TRTerror

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  1. TRTerror

    Tyrant

    Figured this might be the best place ask. Has anyone soloed him lately? If so did you notice anything weird witth his ai behavior?
    Reason i ask when i soloed him today i think he was acting rather odd. From my thread in the fender forum
    Quote:
    Can i count Tyrant as an av kill? He felt like a EB with big restance, loads of hp and he teleports at the end.
    And his ai was so strange, sometimes i think he was more interested in states than the silver haired defender screaming in his face and splashing acid on him.
    It was like a bizarre parody of Romeo and Juliet.
    Sometimes it took 5 seconds before he attacked with his gimp beam eyes.
    Very weird behavior, anyway screens:
    I even tried using challenge to see what happened and he still couldnt stop longing for states. Also he didnt use any melee attacks at all besides stun which he tried to use twice when i toebombed pgt.

    This hasn´t happened before on other toons so i´m puzzled.
  2. Can i count Tyrant as an av kill? He felt like a EB with big restance, loads of hp and he teleports at the end.
    And his ai was so strange, sometimes i think he was more interested in states than the silver haired defender screaming in his face and splashing acid on him.
    It was like a bizarre parody of Romeo and Juliet.
    Sometimes it took 5 seconds before he attacked with his gimp beam eyes.
    Very weird behavior, anyway screens:

  3. Quote:
    Originally Posted by LordXenite View Post
    While I agree that using inspirations cheapens the idea of soloing AV's
    I have no idea what people have against insps its not like you are using shivans and nukes.
  4. I am very proc happy myself. usally go for a -res and 1-2 damage procs in freezing/sleet
  5. Quote:
    Originally Posted by Silverado View Post
    Weird, I don't have that problem on my Elec/Fire tank, probably because of the taunt. I guess it's just a Scrapper then? would it be too crazy to suggest a moderate taunt component added to the damage aura? high enough to keep mobs from running away but low enough to not steal aggro from Tankers/Brutes? their taunt rating is usually 400% (as per ingame numbers), so maybe add a 200% taunt rating on these auras to fix his issue?

    Or if not, let's just hope Throw Spines will solve the issue >_<
    i have issues with mobs running away on my fire/sr/blaze something with dot´s that sends those bosses/eb/avs running like they were on fire or something.

    Acid mortar on my trapper occasionally(sp?) makes stuff run if i dont generate enough threat before i plant.

    Think it has something to do with dot´s and secondary effects.
  6. The Final Hour vs Marauder

    I lost count of tries haha. No temps and 2 oranges, 3 purples and 2 greens
    I finally figured out what i was doing wrong. I finally remembered that i needed to maximise the -res to make the -dmg more effective.
    Previously i had gone for shriek,scream,shriek,efence chain and shriek,scream,efence, trap
    This made me loose some -res and made those boulders hurt like hell even when debuffed by my seekers.
    When he hit unstoppable i popped a small orange and small luck so his melee attacks would hit me as much(his haymaker has some wicked kb).
    Occasioanlly he would vomit and choke and i used that to distance myself a bit so he would opt for chucking a rock giving me some extra time to regen. He soon crashed and this time he went down and i finally got the portal jockey accolade.




    Tyrant next!
  7. Anyone got any advice for Marauder? I tried kiting him while he is unstoppable, tried various inspriation combination but he always gets of a second unstoppable and there he usually gets me.
    One more try before i tear out my hair
  8. Thank You Empress for doing the raids and lgtfs.
    Father North/Soul Siphon/Fortunata Silvermane
  9. TRTerror

    The Perfect 10

    Quote:
    Originally Posted by Weatherby Goode View Post
    On the Villain side of things, Archery (full attack chain, Aim, good quick cone attack), Fire (less ST, but more AoE burst), or Sonic (Good ST, good cone attack, excellent secondary effect) paired with either Dark, Rad, or Kin would make a good choice.

