Get rid of putting on auction fee


Ad Astra

 

Posted

I didn't really know how to explain it very well, but it's the fee that you're charged for putting an item on the auction house. There should be no fee like that and it should be added to the sell fee.

Why? A couple reasons. 1. It's annoying when you don't have the money to sell what you wants to sell. 2) You are punished for taking out your merchandise to lower the prices on them (because you will be charged again to put them back up at the lower price).


 

Posted

Quote:
Originally Posted by kojirodensetsu View Post
I didn't really know how to explain it very well, but it's the fee that you're charged for putting an item on the auction house. There should be no fee like that and it should be added to the sell fee.

Why? A couple reasons. 1. It's annoying when you don't have the money to sell what you wants to sell. 2) You are punished for taking out your merchandise to lower the prices on them (because you will be charged again to put them back up at the lower price).
On Point 2, you're being punished for putting something on for too much originally. Which is a good thing in terms of encouraging people to put things on for relatively sane prices in the first place.

I don't think they should get rid of the "Place into Auction" fee at all.


 

Posted

5% up front, 5% at the end of sale. you have to think about the price you are going to sell for carefully. don't list the item for the highest price you see. remember that the sale will go to the person who is asking the least for the item. as for getting the money to sell the item, take some salvage and put it up for 5-10, either an instant sale or it may take a few mins if someone isn't bidding but in the time you are waiting you can go do a mision or some street hunting to help further along your funds to list the item.


 

Posted

the point is to encourage you to list low. If you need to relist you obviously priced too high.

The reasons are many fold but here are just two easy to understand ones:
1) provide a constant deflationary pressure, through low listing
2) act as an influence sink



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Pity it doesn't work when it comes to lowering prices...since some people can aquire so much Influence that it doesn't actually matter. Thats a whole different thread though.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Pity it doesn't work when it comes to lowering prices...since some people can aquire so much Influence that it doesn't actually matter. Thats a whole different thread though.
But how do you actually know it doesn't work? All you know is that prices (on rare things) aren't lowering. That doesn't necessarily mean that the Auction Fee system isn't slowing price rises overall though.


 

Posted

Quote:
Originally Posted by kojirodensetsu View Post
1. It's annoying when you don't have the money to sell what you wants to sell.
Sell for less, or wait. When there's a purchase above your list price, you always get the highest purchase regardless, so it's best to list for whatever you're willing to get for what you're selling, rather than what you think you might be able to get. If you still can't afford 5% of what you're willing to get, um... run a mission.

Seriously, the most you could possibly list something for is 2,000,000,000 inf; 5% of that is 100,000,000. Nothing is worth 2B, and very very few people would be able to afford 2B anyway.

A more realistic high-ticket price is 100,000,000 (not entirely unreasonable for a decent purple recipe/IO), 5% of which is 5,000,000. At level 50 when you'd likely have such an item to sell, earning 5M inf is just a few missions away.

A more middle-of-the-road item could sell for 5,000,000 (like some rare salvage), and the list price for that would be 250,000; if you can't get 250K in a short time at level 50, you're doing something wrong. It's a bit more understandable at lower levels, but still not hard to do. I spend more money on enhancements.

Quote:
Originally Posted by kojirodensetsu View Post
2) You are punished for taking out your merchandise to lower the prices on them (because you will be charged again to put them back up at the lower price).
Yes, that's intentional. That stick is there to encourage you to list lower the first time.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Do what I do..

Put most everything on there for 100, unless it's a high demand IO piece..

then I usually go for about quarter to half the going rate.
(This is Zolgar, he is trying to single-handedly fix the damn market)


 

Posted

Quote:
Originally Posted by ToySoldierZolgar View Post
Do what I do..

Put most everything on there for 100, unless it's a high demand IO piece..

then I usually go for about quarter to half the going rate.
(This is Zolgar, he is trying to single-handedly fix the damn market)
This is actually a pretty sane way to price your items. Just recall how the system works:

Ex. 1 - Place an item for sale at 100 inf. Highest outstanding bid to purchase said item is 100,000. Item sells for 100,000 inf.

Ex. 2 - Place an item for sale for 50,000 inf. Highest outstanding bid to purchase is 100,000. Item sells for 100,000 inf.

Ex. 3 - Place an item for sale for 1,000,000 inf. Highest outstanding bid to purchase is 100,000 even though the last 5 sold for considerably more than that, "tricking" the seller to list at a higher price. Item sits on the market unsold.

Your listing fee in Ex. 1 is only 5 inf, and you still get the 100,000 (less the commissions). Why would you not list at that price?

The only thing to remember is to make sure you list the item for the minimum amount you are willing to accept for it. Listing it at 100 might mean that you will only get 95 (100 - 5). For lots of characters that's an acceptable price (especially compared to the vendor price of common salvage of 250).

The listing fee is WAI, so sorry, /unsigned.

P.S. Zolgar - this is also my strategy at the market, for the most part, so you are not so single-handed.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Ad Astra View Post
The listing fee is WAI, so sorry, /unsigned.

P.S. Zolgar - this is also my strategy at the market, for the most part, so you are not so single-handed.
Same. Or even lower. I don't feel like clogging up my market slots any longer than until the next time I login or I fill up and need to return to the market.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
Same. Or even lower. I don't feel like clogging up my market slots any longer than until the next time I login or I fill up and need to return to the market.
If I'm just trying to dump things on the market for a little cash, I always list for 5 inf...


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I tend to list everything for 1 inf. I know there's a chance for a loss, but I really don't care. Since selling everything I don't need on the market has already made me wealthy beyond what I would ever need (I get millions for a high-demand rare regardless of if I list it for 1 or a million), so it's worked out well for me so far. Plus, I like the feeling that I'm helping to supply the market a bit.

So yeah. /unsigned. Working as intended.


 

Posted

Quote:
Originally Posted by Ad Astra View Post
This is actually a pretty sane way to price your items. Just recall how the system works:

Ex. 1 - Place an item for sale at 100 inf. Highest outstanding bid to purchase said item is 100,000. Item sells for 100,000 inf.

Ex. 2 - Place an item for sale for 50,000 inf. Highest outstanding bid to purchase is 100,000. Item sells for 100,000 inf.

Ex. 3 - Place an item for sale for 1,000,000 inf. Highest outstanding bid to purchase is 100,000 even though the last 5 sold for considerably more than that, "tricking" the seller to list at a higher price. Item sits on the market unsold.

Your listing fee in Ex. 1 is only 5 inf, and you still get the 100,000 (less the commissions). Why would you not list at that price?

The only thing to remember is to make sure you list the item for the minimum amount you are willing to accept for it. Listing it at 100 might mean that you will only get 95 (100 - 5). For lots of characters that's an acceptable price (especially compared to the vendor price of common salvage of 250).

The listing fee is WAI, so sorry, /unsigned.

P.S. Zolgar - this is also my strategy at the market, for the most part, so you are not so single-handed.
This.