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Posts
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People don't want to get rid of the Gun-fu animations for Dual Pistol, they just want alternate options. Players want to make cowboys and gangsters who just, you know, stand there and shoot rather than jump and flip all over the place.
And the thing is, the "stand there and shoot" animations are already in the game, for both players (the Thugs powerset for Masterminds uses dual pistols for its attacks) and NPCs (the Gunslinger, from the Malta enemy group), so people aren't asking for new animations, but for already-existing animations to be given as an option for the new powerset. -
For the record, there's plenty of places across the Internet that let you play as canon characters (for example, I used to play on a superhero MUX whose theme was that a ripple in space-time was grabbing people from their own various universes and dragging them in), but this is the first case I've heard where people play as canon characters on the very game that the canon comes from.
I definitely see the appeal of playing canon (or "lore", if you like) characters, but it sounds like a lot of the lore... isn't being used right, if some of the things I see here (like using the wrong name for the Mu goddess, and Count Crey not being in a coma, which throws the entire Crey storyline into a cocked hat) are accurate.
(That said, I'd never play CoH characters on CoH. I'd consider playing them elsewhere, perhaps, but I'd be far more likely to play the characters I created on CoH than CoH "lore" characters) -
Quote:....If you are never supposed to get it.
Why is it even in the game.
Do you even listen to what your saying?
When, exactly, did I say that you are never "supposed" to get it? You are supposed to get it. But you are only supposed to get it if you mess up the ritual. Just like you're supposed to get debt if you die, or you're supposed to get a Game Over if you drop Mario into a hole too many times, or any other negative consequence of failing at video games. Nobody wants to get those things, but they're what happen if you fail. The key word in all of those, however, is "if".
They don't just happen randomly. You don't get the Botched Ritual debuff from just doing the mission (or by just accepting the mission), just as debt doesn't just magically appear on your bar for no reason, or just as Mario doesn't die if he doesn't touch an enemy, run out of time, or fall down a hole.
Now, if you read back a few posts, I explained exactly how NOT to mess up the ritual, and then Frosty Femme referenced my post and explained AGAIN how not to mess up the ritual. So while you are supposed to get the debuff if you mess up the ritual, that's only if you mess up the ritual.
And, here, I'll say it again: if you know what to do, and you should because you just read how to do it, you have a 0% chance of messing it up, and you don't have to avoid the entire arc because you now have a 0% chance of getting that effect. Just like, if you know what to do, Mario won't fall into a hole, Dante will kill Mundus, the Leather Goddesses of Phobos won't take over the Earth, Little Mac will make King Hippo's pants fall down, the Allies will win the war, the Kid will become the new Guy, and nobody will get a Game Over screen.
I'm not sure how to explain it any more clearly. -
Quote:I just explained how to avoid the debuff. There is no longer any potential for debuff for you and anyone else reading this topic. The chance of getting that debuff is now 0%. And since nothing is bugged about the arc except that one debuff in that one mission, the chance of getting bugged in that arc as a whole is now also 0%. That's what I keep trying to say.I'm annoyed that you seem to think my avoidance of bugged material means that I'm hiding in basements in real life, so we'll have to agree to keep on being annoyed then.
I view the rewards attached -if any - as insufficient to tolerate being potentially debuffed for 20+ hours. You don't, and that's your gameplay choice.
While "hiding in the basement" may have been a strong term, if you want to avoid XP, Influence, Reward Merits, and a badge because of a 0% chance of something bad happening, then by all means, go right ahead, but I'm still going to think that's taking caution a bit too far. -
Quote:And YET AGAIN, someone is missing my point. It's not that I "view a potentially crippling stacking debuff as entertainment", I'm saying that you can easily avoid the debuff. You're not "walking knowingly into trouble" if you know how to avoid the debuff. Since you're reading this topic, that means you know about it, and can avoid it easily.I think its a bit extreme to make this sort of extrapolation based on avoidance of a known issue in an MMORPG: in fact, avoidance of known issues is intelligent behavior. Walking knowingly into trouble is what strikes me as dumb.
