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Posts
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Joined
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I think we should have a War To End All Wars!
...And then after that, another! -
Hmm...
That's an interesting Thiery you have there. -
Quote:I also bind these:Code:
/bind sysrq "screenshotui 0$$screenshot" /bind shift+sysrq "screenshotui 1$$screenshot"
(my favorite tip to share, I get a lot of comments on it every time screenies get discussed in global channels)
Code:/bind P "screenshotui 0$$screenshottga" /bind SHIFT+P "screenshotui 1$$screenshottga"
That does the same thing, except the images are saved in lossless TARGA file. Why they didn't go with PNG is beyond me, but it's easy enough to convert using something like GIMP or IrfanView. I use these images mainly for doing screenshots of the user interface, as JPG artifacts when I want pixel-perfect renderings drive me batty.
Be aware, though, that as a lossless format, the images are a lot bigger than their JPG equivalent. If you don't have a lot of capacity on your drive, use them sparingly. -
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Quote:Especially when they ask you riddles and then eat you.Sphynxes can actually be worse than other cats for people with allergies...
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For what it's worth, it sounds like the raid leader kinda sucked too. As he's described, even without any griefers, it probably would have failed because someone wasn't "doing it right." I admire people for trying to run an event like this, but part of being a leader is keeping your cool and working with out-of-the-ordinary situations.
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AE is one of my big disappointments with the game. I genuinely feel like the devs and reps haven't given it enough love. When it was created, I thought that the devs and reps would actively participate in trying to make a vibrant content creators community. I expected things like contests, publicity, decent exploit control, and so on. Instead, I feel like it's just kind of been left floating in the wind.
One thing that I was really hoping for was decent control over making farming arcs. The devs were explicitly clear when it was announced and released: Architect Entertainment is not a farming tool. Farms would be nuked, along with the MA slot they occupy so that after a creator got nuked three times, they essentially were locked out of creating AE missions. Exploits would be nuked too, and those who took advantage of them would be "punished"; that is, they would have their ill-gotten gains removed.
Instead, what we got was farmapalooza. If they nuked anything, I sure as heck didn't see it. People openly broadcasted that they were looking for AE farm teams. People openly posted threads here about great farms to run. Even advice on how to create the most productive farms. There was lip service played to trying to moderate the system, but it was useless. And then came the exploits, including some that allowed people to level up to 50 in a day or two. I heard vague rumors that some people got punished (even after Positron posted a message explicitly saying that people who ran the exploit farms WOULD have their gains taken away), but these exploits lasted for months. I'm pretty sure that eventually, they gave up on trying to modsmack people. They fixed the exploits, and a vocal part of the player base cried "OUTRAGE!!!" because of it. The whole experience was stupid. I honestly think that the devs went way too far in trying to please everyone.
And now that the AE system isn't as exploitable, people have left it. Which isn't a bad thing--I don't WANT these people using it!--but in the process, all of those idiot farm arcs are still out there and people are still creating more. Meanwhile, when was the last time we had any kind of publicity or love given to AE by the devs or reps? I might just be missing it because I don't scour the forums like some people do, but I haven't heard anyone at Paragon Studios so much as mention it in years. I don't even know if they're still giving out Devs Choice awards. They tried to do a "guest author" thing and we got, what, one or two people to make arcs?
When I asked them in person about the possibility of getting some user-generated content integrated into the canon of the game via things like contests, I was told, "There are legal issues with that." Well, I know that, but they're certainly not insurmountable! Numina was a result of a contest entry. The movie title on every theater marquee in the city was a result of a contest entry. Some of the in-game art were contest entries. Surely it wouldn't be that hard to, at worst if the ToS isn't enough, get a player to sign a form saying, "This is my original work and I give Paragon Studios/NCsoft full rights to it." So nothing in the AE will make it into the game's canon. I mean, the whole game is make believe and I'm fine with that. But having a make believe game within a make believe game?
I honestly thought--and still think--that the AE system is pure genius. I think that their implementation of it is pretty spiffy, warts and all. Unfortunately, I feel that they really dropped the ball on the follow-through and marketing of it. I think they expected it to kind of work on its own without much oversight or maintenance. I think they were naive in thinking that the farmers wouldn't do everything they could to wrest control of the system away from the storywriters and RPers.
I also think that it could work if they put some honest effort into trying to turn things around. Clear out all of the farm arcs. If you have to, hit the reset button and clear out all arcs, period, and start fresh. Enforce the "this is not a farming tool" policy. Get rid of the draconian text filter. It isn't so limited when naming characters or biographies, and that doesn't seem to cause many problems. There's a system in place for dealing with it already, the /petition system. Hold some contests. I'd love to see the MA system used for things like developing new contacts or even something as simple as developing newspaper/police radio missions. Participate in the MA community--writing arcs, playing and leaving comments for people, doling out dev choice awards, posting about them here, etc.
