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Posts
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Quote:The "Positron loves the idea" quote was in reference to being able to buy a fourth page of characters, not being able to gift items to other players.If was never going to happen, he wouldn't have said, *at launch*. Nor mention how Positron loves the idea.
I wish they would enable this functionality. I just don't see what the big deal is. Fine, limit the ability to gift purchases to existing VIP players or something, but make it happen.
Here's TonyV's Eminently Logical Thought Process. Let's say that I'm a scummy thief and I steal someone's credit card number and buy a bunch of stuff, say, a couple of hundred bucks' worth, and gift it to people. Then Steve, the guy whose card number I stole, calls up NCsoft and tells them, "This card is stolen, I didn't authorize these purchases, you have to not bill me!"
Okay, now NCsoft today is looking at that like, "We've lost a couple of hundred bucks!" However, this is not true. For one thing, there's nothing stopping them from simply taking a lot of the stuff back. I bought Fred access to the AE system? Fred gets an e-mail saying, "We're sorry, but this purchase was made fraudulently," and *poof!* no more access to AE. Granted, Fred may get cheesed off, but it's not like he bought the access, and really, the person to be mad at is the person who stole a credit card number, not NCsoft.
For another thing, keep in mind that these purchasables are for virtual goods. NCsoft isn't really losing any money. It's not like NCsoft has material costs that they're out, because there's no physical product. They're not even out the cost of shipping. We're talking only about bits and bytes. Worst-case scenario, they're out the opportunity cost had someone bought the item legitimately, and because of the above paragraph, that only applies to consumables like inspirations.
This is sort of what I informally refer to as the "Hollywood Piracy Fallacy." The MPAA likes to bandy around numbers like, "because of pirates, we lose 68 kazillion dollars every year!" That assumes that in a perfect world, every single person who snags a torrent off of the Pirate Bay would have spent $10 to see the movie in the theater, $5 to rent it, and $40 for a Blu-ray. So yeah, if every single person in the world--even those 14-year-old kids in Chengdu, Chine who have no income--had spent $55, it might add up to 68 kazillion. In the real world, though, the amount is a lot less.
Anyway... So I absolutely, positively see zero problem with allowing people to gift Paragon Points or buy wishlist items for other people. Yes, there will be some fraud. Yes, you will end up sucking up having to give away some virtual bytes to people. But how much would you make off of people legitimately gifting things? Are you willing to forgo, for example, $100,000 in gift purchases just because you might "lose" (not literally lose, only "lose" via opportunity cost) $5,000 to fraudulent purchases? That just doesn't make good business sense, and it's absorbing a lot of opportunity cost in goodwill and new blood that allowing gifting would create.
I really do hope that the marketing and legal critters at Paragon Studios and NCsoft will seriously reconsider their reticence in allowing gifting. -
That's awesome. I find most of your lists moderately amusing, but that's probably the first one I literally laughed out loud at. Heh, the Intel inside. That's friggin' funny. Poor Tunnel Rat is going to have to see Ghostbusters really soon.
When I read the last one, I couldn't help but imagine one of my characters spontaneously thinking, "Whoa... I know kung fu!" -
I got the aura, so I personally don't care about the answer to this question. But just because I know that people will be holding you to it later, do you literally mean "no longer" as in never, you're going to make a special point of making this an all-time exclusive item? Or do you mean, "no longer" as in for now, but possibly as a purchasable add-on in the Paragon Store, part of the reward tree, or by some other means you haven't thought of yet at some indeterminate point in the future?
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You know, it's an amusing post, but really, they've already released a lot of information about CoH:Freedom and Issue 21. I don't see them holding much back at this point. It will probably be in open beta pretty soon (i.e. not Soon), and everyone will be able to find out all the gory details firsthand.
I'm not sure what extra details people are looking for, or what grand secrets they think are still being withheld. -
Hey all, I'm working on configuring MySQL replication using a different method that will avoid us having to have an daily maintenance window that lasts an hour every morning. To do so, I'm going to have to shut down our database server and make a complete backup, plus I might need to restart it a few times while configuring it.