CoX is a game. Its entertainment. Evidently unlike you, I don't view a potentially crippling stacking debuff as "entertainment." If you want to say that the avoidance of trouble means I spend my life "hiding in a basement," have at it. I'll feel free to laugh at that, just like I do at other foolishnesses that I find amusing. Carry on.
Of course the bug that makes it worse shouldn't be there (and really should have been fixed), but that's a different issue.
Again, the debuff is called "Botched Ritual", not "made a slight mistake on the ritual", or even "failed the ritual". It's definitely not called "Did the ritual at all", which is how a lot of posters - including you, apparently - seem to think is how you get it.
(In fact, here: DON'T choose to "mutter some magic incantations" or "Dance around the circle, chanting", and you won't get it. Now you can avoid the debuff 100% of the time, without having to avoid the entire arc that it's a tiny part of)
At this point, I'm just annoyed that my attempts to explain that you can do the arc without getting the debuff are being taken to mean that I'm some sort of masochistic crazy person who loves nothing more than getting slammed with debuffs. -
Quote:... that misses the point of what I said entirely.It sure isn't! I intend on it NOT being inevitable by.... avoiding this content, so that it will not be an issue in the 1st place.
You can say what you like about the Halloween stuff, but its the only holiday stuff I participate in, in CoX for a reason. Well, until we get crap like this included - and then I'll be passing up on that content as well.
Stacking debuff until one ends up with -20 endurance if one dares to log, lawl. As Pvt. Hudson once so famously said, "You can count ME out!!"
I've done it twice, on two different characters, the first time with no idea the Botched Ritual debuff even existed, and I got the debuff neither time.
This whole "If I do the ritual in the exact wrong order, I'll get a debuff, so I won't bother to do the entire arc at all" strikes me like spending the rest of your life hiding in the basement because a plane might fall out of the sky and land on you.
In fact, once you know what to do, the chance of a plane falling on you when you step outside is higher than the chance of getting the debuff, because once you know what to do (and "knowing what to do" just involves reading the clues provided), the odds of getting the debuff are literally zero.
I mean, sure, skip the arc if you want, but don't pretend that skipping it is the only way to avoid the debuff. -
Quote:Yeah, that was indirectly my point: that it would have been an awesome (if extremely non-interactive) ending to a story... but the story's not yet over, so it would have been completely inappropriate to have an ending right then and there.A heroic sacrifice is equally heroic when it wins a great victory as when it staves off a horrible defeat. There are plenty of ways to make the Statesman's sacrifice mean something without altering any of the major plot points, and I people have already suggested ways to do this.
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Quote:That would, indeed, have been an awesome ending to the story.It would have made much more sense and been more fitting if States had died as part of a heroic sacrifice. Such as...
<snip scene>
Now THAT would have been a good, heroic, climactic ending. You like that one, Oz?
The problem is that... Chapter 5 wasn't meant to be the end of the story. There's still two parts left. Darren Wade had to be successful in getting Statesman's power and in safely escaping, so he can continue to hold onto that power throughout the next two chapters.... until you, the player, defeat him at the actual end of the story, in Chapter 7. -
The thing is, some people are talking about it (and avoiding the mission and arc entirely) as if the Botched Ritual debuff were inevitable. It's not.
The effect isn't called "Made A Slight Mistake On The Ritual", after all. The game guides you to get it right, and failing it doesn't automatically mean botching it. You have to REALLY screw it up to botch it. -
One note here:
From another topic floating around on the forums, the effect apparently doesn't stack, so botching it twice is no worse than botching it once (i.e., it shouldn't make the character any more "unplayable" than it was after the first botch) -
Yeah, I'm not sure how badly you have to mess up to actually botch it. I stumbled through it, guessing all the way, and still completed it.
You'd have to choose really badly to totally botch it twice.