Also, not to put too fine a point on it, it's our fault the MA system sucks. While I think that the mods don't crack down on farming/exploit arcs like they should, it doesn't change the fact that it's the players that are creating them. It's the players that are five-starring them. It's the players that recruited the hell out of everyone when the system was released, ran the arcs just to powerlevel and collect tickets, and then whined and cried when the natural result--a new population of so-called "AE babies"--came about. I think the devs were naive, but I also think the players were too damn greedy for their own good. Looking at some of the posts here, I don't think that's changed, either. The reason not many people use AE any more is because it's been turned into a cesspool or crappy arcs, and a few people would love nothing more than to see it taken to an even lower level. -
Quote:...And that's one of the problems with this thread. If the OP is serious, what he doesn't understand is that anyone who was griefing the raid who reads this will be immensely satisfied. This is exactly what a griefer wants. I mean, first, they mess with and event to the point that it cannot succeed, and then on top of that, a forum thread about it too? SCORE!They're there to revel in the power of making others miserable. If you let even a hint irritation show, you've given them what they want.
What exactly did you think this thread would accomplish? For people to read it and hate this "Goon Squad"? If so, then you've broken a forum rule and you risk getting punished yourself for it. (Which, incidentally, takes the griefing to yet a whole 'nother level.) For people to hate griefing that goes on in the game? Uh... We already do?
The best way by far to deal with a griefer is to ignore them and work around any grief that they're trying to impose on you. Don't even acknowledge their presence. If it's simply impossible and they have ruined your event beyond repair, then politely inform everyone that you're not going to complete the event, and go your merry way. The more upset you get about it, the more you gripe about it no matter how justified you are, the more ruckus you raise about it, the more jolly they get. On the other hand, the more happy and casual you are, the more that it's obvious that they're not getting under your skin, the more miserable they are because they've just wasted their time and effort for nothing.
Unfortunately, there are griefers in the game. It's a sad fact of life, but a fact nonetheless. Fortunately, the relative number of them to good players or even average players is pretty low, so try the raid again some other time. Petition them, and encourage your friends (preferably privately so that they don't know they're getting to you) to do so as well. DO NOT engage the griefer, because 1) it makes people less sympathetic to your cause, and 2) when a GM reads the logs, they will see it as two people arguing, not one person harassing another. Be as nice and polite as possible, and not in a passive aggressive kind of way.
I wish they'd put a part on effectively dealing with griefers into the tutorial. So many people screw it up. They're not bad people or dumb people; dealing with griefers is one of the most frustrating things an MMORPGer faces. But ragequitting a raid, getting all worked up about it, posting messages here... Those actions are counterproductive and only encourages the griefer. -
Man, you pansies are lucky. If I ran a game company, the first few times we had an unscheduled outage, I would personally visit all of my subscribers and kick them in the teeth. After I did that a few times, when we had an unscheduled outage and they didn't get anything, they would all be like, "Woot! This ROCKS!!!"
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Here's my take on it.
I expect the game to be down sometimes. I expect that once every week or two, they might be pushing something out, so I probably won't be able to access it for a little while. I expect that once in a blue moon, something may go horribly wrong and it's down for a few hours, perhaps even during peak hours, perhaps even while I really want to get something done. I know that every once in a great, great while, downtime might cause me a lot of personal inconvenience, such as servers crashing a mission or two before the end of a task force.
It's just the nature of the beast. Do I like it? Of course not. But do I understand it? Yes, I absolutely do. That's why they put the clause in the Terms of Service that account for it, so that everyone is on the same page up front that your $15 per month (or whatever you spend, whether it's more or its less) does not guarantee you 100% uptime, or even 100% uptime with some scheduled maintenance now and then. When you fork over money or accept the ToS and log in, you're acknowledging (whether you know it or not) that you understand this, too.
Having said that, I would find it hard to believe that if there were a really extended downtime, like on the order of magnitude of days (which happened to Sony last year, remember), they wouldn't try to find some way to compensate players through time or other giveaways. They're not obligated to, but that's just good customer service. Fortunately, they haven't run across such an outage situation and hopefully they won't.