For the next hour or two, you might not be able to access the site. I'll try to do it as quickly as possible and keep such outages as short as possible, but while I'm familiar with the concept, the actual act of setting up MySQL replication is new to me, so please be patient.If you need to contact me for anything, you can hit me up on Gtalk (tonyv@cohtitan.com) or Skype (tonyv.paragonwiki). I expect to have one extended outage (~1 hour or so) for a complete backup, and possibly two or three short (~5 minute) outages. No data will be lost during the maintenance unless I really screw something up badly, but if all else fails, I have backups from this morning.
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Quote:I can't remember exactly where I saw it, but somewhere, I saw a screenshot or a post that indicated that you will still get Veteran Reward badges that are tied to Paragon Reward tokens slotted or something. I'll try to dig it up. One thing I know for sure is that there are going to be annual badges given out. Whatever it was that I read, I had the distinct impression that they're going to stop giving out the existing three-month badges after you get up to something like 90, then after that, you'll only earn annual badges. That last part is just speculation, though.will the new rewards system continue to grant vet reward badges that we have not gotten yet or are we screwed from getting future vet rewards any more I know a lot of badgers would be upset by this especially in badge tracking.
Quote:in regards to the character slots are the new earned ones be able to apply to an already currently full server? what I mean is I have max slots on my prefered server and they are full of mostly 50 so as it is now, unless I am able to get in on a free server transfer event then the new character slots are useless to me unless I can expand the number of slots per server beyond what we currently have. -
Quote:Grrr... It's a wiki... Add it! (But for this particular thing, you don't have to; I just did.)That's not terribly helpful when it comes to the 87 month reward. Thankfully, VoodooCompany got his and told us what it was.
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I think they should count up the votes in this thread, and whoever gets the least, that's who they off. It would probably be Positron.
Why? So that it would catch people totally off-guard, of course, which would be exciting! Be honest, if they offed Positron, who would be saying, "Yeah, I saw that coming..."
In fact, being a fan of the long shot, I'm going to go ahead and put my metaphorical money on him being the one. -
Quote:From what I understand, this is how it works.I think I have a good understanding of the new rewards system, however the same canned reply from red names doesnt clear up some confusion. If I have selected all of my respecs from current system when the new system goes live will I get all of the repecs again? Or will the system take in account what I have used already?
Let's say that you have 10 total respecs available that you've earned through Veteran Rewards. On Character A, you've used 3 of them. On Character B, you've used all 10. On Character C, you've used none of them.
After the conversion, you will get a glee-mail Certificate on all of your characters for however many you have left. So the Respec vet reward will be taken out of your badge menu and put into your Certificates. Character A will have seven of these Certificates you can redeem at any time. Character B won't have any. Character C will have all 10. If you create a new Character D, he will start with 10.
I don't know how it can be much clearer; it really is a one-for-one match for the existing system. The only thing that changes is where you claim the reward--in the glee-mail system instead of on the badge menu. Everything else is identical.
Quote:Btw the way I understand it is the tokens you receive WILL be applied to the rewards you have already unlocked. So you will not have the FREEDOM to select what you wish to take with previous rewards only with the future tokens you receive.
Quote:Another question I have is since certain vets will be screwed out of the city traveller now that travel is available at lvl 4 what do we receive in place of the city traveller reward? Oh please more chest emblems that never get used like the Greek symbol!!!!
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*makes a list of possible features...
On a serious note, you're right in that without access to the back-end database, the list of things we can do is limited. Still, there may yet be some tricks up our sleeve that we are working on, and while Sentinel/CIT may never be up-to-the-second live even while not playing, we think we're going to be able to suitably impress people with what is possible.
Unfortunately, Paragon Studios's City Vault is dead, very likely forever and ever. We're putting a lot of work into the sites and utilities specifically because we feel there's a gap there that we can help to fill.
Also as serious, we are working on some of those things you mentioned, so do stay tuned. -
Quote:Actually, I don't blame you, and I've seen this concern echoed before. I'm quite paranoid myself. However, there are at least three mitigating factors here.Actually, yes. I appreciate the hard work you and your team (past and present) have put into the Titan Network and City Info Tracker, but there's just no way I could ever trust installing your software on my machine and that it wouldn't be picking off keystrokes. I'd much prefer a CityVault solution originated and maintained by Paragon. Alas, my loss, my gain.
