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Posts
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Quote:Brawl has no DPE.Well, with proper slotting, it's high Damage per Endurance can only go up. Six slots, if used correctly, can make it proportionally ten times more efficient than any other power you have.
This is because it doesn't cost endurance anymore to use it.
Now, onto bad advice for newbies:
1) You're a fire/kin? Good. Fire Cages is the best power. If you use it before the tank runs in you get extra xp. Oh, and make sure you skip flashfire. It's awful.
2) Storm/Energy defenders are the best. Click on the tank first and then hit gale as much as you can to save him. -
It still does knockback. Only pick it up for RP or thematic reasons.
It serves some utility I guess, but there are much better options out there. -
Quote:I wanted to see Synapse's build out of curiosity so I asked if anyone had pics. While it wasn't an enhancement screen (which now that I think of it would be kinda hard to get a pic of), I could see that Synapse skipped the snipe! Poor Zapp. I can't quite tell from the set bonuses if Absolute Amazement is in lightning clap, but given I see at least one ultimate fire/cold res, there's a decent chance it is, even if quite a few purples have that.Dev stats aren't really particularly reveant. They can just grant themselves whatever they want. For example, JLove has shown up playing a Blaster with every single Blaster power in existence, including multiple primaries and secondaries. Positron has shown up with every single Hero and Villain badge on one character, including all of the patron arc badges, and including the Joker badge which was added to the game files as an April Fool's prank on the pigg divers, but there is no way to access it in the game. Castle has [The I Win Button], which kills all critters on the map which have already been spawned (which he used for testing drop rates). Castle is normally a Fire/Fire Blaster, but for the setup at Manticore and Sister Psyche's wedding, he was tossing down Tar Patches in Atlas Park, which were affecting the players.
But obviously what we garner from all this is: Devs hate snipes. -
The best thing I can say right now is that farming is not necessary to be successful in this game. Think about why you want to farm. If it's to earn inf, you will find with less time invested, you can make a LOT more simply using the market.
Farming can be enjoyable to some players. It can be fun soloing missions at 0/8 difficulty. But if farming is not fun for you, I strongly recommend you not burn yourself out on the game.
With all that said, I will answer your question.
Blueside, the standard farming character has always been the fire/kin controller. With limited investment, it does a great job, which is great for starting out. You'll have to get used to the playstyle, but it's a viable option.
Shield/Super Strength tanks are pretty quick and aren't too expensive for a simple build. However they won't kill as fast as a fire/kin or a AoE scrapper.
Scrappers can be AoE monsters. You can make a spines/?? or a fire(or elec)/Shield scrapper for some very sick AoE damage, but expect to spend a good deal of inf to get these performing well.
There are a few blaster builds, but I'm not going to point you to them as they probably aren't the best to get started into right after returning to the game.
Redside, make a SS/WP brute. It's fun, works alright with SO's. IT only gets better with IO's. While the Superstrength/Shield brute outperforms it by a long shot, it also costs a ton to get up and running, so it's probably out of your range.
But in general, just about any brute you pick can be effective at soloing 0/8 content. Just pick a more AoE oriented set, so Superstrength, Claws, Electric, and Fire being the top ones, with Mace trailing closely behind.
So again, think about why you really want to farm and whether it will adversely affect your experience in the game or not. You don't have to grind at this game to enjoy it. -
That guide is wrong. Sorta.
A Stalker is a Blapper with stealth and mez protection. Sorta.
The issue with stalkers and teaming has more to do with pacing. There's a set period of time (I forget if it's 6 or 8 seconds) before hide re-engages after you stop attacking and getting attacked. That means that it takes you a little bit to get yourself setup for the opening Buildup -> ASSASSINSTRIKE.
So, some stalkers modify their playstyle on teams to be more like scrappers and just go start stabbing whatever has the most HP.
However, I won't give you rose-colored lenses. Stalkers still aren't highly sought after on teams. That said, if you have a group of friends you team with regularly, don't worry.