I find complaint threads after an unscheduled downtime mostly disingenuous. They almost always come off as, "Give us something for nothing because of an event you had little to no control over and, realistically speaking, I should expect sometimes!" I really do feel like people try to milk everything they can out of the devs and the company. To some degree, I don't blame them, I want stuff, too. But when they start to get rude and nasty about it, that really pisses me off because they are the ones being unreasonable, not the devs or the company. -
Quote:I've met some of these folks, and they seem to be pretty cool, really nice people. I won't lie, I've been a bit frustrated at them for various things, but never to the point of being angry. Mostly just some things that I felt were missed opportunities. Overall, I agree that they do a pretty good job. They could probably do better, but I suspect that has more to do with NCsoft budget constraints than anything like incompetence of failures on the part of Paragon Studios personnel.We're seeing an awful lot of very, very snide remarks and personal directed at marketing and business development. I know it's easy, and popular, to point fingers at "Evil Marketing", but this sentiment has been extremely over the top lately. As I've clarified before, Community does not equate to Marketing here at Paragon. That does not mean that we're not all working towards the same goal.
Just as I will step in and say something when comments are going over the top towards development, I am doing the same thing with Marketing. You are more than encouraged to be critical of our practices, and to express your feedback as such. What is not acceptable are the personal insults we've seen as of late. This needs to stop. Our Business Development/Marketing team has been very successful in their strategy behind the Paragon Market release calendar, so let's please give them the credit they deserve for doing their part to help keep City of Heroes strong and sustainable for the foreseeable future.
To everyone else, chill already. I mean seriously, you're that worked up over a release schedule? If your spirit is lifted or broken based on when such-and-such a power set, so-en-so a costume piece, which-and-whatever a vanity pet comes out, you really need to calm down, take a breath, and watch some television or something.
This ain't rocket science. Stuff will come when it comes. It might get delayed. This is a very common occurrence in the software industry, and if anything Paragon Studios has an awesome track record in getting everything out on time compared to the vast majority of other companies. Trying to goad the devs into feeling guilt or shame for not meeting your idea of what their release schedule should be is a little like, I don't know, trying to make Mother Theresa feel guilty because, you know, she really could have done more for poor people.
They have a plan, just like pretty much everyone in the industry has a plan, for when stuff will be announced. They shoot for far enough in advance so that people won't be caught off-guard, but close enough to the actual thing they're announcing so that people don't get jaded in hearing about it. Maybe you think it should be longer in advance. Or shorter. Such is your prerogative, and when you own a software company, by gummy, you can make that happen. In the meantime, they're going to be making these decisions based on the data they have available and their knowledge and experience.
Maybe you don't think it's a good plan. It's definitely not a perfect plan. But hey, it works for them, and if it were as hideously broken as you think it is, they'd be changing it. Contrary to popular belief, they really aren't stupid.
One thing that kind of makes me sad is that every time I see a thread like this, it makes me think that they're just that much closer to never releasing any information about anything. Why should they? Every time they let us peek under the hood or into the crystal ball, they almost invariably get inundated with complaints ranging from petty to vitriolic. I mean, look at this thread. Really? We're worried about when exactly within a window of at most a few weeks one measly powerset is going to be released?
Ponder this, too. When every molehill is a mountain, how exactly are they supposed to know what really are mountains? Over the course of eight years, there have been a handful of changes in the game that I would say caused some serious unhappiness within the community. Invariably, people ask with righteous indignation, "How could you DO this when everyone was yelling and screaming about how awful it was?" The answer is, hell, they yell and scream about everything. How exactly should they have known this was any different?
I know, things aren't going to change. No matter how cool things are, no matter how hard they try, there will always be detractors and complainers. Still, I hope the saner people among this crowd and at least try to understand what happens on the other side of the fence, why they do things that sometimes, to you, seem kind of brainless. -
He could have memories of being raised by Hero 1 implanted into his noggin', only to find out in some dramatic story arc that it's all fake. That's always a good comic book staple.
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Z's right. From what I've heard, Verizon's FiOS wins, hands down. I also respect them for pouring such a massive investment--billions--into their infrastructure with so many companies were looking for ways to gouge their customers and avoid spending any money in the process. Now, all of the telcos and cable companies are struggling under the burden of very old equipment that cannot adequately handle the bandwidth being forced upon them; meanwhile, Verizon is set for the foreseeable future, at least until ultra high speed wireless connectivity is almost universally available. (Which, incidentally, is another area in which Verizon has a clear lead.)
But, it seems like FiOS is out of the question for you. I feel your pain. Being in Atlanta, apparently Verizon has basically said they'll never deploy FiOS here.