1) Right now*, you can actually download a program such as Wireshark, run some network traces, and verify for yourself exactly what gets sent to the Titan Network servers. Right now*, all of the data is sent in clear text, so the data is there, laid bare for you to pick through as much as you want to get comfortable in knowing that we're not doing anything evil. You can also use something like TCPView to verify that the only external site that Sentinel is talking to is the Titan Network and that it is only making requests to port 80 via HTTP. You can also use Process Monitor and/or Process Explorer to validate that Sentinel is only touching City of Heroes, not watching anything else on your system. It sure as well doesn't write anything to any running processes, as we've all agreed that's a HUGE no-no.
2) We have a bunch of developers at the Titan Network, most of whom are at least passingly familiar with the language we're using for Sentinel. One authored the utility and is intimately familiar with the code base. I've personally looked over the code myself and have not seen anything close to being non-kosher. Our source repository is actually accessible to all of our Titan Network devs (around 10 people in all), and at least one or two have picked through parts of the code. Furthermore, the particular parts that are usually really interesting (and thus picked through the most) are the detection routines. If it was pulling usernames or passwords or anything like that, it would most assuredly be caught by somebody, and there's no way we could keep that kind of conspiracy theory under wraps. In fact, if someone were to find something evil that compromises something as essential as usernames/passwords, I'd want it brought up because I use the thing myself.
3) The Titan Network is totally non-profit. We don't run ads on the site, we don't sell information to third parties, and hosting costs are completely paid for courtesy of community donations and Tony's day job. I've turned down substantial (to me, at least) offers to sell the sites, especially the Paragon Wiki, which gets around 2.5 to 3 million page loads every month. When you think about it, if you take away the financial incentive for stealing people's information or bury evil things in the software, it really doesn't make much sense that we would. If we really were that unscrupulous, there are much easier and more lucrative ways we could be making money--some of which such as running Google ads or something probably wouldn't be terribly opposed to--but we don't.
If you still don't want to use it, I'm not trying to guilt you into doing so. I'm just saying, it's not like we're some shady group you don't know or that the data isn't there to look at and verify that we're on the up-and-up.
* Soon™, with a planned revamp of the sites we are working on, the plan is to switch over to SSL specifically so that third parties--your ISP, your employer, your neighbors sniffing your unsecured wi-fi--won't be able to sniff your personal info off the wire just as you currently can using Wireshark. While this means that you will no longer be able to sniff the data in the clear unless you use some relatively sophisticated SSL interception methods, the honest-to-god truth is that we're doing it so that your data is more secure, not less. I'm worried that a lot of people probably use the same username/password on the Titan Network as they use for their NCsoft and City of Heroes accounts, and I don't want our network getting compromised, in case it ever does, to be the privacy disaster that it could be if everything is sitting there in the clear. In fact, the past few weeks, I've put in a lot of hours in working on the new site encrypting things like the e-mail address you supply because I'm that paranoid and security is really important to me. If you're paranoid too, that's great, but even if you couldn't care less, at least there's a minimum threshold of paranoia baked in from the start just in case a hacker slips past and something evil were to happen.
At some point, I might put some gray matter into transmitting data that's not really private, such as builds, badges, etc., via unencrypted HTTP and reserving SSL for the initial login and token generation.
Edit: Just to clarify because as I re-read my post it's kind of worded funny and possibly open to interpretation, we do not currently nor have we ever (at least, to my knowledge since joining the Titan Network) stored any passwords in clear text. We also have never nor will we ever ask for or otherwise try to acquire your game account password. If anyone ever does, including anyone claiming to be from the Titan Network or even from NCsoft or Paragon Studios itself, please notify NCsoft support immediately. -
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Quote:Does it have to be developed by NCsoft/Paragon Studios?Don't hold your breath. Those of us still pining for the City Vault have learned our lesson.
