Talen Lee

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  1. [ QUOTE ]
    if you give scrappers anymore survivability than they already have, there will be absolutely no reason to even roll a tanker.

    [/ QUOTE ]None you care about. On the other hand, there's this 'gauntlet' thing.
  2. [ QUOTE ]
    Today I was in a team with 3 other shieldies (I was on my shield scrapper) and I mentioned "This entire team would be pretty unstoppable if we all had grant cover.". The response I received was basically "Well it does nothing for me so I don't like it."

    [/ QUOTE ]They're called Scrappers. You can find the word in the dictionary, next to Selfish.
  3. Talen Lee

    Tanker Offense?

    [ QUOTE ]
    As usual though, this isn't about performance, it's about presentation.

    [/ QUOTE ]Yes, and you want a presentation that will look stupid to people who aren't you, and will require a lot of work to implement, probably as much work as an individual powerset, and still, will look stupid. Lots of incentive to do it there. Especially given how unloved and unpopular Super Strength is.
  4. I just want to quip in here and note that while I agree the stylistic elements of horror do not well-befit the superhero genre, I think TeCh has done well with his constraints... especially considering how assiduously that nav text has been kicking his [censored]. It's made me very fond of static objectives with intuitive progression.
  5. I've done it twice for less than 50m. Indeed, once, I did it for 25m. In my sig, you can follow the [Heroes, Villains] link to read about Moroii's build, which is where I'd recommend you start for Mind/.

    Are you aware of the coming changes for dominators? How interested are you in permadom, and for what purpose are you seeking it?
  6. Talen Lee

    Tanker Offense?

    [ QUOTE ]
    No, it's amazing that an iconic powerset such as Super Strength was almost an afterthought on the part of the devs from the begining. Hell, it was a few months in live before KO blow did any damage. Punch that doesn't look like any kind of punch I've ever seen. Haymaker that looks nothing like a haymaker.

    [/ QUOTE ]Being one of the most powerful sets in the game = an afterthought?

    Right.

    The reason people don't cater to please you is because you're exactly the kind of person who will not be pleased by anything they do.
  7. Talen Lee

    Tanker Offense?

    [ QUOTE ]

    It's always amazed me that the game didn't include this from the beginning.

    [/ QUOTE ]Amazing that one power in a secondary, that's a minor mechanical type for an archetype with heaps of secondaries, doesn't have more work put into it than whole sets?

    Strange.
  8. [ QUOTE ]
    Well, there you go. Have at it folks. Pick it apart, dissect it. Tell me I'm out in left field or not. But in the end I want to ask you, how would you change Stone Armor if you could?

    [/ QUOTE ]I'd make the model for granite actually scale properly. And then I'd leave it alone.

    I find myself direly amused by people who make Stone Armor characters, get them to a high level range, then decide they don't want what they knew they were getting into.
  9. Talen Lee

    Tanker Offense?

    [ QUOTE ]
    The engine can support it if it was implemented like the Grav Controller power.

    [/ QUOTE ]The reason they're not 'implemented' the same way is because at no point does the player model of the Gravity controller interact with the projectile. Because Hurl involves picking the object up and throwing it, the player model has to include the object in question before it leaves the player and becomes a projectile. In essence, the reason why Gravity gets to do it is because their animation is distant, and remote, and has no impact.
  10. While I am quite an active person in saying that you can permadom for cheap, I do want to note, 500 million is not by my definition of 'cheap.' Yes, it could be more expensive, but that's money you have to work to get.
  11. I am coming to the opinion that the shield is a great tool for any fire armour character.
  12. [ QUOTE ]
    And see if then people will actually want it.

    [/ QUOTE ]You've never tried to buy it, have you? Trap of the Hunter offers a 9% accuracy bonus and a biiiig chunk of ranged defence. It has a good proc and offers, generally, good enhancement bonuses.

