Night Widow versus Claws/SR
I haven't done the number crunching myself, but if I recall correctly:
They softcap more easily;
They can reach superior single target damage;
They have team buffs.
Be well, people of CoH.
SR is far easier to softcap. NWś 200+ chains devours endurance.
Don't forget about SR scaling resistance as HP drops down.
edit* I suppose that is a mark in the SR tab instead of the NW column.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
NWs can reach 50-55% defense with ease, which give them some room to deal with the rare AVs with slight tohit buffs.
NWs have high psionic resist.
... That's all I got. NWs aren't good AV soloers in my experience, the low base HP makes even the easier AVs more challenging than on a scrapper/brute seeing as you can get killed in two lucky shots by pretty much anything that isn't psi.
Personally, after experimenting for a bit I went with a melee fortunata. FU, Lunge, Strike, Swipe with Aim does about the same DPS as FU, Slash, Lunge, Strike, Swipe, and Confuse makes it a bit easier (either perma-confuse a lieutenant to add DPS, or confuse the AV when purple triangles are down for extra mitigation). While ML is harder to perma, the recharge required to run the above chain makes it so anyway.
The only downside I've seen on melee forts compared to NWs is you lack Elude and/or Placate against defense debuffs, but running away until the debuff wears off works just as well for me.
I'm not saying a melee fort is a good AV soloer, though ; it still is subpar compared to my scrapper/brute builds, which are way below debuff ATs... Still, it worked better than NWs for me.
Be well, people of CoH.
Personally, after experimenting for a bit I went with a melee fortunata. FU, Lunge, Strike, Swipe with Aim does about the same DPS as FU, Slash, Lunge, Strike, Swipe, and Confuse makes it a bit easier (either perma-confuse a lieutenant to add DPS, or confuse the AV when purple triangles are down for extra mitigation). While ML is harder to perma, the recharge required to run the above chain makes it so anyway.
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The only reason I use my chain because I wanted to have both full melee and range chains in the build. Since i use my fort for everything and there are times where melee isn't the best option viable (ITF EBs with tier 9 and auto hit nictus)
The highest dps chain i've been able to come up with is the one you use +shatter armor. (probably a little lower from the redraw with aim and the mace)
Followup > Lunge > Strike > Swipe
.86/2.1/1.3/.985 in 4.488s = 1.17
Follow up = (50.72)*(1+.9749+2*.3+.15) = 138.21
Lunge = (123.67)*(1+.9749+3*.3+.15) = 374.09
Strike = (95.49)*(1+.9749+2*.3+.15) = 260.2
Swipe = (57.84)*(1+.9665+2*.3+.15) + 10.77 = 167.89
((209.53*85)-566.3)/85
((202.87*26.5)-260.2)/26.5
(193.05*.19) + 193.05
((229.73*20)-802.18+419.09)/20
(210.58*.2) + 210.58
DPS
209.53- no ML
202.87 w/ ML
229.73 w/ aim+ML
252.7 w/ aim+ML+shatter armor
Its great on paper, but we have many disadvantages compared to SR. Defense debuffs make me sad Also having to cast mind link slows our dps. Using Aid Self completely destroys my dps, but SR probably has the same problem.
I'm not getting anywhere near 229 DPS with Aim and ML. Are you taking in consideration misses ? At a quick glance on your calcs, I don't see it.
After considering the time spent using Hasten, Aim (for the fort) and ML, I ended up at 207 DPS for the fort chain, and 205 DPS for the NW.
nope, don't factor in misses
You need to figure in redraw times. I have no idea what the redraw would be on those attacks, but for claws calculating in redraw when I was attempting to add gloom to one of my brute claws users caused a *substantial* decrease in DPS. And that was with factoring in Gloom's considerable damage.
If you want to get an estimate, claws redraw takes ~.63 seconds. If I recall correctly, Widow redraw might be the same, but again, that's going off of memory and may not be accurate.
Be well, people of CoH.
You need to figure in redraw times. I have no idea what the redraw would be on those attacks, but for claws calculating in redraw when I was attempting to add gloom to one of my brute claws users caused a *substantial* decrease in DPS. And that was with factoring in Gloom's considerable damage.
If you want to get an estimate, claws redraw takes ~.63 seconds. If I recall correctly, Widow redraw might be the same, but again, that's going off of memory and may not be accurate. |
I'm not going to adjust the mace value since thats a bit of work, and I'm never going to take it for concept reasons. Someone else can feel free lol
Edit: correction that's .65 every 26s for aim, .65s every 90s for ml, .65s for every 120s for hasten.
Night widows have scaling resists as well. And with mind link, widows are stupidly easy to soft cap.
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I got both to 50 with expensive IO builds. And I can say the NW is better on almost every aspect, but that's for me. I like my Claws/SR much too, she's a great toon, but I feel the NW has more tricks under her sleeve and is more diverse and entertaining to play.
Note that I don't exactly play a NW, but a melee Fort, which is a slightly different concept, but not that far. She has a strong ST chain however, and insane dps. None of my scrapper could damage a Rikti Pylon as fast as her, but maybe my DM/SD.
