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Quote:There was one of those recently run by the RoguesRadio.com people who had prizes donated by CoH team (Avatea I believe!).Years ago there was a "Death Badger" event that involved level 1 characters racing from Atlas Park to the tailor in Founders, picking up certain badges in Skyway, Talos and FF on the way. It would be neat to see its like again.
It was Atlas to PI, collect 11 badges in total. Was great fun -
Quote:Reading what Castle wrote about how the leg it script works I would assume that the reason GoS runs is because of the sheer number of Scrapyarders that are KO'd.I would also like to mention Ghost of Scrapyard, it's not an exaggeration to say that he spends more time running than fighting, seemingly regardless of who or what is attacking him.
Now maybe it's by design, I'm not sure...maybe he's trying to "stick it to the man". But whatever the reasoning might be, I can't in good conscience call it good design, particularly when he spawns on the docks and is precariously close to either the Arbiter Drones or the black market. It's kind of pot luck whether he'll run towards them and insta-kill himself or run away from them, and missing credit for merits/badges that way is more than a little frustrating.
If it is 50 leading the team against GoS then the Scrapyarders following would be conning grey so mowing down large numbers is easily done in one or two AoEs. Now because those Scrapyarders are following GoS you could assume they are considered part of the same spawn.
So according to the leg it script if defeating a critters allies to quickly causes it to run this could easily explain why GoS does run so much.
I could be wrong but it would explain GoS behaviour. -
Quote:Warning - contains some minor spoilersI feel adding APPs/PPPs is something long overdue. From the lore standpoint, the kheldian should retain some powers of the host, and epic pools would be a perfect representation of that. From the mechanical standpoint, it would be a great way to fill the holes kheldians have.
Well from a lore standpoint there is a one off mission redside given out by Shelly Percey where you are temporarily host to a nictus. You get some nictus powers and get to keep all your own.
Also they also get access to "super" powers such as super speed, super jump which aren't inhertinly kheldian.
I would love to see APPs/PPPs for HEATs - not everyone would use them but it may make duel and human forms a bit more interesting (filling in holes) and it may allow people to develop their characters in that they were a super powered being or non-human that was joined by a kheld. -
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Ive been loving the Praetorian missions so far - as people have said they are extremely well written and executed (if a little ambush heavy sometimes).
I always try and make my characters have some sort of back story/personality even if its in my head but Praetoria has actually really let me live it out.
My praetorian Thugs/Dark mutant mastermind resented that she was forced to join the power division so she went and joined the resistance crusaders to blow a few things up and cause a bit of damage. However she then got the oppurtunity to grab a load of power by blackmailing Paetor White and I thought "yeah, she would totally do that". So she then started doing the loyalist power missions but she kept on informing the resistance of whats going on and eventually joined the resistance again. Basicly it was like she was playing both sides against each other to get what she wanted and it was great fun! -
My Electric/Kin isn't particularly high at the moment but from my experience (both live and in beta) and what I've read Electric Control is one of the weakest control sets in terms of actual damage output so I wouldn't expect to be able to farm very well with one.
Electric is great fun to play (IMO) is good in terms of damage mitigation through various things such as knockdown, confusion, sleep and endurance drain.
I'm sure those with more experience of their Electric/Kins will be able give more info! -
Haven't read the whole thread sorry but can I throw in:
Ninjitsu animations being made available to other armour sets for when you are activating armour toggles -
Electric/Earth does seem like a very common combo, I've seen a few while I've been running around Praetoria and plan on leveling my own one soon.
I think it has some nice synergy in that Electric begs to be in melee due to sapping nature of Conductive Aura and Static Field and Earth has some strong melee attacks and mud pots. Power boost also helps with the sapping potential of electric.
The other two sets that I thought would work with Electric Control would Electric Assualt as the attacks help the end drain or Psionic Assault because of the recovery debuff in drain psyche and psychic shockwave. -
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Im having a problem downloading the frames - I click on the link and rather than start my downloader it opens up the PSD file in text format on a webpage
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Quote:Combat Auras don't appeaer under combat aura - if you choose either the Alpha or Omega aura and go to the bottom you will see options for all the different combos but marked combat. There are your combat auras.I don't know about the other things (Although, I believe there was one dance that was removed from beta), but the Combat Auras are indeed live (And were yesterday).
A new character does not start out with them, you have to have unlocked auras (Level 30+) and they are all listed under the original aura options. So, the Combat Auras for Fire (As an example) are all under the Fire Aura options.
