for a year, and now I work in an online retail business which I have to handle customer service emails/phone calls.

    In other words, I'm used to annoying twats who think that they are the center of the frelling universe. I can be nice, pretend I care about their problems, pretend that their problems aren't caused by their own frelling idiocy.. or I can just ignore them other than when I have to politely call them an idiot. >.>

    ... That would make a teaming incentive though..

    Every players fills out a "teaming form". This teaming form gives them a "rating" which, the rating is displayed next to their name for team searching.

    The worse the rating, the better drop rates the people on the team with them get!
  15. I want this set.

    It would make me giggle insanely. I would play it. I would die a lot.
    I would enjoy this.
    My enemies would not enjoy it.

    My team mates would probably laugh their ***** off at me.

    "Okay, lemme run in and take the alpha, then the tank can come up behind me."
    *charge, die, kaboom...*

    One possible suggestion..
    T1: auto self destruct. Have it on like a 5 minute timer or something (to prevent the brokenness of die/wake/die/wake etc)
    T2: Self rez, recharge of 2 minutes, 25% health and endurance.
    *yadda yadda*
    T9: Explosive self rez, ala Rise of the Phoenix, 15 minute timer, rez w/ full health/endurance. massive PBAoE damage, knock back and a 5 second placate effect. (basically the idea being giving yourself a moment to regroup before you hit them again.)

    I think for debt protection, I would go the route of giving a small amount to most/every power in the set. 5% per power, w/ an extra 5% if you take all 9. (Thus at level 38 you could have 50% debt protection.)
  16. Quote:
    Originally Posted by Fleeting Whisper View Post
    What set bonuses do people go for aside from +rech? Um... +def. Seriously. You've got people making Blasters with 45% def nowadays.

    +res is less commonly sought (fewer available than +def, smaller values), but I've built a Brute (in Mids', not in the game) with 90% res to all (including Psionic and Toxic) while in Power Surge. Outside PS, he's at 61.71% Sm/Le, 38.6% Fi/Co, 90% En/Ps, 33.66% Ne, and 4.58% To. In PS, it would take more than 1,013.5% resistance debuffing to get his Energy resistance below the cap.

    PS is on a 588.2s recharge (~70% rech), with neither recharge enhancements nor Hasten. The build concept (capped to all in PS) worked before purples and PvP IOs, but adding in Hecatomb and Shield Wall makes the build more gameplay-viable. (Previously, I had Dark Watcher's Despair slotted in the attacks... =/) Shuffling things around and making use of the City Traveler vet reward also allows for Energize
    Click this DataLink to open the build!

    The build has unfortunately gone overboard on the 2.5% recovery set bonus, but it's unavoidable to get the +psi resists.

    And yes, Power Surge is slotted with 5 and a half Resistance enhancements. But that's required to keep the Toxic and Psionic resistance capped.

    Edit: Come to think of it, those out of PS resistance values would be pretty nice against Arachnos, who are mostly Sm/Le/En/Ps, with a few small Toxic DoTs...
    note the comment about lots of stacking.
    Most players lack the money to actually build IO'd out characters like that.

    Any IO set bonus is pretty useful, if you slot enough of it of course. It's just a matter of availability vs. usefulness vs. number of people who can use it that puts a demand on things.

    +def, sure if you decide to go after it, you can get some pretty damn good defenses going on a character, and unless you're def capped all the way around anyways, +def IS always decent to have for any character. But, it's going to take a lot of IOs to get a "worth while" amount of defense, especially since it's not even usually +def (all) but +def (specific)

    +rech though, like I said, you can replicate having another +rech SO that isn't effected by diminishing returns in EVERY POWER, with 6 semi common sets. (Okay, so I DO have the LotG Proc on my ill/kin, but that's all that's "uber" >.>) And of course, you get the added benefit of having a few other things thrown in.

    What other IO set bonuses can you get to a really nice useful level in 6 non-purple sets?
  17. Do what I do..

    Put most everything on there for 100, unless it's a high demand IO piece..

    then I usually go for about quarter to half the going rate.
    (This is Zolgar, he is trying to single-handedly fix the damn market)
  18. Quote:
    Originally Posted by Eiko-chan View Post
    Recharge is more valuable than +Dam in IO sets because of the gross disparity of values available. Recharge bonuses vary from 2.5 to 10%. Damage bonuses vary from 1 to 3. That is why people build for Recharge, not Damage.

    If I could get 135% global damage buff from IOs, I damn well would go for it.
    Exactly.

    Aside from +recharge, and procs, what is there in IO sets that is REALLY worth having?
    It's not because +recharge is so powerful (which I will admit, +recharge is powerful, I just don't feel it is game-breakingly so)
    +recovery has a somewhat high demand.
    +regen can be useful, but I believe is mostly sought after by those who naturally have a good regen and want to improve it.
    +acc is nice and offers decent numbers. Problem is it's rarely needed.
    +Damage is too low to be of any use.
    Most of the defense/Resists are too low to be of any use without lots of stacking.
    Effects like +heal, +sleep, +fear, etc. are all pretty low numbers so not all that useful, and even then, they're only really sought after by certain power sets within certain archtypes.