    A DB or Claws/WP brute might be ok too, but it would be less optimal then a Regen Scrapper.

    Also, a Huntsman should be nice. No Aim or BU, but you get Venom Grenade at level 12. A Blood Widow has Follow-Up, Spin, and Dart Burst to edge out the huntsman in damage, but the Huntsman will have better defence.
    yeah huntsmen has some great tools at that level
  10. Quote:
    Originally Posted by JWatt View Post
    I wouldn't pick Energy Aura because of the amount of Aggro its powers get.
    What?
  11. Quote:
    Originally Posted by Arcanaville View Post

    Frankly, if it was up to me, I would sooner eliminate all *non-KB* options than all the KB powers. In fact, knowing what I know now, in retrospect I would make all AoE damage deal knockback, and all powers above a certain DPA threshold deal mandatory knockback. That would be a deliberate shot across the bow of the efficiency police, and it would simultaneously resolve the problem with AoE balance in this game.
    I´m against this. Also low dpa on ATs that can stack high amount of +damage would cause disruptions.
  12. SR isnt an endurance hog. Lackluster endurance slotting in the primary is.
  13. Cold is amazing for ITFś. Benumbing the healing nictus is great.
  14. Something like this? The biggest investment would be the kb io

    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Dark Blast
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Siphon Power
    • (A) Accuracy IO
    • (3) Endurance Reduction IO
    • (3) Recharge Reduction IO
    • (5) Accuracy IO
    Level 1: Dark Blast
    • (A) Accuracy/Damage
    • (5) Damage/Endurance
    • (9) Damage/Recharge
    • (9) Accuracy/Endurance/Recharge
    • (17) Accuracy/Damage/Recharge
    • (50) Damage/Endurance/Recharge
    Level 2: Transfusion
    • (A) Heal/Recharge
    • (23) Heal
    • (23) Heal/Endurance
    • (25) Accuracy IO
    • (25) Recharge Reduction IO
    Level 4: Gloom
    • (A) Accuracy/Damage
    • (17) Damage/Endurance
    • (19) Damage/Recharge
    • (19) Accuracy/Endurance/Recharge
    • (21) Accuracy/Damage/Recharge
    • (21) Damage/Endurance/Recharge
    Level 6: Siphon Speed
    • (A) Accuracy/Endurance
    • (7) Accuracy IO
    • (7) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Dark Pit
    • (A) Accuracy/Recharge
    • (11) Accuracy/Endurance
    • (11) Accuracy/Stun/Recharge
    • (13) Endurance/Stun
    • (13) Recharge Reduction IO
    Level 12: Speed Boost
    • (A) Endurance Modification IO
    • (15) Endurance Modification IO
    • (15) Range IO
    Level 14: Health
    • (A) Healing IO
    Level 16: Tenebrous Tentacles
    • (A) Accuracy/Damage
    • (33) Damage/Range
    • (33) Damage/Recharge
    • (34) Accuracy/Damage/Endurance
    • (34) Recharge Reduction IO
    Level 18: Inertial Reduction
    • (A) Jumping IO
    Level 20: Stamina
    • (A) EndMod
    • (27) EndMod/Accuracy
    • (27) Endurance Modification IO
    Level 22: Night Fall
    • (A) Accuracy/Damage
    • (40) Damage/Endurance
    • (40) Damage/Recharge
    • (43) Accuracy/Damage/Endurance
    • (50) Damage/Range
    Level 24: Increase Density
    • (A) Knockback Protection
    • (39) Range IO
    • (40) Recharge Reduction IO
    Level 26: Transference
    • (A) EndMod/Accuracy/Recharge
    • (29) EndMod/Recharge
    • (29) Accuracy/Recharge
    • (33) EndMod
    Level 28: Moonbeam
    • (A) Accuracy/Damage
    • (43) Accuracy/Interrupt/Range
    • (46) Accuracy/Range/Recharge
    Level 30: Maneuvers
    • (A) Defense/Endurance
    • (31) Defense
    • (31) Defense/Recharge
    • (31) Defense/Endurance/Recharge
    Level 32: Fulcrum Shift
    • (A) Accuracy IO
    • (34) Recharge Reduction IO
    • (37) Endurance Reduction IO
    • (37) Accuracy IO
    Level 35: Tactics
    • (A) To Hit Buff
    • (36) To Hit Buff/Recharge
    • (36) Endurance/Recharge
    • (36) To Hit Buff/Endurance
    • (37) To Hit Buff/Endurance/Recharge
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Mass Hypnosis
    • (A) Accuracy/Recharge
    • (42) Sleep/Range
    • (42) Endurance/Sleep
    • (42) Accuracy/Sleep/Recharge
    • (43) Recharge Reduction IO
    Level 44: Dominate
    • (A) Accuracy/Damage
    • (45) Damage/Endurance
    • (45) Damage/Recharge
    • (45) Accuracy/Endurance/Recharge
    • (46) Damage/Endurance/Recharge
    • (50) Accuracy/Damage/Recharge
    Level 47: Mind Over Body
    • (A) Resistance/Endurance
    • (48) Resistance
    • (48) Resistance/Endurance/Recharge
    • (48) Endurance Reduction IO
    Level 49: Combat Jumping
    • (A) Jumping IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance



