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Posts
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Figured this might be the best place ask. Has anyone soloed him lately? If so did you notice anything weird witth his ai behavior?
Reason i ask when i soloed him today i think he was acting rather odd. From my thread in the fender forum
Quote:I even tried using challenge to see what happened and he still couldnt stop longing for states. Also he didnt use any melee attacks at all besides stun which he tried to use twice when i toebombed pgt.Can i count Tyrant as an av kill? He felt like a EB with big restance, loads of hp and he teleports at the end.
And his ai was so strange, sometimes i think he was more interested in states than the silver haired defender screaming in his face and splashing acid on him.
It was like a bizarre parody of Romeo and Juliet.
Sometimes it took 5 seconds before he attacked with his gimp beam eyes.
Very weird behavior, anyway screens:
This hasn´t happened before on other toons so i´m puzzled. -
Can i count Tyrant as an av kill? He felt like a EB with big restance, loads of hp and he teleports at the end.
And his ai was so strange, sometimes i think he was more interested in states than the silver haired defender screaming in his face and splashing acid on him.
It was like a bizarre parody of Romeo and Juliet.
Sometimes it took 5 seconds before he attacked with his gimp beam eyes.
Very weird behavior, anyway screens:
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I am very proc happy myself. usally go for a -res and 1-2 damage procs in freezing/sleet
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Quote:i have issues with mobs running away on my fire/sr/blaze something with dot´s that sends those bosses/eb/avs running like they were on fire or something.Weird, I don't have that problem on my Elec/Fire tank, probably because of the taunt. I guess it's just a Scrapper then? would it be too crazy to suggest a moderate taunt component added to the damage aura? high enough to keep mobs from running away but low enough to not steal aggro from Tankers/Brutes? their taunt rating is usually 400% (as per ingame numbers), so maybe add a 200% taunt rating on these auras to fix his issue?
Or if not, let's just hope Throw Spines will solve the issue >_<
Acid mortar on my trapper occasionally(sp?) makes stuff run if i dont generate enough threat before i plant.
Think it has something to do with dot´s and secondary effects. -
The Final Hour vs Marauder
I lost count of tries haha. No temps and 2 oranges, 3 purples and 2 greens
I finally figured out what i was doing wrong. I finally remembered that i needed to maximise the -res to make the -dmg more effective.
Previously i had gone for shriek,scream,shriek,efence chain and shriek,scream,efence, trap
This made me loose some -res and made those boulders hurt like hell even when debuffed by my seekers.
When he hit unstoppable i popped a small orange and small luck so his melee attacks would hit me as much(his haymaker has some wicked kb).
Occasioanlly he would vomit and choke and i used that to distance myself a bit so he would opt for chucking a rock giving me some extra time to regen. He soon crashed and this time he went down and i finally got the portal jockey accolade.
Tyrant next! -
Anyone got any advice for Marauder? I tried kiting him while he is unstoppable, tried various inspriation combination but he always gets of a second unstoppable and there he usually gets me.
One more try before i tear out my hair -
Thank You Empress for doing the raids and lgtfs.
Father North/Soul Siphon/Fortunata Silvermane -
Quote:yeah huntsmen has some great tools at that levelOn the Villain side of things, Archery (full attack chain, Aim, good quick cone attack), Fire (less ST, but more AoE burst), or Sonic (Good ST, good cone attack, excellent secondary effect) paired with either Dark, Rad, or Kin would make a good choice.
A DB or Claws/WP brute might be ok too, but it would be less optimal then a Regen Scrapper.
Also, a Huntsman should be nice. No Aim or BU, but you get Venom Grenade at level 12. A Blood Widow has Follow-Up, Spin, and Dart Burst to edge out the huntsman in damage, but the Huntsman will have better defence. -
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Quote:I´m against this. Also low dpa on ATs that can stack high amount of +damage would cause disruptions.
Frankly, if it was up to me, I would sooner eliminate all *non-KB* options than all the KB powers. In fact, knowing what I know now, in retrospect I would make all AoE damage deal knockback, and all powers above a certain DPA threshold deal mandatory knockback. That would be a deliberate shot across the bow of the efficiency police, and it would simultaneously resolve the problem with AoE balance in this game. -
SR isnt an endurance hog. Lackluster endurance slotting in the primary is.
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Cold is amazing for ITFś. Benumbing the healing nictus is great.