    No, it's not going to give you twenty million inf when you get it. But I've paid hundreds of thousands for pieces of that set because, unlike Enfeebled Operation, chunks of it are actually rare. And most people vendor the damn set.
  13. You're clearly not looking.
  14. In all seriousness this still merits being stickied, as a testament to the high-caliber players that we've lost.
  15. At this point, my heap is 28 arcs. I'll get onto some - some of them I've played through at least once, significantly Kitsune9Tails' Kiss Hello Goodbye, which I recommend lots and lots of people try, - but today is my wedding anniversary, and oh, yeah, my internet connection still sucks. D: Contract has only a little while yet to go.
  16. Well, if no hero should ever be doing something illegal, someone had best tell the developers that. Crey in the existing game exist for that kind of hero to pursue, and it's not like people are forced to do the arc.

    Might I suggest, if that's your aim, though, that you put Manticore as the contact, and have him make it clear that he knows he's asking you to walk in the shadow of the law, but that sometimes someone has toe wear that burden of guilt?
  17. Arc 4384 - The Double-Edged Sword
    Rating: **

    [ QUOTE ]
    Crey's latest experiments unleash a powerful force on Paragon City. I won't say much more, but there's at least one plot twist.

    [/ QUOTE ]

    So, okay, let me be honest, I'm not holding my breath. The outline doesn't look great, it's about Crey, which isn't a super-duper inspiring group in the 40+ game - for what it's worth, guys, there's already an arc in the 40-44 range where Crey is shut down. I honestly feel that Crey are a bit played out as a villain group. Am I gunna judge harshly? Oh, I dunno. But I do find Crey's turning into a one-enemy group in the 40+ game is tedious.

    As I sit up and get ready for this review, it's with a new reviewing tool - Snowblasted, a level 41 Ice/Energy blaster. He's freshly respecced and freshly dolled up with common IOs. No - well, almost no - set IOs, no clear plan on a set. He's got maybe a bit of bonus accuracy and no bonus recharge. Part of why I'm doing this arc - I want him to get three sets of Entropic Chaoses and four Crushing Impacts. Fun fun fun, eh kids?

    Presentation - the arc uses title text decently, and the contact is Mynx. Now, this is a lucky one. Mynx hasn't said a single word to me in my entier time in this game. So she has no clear sense of character or character voice, and since I haven't read the comic with her in it. Therefore, there's no character voice to play against. There's something I appreciate there - I'd like it more if the contact was someone who was established in the game, and written well and someone I'd like to deal with. Since the level of writing the Mission Architect produces tends to go towards the 'amateur' in the rather unpleasant sense of the word, I'd rather a non-obnoxious cardboard cutout than yet a bad fanfic rendition of a character I actually liked.

    This, incidentally, is a bad, bad thing, MA. My standards are low enough that I'll accept 'bad' writing, or 'uninspiring' writing, because the apparent alternative is 'worse' writing. This is a bad false dichotomy to set up in one's own mind, but it's one MA has me seeing. Mynx has a voice that seems... unremarkable. She could have been one of the Detective contacts, and given the level range of this arc seems prety high, it's kinda odd that a member of the Vindicators herself is asking me to do something inspecting-based.

    Mynx wavers between a military sort to a lighthearted discoverer... I got no clear feeling of herself from it. It not only failed to tap an existing character voice, it also failed to render her as any kind of character at all. If she pulled her face off at the end of the mask and proclaimed she was actually Zordon all along I'd probably believe her, because there's so little here to feel out as a character. It's all technically correct writing that carries no character within that technical correctness.

    "Cut the crap," and "Abandon your loquacity," are both technically correct ways to say the same thing and yet they both come out of two very different mouths. As it stands, Mission Architect more and more makes me feel like I'm watching a Joss Whedon show where character voice is a matter of whose turn it is to play the badass.

    The intro/outro text for the mission was quite nice to start with but rapidly felt like it was being filled in like homework - as if the author was reluctant to simply not have any text of that ilk. There's some lore issues, but I fear they might be my memory of the lore, so skip them if you don't care:

    [ QUOTE ]
    This is just my memory of the game lore speaking, and I'll happily take contradiction here. The lore as I remember it is that Countess Crey is locked up as of around level 44, meaning that all their operations after that point are either based in the Rogue Isles, and therefore illegal in the United States, or rapidly shutting down hidden labs in the United States.