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  15. Yes whoever thought pff and phase was a good design is an evil evil person.

    BTW i thought the Diabolique had 30% psi res? Has something changed after it was entereed in culex resistance chart?
  16. Scaled down for Malaise/Mother Mayhem
    Judging from screenshot time it wasnt an hour, more like 40 mins and this is the closest i got >.


    Noticed that i cant immob infernal so he will be a problem as well when i decide to try him.


    The Final Hour vs Black Swan

    Made some mistakes and paniced and used a large green. No temps.



    The Final Hour vs Dominatrix

    Boring fight, took awhile to grind her down. Used a breakfree since i was half asleep and forgot to refresh the ffg. No temps.

    Well it isnt all boring i love all the junk grav control/doms leave behind

    I almost had Marauder but he got lucky with 2 consecutive rocks in my face and dropped me. on my way back from the hosp i got a call from some friends and decided to do it later. More stuff next week hopefully.
  17. If Infernal is from another earth did the thorns summon Lilitu from there? Her description makes it sound she was summoned from on of "our" hells.

    What happened to T'Keron and Valmaz? What did they fuse into? Did they find burger king?
  18. Quote:
    Originally Posted by Novella View Post


    What exactly is causing you to be confused or frustrated to the point where you delete the character?

    PB

    Lack of damage, only mitigation is resistance, mez protection from dwarf comes late.
    Just feel dull to play.

    WS
    Is the only kheld i would reroll but the early levels was just painful due to the crap damage so i deleted it before i got to sunless mire.
  19. SR is far easier to softcap. NWś 200+ chains devours endurance.
  20. Black Swan Screens coming later
    Diabolique, had her at 95% for an hour but all that bloody running and pff ******** makes me rage so i gave up. I could momentarily trap her with my traps but i couldnt fo it most of the time and sometimes she just flew away. The kb was annoying as well.
    Iĺl just take a break and reset the mission and do infernal(as a av) some other time.



    To the Developer who designed her powersets, you are a evil person.
  21. Quote:
    Originally Posted by Silverado View Post
    Your 3 'main' traps (Acid Mortar, Seeker Drones, Poison Trap) should be on similar timers, how are they slotted? You really should've not had any trouble against Bobcat
    My troubles came from her hitting her buff(unstoppable i think?) and got 2 lucky shots while i was activating Seekers
    I lack some recharge, when finished i will have about 71.3% and i only have 18.25%.
    Standing in melee she also occasionally debuffed my defense.
    I also still lack some hp/regen.