Edit: Siolfir already put it well: Don't rely on hide/AS on teams as much - go with the team flow and you'll be fine. -
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You're right, it is incredibly uncommon, and I'd have no suggestions on even where to start on that combo. Just the basics, really:
-Get a KB IO slotted ASAP.
-Combat Jumping covers your immob prob
-Kismet 6% is a good idea to help you not miss those combos.
If you are going to focus more on damage than tanking, I'm going to suggest a recharge/HP build. You still will benefit from taking tough, but you can skip weave.
Crushing Impact in 4 single-attacks (5 slots)
Doctored Wounds in Healing Flames (5 slots, and skip the heal/end one)
Titanium or Impervium armor in your resist toggles. Either HP or recovery.
Someone with more knowledge on DB can help you. I hate the set, only because of that 5% chance to miss ruining combos. -
While Claws/Elec is going to be more stable with endurance, I'm thinking that if you can get your end under control, a claws/fire will do the trick. And if you're patient, I'd wait for the elec/sd/blaze scrapper to be able to go redside. That damage output is significantly superior to my purpled SS/elec. It takes my SS/elec brute 16 minutes to clear a map that my elec/sd scrapper can do in 10.
I think in the end, solo farming on a claws/fire will be slightly faster due to fiery embrace and burn, and a slightly better damage aura. Besides, in solo farming, insps drop like candy.
But, I'd definitely have endurance in mind when working on that build so you can at least last long enough between combustions. Slotting spin efficiently should do the trick. I'm thinking at least two of those slots being eradication for the end bonus (or 4 for the nrg and HP). Probably a net gain of 3 eps would be fine.
My money is still on the SS/SD if you want to kill fast and not have to tailor your mission around them. Besides, on that build you can carry around a tray of purples before you IO it out and be nearly tough to kill. To give you a rough price estimate, you can probably softcap a shield on either side for about 400 mil, and then throw another 1.6 bil and errm ..wrek skuls so gud. -
Quote:Agreed.Farming and PLing are more of a concern for the Devs than the players. They do not impact your gameplay *directly*, like the spawn camping you mention, but they do impact the game, and letting them go unchecked is bad for the overall health of the game.
Quote:1) Farming: Too much farming means too much game currency in rotation, which means higher prices. Also, farming is used by RMTers, and curtailing farming is one way of cutting down their profits. (Not all farmers are RMTers, but RMTers get their currency from either farming or scamming.)
RMT will find the most efficient way to earn inf on the market. Is usernames do not appear on WW/BM, I cannot see who is selling items. In other games, I could and it was very clear that the RMT'ers were very active on the market, and used this tool as the primary source of income.
For the effort invested, using the market is more profitable. Therefore, I would suspect that RMT'ers also actively use the market. I cannot back up my statement because I'm not a RMT'er, nor do I know any. However, it seems reasonable that as it is their business to produce in-game money, it is likely that they study what is the most efficient way to generate inf. From my experience in the game, and the corroboration of others in the forums, using the market is the best. This isn't to say that they don't farm. I suspect they do this as well (I mean, how else would they PL).
I would also argue that RMT'ers make up a significant minority of both Marketeers and Farmers. The average person you see at the market or farming probably hates them just as much as you do.
Quote:2) PLing: Too much PLing means more clueless high-level players and more people going "I got to level 50 in two days and found there were no WoW-style raids, this game sucks and I'm leaving". Also, again, PLing is a service the RMTers can sell. (Again, this does not mean everyone who PLs is a RMTer.)
Quote:It all comes down to the fact that ever game designers' "X is a reward for Y" is some game players' "I hate that I am forced to do Y to get X, I *want* X so clearly I am entitled to some way of skipping Y so X can be mine".
While your moral argument may be compelling, your practical argument is false. -
What are you looking to get out of the build?
