Only one left, why not?


beyeajus

 

Posted

We have a primary for Corruptors now that match every mastermind move for each set.

Ninja--> archery
Zombie--> Dark Blast
Thugs--> Dual Pistols
Mercs--> Assault Rifle
Bots--> Pulse Rifle?

I'd someday like to see a primary for this. there's a lot of kickass blaster rifles out there, just think of all the transformers guns, not to mention all the cool stun gun/phaser/blaster rifles in sci-fi movies. Here's a couple of moves I thought of for it, feel free to add more, flame, lol @ me, whatevz

Pulse rifle blast
Pulse rifle burst
Photon Grenade<-----of course we'd have these 3
Aim
Life force drain (the malta sappers move, maybe not as strong, in all fairness)
Photon snipe
Pulse explosion (similar to fireball, targetted AoE)

Not sure about a nuke, crazy rapid blast like Full Auto? Soemthing like rain of arrows? Maybe a huge EMP blast?


 

Posted

I could get behind this, but we don't have too much to go on. Let's try and fill out the basic 1-9 form, shall we?

1- Pulse Rifle Blast
2- Pulse Rifle Burst
3- Photon Grenade
4- Aim
5- Energy Sap (Ranged, -End on target, +End on self, Mag 3 confuse robotic targets only)
6- Pulse Rifle Spray (Cone, energy, moderate, knockdown)
7- Some sort of useless snipe power
8- Set to Stun (Ranged, 6 damage, Disorient)
9- Overload (standard nuke, your pulse rifle goes BOOM and takes out everything nearby, including draining your end. Knockback and stun)


NPCs: A Single Method to Greatly Expand Bases

 

Posted

I'm going to play devil's advocate here.

Given that pulse rifle is a mix of energy and smashing damage, and does KB, how is it going to be different than Energy Blast? (other than visually)


 

Posted

I was thinking the same thing, Tonality, and I was having trouble coming up with an answer, I'll admit. All I really thought of is that Photon Grenade has a stun, so the set could probably include a bunch of disorients.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
We have a primary for Corruptors now that match every mastermind move for each set.

Ninja--> archery
Zombie--> Dark Blast
Thugs--> Dual Pistols
Mercs--> Assault Rifle
Bots--> Pulse Rifle?
You missed one. Demon Summoning will (supposedly) include a Fire Whip for the personal attacks (Link for reference). Corrs don't have a Fire Whip primary yet.


 

Posted

I predict Fire Whip as a set in itself will be requested during the first week of Demon Summoning Beta, and people will try a petless MM so they can have fire whips without the demons.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by treboreleets View Post
You missed one. Demon Summoning will (supposedly) include a Fire Whip for the personal attacks (Link for reference). Corrs don't have a Fire Whip primary yet.

lol, never thought of that, and being a mastermind fan at heart, I disappoint myself.

after trying out dual pistols and not having my end crash after 3 attacks, it felt nice compared to thug mm DP. I couldn't help but think "man, I would love to run around with the pulse rifle like this"

Well there's the standard corr moves (aim, snipe, nuke, etc.) Can't really think of any proper secondary effects, kb/stun being the only ones that make sense, so I guess it would be really close to Energy blast.

Some kind of move like suppression from Crabs would be cool, or a move that fires a big pulse into the air and showers smaller ones down on a crowd like rain of fire/ice does. I was also thinking of a pulse move that would hit the ground causing a location AoE slow/-def


 

Posted

I made a suggestion for this a while ago. My suggestions included a 'wave motion gun' style nuke that fires a huge beam, and a sapper gun power that drains endurance.


 

Posted

I thought of a cool-looking move last night. In my mind, it looks like a reverse rain of fire. You fire the pulse rifle at the ground, it makes a tar patch-like spot, and hundreds of pulse shots fire up into the air from that spot. Mad DoT, possible chance to stun some. that would be sweet n' sexeh.


 

Posted

Personally, I don't see why we can't use Pulse Rifle Burst, Pulse Rifle Blast, Photon Grenade and a few powers pilfered from the Arachnobots and Mace Blasts to make a decent set out of this.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Tonality View Post
Given that pulse rifle is a mix of energy and smashing damage, and does KB, how is it going to be different than Energy Blast? (other than visually)
Which is exactly why my suggestion would be to simply allow me to choose to have my Energy Blasts emanate from my customizable laser/rifle.

Two birds (pulse rifle and wanting more options) one stone.


 

Posted

Pulse Rifle Set for Corruptors (, Defenders and Blasters)?

If I were to try my hand at designing this, I would make Pulse Rifle's gameplay theme to be Energy/Smashing with Knockback and Disorients. Energy blast is described as being Energy and Smashing as well, but the unique quality of Pulse rifles would be that is does both KB and Stuns, there's no ruling against hybrid theme effects, maybe it has less KB power than Energy Blast but makes up for it by having that secondary stun.

Based on CapnGeist's 1-9 tier overview I agree with all the powers from 1-4, they're tried and proven.

Energy Sap for Tier 5 might make sense but I would go without the Mag 3 confuse and keep to the theme of Stuns. Energy Sap would do Minor Energy/Smash DMG, some siphoning of Endurance and a small Stun.

Pulse Rifle Spray sounds pretty good to me as well, cones and Knockdowns to go with the KB/Stun theme.

Snipes are a bit lacklustre at the moment, but they're not 'useless'. All you need is to set your opponent up by knocking them back or stunning them and you have a free snipe-chance. A snipe in this set will go well with it's own earlier powers during normal combat, and not just the start.

I would replace the 'Set to Stun' power with a Close-Range, High-DMG, Knockback-Stun combo on a cone target. It will function as the equivalent of a powerful shotgun burst of energy that blows enemies back if they get in melee range of you.

Lastly, I would also change the Overload power from a nuke to a mini-nuke style power like Full Auto. It will be a Superior DMG Cone attack that rapidly fires energy rounds into everybody in range. At least in this version of the ninth power it doesn't imply the weapon breaking or being destroyed.



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@Oneirohero

 

Posted

I accept all your suggestions except getting rid of the confuse. Mag 3 Confuse on Robotic Targets only is what makes the power cool. Because I've got a high-tech gun and I'm taking over your robot.

Or even not in there, I'd really like SOME sort of power that was a Confuse that only hit Robots. It doesn't even have to be in this set, it just has to exist. Maybe as a temp power...

Okay, I admit, this probably isn't the best place for it, it was just an awesome idea I had and I threw it in the set as something to add a bit of uniqueness and coolitude. Coolitude's a word now, you know.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by Peregrine_Falcon View Post
Which is exactly why my suggestion would be to simply allow me to choose to have my Energy Blasts emanate from my customizable laser/rifle.

Two birds (pulse rifle and wanting more options) one stone.
Technical problems is what you'll likely run into, since I'm fairly certain going from non-weapon to weapon animations (with weapon customization, at least) or between weapon classes is completely unprecedented and may not even be possible at all. At the very least, it's currently not supported.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Tonality View Post
I'm going to play devil's advocate here.

Given that pulse rifle is a mix of energy and smashing damage, and does KB, how is it going to be different than Energy Blast? (other than visually)
You are holding a gun = p and is tech/natural ther other is the other 3 origins =P