You need to figure in redraw times. I have no idea what the redraw would be on those attacks, but for claws calculating in redraw when I was attempting to add gloom to one of my brute claws users caused a *substantial* decrease in DPS. And that was with factoring in Gloom's considerable damage.
If you want to get an estimate, claws redraw takes ~.63 seconds. If I recall correctly, Widow redraw might be the same, but again, that's going off of memory and may not be accurate. |
Isn't redraw supposed to be baked into the powers now ?
There seems to much conflicting posting on this, and I vaguely remember a post of BAB's that said that redraw time was built into all powers.
Thank-you all for the information. Really, I'm not surprised that night widow isn't the best for AV soloing, since it gets quite a bit more AOE damage than claws. While Claws/SR has Spin, Focus and Eviscerate, Night Widow has Spin, Eviscerate, Spine Burst and the Psi Cone (Psychic Scream), in addition to the team buffs.
The idea of a melee Fortuna sounds very interesting, though. Would you two mind posting your builds, or at least your power choices? I'd love to see them.
Would you two mind posting your builds, or at least your power choices? I'd love to see them.
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Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ehina Dow: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Villain Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), EndRdx-I(17)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), EndRdx-I(15)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dam%(9), Posi-Dmg/Rng(13), EndRdx-I(17)
Level 8: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(36), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
Level 16: Lunge -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Heal(21), Numna-Regen/Rcvry+(21), Numna-Heal/EndRdx(23), Mrcl-Heal(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Foresight -- LkGmblr-Def(A), LkGmblr-Rchg+(23), Ksmt-ToHit+(34)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(25), HO:Membr(34)
Level 26: Tactical Training: Assault -- EndRdx-I(A)
Level 28: Confuse -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(29), Mlais-EndRdx/Conf(39), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(40)
Level 30: Mask Presence -- LkGmblr-Rchg+(A)
Level 32: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), Posi-Dmg/Rng(36), EndRdx-I(40)
Level 35: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rng(39), Posi-Dmg/EndRdx(43), EndRdx-I(45)
Level 38: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/EndRdx(40), CoPers-Acc/Rchg(43), CoPers-Conf/Rchg(46), CoPers-Acc/Conf/Rchg(46)
Level 41: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(43)
Level 44: Follow Up -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(48), AdjTgt-EndRdx/Rchg(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Aim -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;713;1426;HEX;| |78DAA594594F135114C76F696BE9026529659796ADAC15DE141310A1981A51089B5| |1A40C30A113EB94B483C89B1FC02788CB8B8968FC04AED16FA27E0AB717977ACEF9| |5F1B7C76D2FE7FD333E7FCEFBDE7643A7B673AA4D4DD09E58A4CE58C62313359303| |6B376BE9859B1B6F27BBECB86B35B3072FE54D6B28DD834459452717996592C1896| |6DD9DBC9997CC1D9B50DC728875A174DE3D65EBE70F3F8331DAA4DDB59B360DA4EF| |2EF4D702E9FCF256772D676D609E1DE726CB3580CC88F851DD3DCAA95DBB47DDB2A| |5A1B56CE72F6A3A91D6B33B99C9A5CCC2CE477739959A3E89885FD26DA603F7D9FD| |0B97095BC6A9D30AA2A0CC0147836812D414D5C301520B8A44AA90617878E423A42| |462E1855C22800A3008C4230AA86518A8CDC3072B92362540DBFA7E4E7D57EDE179| |27CE20DF00AEE6FE1F7FAF8C6FCD4781FAADC3E18757DA8608C7E043E0966685DBF| |3E80BF916EDA9597EA823A141C16B72085AAE05651059B6ED874C3E6396D32AC371| |9C6C1EA70DA269CBD6503C0D9DB2C818F6C6BB192B7765C16AFBB4848A8C8926C39| |B22C88CE0B626979564955F5A872D71FC8F2270F8107C043413A8091F0A61BD0D22| |83A11FFA578AD094A68D4098D63048F524D9A71CD0B94D3AC9BD18CD69EA3502BCE| |EA69FD2C866DDF05BD5F80AF82C437C17880D782433BD63FA46E75E86E7560A431C| |C3286C9C631D22E8C348175EF5355A7AEEA445517AABA51D58BF481978221549DA7| |E57BF46E7B56A5318975C14046307C0358133CA245FA747ADF0F09F5FF047E01251| |4FF163CA3F441BDA741CC7D08031FC2F88731F75398FBE8915475D20493BAF1C941| |24FC8303B21DD13D1B41A8CD537E3FE94397BA743CE217E3394FF9DD532E49BAE22| |9BFA0FF75BD2BFF3DF8E7F99D5F6059625961B9CA728DE53ACB2ACB1A4B86A5F4BE| |5C1D3ECD1B3AC332C67296E51E27F982244196104B154B354B98A586A59E25CAD2C| |2F298A5F407CB74097C| |-------------------------------------------------------------------|
This build was made before I16. Dropping Psy Wail and Aura of Confusion for a prerequisite power and Shatter Armor would improve it for AV soloing, but it'd be boring as hell for normal playing.