In terms of performance, your current build will not be that sturdy, as it is well below the soft-cap. You didn't pick up tough/weave, which would really have helped your survivability. Yes, it costs power picks, but far better to still be alive and smashing than dead and waiting for a rez.
It's odd that you have slotted end redux in combat jumping and superjump. You'll probably only use superjump when you're outside traveling from place to place - when you don't need to worry about endurance. You're saving 0.02 endurance with that IO in combat jumping. It's not effective.
I see that you're trying to save money by not investing in expensive sets like obliteration, touch of death, numina, and LOTG. The best thing you can do without increasing your build cost now is add Tough/Weave. I'd also then recommend picking up one with the shield to increase your survivability. -
I'm going to play devil's advocate here.
Given that pulse rifle is a mix of energy and smashing damage, and does KB, how is it going to be different than Energy Blast? (other than visually) -
If you're open to blueside as well, Elec/SD/Blaze scrapper is just sick.
Redside: Rage + Against All Odds + Fury -> Shield Charge -> Foostomp = tasty.
Claws/Fire sounds good. Spin is great to spam, but it will burn through end quick. At a 14 second base rech, a good recharge build will have you spamming this a LOT. -
You know, I really wanted to be a hater, but this is so long, I can't stay mad that long.
That, and I'm already ebil. -
Quote:So, you come to the lion's den and start annoying the lions? Just for that, your warshade isn't even getting rares.Before you rant on about supply and demand think of this - when the market first came out - and there was zero supply of anything - you would assume that would be the peak of pricing no ? But it wasnt. Those prices were but a fraction of what we see today for comparable items (yes some new things exist but the top tier items were equally rare at that point in time). Marketeers have steadily driven up pricing on anything they could flip.
The market is a free-market, and it will be predatory for that very reason. While you are somewhat correct in some of your thinking (meaning your conclusions and arguments are WAY off), you give us too much credit. We cannot artificially sustain a price for a long period of time. We can, however, take advantage of a niche where there is high demand and limited supply.
We're the middle-man. If you don't want to pay us, find a way to buy from the supplier instead. It really isn't hard to do, because we buy from the supplier on the exact same market you're buying from us. -
Quote:Making a power perma means you have the ability to always have it on. Yes, it's being nitpicky, but to put it another way, if you said you had a permadom, but really, that just meant that you were good enough to build up domination after it crashed in the time it took it to finish recharging, it isn't a permadom.The way I perma'd both AM and Hasten, was by triggering my Hasten, that had 3 SOs of recharge, then 5 seconds later, Triggering AM.If you stay on top of it, that 5 seconds of Recharge allows Hasten to coast to where you can trigger it again, when it wears off, and it adds to the Recharge of the remaining 5 seconds of AM, which also has 3 SOs of Recharge in it.
Thus, you just triggered them both, back to back, a mere 5 seconds after Hasten Wears off from the first cycle.If 5 seconds isnt considered perma, then fine, but 5 Seconds is NOTHING.
Hasten First, 5 seconds later, AM, then Hit Hasten the moment it looks like its about to fully recharge, it goes off, then hit AM 5 seconds later.
The other difficulty with AM and Hasten is that AM recharges slightly faster than hasten. So, come the second application, you'll be able to fire AM sooner than Hasten. I usually solve it by using double aspect IO's in AM (end/rech) and using generic recharge IO's in hasten so they have a similar recharge (after I've made sure both hasten and AM are truly perma). -
I think what CapnGeist is suggesting is that you let your ideas mull around in your head a bit before you post them.
Here's some people we think of as geniuses:
Albert Einstein: "It's not that I'm so smart, it's just that I stay with problems longer"
Beethoven walked around with a scrapbook where when an idea would pop in his head he would write it down in his scrapbook. We still have that scrapbook. For example, his famous motive 5th symphony (Da-Da-Da-Duhn) was repeated about 7 times in one of his sketches, which sounds rather...stupid when actually performed. Instead, the phrase he chose after thinking only reiterates the motive 3 times before beginning anew.
