SS/Fire Farming Alternative - DXP


black_barrier

 

Posted

With double xp just around the corner, I am considering a new farming brute on my second account. I've already got an SS/Fire that I use to farm on my primary account, so yeah... I don't want another (all eggs in one basket, blah blah blah).

Any suggestions as to what I should roll?
I'm considering an Elec/Shields as well as an SS/Shields, but I'd also be willing to go Elec/Fire or any other set(s) as long as a good case can be made for its AOE farming potential.


 

Posted

SS/SD is a great build, but it is typically incredibly expensive. Likely even moreso than your SS/Fire. And then you have to find a reliable way to overcome the endurance management issue, which I personally feel is the largest drawback to the combination. If you have a kin with you, SB can make you unstoppable.

I would also consider a claws/wp or claws/inv. I recently finished leveling my claws brute and she is remarkable on just SOs. Claws is the new kid on the block for us brutes, but the set is just great.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
SS/SD is a great build, but it is typically incredibly expensive. Likely even moreso than your SS/Fire. And then you have to find a reliable way to overcome the endurance management issue, which I personally feel is the largest drawback to the combination. If you have a kin with you, SB can make you unstoppable.

I would also consider a claws/wp or claws/inv. I recently finished leveling my claws brute and she is remarkable on just SOs. Claws is the new kid on the block for us brutes, but the set is just great.
Looked at a few potential builds.
I think I'm gonna go with a claws/fire.


 

Posted

The KB/KD in claws should provide some great mitigation tools for FA's lack of mitigation. That sounds like fun actually. Hmmmm.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

If you're open to blueside as well, Elec/SD/Blaze scrapper is just sick.

Redside: Rage + Against All Odds + Fury -> Shield Charge -> Foostomp = tasty.

Claws/Fire sounds good. Spin is great to spam, but it will burn through end quick. At a 14 second base rech, a good recharge build will have you spamming this a LOT.


 

Posted

I'll wait to GR and just bring my fire/kin troller over to redside....yes I'm one of those ppl that hates blueside.


 

Posted

Quote:
Originally Posted by black_barrier View Post
Looked at a few potential builds.
I think I'm gonna go with a claws/fire.
Claws/FA is decent because Spin is stupid buff, just bear in mind the radius is teeny. You're gonna have to do a bit more positioning than on your SS/FA to hit everything in a spawn.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Tonality View Post
If you're open to blueside as well, Elec/SD/Blaze scrapper is just sick.

Redside: Rage + Against All Odds + Fury -> Shield Charge -> Foostomp = tasty.

Claws/Fire sounds good. Spin is great to spam, but it will burn through end quick. At a 14 second base rech, a good recharge build will have you spamming this a LOT.
interesting...

while i'm not looking for a blueside farmer (i lack the resources to io out a toon on that side), your comment on spin's recharge and end has me thinking.. would a claws/elec be a better choice assuming i'm solo farming and soft-capped on purple insps?

i assume burn wouldn't be as effective on a claws/fire as it is on my ss/fire.


 

Posted

While Claws/Elec is going to be more stable with endurance, I'm thinking that if you can get your end under control, a claws/fire will do the trick. And if you're patient, I'd wait for the elec/sd/blaze scrapper to be able to go redside. That damage output is significantly superior to my purpled SS/elec. It takes my SS/elec brute 16 minutes to clear a map that my elec/sd scrapper can do in 10.

I think in the end, solo farming on a claws/fire will be slightly faster due to fiery embrace and burn, and a slightly better damage aura. Besides, in solo farming, insps drop like candy.

But, I'd definitely have endurance in mind when working on that build so you can at least last long enough between combustions. Slotting spin efficiently should do the trick. I'm thinking at least two of those slots being eradication for the end bonus (or 4 for the nrg and HP). Probably a net gain of 3 eps would be fine.

My money is still on the SS/SD if you want to kill fast and not have to tailor your mission around them. Besides, on that build you can carry around a tray of purples before you IO it out and be nearly tough to kill. To give you a rough price estimate, you can probably softcap a shield on either side for about 400 mil, and then throw another 1.6 bil and errm ..wrek skuls so gud.


 

Posted

1. Make a SS/Shield/Mu Brute
2. Put a forcefeedback proc in footstomp
3. Eat a purple candy

Have fun


 

Posted

Out of curiousity, what are folks farming with /fire? 30-50% resists just don't seem to cut it. I know healing flames is beastly. The numbers just seem short.