Still, it's a mean trick to have in there at all. This isn't Halloween, devs! -
Already up on City of Data, it seems: http://tomax.cohtitan.com/data/power....Ritual_Debuff
It's that -20 Max End that really stings, I imagine.
(I managed to pass the ritual on the first try, somehow, so I didn't get this debuff, or even hear about it until now) -
Tier 9 is always the second upgrade for Masterminds.
I'm not sure what sort of attacks these guys would have, or how they'd be different from one another, or what the upgrades would do. (Poo-flinging jokes aside, that is)
Also, nitpick: chimpanzees, orangutans, and gorillas are all apes, not monkeys. -
I think if you unlocked the EATs before Freedom started (i.e., by getting to level 20 as a hero or villain), they're still unlocked now, even if you drop to Premium now.
... at least, that's the only reason I can think of why mine are unlocked (even though I'm Premium at the moment). -
Just so you know, not all the EATs have the shapeshifting powers. The Villain EATs (Arachnos Soldiers and Arachnos Widows) instead use branching paths for their powersets - where they start off as one base archetype, but can branch out into one of two other powersets at 24, and can even use their different builds to play as both branches on a single character.
Further, the level requirement for the EATs (heroes and villains alike) were lowered to 20 some time ago, and the devs have said they consider making it 50 in the first place a mistake and wouldn't do it again. (I think they can only be bought now, not unlocked, but that's how it used to work)
Not that this is a bad idea (I always love the idea of new classes and/or powersets), but new epic archetypes probably shouldn't copy Kheldians' style. New EATs should probably have completely unique mechanism to make them different from the Kheldians, Arachnos, and the basic archetypes. -
I did post in one of those threads (oops), but I didn't actually post what I voted for. It was the space suit thread, and I really like parts of all three options. It's too bad we can only have one, because I'd like to mix and match all three of them. (Or maybe they'll do the other ones later?)
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Quote:No, because one of the game's strengths is that your costume is completely customizable, and you're not restricted to specific costume pieces if you want specific powers (with the sole exception of the starting Spider/Widow outfits, but even there, the powers don't come from the costume pieces, and you can wear different outfits later without losing your powers).why because you say so?
not EVERYONE will think the same way as you do and i can see how it would make a good gap in the market work as people might want this to happen.
With your idea, all that goes out the window, replaced by everyone wearing the same costume because they want the bonus. (And, worse, players immediately deciding that other players are second-class citizens because they're not wearing the Oh-So-Special "Look At Me I'm Shiny" Gear)
To paraphrase The Incredibles: If everyone is "special", then nobody is.
(And that's assuming that they would recode the game to allow for it - right now, there's no way to do what you suggest)
On the cosmetic level, there's already special Incarnate-only pieces that you can earn, as well as pieces you can earn for being a long-time vet, so you can already "show off your power" that way.
In any event, this topic is specifically for Golden and Silver-Age style outfits, not for random new costume ideas that would make every high-level character dress exactly the same. -
Tricky. I like the chest, pants, and "belt" from C, the boots and gloves from B, and the chest emblem from A.
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I haven't rerolled the character I consider my "main" - Thunder Glove, my Elec/Invul Brute - as such, but I've played off of the villain-side clone plot (in Sharkhead) to create a hero-side version of the character (Thunder Mirror, an Elec/Elec Tanker - the Brute's powers are magical, so they weren't included in the cloning process; instead the Tanker uses Crey armor technology to simulate the Brute's powers).
I've also remade the Brute as an Elec/Elec on the Beta server, but I'm sure that's long since been wiped.
(Belated Edit to add: since posting this, I've actually deleted Thunder Mirror and rerolled him as an Elec/Elec Brute with the same backstory. I just like Brutes better than Tankers) -
Even stranger, some of the Assault sets didn't get the alternate animations that the corresponding Blast sets got. (For example, in Electricity Assult, only Zapp got the new animation; Charged Bolts and Lightning Bolt did not get the new animations). The same goes for Fire Melee's Breath of Fire not getting the alternate animations that Fire Blast's Fire Breath got, despite being visually the same move.