So as a second choice, if you have Comcast, I've always been happy with them here in Atlanta. I've always gotten very good speeds from them, I've never run into any bandwidth caps or anything even though I watch a fair amount of video, and in the four or five years I've had it, it's only gone out on me maybe two or three times, and not for very long when it did. My only big complaint with them is their billing department, which screwed up my auto-pay setup at least twice, causing me to get cut off because they thought I wasn't paying my bill.
Can't really speak regarding other cable companies, I've never had anyone else but Comcast. I will say, however, that every time I have done business with AT&T for anything--cable, land line, cell phone, DSL, long-distance service--they have managed to screw me over and provide subpar service. I am currently (thankfully!) completely AT&T-free, thanks to viable options finally coming down the pipeline, and over the years, I've only used them when there was literally no other option open to me. Your mileage may vary, but I'm telling you that there are very few companies that I absolutely loathe, and AT&T is one of them. Avoid them like the plague. -
I watched about 15 minutes of Napoleon Dynamite before turning it off because I couldn't take any more. And I don't mean that in a good way. I love stupid movies. One of my all-time favorites is Airplane!. (The exclamation point is part of its title, like the game show Jeopardy!.) Count UHF up there, too. I even moderately liked movies like Clerks. But Napoleon Dynamite was so boring and unfunny I just couldn't stand it. I have a friend who thinks it's hilarious. He thinks I don't "get it." I do get it, it's just as funny to me as an old knock knock joke. (It's not.)
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Whatever it is, I think you guys do a pretty good job, so I'll definitely give it a shot. Truth be known, though, I spend WAY too much time on City of Heroes as it is. So unless it's REALLY fan-freakin'-tastic, I can't imagine getting too vested in another game, even if it's from Paragon Studios. It will be interesting to see how you guys address this, because I'm sure a lot of CoH players will probably be in the same boat.
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Quote:You could tell us, and let us post it on the front page of the Paragon Wiki, like how we do with the Weekly Strike Targets.A great suggestion! My only concern would be that the forums are not frequented by the majority of the player base (less than 10%) and as such are not the ideal avenue to convey such information.
I'm just sayin'...
Edit: D'oh! Scoop'd!
Quote:ParagonWiki.com has the WSTs listed in the upper right corner of their main page. Of course, at the time of this listing, it hasn't been updated yet, but usually it is correct. Hope this helps. (EDIT: It's been updated now.) -
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I know that some people here are going to look at this as some kind of fatal blow to the French and/or German communities. I just have to point out that most non-English speakers I see in the game are not French or German, they're Brazilian and they speak Portuguese. Apparently, there is a moderately thriving Brazilian contingent of players in the game. Thanks to Google translate, I've even teamed up with some of them on occasion.
If Brazilian players speaking Portuguese, which has never been supported, can find a way to play and hang out with friends and start and join supergroups and even have Portuguese-language fan sites, why would anyone thing that French and German players are just going to pick up and leave en masse? (Sorry, no pun intended.)
Sure, they'll lose some subscriptions. Hopefully not too many. And while I think it's a shame that Paragon Studios and/or NCsoft have to make such decisions regarding resource allocation, I hope that people can see the silver lining to this--that the time and effort that is currently being spent writing and translating everything twice will be much better spent focusing on stuff for the vast majority of English-speaking players. Yeah, I don't like that we'll be getting more attention at the expense of other players, but given that it's going to happen, at least that's something. -
Quote:I have. I don't really want to own a game studio, and I don't want to interfere with the development process or impose my will on what they do. To be honest, I think they do a great job just as it is, and though I'm not 100% happy with everything in the game, I'm happy enough that I don't want to mess with it. I'd be afraid of screwing it up myself. If I did pour money directly into the studio, it wouldn't be in the development effort. I probably wouldn't be talking much to Matt Miller, Melissa Bianco, or that crew. It would be specifically to boost their marketing and merchandising efforts, and I'd probably be talking mostly to Brian Clayton and Ross Borden.Not just to you Tony, but to all the others saying "I'd fund development of X", or "I'd buy Y".
Forget about a partnership. With that kind of money at your disposal, you could buy Paragon Studios.
Ponder that for a moment.
If it ever got to the point where I felt that NCsoft is screwing up really badly to the point that the game were in jeopardy, or if they outright tried to kill it off, I might consider trying to acquire Paragon Studios and the IP from NCsoft. Hopefully we wouldn't be at that point for a long time to come. -
Quote:You could always just be a financial benefactor of someone like Phoenix Jones. You still get to change the world, you still get to be part of the action hero scene, you would avoid having to do the hard work yourself of getting into shape and training, and you largely forgo the possibility of getting killed on the prowl.Oh yeah, I almost forgot.