 

Posted

I would say claws/ss with shield/elec/dark, put the force feedback proc in shockwave or footstomp it typically adds +30% rech for cheap, just remember with shockwave not to use it before the 5 second timer drops or else it's wasted.


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

Proud Member of Repeat-Offenders

 

Posted

Quote:
Originally Posted by prev1 View Post
Out of curiousity, what are folks farming with /fire? 30-50% resists just don't seem to cut it. I know healing flames is beastly. The numbers just seem short.
I've got about 57% smashing and 54% lethal res. Most people farm Nemesis villside who do a lot of fire damage. Its trivial to cap fire res on a /FA character, especially with Temp Prot and/or purple IOs.

If you pair it with a high mitigation primary like SS where you're knocking stuff on their ***** every 5-6 seconds and being able to recover half of your healthbar every 15s or so you can take a lot of punishment. Add to that all the inspirations you get from smashing and Fire is plenty tough for farming.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

my ss/fire farms nems just fine using only generic IOs. I did 4 slot stamina so I can buy performance shifters for it but i'm just too lazy atm. it works pretty well. endurance is the biggest problem and its one i'm worried about on the ss/shield i just started PLing.


 

Posted

Quote:
Originally Posted by prev1 View Post
Out of curiousity, what are folks farming with /fire? 30-50% resists just don't seem to cut it. I know healing flames is beastly. The numbers just seem short.
If you aren't running lib tv, then having 35% defense can do wonders for a fire brute with 55% s/l resists. Those numbers will put you one purple away from softcapped defense, decent resists, and a whopper of a heal. More than capable of clearing a lib map or any number of AE maps without breaking a sweat.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by Silas View Post
If you get good endurance reduction on your main attacks, (Footstomp and patron AoEs are major culprits for end problems), and don't mind eating inspirations as you go SS/SD should do fine on generics.
I never tried my SS/SD on Generics. I just went to IOs before I put him into play- but I was under the impression that Shield defense couldn't reach defensive softcap on Generic IOs or SOs. Though that isn't technically a problem, I wouldn't personally attempt to label a shielder as functional without softcapped defenses.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

I'm pretty sure SD can't hit softcap without IOs. Maybe a Tanker who takes Maneuvers and Weave, heh.

For me personally I also wouldn't play SD without IOs to hit the softcap, but to say they're not functional without softcap defenses is an exaggeration. Functional means they function. SD functions without softcap defenses, just not as well as it would with them.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

My shield tanker is softcapped with something like a 10 mill investment in IOs + Generics + a Steadfast prot +3%.


 

Posted

do shielders just farm AE villain side? i farm council and warriors on my shielder hero side but other than Nems, what choices are there redside?


 

Posted

Quote:
Originally Posted by RoboBug View Post
do shielders just farm AE villain side? i farm council and warriors on my shielder hero side but other than Nems, what choices are there redside?
I don't touch nems anymore.
AE is infinitely more rewarding.


 

Posted

i got two purps on my last nem run so i'm still interested. but my GF's elec/shield got wrecked by nems so I guess i'd just go ss/fire for purps and ss/shield for tickets. oh well.


 

Posted

Quote:
Originally Posted by Silas View Post
I'm pretty sure SD can't hit softcap without IOs. Maybe a Tanker who takes Maneuvers and Weave, heh.

For me personally I also wouldn't play SD without IOs to hit the softcap, but to say they're not functional without softcap defenses is an exaggeration. Functional means they function. SD functions without softcap defenses, just not as well as it would with them.
True enough it is an exaggeration in general. My point was that for me personally it won't work. Some people can find shield defense effective enough while not being softcapped, but I wouldn't.

As far as taking my Shielder on Nem duty? No thank you. I learned that the hard way once.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
If you aren't running lib tv, then having 35% defense can do wonders for a fire brute with 55% s/l resists. Those numbers will put you one purple away from softcapped defense, decent resists, and a whopper of a heal. More than capable of clearing a lib map or any number of AE maps without breaking a sweat.
How do you get 35% defense on a /Fire brute??


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
How do you get 35% defense on a /Fire brute??
I doubt it's 35% to all positions, I have about that much melee defense on my /Fire Scrapper. I didn't build my SS/Fire with defense though, I'd rather have near permahasten.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]