BUG: TFs are nerfed to -1 with new patch
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Of course, if it was posted between Thursday and Monday I wouldn't have seen it since I was without computer access.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Oro FB mishes are screwed.
I ran a level 50 arc last night with the 'enemies buffed' and 'no travel powers' restrictions. All spawns were level one, except GW who was level 40...killed her with nothing more than [Build Up]+[Hot Feet]+[Burn].
Completed the arc but didnt get the badges. Sent a petition about it and also noted that the spawn levels were low. Support response said the game logs didnt even show that I'd placed the restrictions. However, I know I did. Walked across the RWZ.
And I'm close to joining the 600 Club. This sucks
The current build was on the Test server last week. However, just because it is pushed to Test doesn't mean people actually log in and test things, or not in sufficient numbers to encounter some of the post patch problems that crop up.
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Edit: Holy moly what you don't know about QA in video games could fill a book, my bad, sorry to pile on.
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I so wish that someone had had the foresight to record the panel on The Life of A Bug.
Anyone with QA experience would find the Q&A section at the end interesting to say the least.
And that's all I will say about it.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Okay, it looks like yesterdays patch to Live included items from the patch to Test last week (10/20) and the one from this week (10/26) as well.
I've looked all over the Test Server forums and see nothing about the Oro problems being reported. Can you provide links please Reiska? |
Though, there's still a bit of confusion as to why they'd push a patch live so hurriedly (having it on the public test server for less than 48 hours of uptime?)
So, if ouro arcs are any indications, "-1" bug wasn't fixed with new patch.
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I'm actually mistaken there, looking more carefully - the post in the Test Server forum thread (a reply to the redname post with the patchnotes for the 10/26 patch) that first mentioned the Ouro bugs was made the night of the 28th.
Though, there's still a bit of confusion as to why they'd push a patch live so hurriedly (having it on the public test server for less than 48 hours of uptime?) |
I think it was pushed live so quickly since some of it was fixes to the Halloween event and they wanted to get those out fast.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
As per many above, yes it's still bugged. At least it's "only" -1, meaning a visit to the mission difficulty change contact can bring it back using +1. Means I don't have all greys to fight.
However, the above does state that the named bad guys spawn at the proper level, meaning, going to +1 level makes them way harder for me. But, heck, at least I can still play. Hoping they fix this next week...
As per many above, yes it's still bugged. At least it's "only" -1, meaning a visit to the mission difficulty change contact can bring it back using +1. Means I don't have all greys to fight.
However, the above does state that the named bad guys spawn at the proper level, meaning, going to +1 level makes them way harder for me. But, heck, at least I can still play. Hoping they fix this next week... |
This blows major chunks. LGTF tonight, 49 enemies. Tf´s were already easymode after being set to +0.
I so wish that someone had had the foresight to record the panel on The Life of A Bug.
Anyone with QA experience would find the Q&A section at the end interesting to say the least. And that's all I will say about it. |

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If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
The truly sad part about this bug is that they disconnected TFs from the team difficulty slider because people were running Master Of.... runs on -1. So now, the ONLY OPTION is at -1.
If this is how the system runs, please just make the difficulty slider apply again, so those of us that like a little bit of a challenge in our TFs can get it. Anybody doing a Master Of run the last few days has had the "exploit" difficulty level hard-coded in, so what's the point?
I've run less and less TFs due to this.
The truly sad part about this bug is that they disconnected TFs from the team difficulty slider because people were running Master Of.... runs on -1. So now, the ONLY OPTION is at -1.
If this is how the system runs, please just make the difficulty slider apply again, so those of us that like a little bit of a challenge in our TFs can get it. Anybody doing a Master Of run the last few days has had the "exploit" difficulty level hard-coded in, so what's the point? |
I ran a +2 all shield and 1 kin ITF. We destroyed it. It's a shame I can't do that again.
At least the regular missions work with the new difficulty settings.
The truly sad part about this bug is that they disconnected TFs from the team difficulty slider because people were running Master Of.... runs on -1. So now, the ONLY OPTION is at -1.
If this is how the system runs, please just make the difficulty slider apply again, so those of us that like a little bit of a challenge in our TFs can get it. Anybody doing a Master Of run the last few days has had the "exploit" difficulty level hard-coded in, so what's the point? |
I wish they would fix it. I don't like level 49 drops (when I do get a drop).
edit:
Scooped by Nordblast

"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
So when is the fix coming?
Saw this problem last night on LRSF. All mobs were 49 except for the Heroes, who spawned at their correct levels. Still dinged 50 with my Crab Spider though
Thanks to Cath and crew, BTW!