Gustav Mahler, the great symphonist would spend months sketching out his work before even presenting the ideas to friends.
Brahms spent years trying to come up with ideas for music. He burned them all up because he felt they weren't worthy. When he finally shared one, we got his first symphony.
Music is my strength, so I know more about them then others, but those people we truly believe are great invest a lot of time and thought in their ideas. You don't have to spend years on an idea, but letting the idea bounce around in your head a few days helps you come up with all the nice details on how it might work. -
Power, you can add tags yourself as well. When you make a new topic, you can make up to 5 tags on your topic. Anyone else on the thread you made can add 2 additional tags to any topic.
Power Surge gets my approval.
(I like electric armor too) -
Sweet. I'd proc it up then and 6-slot it. Maybe something like this:
Mako Quad, Triple and Acc/Dam for the power itself.
Then you have some procs to choose from:
Touch of Death: Chance of Neg
Kinetic Combat: Chance of KD (always fun)
Mako: Chance of Lethal (also will add 3% dmg from set bonus)
Stupefy: Chance for KB (heh heh) -
Quote:I tweaked your build a bit.hey,
looked at your build in mids, and am still looking at it. So i am not making any judgments.
What i am playing over, is using the dual build option, one for more defense and one for more offense. the only difference, will probably be level 50, where i basically toggle between weave and firey embrace;
Go look at the fire tanker post about Wall of fire, it is pretty good. I am redoing my fire tanker as well.
I will post my weave build for you to look at; i am sure someone has a better one.
I am still transitioning into the IOs, but i can tell a difference already with the temp prot/winters gift. Currently running about 22% s/l mel i think and about 27 aoe def. The difference is impressive. But i been running carnie missions (still with end problems some, but you should see the number of them i can fight with a luck or two. It is beyond impressive, what right insp with this build can do) COT and council are almost laughable, i take on two spawns, maxing agro caps, i am set for like +1 then x4)
What i am doing is this, i am doing the IO build (have most of now), and leaving the Num/miracle/kinetic combats till last. Getting the kinetic combats is going to be difficult.
when done with the IOs, i can basically soft cap to s/l and pretty close on melee and really good def on aoe with just one luck inspiration, and that is good enough for me. That leaves a ranged hole, but i am a melee character you know...lol
edit: mine used to be more frankenslotted, just like yours. i am sold a purple to finance this build, you can farm with what you got. Farm till a purple, then sell it, and redo if neede, then farm again for another purple.
The kinetic combats are going to be difficult to get or extremely expensive.
1) Kinetic Combat does not offer good accuracy, so you have to add an extra slot to help round out your accuracy. While it should be enough for most enemies at 0/?? difficulty, you will start missing when the difficulty goes up or you start fighting enemies with defense.
2) Reactive Armor is much more useful than aegis to your build. The amount of fire/cold damage redside is pretty limited, and you're already capped to fire resistance. Adding some S/L/E/N defense with 4 slots instead of F/C with 5 slots is a much more efficient approach.
3) I'd frankenslot consume to save slots for other powers. I'd also move an extra slot over to stamina to 4-slot it with performance shifter.
4) I added a kismet to combat jumping. That 6% To-hit really will help you.
5) A 3rd slot in weave will help you out. Take out Scirrocco from Burn, and use Eradication instead. You get +end, e/neg defense, and +HP. That 5th slot can go in weave for even more HP from a 3rd LOTG.
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I'll admit to the "power to the masses" tag.
I thought it was a clever phrase, and not intended to be derogatory. If you want it gone, I'll remove it. I appreciate your enthusiasm in the suggestions forum, even when your ideas aren't always completely thought out.
Anyway, the tag system is both a source of entertainment and an incredibly useful tool. For example, if someone posts an elec/sd topic, I usually tag it as Elec/Shield, since it's currently a popular build, and helps the poster quickly find similar topics and find advice already given. That's really why we have tags.