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Something like this? The biggest investment would be the kb io
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Siphon Power- (A) Accuracy IO
- (3) Endurance Reduction IO
- (3) Recharge Reduction IO
- (5) Accuracy IO
- (A) Accuracy/Damage
- (5) Damage/Endurance
- (9) Damage/Recharge
- (9) Accuracy/Endurance/Recharge
- (17) Accuracy/Damage/Recharge
- (50) Damage/Endurance/Recharge
- (A) Heal/Recharge
- (23) Heal
- (23) Heal/Endurance
- (25) Accuracy IO
- (25) Recharge Reduction IO
- (A) Accuracy/Damage
- (17) Damage/Endurance
- (19) Damage/Recharge
- (19) Accuracy/Endurance/Recharge
- (21) Accuracy/Damage/Recharge
- (21) Damage/Endurance/Recharge
- (A) Accuracy/Endurance
- (7) Accuracy IO
- (7) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Jumping IO
- (A) Accuracy/Recharge
- (11) Accuracy/Endurance
- (11) Accuracy/Stun/Recharge
- (13) Endurance/Stun
- (13) Recharge Reduction IO
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (15) Range IO
- (A) Healing IO
- (A) Accuracy/Damage
- (33) Damage/Range
- (33) Damage/Recharge
- (34) Accuracy/Damage/Endurance
- (34) Recharge Reduction IO
- (A) Jumping IO
- (A) EndMod
- (27) EndMod/Accuracy
- (27) Endurance Modification IO
- (A) Accuracy/Damage
- (40) Damage/Endurance
- (40) Damage/Recharge
- (43) Accuracy/Damage/Endurance
- (50) Damage/Range
- (A) Knockback Protection
- (39) Range IO
- (40) Recharge Reduction IO
- (A) EndMod/Accuracy/Recharge
- (29) EndMod/Recharge
- (29) Accuracy/Recharge
- (33) EndMod
- (A) Accuracy/Damage
- (43) Accuracy/Interrupt/Range
- (46) Accuracy/Range/Recharge
- (A) Defense/Endurance
- (31) Defense
- (31) Defense/Recharge
- (31) Defense/Endurance/Recharge
- (A) Accuracy IO
- (34) Recharge Reduction IO
- (37) Endurance Reduction IO
- (37) Accuracy IO
- (A) To Hit Buff
- (36) To Hit Buff/Recharge
- (36) Endurance/Recharge
- (36) To Hit Buff/Endurance
- (37) To Hit Buff/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Accuracy/Recharge
- (42) Sleep/Range
- (42) Endurance/Sleep
- (42) Accuracy/Sleep/Recharge
- (43) Recharge Reduction IO
- (A) Accuracy/Damage
- (45) Damage/Endurance
- (45) Damage/Recharge
- (45) Accuracy/Endurance/Recharge
- (46) Damage/Endurance/Recharge
- (50) Accuracy/Damage/Recharge
- (A) Resistance/Endurance
- (48) Resistance
- (48) Resistance/Endurance/Recharge
- (48) Endurance Reduction IO
- (A) Jumping IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Yes whoever thought pff and phase was a good design is an evil evil person.
BTW i thought the Diabolique had 30% psi res? Has something changed after it was entereed in culex resistance chart? -
Scaled down for Malaise/Mother Mayhem
Judging from screenshot time it wasnt an hour, more like 40 mins and this is the closest i got >.
Noticed that i cant immob infernal so he will be a problem as well when i decide to try him.
The Final Hour vs Black Swan
Made some mistakes and paniced and used a large green. No temps.
The Final Hour vs Dominatrix
Boring fight, took awhile to grind her down. Used a breakfree since i was half asleep and forgot to refresh the ffg. No temps.
Well it isnt all boring i love all the junk grav control/doms leave behind
I almost had Marauder but he got lucky with 2 consecutive rocks in my face and dropped me. on my way back from the hosp i got a call from some friends and decided to do it later. More stuff next week hopefully. -
If Infernal is from another earth did the thorns summon Lilitu from there? Her description makes it sound she was summoned from on of "our" hells.
What happened to T'Keron and Valmaz? What did they fuse into? Did they find burger king? -
Quote:PB
What exactly is causing you to be confused or frustrated to the point where you delete the character?
Lack of damage, only mitigation is resistance, mez protection from dwarf comes late.
Just feel dull to play.
WS
Is the only kheld i would reroll but the early levels was just painful due to the crap damage so i deleted it before i got to sunless mire. -
SR is far easier to softcap. NWś 200+ chains devours endurance.
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Black Swan Screens coming later
Diabolique, had her at 95% for an hour but all that bloody running and pff ******** makes me rage so i gave up. I could momentarily trap her with my traps but i couldnt fo it most of the time and sometimes she just flew away. The kb was annoying as well.
Iĺl just take a break and reset the mission and do infernal(as a av) some other time.
To the Developer who designed her powersets, you are a evil person. -
Quote:My troubles came from her hitting her buff(unstoppable i think?) and got 2 lucky shots while i was activating SeekersYour 3 'main' traps (Acid Mortar, Seeker Drones, Poison Trap) should be on similar timers, how are they slotted? You really should've not had any trouble against Bobcat
I lack some recharge, when finished i will have about 71.3% and i only have 18.25%.
Standing in melee she also occasionally debuffed my defense.
I also still lack some hp/regen.