    So how much people seek +recharge over all other bonuses from IO sets is not just because they're powerful.
    It's because they gave the most universally useful 'stat' some of the best numbers in IO sets. +recharge is the only thing in IOs that matches 2 criteria: 1, anyone can make use of it. 2, even just a few sets provide a meaningful bonus.
    My 'troller has like 5, maybe 6 IO sets slotted that give +recharge, and it's like she has another recharge SO in -every single power- (Like 36.25% IIRC). It would take 10-15 sets with +damage to be like another Damage SO in every single power, which would only have limited use to my 'troller since she's ill/kin (unless I am mistaken, pets do not benefit from global damage buffs.)
  19. ToySoldierZolgar

    cut scenes

    My vote is get rid of them entirely.
    If that isn't an option, some way to skip the frelling things would be good.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Since when have people learned anything by getting to level 50?
    Since they nerfed AE farming.
  21. Quote:
    Originally Posted by Silver Gale View Post
    +Recharge is available by slotting powers, from IO sets, you can dedicate a power pick to Hasten, or you can team with one of various support sets that have it. Having it available in inspiration form would add new tactical options. No other kind of inspiration has supplanted the enhancements, power picks or teaming options that do the same thing, I fail to see why recharge insps would.
    Because obviously people would carry absolutely nothing but these, and ignore all other inspirations in favor of them, and pop them constantly....

    Ergo they would be broken. >.>

    I got a great idea..

    Let's introduce them, as NPC buyable only, nontransferable, and make them cost 1,000,000, 5,000,000 and 10,000,000 inf a piece. But offer +50%, +100% and +200% recharge for 2 minutes a shot >.>

    This damn game has been needing an inf. sink, don't you think?
  22. Why give the agents a cell phone when you could always get a remote terminal?

    Make it an accolaid, requirements close to uniform red/blue side.

    Have a short arc, say 15+ that you do for HC/the Fateweavers, that nets you a badge, like "Friend of the Fateweavers" or "Honorary Hero Corpse Agent".
    If there are not already plaques that have history of HC/FW, put some out there.

    The accolaid woul require these two badges as well as:
    First debt badge (Obviously, if you die a lot you should play with your difficulty settings more.)
    A few exploration badges which could relate to HC/FW.
    Maybe Villain (red)/Spider Smasher (blue)
  23. Conceptually nifteh.

    I could see this working as an Epic Archtype with work.

    The root would also work as a new system for a future RPG. However trying to change CoH to this, would be epic fail.

    My thought would be though, make it an Epic Archtype, and work about like this:
    All of the "types" would be a specific power set.

    Level 1: Choose 2
    Level 24: choose a third, which aliged with the first two (have a couple of "only at 24" links, like buff/debuff could be linked at 24, but you couldn't start with it for example)
    Level 41: Instead of typical Epic/Patrons, have "epic" versions of all sets, which you would have access to all those which were linked to at least one of your sets.

    Could be powerful, and could be a lot of fun.
  24. Sure!
    I'm all for being able to buy in-game stuff with my real money, it'll save me the hassle of going through the RMTs and then screwing the market by putting 1,000,000,000 inf bids on items!

    Now I can just drop $150 directly to Paragon Studios, and have my 'troller decked out in purples.

    All I need to do now is convince Paragon Studios to let me buy levels and vet badges, so people stop thinking I'm a Baebie..

    /sarcasm

    (No opinion on the other two points >.>)
  25. Quote:
    Originally Posted by Stormfront_NA View Post
    I must apologyse, I guess, for you not reading my post in its entirety, and your need to flame and feel like a big man.

    It may be pointless with you, but if you actually bother to read my post, you may see that I actually spelled DPS, and described the contrast between DPS and DP-stock of time. From the various following posts, it is obvious that I failed to make that point clear, but it is hard to explain something to someone bent into misunderstanding you or just to disagree with you.
    1: I didn't flame you.
    2: you still used the wrong expression, allow me to explain how this works:

    DPS or Damage Per Second, is the measurement of how much damage your character will deal in a given period. It's not really even a proper term for CoH of course, because CoH has a slightly different system.

    In the games it comes from, it referred to the average damage you dealt per swing, vs the time it took you to swing, vs your chance to hit. (If I have a 75% chance to hit with this weapon, which will deal 235-305 damage and has a 3 second swing speed... The math is: 235+305 = 540/2 = 270 which gets us our average damage per hit. 270*.75 (Multiply average damage by chance to hit, netting the average damage per swing) = 202.5/3 = 67 DPS (divide the average damage per swing, by the number of second it takes to swing))

    In Coh, it's more direct than that. It means, quite simply, on average how much damage your character will deal in a second, presuming no lag or down time on your part. This gives us an ultimately subjective value that isn't really based off of anything but.
    "My attack chain took 10 seconds to complete, and dealt 1000 damage, so my DPS is 100."
    It doesn't matter whether that attack chain is 1 attack that dealt 1000 damage straight up, or 10 attack that dealt 100, or 2 attacks that both dealt 5 ticks of 100 damage.

    This is what it will always mean to gamers.
    (.. Although here in the state of Arizona, is also means Department of Public Safety, AKA the Highway Patrol)

    the comparison you should be making is Burst Damage vs. DOT.

    DOT alone can be better than Burst alone, depending on situation. DOT and Burst, however, pwn all.
    (spines/fire scrapper FTW!)

    There are a lot of existing DOT powers in CoH though, some may have the DOT as a secondary effect of course, but they are out there:

    spines has a DOT effect.
    Fire Melee, Fire Blast and Fire Control all of DOT properties.
    Several other control sets have a DOT effect.
    A lot of tanker primary sets have a DOT aura.
    Radiation Blast has a couple of DOT powers.

    the issue with what you pose is that.. the powers would have to be so carefully juggled..

    First issue: Regeneration rates. For most baddies this isn't an issue, but AVs? Pair their resist and regeneration rate and your damage is absolutely wasted.
    Second issue: Blasters are squishy. Honestly, I can't count how many times I've BARELY survived a fight, by getting an attack off just before the last foe did. If I had to wait even 2 seconds for that full damage, I would have to hope to hell they missed!
    Third issue: Fixing the first two. If you boost the power to the point where the first two issues are solved, you run a very high risk of rendering the power set broken.

    Now, if these issues can be solved, and a set that is interesting, unique, playable, and offers a new tactical option.. I'm all for it.