With that kind of money readily available, I would stand a decent chance of actually BECOMING a superhero. And I'm not talking the Phoenix Jones variety either, I'm talking serious technological advantages.
Would I actually spend the money like that? I don't know, but it would be cool until I got overconfident and got myself killed -
The Titan Network would undergo a significant upgrade.
I'm not being facetious. I would literally hire our existing crew to work on it full time, as well as a few more developers. (I suppose DeProgrammer would have to finish basic training first, and we'd have to see what exactly his commitment is to the Air Force before getting him, but I digress into details...) I'd move to California and convince Paragon Studios to form a partnership. Once we had a kick-a** site running--the kind I envision the Titan Network to eventually become if we had virtually unlimited resources--I would also form up a merchandising partnership.
Then I would go to other gaming studios and do the same thing with the intention of eventually providing the same kind of community-driven web sites for others. If everything works out the way I'd like it to, gaming studios would be flocking to us to provide all of these auxiliary services such as community social networking, merchandising, and everything else around a game that's not really directly related to the game. Think of a cross between GuildPortal, ThinkGeek, and Facebook, but without ads or community members having to pay fees--it would be funded by the studios and/or publishers. (Okay, maybe cross-company ads, such as small block ads for Guild Wars or Aion appearing on the CoH Network, and possibly some free community-provided ads for things like fan sites such as The Cape Radio or Real World Hero.)
Hopefully this would be a viable business plan and allow me to actually grow my winnings.
Oh, and I'd buy a top-of-the-line Tesla Model S. Vroom. -
I figured I have to drive across Golden Gate Bridge and maybe the Bay Bridge. If the stadia of the 49ers and Raiders have stores, I might drive out to them and get some souvenirs. I probably won't drive down the coast, but who knows? I might look to see if there's some triangular route to Palo Alto so that I can drive down the coast a little bit, the cut over to Palo Alto. Or maybe I'll go up to Muir Woods or something, I don't know. I would like to pop back out the Apple store at One Infinite Loop. When I was out there a year ago, I either forgot or lost a couple of souvenirs that I had bought some people from there, and I'm feeling really bad about that.
We'd have an awesome time! I can hear the conversations now. "ZOMG, we have to write an article about this!"
Quote:Pfft. That's ok, he'd probably just start a website to collect other tourists' data and get someone to send maps and create a Tourist/Vacation Designer for download.
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So today I booked my flight and hotels for the Player Summit next month. It's funny; a year ago today, I had never set foot in California. As of next month, I will have been there three times.
Because I have yet to really do the touristy stuff in San Francisco that I've wanted to in the past two trips, this time I booked my flight for Tuesday, and unlike my past trips, I'm actually going to be staying in San Francisco, not just making day trips there. Friday, I'll check out of the hotel in San Francisco, rent a car and do some touristy driving stuff, then drive down to Palo Alto to check into Dinah's Garden. I'll stay there through Sunday night, and then on Monday, I'll head back up to San Francisco to catch the plane back home to Atlanta.
So the point of all of this is that I'm going to be in San Francisco from Tuesday night through midday on Friday. Anyone local want to do anything? If not, I'll figure out entertaining things to do; I'm pretty good at finding ways to occupy myself and it's not like San Francisco is a dull and boring place to be. But if someone wants to, I dunno, catch a movie or knows of a cool place to go or geeky thing to do, give me a holler. The current working plan is to just get everywhere before Friday on foot or by Muni since my hotel is just a few blocks from Fisherman's Wharf. If you want to do something too far outside that range, I might prevail upon your willingness to schlep me around.
And of course, if anyone else is going to be making a vacation out of the trip, definitely let me know. The area from San Francisco to San Jose has a LOT of really cool and interesting things to see and do. I'll be by myself (sorry Taxibot fans, Belle's not coming with me this trip), so I certainly wouldn't mind a tourist buddy! I've got to warn you though, I'm making it my personal mission to visit Alcatraz this time, come hell or high water. (Hopefully neither.)
So how about everyone else? Even if you don't want to/can't hang out with me, is anyone planning on making more of a vacation out of the trip other than just doing the Player Summit and related activities Friday night and Saturday? -
I don't think that this was ever really promised. They said they were planning on this being how it worked, but at least I was under the impression that this was during a time when the exact nitty-gritty details of this were still in flux.
I see that problem a lot here, and it's a huge reason why the devs and reps sometimes drive us nuts being so tight-lipped about every durn thing, even minor little things. It's because every off-hand comment, even when explicitly qualified with, "...is planned, but might change," is taken to be gospel truth.