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
"": Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Villain Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), EndRdx-I(9)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), EndRdx-I(13)
Level 4: Tactical Training: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/Rchg(5), GftotA-Run+(50), LkGmblr-Rchg+(50)
Level 6: Aim -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40)
Level 8: Follow Up -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(15), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), C'ngImp-Dmg/EndRdx(19)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(50)
Level 16: Super Jump -- Jump-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Mrcl-Rcvry+(31), Mrcl-Heal(31), RgnTis-Regen+(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25)
Level 24: Foresight -- GftotA-Def/EndRdx(A), GftotA-Def(25), GftotA-Def/Rchg(29), GftotA-Run+(40), LkGmblr-Rchg+(46)
Level 26: Mind Link -- HO:Membr(A), HO:Membr(27), HO:Membr(27)
Level 28: Mask Presence -- LkGmblr-Rchg+(A), GftotA-Def(29), GftotA-Def/EndRdx(43), GftotA-Def/Rchg(45), GftotA-Run+(48)
Level 30: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/EndRdx(46)
Level 32: Stimulant -- EndRdx-I(A)
Level 35: Psychic Wail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37)
Level 38: Aura of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(39), Mlais-Acc/Conf/Rchg(39), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(40)
Level 41: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Acc/Conf/Rchg(42), CoPers-Conf(42), CoPers-Acc/Rchg(42), CoPers-Conf%(43)
Level 44: Aid Self -- IntRdx-I(A), Numna-Heal(45), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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Hello,
I'm wondering what the primary differences are between a Night Widow and Claws/SR brutes (or scrappers, for that matter), particularly when it comes to fighting difficult enemies like AVs. I know that /SR has far more defense debuff resistance than Night Widows, which seems to be an advantage for them. Is there anything that gives Night Widows advantages over AVs that would make up for the lack of defense debuff resistance? Thank-you in advance for the insight! |
On a team setting, I will take NW > Claw/SR any day as long as that NW takes training maneuver.
My NW carries both Assault leaderships and uses Follow Up. Her dps is very sick as far as I can tell.
I think by design, Scrapper/Brute is supposed to be better than any VEAT in soloing situation but once you team, that's when VEATs destroy everything.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
In terms of raw damage, I think both NW and Claw/SR are pretty comparable. The problem with NW is low health (you can try to get 20% +health) and higher endurance cost. In a long fight against AV, my problem is usually running out of END towards the end. If the boss uses psi damage, then my chance of winning is a lot higher.
My NW carries both Assault leaderships and uses Follow Up. Her dps is very sick as far as I can tell. |
As he mentions their shortcoming is low health: both HEATs and VEATs have a hit point range of 1070.9 - 2409.5 at level 50... so they have a corruptor's base hit points and a scrapper's max hit points. Why their hit points are so low and with such large range is beyond me. Only brutes and tankers have a larger hit point range, but both of those ATs can have secondaries with either passive hit point buffs (high pain tolerance for example) or click buffs (earth's embrace, dull pain, overload etc) which makes it easier to get close to thier cap. A night widow will never come close to their max without an external hp buff (which only one exists that I know of, that one from the cold domination pool). If you can squeeze out 1600 hit points on an epic AT you're doing great IMO.
The only real advantage SR has over NW's defenses is SR has massive defense debuff resistance, where with a widow you have one source in foresight (17.3%) and the other is in elude (34.6%).
SR is far easier to softcap. NWś 200+ chains devours endurance.
|
If you take all the sources from the 2 sets and add in 3 slotted CJ and weave you get:
/SR gets 40% to all positions
Widows gets 48% to melee and 36 to Rng/Aoe (with well over the cap to all positions when ML is up)
So with a /SR the steadfast unique and a set of Gaussian's will softcap ya, and a Widow will cap with the Steadfast unique and 2 sets of Zephyr.
In my book that is hardly far easier.
Level 50s: to many to remember at this point
I don't think you have ever softcapped a NW if you think a /SR is far easier to softcap. Not even counting Mind Link they can softcap pretty easily. Widow get better modifiers for power pools so you get better numbers out of CJ/Weave/Man, they don't have to dip into the fighting pool to use the steadfast unique either.
If you take all the sources from the 2 sets and add in 3 slotted CJ and weave you get: /SR gets 40% to all positions Widows gets 48% to melee and 36 to Rng/Aoe (with well over the cap to all positions when ML is up) So with a /SR the steadfast unique and a set of Gaussian's will softcap ya, and a Widow will cap with the Steadfast unique and 2 sets of Zephyr. In my book that is hardly far easier. |
Hello,
I'm wondering what the primary differences are between a Night Widow and Claws/SR brutes (or scrappers, for that matter), particularly when it comes to fighting difficult enemies like AVs. I know that /SR has far more defense debuff resistance than Night Widows, which seems to be an advantage for them. Is there anything that gives Night Widows advantages over AVs that would make up for the lack of defense debuff resistance?
Thank-you in advance for the insight!