    In either case, there is no need to be stealthy. You are dealing with wanted criminals and monsters. Slam them, shut them down and send in the longbow troopers. Seize the records. The tone of such interactions with Crey should be exactly that. You are not dealing with a legitimate business front any more. You haven't been for ten levels.

    I therefore found the flavour of the affair somewhat in asking. Sneaking around, checking for contraband... the mere fact it's a Crey vessel at all should get the ship seized. This is work for the police. If I'm being assigned this work by Mynx, it should have some rationale for it... I have no idea why Mynx would be telling me to do this beyond the very simple argument that Crey are bad and we are good.

    [/ QUOTE ]

    There's a lot of space-filling. Return dialgoue is the worst - it's a place where the writer can put a lot of text for those people who want to read it, and yet it's all hastily done, click-to-get-to-the-bit-I-actually-wrote text. The collections were not, fortunately, arduous. There are lots of space-filling glowies, but while they fail to add anything to the tone or atmosphere, they do so in a way that at least doesn't detract. There are chances for symmetry, for development, and the author simply chooses not to take them.

    When you have this kind of writing, what really stands out are nice touches. Things that make you smile. There's an NPC who's a physics joke in the third mission, and silly as it was, it made me smile. That's good. It broke me out of the somewhat unimpressed malaise. There's an NPC assistant, who when you leave him behind, reassures you that he can take care of himself so you don't need to worry. That is, yes, a nice touch.

    So, with a build-up that would make a bran supplement seem striking, what of our conclusion? Unfortunately, it falls prey to the problem where the writer introduces a big threat, and provides the tools to dispose of that threat, without the protaganist being involved. I just led around the three av-class characters and let them mop up for me. I simply did not care enough, not even about the tickets, at that point. I was in this for the final briefing, hoping that maybe something will change and maybe I'd finish one of these bloody arcs for once and not quit out of boredom or disgust halfway through. So in the end, this arc wasn't bad enough to quit, but not exciting enough to finish. And when you do, and see the denoument, it's nothing special. There's an attempt to do pathos but it's like having a message crammed in the last two minutes of a cartoon.

    So, to run down some things that I think are worth mentioning, the map choice is sensible, the custom NPCs non-irritating, the mission objectives reasonably clear and the level range consistant. That is to say, this arc at least turned up to class with its sports clothes and a full lunchbox, so even if I didn't particularly like playing with it, I can't dob it in to teacher and get it in trouble.

    Am I too grouchy? Eh, who knows. This is a good arc for people to start with, and it's certainly a good arc for an author. As it is, it's simple, it's direct, and if I'd stumbled on this arc levelling through the game I'd chalk the writing errors up to a missing continuity editor, and just trundle through it. It's not bad, it's just unremarkable. And unlike many other unremarkable things, it is wise enough to not trumpet itself as the second bloody coming. We're not talking about Halo 2 here.

    In one word: Unspectacular.
  18. Talen Lee

    Issue15 on Test

    New faces, two new task forces.
  19. [ QUOTE ]
    I'm for boosting Scrapper damage by 15%.

    Forget about survivability.(You can solo an AV what more do you need)

    [/ QUOTE ]I'm just going to leave this sentence here for a bit where you can read it.
  20. [ QUOTE ]
    Can't you tell by watching it's defense bonus in 'Combat Attributes'?
    I don't know if it shows up there, don't have that one.

    [/ QUOTE ]If I had the shield, I would.
  21. Talen Lee

    Tanker Offense?

    [ QUOTE ]
    I'm curious to know what people would think if Tankers had access to ranged attacks?

    [/ QUOTE ]Mine does.

    He can also one-shot a hazard spawn without IOs, so I don't really feel his offense is lacking. Certainly not so much that he needs a blast set.