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They don't even necessarily have to make new animations, just port some of the alternate animations they already have around. Animations from Super Strength (Jab, Punch, Footstomp, and Knockout Blow, as well as the "heroic" alternates for Jab, Footstomp, and Knockout Blow) and Martial Arts (all the kicks) could be used to replace the same old punches that the other sets mostly have.
I'd say use Street Justice animations, too, but that may be asking too much, considering you have to pay for Street Justice. Maybe purchasing the set would also unlock Street Justice alternate animations for other sets. -
The problem with the "villains are mercenaries" angle is that Going Rogue changed that: Villains are supposed to be in it for the power and the glory, while Rogues are in it for the money... but most villain missions written before Going Rogue have them just in it for the money as well.
Newspaper missions that have you stealing things are particularly bad at this. You find some fabulous piece of technology or magic, and instead of using it, you're told your character just sells it to "someone a little higher up on the food chain" because "a buck's a buck". (Both direct quotes from the missions)
Why can't I use that Sonic Device or the "weird weapon"? Why can't I make the Crown of Enos work for me? Why can't I become powerful enough to control the Dagger of Erishkigel? Keeping things like that to give the character more power for further schemes would be more villainous (as the game defines "Villainous") than just selling them and forgetting them. Give me the option to sell them (for a larger Inf bonus on mission completion) or keep them (for a limited-use temporary power).
Newspaper missions also treat you as if you're a former jailbird - which, to be fair, you were, according to the old Tutorial, but that doesn't apply anymore - who's living in a tiny apartment with walls so thin that your neighbors can hear your every action, even if you're a newly-arrived space alien who has his own supervillain group base.
The Dean MacArthur quest is an example of how to do a story arc that isn't about your villain working for someone else. Dean is working for you, and you gather even more people to work for you as the plot goes on. (Sure, it still ends in failure, restoring the Status Quo, but at least the trip there isn't full of the contact belittling and insulting you)
The Mayhem missions are also good about this, in that they don't ascribe any motive to you at ALL, letting you decide why your character is doing the mission. One player can say their character robs a bank because they want the money (which he'll spend on making himself comfortable), but someone else's character robs a bank because they want the notoriety (including the chance to take down a hero).
A villain doesn't have to be an Omnicidal Maniac to not want to work for other people, and just because you, the player, know that your character isn't going to get to rule the world doesn't mean the character shouldn't be allowed to try. -
No, Mids is right. The travel-related Power Pools were changed to let you take the third power at level 4 (so there's no need to wait until level 14 to take Fly), but you still have to get to level 14 and take one of the first two powers in the Concealment pool to get Invisibility.
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I don't know which is better per se, but having played both sets (Regeneration to 14, Willpower to 29 and counting), Willpower is easier.
Willpower is a Set And Forget set with layered defenses (about 5% Defense, 50% resistance to the most common damage types, and a whole lot of regeneration), but no real "Emergency" heals like most melee defense sets have. Regen, on the other hand, is almost nothing but "Emergency" heals and very little anything else (about 10% damage resistance), so you have to keep a close eye on your health and consciously heal yourself whenever it starts to flag (which it will a lot, because you're taking almost full damage from everything).
Some people like to be more involved in their defense, some like to just focus on attacking. If you're the former, then you'll probably like Regen; otherwise, you'll probably find Willpower more to your liking.
Both sets, fortunately, have Quick Recovery, which will mean you'll have very little endurance problems, regardless of which you choose. -
That eases my mind.
... hm, maybe it's like the PvP-only powers (which, as I recall, only appear in Detailed Info when you're in an actual PvP zone), in that they only appear when an enemy is actually in range of the power.
I'll have to check that.
Edited to add: Nope. And now I'm not even sure about the PvP part of what I said above.
Still, though, it's nice to know that it's working. (I don't have any direct way to check debuffs or taunts on enemies)