BUG: TFs are nerfed to -1 with new patch


Brawlnstein

 

Posted

On LGTF and ITF all missions were set at level 49 with level 50 team leader.


 

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Same with the Baracuda SF. A lvl 49 Reichsman was a joke.


 

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Quote:
Originally Posted by NordBlast View Post
On LGTF and ITF all missions were set at level 49 with level 50 team leader.
This happened on an ITF for me yesterday as well. Guess it's time to run a Statesman or Recluse tonight.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

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Although general enemies were spawning at 49, the freedom phalanx in the LRSF were still 53. I do hope they fix this though.


 

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I logged out with "A Hero's Hero" with all default settings. When I clicked the "Send to mission" power, weirdly, instead of a Peregrine Island portal, I was sent to Ouroboros. All enemies were grey L45 and I'm a L50.

"Np, just a glitch", I thought. I quit the TF. Took it again. Same thing.

The mission level shows up as "0" instead of 50. They are still all L45. Mission entrance is still Ouroboros instead of Peregrine Island. Repeatable. /bugged.

Guess I'm playing alts until it's fixed.


 

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Quote:
Originally Posted by Fiery_Redeemer View Post
I logged out with "A Hero's Hero" with all default settings. When I clicked the "Send to mission" power, weirdly, instead of a Peregrine Island portal, I was sent to Ouroboros. All enemies were grey L45 and I'm a L50.

"Np, just a glitch", I thought. I quit the TF. Took it again. Same thing.

The mission level shows up as "0" instead of 50. They are still all L45. Mission entrance is still Ouroboros instead of Peregrine Island. Repeatable. /bugged.

Guess I'm playing alts until it's fixed.
About the same with "Wipe out Marauders cell" from Ouroboros. All enemies are at level 45 no matter what you set your difficulty. (Well I tried two setting and it was the same)


 

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Yeah, last nights SF runs were pretty lame.

Please fix.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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Does NCSoft even bother testing patches before pushing them live anymore?


@Celestial Lord and @Celestial Lord Too

 

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Quote:
Originally Posted by Fiery_Redeemer View Post
I logged out with "A Hero's Hero" with all default settings. When I clicked the "Send to mission" power, weirdly, instead of a Peregrine Island portal, I was sent to Ouroboros. All enemies were grey L45 and I'm a L50.

"Np, just a glitch", I thought. I quit the TF. Took it again. Same thing.

The mission level shows up as "0" instead of 50. They are still all L45. Mission entrance is still Ouroboros instead of Peregrine Island. Repeatable. /bugged.

Guess I'm playing alts until it's fixed.

same exact thing happened to me last night same ouraboras arc and everything


 

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In addition, some people have received 1.5x the normal reward merits for Strike / Task Forces due to the new patch.

lol, QA.


@Celestial Lord and @Celestial Lord Too

 

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Quote:
Originally Posted by Celestial_Lord View Post
Does NCSoft even bother testing patches before pushing them live anymore?
The current build was on the Test server last week. However, just because it is pushed to Test doesn't mean people actually log in and test things, or not in sufficient numbers to encounter some of the post patch problems that crop up.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Er, the build that went live yesterday went on Test just two days before. And people reported the Ouroboros bugs before it went live on the forums.

This is pretty much shameful.


 

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My mistake then. I though I had seen those patch notes last week.

I've lost track of time so much lately due to surgery and jetlag that I apparently misremembered when it was posted to Test.

That now makes me curious as to what I DID see last week.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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The only bugs that get fixed immediately are exploits. So lets exploit this then it'll get fixed.


 

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Okay, it looks like yesterdays patch to Live included items from the patch to Test last week (10/20) and the one from this week (10/26) as well.

I've looked all over the Test Server forums and see nothing about the Oro problems being reported. Can you provide links please Reiska?


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Oroborous is unplayable. I really hope someoen gets on this quickly. I attempted 4 different archs during my playtime this morning to eventually just log off in frustration.My experience today consisted of:

1."The Vahzilok Pollutant" lvl1-15 arch
a. Access pillar and select the arch
b. The mission door spawned as a pillar in Oro
c. Click on the mission door(in Oro) .
d. Hang in loading screen for 10 mins.

2."The Mind of a King" lvl16-19 arch
a.Select (no problem). First mission is a hunt.
b. Get second mission. All baddies are level 1(wth?).
c. Hmmmmmm? Must be something wrong here /bug.
3."Crown of Glory" lvl25-29(3 door missions should be a quick and easy way to get the last 2 merits I need to purchase a recipe for the character)
a. Loads fine.... YAY!! It's a go!
b.Level 1's????????
c.Through logging out and in I managed to complete the arch. The baddies still stayed level1 but I was able to get credit for defeating objectives. I don't know why.......
1. Please note that I logged off to reset the mission after killing all objectives, reading in my combat logs that I had completed the objectives.
2.After the reset I completed the ONE objective as I had in the prior incantation and received immediate credit.


Can we please get this problem rectified?I know people wont like to read what I am about to type but I think if they can't get in a quickfix there should be a rollback to give them more time to analyze the problem. Oro is borked as to nigh unplayable within the levels documented above. When I have my patience glass more full I will attempt some other archs at higher levels this evening to try and verify if the level 1 spawns are just affecting lvls1-29 oro sf//tf's. There really seems to be some sort of BIG problem with all sf//tf's at the moment.