We've been investigating ways to make this happen. No promises, but don't rule it out. -
Quote:That's awesome, I love how you designed it based on his biography. Personally, I'd do away with the gloves, but still, a very nice job.Antonio Nash, the mutation origin contact, was a member of the Outcasts when growing up and has the amazing power of solving math equations fast. So I gave him a more street-ready look to push the mispent youth angle, along with binary eye aura (it looks really cool close up in red) and the calculation emote to demonstrate visually his awesome super power. And of course the DNA logo helps show his current job while still pushing the Outcast look since they often have t-shirt logos.
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I'm not being facetious when I say that if you're that upset over the minor ribbing that's been going on in this thread, you really, really need a break. I do wish you hadn't deleted characters, though. That does absolutely nothing to anyone except yourself, and you never know when you might want to come back to the game.
I'm also not being facetious when I suggest that if you really are absolutely committed to leaving the game, be sure to cancel your billing from your NCsoft account management screen. You really don't want to add insult to your perceived injury here on the forums by being dinged another $15 every month for a game you do not play.
If you have quit, then I suggest coming back and giving things a try once Freedom hits. It won't do you any harm, and you'll start out on day one as a Premium player with access to stuff that brand spankin' new free players don't get. And for god's sake, if people on the forums are bothering you, I feel your pain, some here have gotten on my last nerve too. (Many of them gone now, funny enough.) The secret is to stop obsessively worrying about what everyone else things and just play the game. Consider just giving up the forums but not the game. -
I like my dual-blades/willpower scrapper, Spin Artist. I also have a fire tanker on one of the servers that I haven't played in a while named Sundried.
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I hope they get Gilbert Gottfried to voice someone. Anyone. Could you imagine Gilbert doing Manticore or Statesman? It would be glorious.
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Quote:It depends on the specific language. That's one of the reasons why in .NET (which City of Heroes is NOT programmed in) not only defines your standard byte, int, and long, but also Int16, Int32, Int64, and even IntPtr so that "bitness" is as abstract or as specific as you need it to be for your particular use of it.QR
It has _nothing_ to do with the bitness of the OS, and everything with how the variable is defined in the programming. I've seen quad-precision variables (128 bits) on 32-bit hardware/OS combinations.
I know for a fact--because I was recently bitten by this--that in PHP, the "bitness" of your OS will determine how large an integer you can store in a variable. In PHP, all variables are signed. On a 64-bit OS, you can store numbers between -9,223,372,036,854,775,808 and 9,223,372,036,854,775,807. On a 32-bit OS, you can only store numbers between -4,294,967,296 and 4,294,967,295.
I think (though I'm sure I'll be corrected in short order if I'm wrong) that in C and C++, you need special libraries to handle 64- or 128-bit numbers on a 32-bit operating system, that they're not natively supported. -
Quote:Exactly. No matter how you slice it or dice it, no matter what you call it, no matter how hilarious you think this 3+ year old joke is--it's leeching, plain and simple. Worst of all, it's going out of your way to leech, and doing so after I've specifically asked you not to. I don't like leeches on my team, and I sure don't like leeches getting rewards at everyone else's expense.That seems to be pretty much his point. He's giving the other leader a taste of what it feels like to have a useless [Richard] on the team.
After a new cutscene, I usually give everyone a month or so leeway without making a fuss about it to get it out of their system. Then, unless you have a really good reason to ("Hey guys, I'm making a video for my supergroup site") and you let us know ahead of time what you're doing...
/kick -
Which part, that kicking? It lets the person know in a very tangible way that they should be listening to their leader and not being stupid. Who knows? Maybe next time, they won't be such an idiot. And if they are, well, they can either get kicked again until they learn, or they can find someone who doesn't mind. Either way is no skin off my teeth.
Or are you talking about the standing around leeching part? Well, if the leader doesn't mind standing around leeching at the expense of others, then I figure I might as well, too. After all, why should I take my task on the trial more seriously than a leech? Like the leech, I could stand around doing nothing while collecting rewards with no risk, too; only instead of just watching my avatar dance, I could actually be doing something else productive.
Do you have a problem with that? Would it make a difference if I just called my standing around and leeching "me being silly and having fun" instead? -
Quote:Okay, the tl;dr version of my post:I have kicked people at the end of a TF, but not for being silly and having fun.