I am curious as to who came up with the following tags:
tunnel snakes rule
oh god how do i tag
i was frozen today
edit: Except for this topic. Someone else has finally picked up on my tag. -
Quote:Actually, there have been times where the market data has been reset. It doesn't go back to the beginning of the market.If something has never entered the Market, then it won't be there to bid on.
If someone was put up for sale, you can bid on that item even if there are no items left to buy.
It does have to enter the market first. I;d give examples to look at but away from game.
Its easier to see on test, but plenty of recipes redside have never been supplied. -
Not sure if srs.
If srs: Don't let numbers get in the way of your fun. You can make room for it.
If not srs: Mmmm, McFlurry. -
Quote:Hmm, you're right about reactive armor. I usually only read the tanker boards when someone mentions electric armor, and for some odd reason I keep seeing 4 slotted Imperviums on electric in builds. That was a bad example.Hmm, I spend a lot of time on the tanker boards, and IME using Impervium Armor is not *that* common. Occasionally a couple of pieces are thrown in for the recovery bonus, as you note, but Reactive Armor and Aegis show up a lot more often in tanker builds.
It shouldn't be a surprise that among tankers building for typed def is more common than positional; only one tanker set (Shield Defense) uses positional defense, but four (Stone, Ice, Invul, WP) have at least some typed defense.
Although I agree that regen and recovery are important bonuses for tanks; regen in particular for WP tanks since that's the focus of the set, but in the builds I've seen, looking for defense bonuses is by far the most common.
However, I do spend a lot of time on the brute and blaster boards, and hoverblaster builds are not common.
edit: Hoverblaster builds are especially not common on the brute boards. I love English and semantics.
Oh, and what Fulmens said. -
It all depends on how much you want to invest in the build.
A SS/SD is good at about 400 million, and arguably the best damage-dealer redside when you throw 2 billion inf at it.
A SS/Inv is great for ITF runs.
A SS/WP is a jack of all trades. It was very useful for the old liberate TV farm map. It also performs better than the other two builds if you are just using SO's. When IO's are added to the picture, the other two sets really start to shine.
SS/Elec is nice because of the endurance tools. Lightning Field is a nice boost to AoE damage, though Shield has eclipsed this with Shield Charge and Against all Odds.
I know several players in the game that have chosen one of these four combos as their main, and each player is happy with their choice. So if four different players all have decided to make four different sets their main, how can I advise you on which one you should pick? -
You have generalized the advice given out on every AT board here on the forums. Positional defense is not the default advice given out on any board except possibly the dom board, for a valid reason. I don't know where you get your observations, but it's not these boards.
To prove my point,
On the brute boards, defense is not the default advice. You'll see +HP/regen builds, recharge builds, and yes defense builds. But those defense builds are a healthy mix of typed defense and positional defense. If you don't believe me, what are the top 5 topics right now looking to build for? We have a person wanting to make a WP with lots of +HP. We have a mace/DA build looking for +HP. WE have a SS/Fire looking to build for recharge.
I don't think you looked very closely at the blaster boards either. I've only seen a handful of positional defense builds in the past six months.
You also missed the tanker boards, where +HP is a very viable way to build a tank. Not only that, but I see recovery being the biggest focus on this board. I'd argue that 75% of all tank builds posted on that forum have impervium armor slotted. You won't see many tanks with six-slotted titanium armor for melee def.
So why go defense? Perhaps it's because making your character tougher makes you feel stronger!
Perma-Dom isn't as good as it used to be, despite the intentions of castle to preserve those that had perma-doms. Your only real advantage is mez-protection, and an extra point of mez. However, perma-doms used to also get a damage buff, and so if you wanted to really cause havoc on them, you needed a perma dom. Now that this bonus is gone, survivability seems a little nicer than damage, so why not build your dom with good range defense, because you've got an AoE immob to keep them at range!
So I'd suggest you take another look at these boards. You'll see that positional defense is NOT the default answer.