 

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Quote:
Originally Posted by Texas Justice View Post
The current build was on the Test server last week. However, just because it is pushed to Test doesn't mean people actually log in and test things, or not in sufficient numbers to encounter some of the post patch problems that crop up.
I understand your point TJ, but I hope you aren't implying that it's the players' responsibility to make sure bugs don't go to live. We get the privilege to help, but it's not our responsibility to test 2 long-standing systems (TF/SF & Flashback) for bugs that shouldn't exist.

I'm not trying to call you out or anything, but QA gets paid to make sure things like this don't happen.


 

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Quote:
Originally Posted by DitzyBlonde View Post
When I have my patience glass more full I will attempt some other archs at higher levels this evening to try and verify if the level 1 spawns are just affecting lvls1-29 oro sf//tf's. There really seems to be some sort of BIG problem with all sf//tf's at the moment.
Don't bother. Higher level arcs are bugged as well.

There is a thread about Ouro Bug: http://boards.cityofheroes.com/showthread.php?t=197015


 

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Not saying that at all. However, I only see one item related to TF's in the patch notes. If no one tested it, whether it was players, QA, or the Devs, all the way through to where the AV's spawn, it would be easy to miss. It's possible that the only testing steps used were starting the TF and then trying to adjust the mission settings to see if they would change or not and then breaking the TF at that point. If that was the case, they would never have gotten to the AV's so wouldn't have noticed the spawn level was broken.

Also, it was mentioned this weekend during a panel on bugs that there are many times when Ghost Falcon is trying to get something tested that he is finding 0 people on the Test server aside from himself or so few that he can't get sufficient data to be considered relevant.

Also, it was mentioned that some of the bugs that have come up only come up under specific load conditions (the sufficient numbers comment I made above) and those conditions were never met on the Test server so the items slipped through. True, they have tools to simulate specific load volumes, but it's just a simulation and doesn't accurately reflect what is happening all the time.

I'm not sure I can trust QA anymore, which makes me sad. I'd been thinking of applying for a QA spot, but I don't have enough faith in them to work with them.

I'm really not sure I can trust the /bug process or the Testing processes in general. I think the panel this past weekend left me with more unanswered questions than I had before the panel, and a more unsettled feeling than before.

Part of it was likely just me, since I wasn't in top shape for the weekend, and that may have contributed to my uneasiness.

At this point, I just don't know. The only thing I do know is that if I see a patch sent to Test, I will do my best to Test everything I can.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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They need a real QA team then. Just like they invested in development they need to do the same for QA.

Having the team list bug crop up after the last patch is almost inexcusable. What does it take to reproduce that bug? Run with a team.

They need a team dedicated to testing specific things. The cycle for testing and regression testing should be the same each time. It only gets added to when new features are added.

This process definitely needs to be improved and a reinvestment here will make the vocal minority happy but is it worth it if the majority just accepts it?

I only do flashbacks for badges required for accolades which isn't often and most of the TFs I do are speed runs so I'm not part of the affected group here. But it sure sounds like a doozy.


 

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Quote:
Originally Posted by FitzSimmons View Post

Having the team list bug crop up after the last patch is almost inexcusable. What does it take to reproduce that bug? Run with a team.
Actually, reproducing the bug isn't as simple as running with a team, and there's a semi-amusing story that goes with this.

Ghost Falcon discussed this one as well at the Bug panel, and took the blame squarely on his own shoulders for this bug not being caught.

When they pushed the Halloween Event to Test and asked for players to help test it, they had the event code turned off initially. Ghost Falcon sent out a message over the ADMIN channel for everyone to come to Atlas Park for information about the event and instructions. Once everyone was assembled there he explained how the event works and gave some fairly general instructions of things to look at. Then he asked everyone to form teams and then he turned the event code to ON At this point, everyone was in the same zone so the bug didn't manifest.

If someone logged in later in a different zone and was invited to a team, either no one was looking at the team window to notice the name problem, or they saw it but didn't report it. Maybe someone saw it but thought it was just a momentary glitch and didn't consider it worth reporting as a bug. Whatever the reason, it wasn't reported.

I was rather impressed with Ghost Falcon for being so upfront and letting us know it was his fault before he explained what happened and how it was missed. He did also tell us that the players are very creative in finding ways to break things, often things that hadn't been previously thought of.

As for the rest of your post, I have to agree with most of it.

At this point, I think I'm just going to stop talking about the Testing process on the forums. Instead, I'll keep an eye on the Test server and if a patch is put up that I can help Test, I'll test it to the best of my abilities and try to start thinking more outside the box when I'm testing.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Hopefully, even though it isn't listed in the announcement about Friday's patch, this will be resolved with the Friday emergency patch.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Okay, it looks like yesterdays patch to Live included items from the patch to Test last week (10/20) and the one from this week (10/26) as well.

I've looked all over the Test Server forums and see nothing about the Oro problems being reported. Can you provide links please Reiska?
I wouldn't be surprised if posts were deleted... Like it happened with Ouro Bug thread in this forum


 

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Quote:
Originally Posted by NordBlast View Post
I wouldn't be surprised if posts were deleted... Like it happened with Ouro Bug thread in this forum
I don't think it's deleted, just hidden, presumably because they don't want to alert even more people to the honkin' great exploit the bug in question offers.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

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Which may explain why it isn't listed in the announcement about what is being fixed in the patch on Friday.

EDITS:

Also, I have a link a particular post in that thread over in a planning thread for a weekend TF, and it won't let me access it, so it's likely been deleted.

I can see how it would be exploitable, so won't mention it here. I'm sure others can come up with the same thought for the exploit, especially if it's clear enough for me to see.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.