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Quote:I always see my hero Warshade (who is undercover cop who got joined with a reformed nictus during an operation) as only taking a small amount of someones essence - enough to sap them of their energy (Eclipse) or render them unconscious (Stygian Circle). They may have a headache later but no long lasting damage. I always saw it as a Warshade's constant struggle from giving into their 'needs' and what is right.1. Since we don't kill our enemies as Heroes in COH, what do you think Stygian Circle is doing our defeated opponents? I'm assuming we're drawing on their life force to make ourselves stronger, but what effect does that have on our foes when they recover? (I'm leaning towards them having nightmares at the very least ...)
But I also have just rolled another WS who will be turning villain and he has no issue with sucking any and all the life force he can! -
I would say 4 SGs as well because it allows flexibility.
I personally will probably be sticking with my main SG on Defiant but knowing if I want to go accross to another server for a visit then that is cool.
But I love the idea of having the Europe United channel that is there for everyone to talk through so events can be advertised accross all the servers. It may encourage people to be more fluid about which server they play on. I think that is the most important thing.
Also a thought - would it be worth asking RoguesRadio.com to advertise this project? -
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It was great fun Coin! Thank you to Rogues Radio for organising it
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I guess it all comes down to what kind of wizard character you want.
From the sounds of it yours is an all rounder as you have illusions, mind control and fireballs.
So you could easily go for another elementalist such as Thermal like Red has suggested, Storm which is viable and is described as chaos bringer or Cold which (from what Ive read) is a good alternative to Radiation Emission.
Another alternative is Force Field - magical shields - but having leveled a Illusion/FF to 50 myself it was EXTREMELY boring both solo and in teams as they are both drop it and leave it sets.
Empathy could work as you could be using your spells to heal. Kinetics as you would be using your powers to sap the enemies.
Radiation would work as well and I see it is a Death Cloud type spell you see in fantasy RPGs.
To be honest they could all work depending on your concept except for maybe Trick Arrow.
I would recommend (from a personal opinion) either Thermal, Cold, Radiation, Storm -
I've got a Dark/Ice defender at 32 and find that is it a great combo.
I find that the toon works like a pseudo-controller, debuffer with some nice damage added in.
I currently have two decent holds which can take a boss out of action easily and plan on taking the second Ice hold and a hold from the APP pool (which Corruptors will have access to come GR). Im also planning on slotting them with Chance of Hold procs to make them more effective. You've also got Fearsome Stair which is a great power to stop Alpha fire.
The debuffs, heal and pet people have already mentioned and are brilliant.
Ice can do some decent with Ice Storm, Frost Breath and Blizzard
Overall a great combo -
Quote:Not for the European side of the game - for some reason they decided not to release the boxset outside of North AmericaI honestly think what I'm most excited about is the fact that this will provide CoH with a shelf presence after so long...
I would love to see an influx of new players... that's what I'm hyped for.
But the generic EU rant aside I am really looking forward to Going Rogue!!
From an original list of two new characters to roll I know have ten, which includes some retconning of some existing ones.
I'm looking forward to the new missions in Praetoria, the new powersets, and side switching to various degrees with about a dozen characters. I'm also looking forward to working towards some of the HAMs and VAMs
I think it should be a lot of fun -
Quote:Ok dokey - sorry!Yeah, the guide was initially done before the market merge announcement, and I'm still editing stuff out. Again, I figured I would have had more time to polish it before putting it out. However with the new open access, I felt the need to explain the system was more important than a few market change errors.
It is a great guide - definitely helped me understand the process more. I didn't really test side switching that much while ive been in beta -
Quote:Brilliant guide Snow Globe - but I believe this piece of information is incorrect. From what I understand and from what I have read here:
You cannot trade between heroic alignments and villainous alignments.
http://boards.cityofheroes.com/showt...ighlight=email
Quote:I have 2 accounts and did test this option. I was able to email a Mastermind in Praetoria Influence, Inspirations, Enhancements, Recipes and Salvage using a Tanker sitting in Peregrine. Then to test the CoOp zones I logged a Hero on one account and a Villian on the other and met in the RWZ. Once again I was able to trade or gift all of the above mentioned items. -
Quote:Rogues can use Villiain contacts and Vigilantes can use Hero contacts (and not vice versa)Functionally, is there any difference between a Rogue and a Vigilante?
Rogues can be members of a villain super group and use villain super group bases and Vigilantes can be members of a hero super group and use hero super bases (and not vice versa) -
I like throwing them up in the air with Lift and then, as they are getting back up, hitting them in the face with a flat screen TV!