It's not just "being silly and having fun." It's costing people time and effort, it's goofing off while hoping that everyone else will work their butts off and pile on some debt while doing so, leeching rewards off of other people's work, and quite possibly causing 15 other people to not get a reward for the time they've put in because you think it's funny to tell the equivalent of the "chicken crossed the road" joke for the thirty zillionth time.
It's not silly. Silly is going through flex emotes at a costume contest. No harm done. Silly is an green costume with purple polka dots and a pumpkin head. No harm done. Silly is deliberately naming your character Generic 1337. No harm done. Cutscene bombing the Lambda trial when specifically asked not to is nothing but being a tool. -
If I'm leading a team? Yes, I'd kick them. I was just talking with Belle about this the other night after she left a team over an issue related to this.
Trials can be failed due to this. Is there a big chance of failure? No, but when you consider that there are usually 16 people, times half an hour to 45 minutes invested in running one of these things, that means that on the offhand chance that you do end up screwing it up for everyone, you've just needlessly wasted eight to twelve man-hours of work. Failing because someone makes an innocent mistake is one thing, I don't care. Failing because there's not enough coordination, I'm infinitely forgivable for that kind of thing. But failing because you're screwing around with something that has been shown can cause a trial to fail, that's just stupid. I have a very high tolerance for mistakes, but a very low tolerance for stupidity.
Not only that, but the rest of the team is usually down below getting repeatedly defeated. If the dancing idiot were with them, there's a decent chance that it could avoid someone's defeat. (Or two, or three, or four...) It could also let the team move faster because there are more hands helping out. Again, keep in mind that on a 16-person team, any time you cause to be wasted is a total effort of 16 times whatever that was.
The first time or two I saw this, it was cute. That was over three years ago. Ever since then, it has been stupid--someone riding on the coattails of someone else's cleverness. It's as funny as a old knock-knock joke. (And those have been old since I was, I dunno, eight years old?) Why did the chicken cross the road? To get to the other side. ZOMG! HA HA HA HA!!! Tell it again!!!
It's not a matter of people being too "serious." If I had a power that could randomly take an Incarnate component away from you and I sat there hitting the button over and over again, how funny would that be? Aw, you're just too serious! No, that would be me being a tool and directly impacting your gameplay experience for the sake of idiocy.
Last but not least, what if everyone decided that they want to bomb the cutscene? Oh yeah, the mission would fail because everyone would just stand around outside. But for some weird reason, if you're bombing the cutscene, you must think you're better than the people getting defeated down below. Yeah, while they're down there piling up the debt, you're goofing off up top leeching experience and drops. Yeah, I don't think so.
Personally, I wish that immediately before the cutscene, they would teleport everyone--not just the people down below--back inside the lobby of the facility to cut this foolishness out once and for all. In fact, that's not a bad idea in general, if for no other reason than to rally everyone together. Before facing Romulus, upon entering the BAF facility, before every cutscene leading into a major battle. *poof!* Now not only have we solved the cutscene bombing once and for all, but everyone's back together again and ready to fight. Win!
Until then, any trial I lead, I tell people that if they bomb the cutscene, I'm kicking them. Any trial I'm on, I ask people not to bomb the cutscene. If they do, I make a note of it so that next time I'm in a trial that they lead, I can stand around and goof off, leeching off of the others. After all, if it's good enough for them, it sure as hell is good enough for me and I'd just as soon not pile on the debt and work my butt off to risk not getting the end reward. -
Anyone want to hazard a guess where Centre, Alabama is?
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What's the big deal? She's a teenage girl who wants to be famous, just like--well, just like most teenage girls. She's trying to do it in the way our culture is showing teenage girls how to be famous, and she seems to be having some measure of success in doing so.
Do I like her music? Not particularly, but I have heard MUCH more foul on the radio waves. Anyone who has lived through the age of crap metal doesn't really have much room to criticize her musically. Anyone who has lived through the age of crap gangsta rap doesn't really have much room to criticize her lyrically.
If she really is just enjoying her 15 minutes of fame, then good for her! Why all the peeing on her parade? Are you jealous? Let her do what she does, wish her luck, and move on to the stuff you like. Her music doesn't aim to make my ears bleed, her lyrics don't make me want to go out and shoot cops, so I wish her much success.