Stupid_Fanboy

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  1. Quote:
    Originally Posted by Desmodos View Post
    Would Stupid_Fanboy or Hyperstrike be willing to run this benchmark demo? I tried it on my 7900GTX and got some odd results. The 7900 GTX is too old for this benchmark, but I'm probably about a week away from getting my card back. I'd really like to know what you get running the OpenGL settings on a 200 series card or newer.

    Oh, and be sure and turn on the messages.
    I'll run it as soon as it finishes downloading.
  2. One thing that seems to make the crashes more frequent for me is to have youtube going in a browser as I'm playing.

    Have you guys noticed anything like that?
  3. Des, i'm having the exact same thing with a GTX 275. I get the exact same error dialog that Suzumebachi posted.

    I really hope you figure this out because I don't have the energy to do all the work you're doing and I hope I don't have to replace this card.

    Good luck man
  4. Quote:
    Originally Posted by EvilGeko View Post
    Do you subscribe to the belief that the game should be about the journey, not the destination?
    I've had the same signature for almost 6 years now. So, yes.
  5. I'd been using Maneuvers and Assault in one build. Maneuvers for the lotg 7.5 and assualt for more damage, obviously. prior to the incarnate slots, 10% dmg took several IO bonuses, so I liked getting that in one power. I think I'm going to get rid of it since the higher tier slots are so lovely.
  6. Quote:
    Originally Posted by ClawsandEffect View Post
    It doesn't. Dull Pain is the only power in the set that gets any benefit from heal set bonuses at all.
    durr. of course!

    It definitely works in mids though. We'll have to bug that.
  7. Quote:
    Originally Posted by Jawbreaker View Post
    Comparison looks nice and shiny, Stupid Fanboy, but I can't open the link. I get an error saying "unable to read data. unable to read beyond the end of the stream"
    here's the correct link. and I updated the other post.

    http://www.cohplanner.com/mids/downl...76FF172706E26E
  8. Quote:
    Originally Posted by Jawbreaker View Post
    heh, Claws/WP..might be a second toon.

    Messing around with mids, i came up with this, think it needs some tweaking no doubt.
    1. you're over the cap for 5% +recharge. The Doctored Wounds in IH isn't counting.

    2. I would stop 4slotting heal sets for the +heal bonus. It only affects Recon and the heal part of DP. FH, Int, IH, and Health get nothing from it. Without getting Numbers Nuts, let's just say that the effect of the Spiritual Core Paragon slot is much greater than a couple +6% heal IO bonuses.

    3. Why do you have acrobatics? And why do you have the +kb resists IO in Shadow Meld? You will not be knocked back as a regen. I removed both and was able to use the slot from Shadow Meld elsewhere. I replaced Acro with Maneuvers, giving you another place for the +7.5% recharge LotG and some nice +def of its own.

    4. I would take the 6th Crushing Impact out of Slash for Proc, either the Dmg or the Res debuff. That 2.5% Psi res isn't that big a deal.

    5. I would at least slot Integration. That's a lot of +Regen you lose by not slotting.

    6. You can use LotG in MoG, but slot for recharge, not +def. It already will cap you without slots.

    7. Why Kinetic Crash in Follow Up? Are you going for +Def out of MoG and Shadow Meld? Doesn't really look like it. I would normally prioritize enhancing FU's stats more. You could get more +dmg and +acc in there and maybe some different IO bonuses. But we'll stick with +def bonuses for now.

    8. More on +Def. If you are going for it, pick one and do it well. Going for across the board won't do enough to really help compared to getting one group (melee and s/l) into the 20s.

    with that in mind, I'd probably keep kinetic crash in FU, add it to Strike, 6slot Evis and Spin with Obliteration.

    9. 5 slots in Shockwave gets you another 6.25% recharge

    10. You grabbed tough, but you didn't through the Steadfast +3% def in there. We'll fix that. I'm going to take a few slots out too.


    http://www.cohplanner.com/mids/downl...57F01D5E1E76A] l]

    quick comparison between the two builds.
    Code:
                     Original       Revised
    Regen:            616              726
    Defense:          11.8%         24.9%     (both are m/s/l)
    Recharge:        131.3%         140%
    Accuracy:         59%             52%
  9. Another small thing that might be affecting it is the arcanatime of the attacks.

    I won't go into the big explanation of it here, but she points out that unless your next attack is queued, you're going to lose a server tick while the game is checking to make sure you're ready to use the next attack. I'd imagine over the course of the fight, that's going to change your output slightly.
  10. Stupid_Fanboy

    Siphon Life

    Quote:
    Originally Posted by bAss_ackwards View Post
    Well, the last time they did... look what it turned into.
    I think that was only because Castle was messing with Arcana.
  11. Stupid_Fanboy

    The Defence Myth

    Quote:
    Originally Posted by Shred_Monkey View Post
    Yes if X=Y then Y=X. You're not revealing anything to use we don't understand. We're responding to you saying that "we get that... but we care about relative mitigation, not absolute mitigation." Why don't you understand us? Use your spreadsheet but look at time to defeat instead of damage mitigated.
    I'm going to quote this because it's the most important point being made. I hope the question is actually answered.
  12. Stupid_Fanboy

    Claws/SR Brute

    Quote:
    Originally Posted by Warknite View Post
    Pick up combat jumping early for a nice boost to go with the Melee toggle, spec out later if necessary
    .
    Air Superiority > Combat Jumping for damage mitigation? I like this idea because it gives soft control and can replace an attack power early
    Two things here.

    1. Combat Jumping adds defense to all positional types, not just melee. Other than Weave, it's the best Pool power you'll have for adding DEF and it will let you eventually have more options when adding IOs.

    2. Speaking about IOs. You talked about how you have accuracy and tohit as a concern for your attacks, right? CJ takes the Kismet +6% tohit IO. It's not that hard to get really and it's pretty cheap with merits.

    Quote:
    Endurance
    Basically, I need enough recharge to run the SR toggles full time + mez prot + run my attack chain without running my endurance to 0 therefore :
    .
    Stamina -> 3 EndMod
    toggles/attack chain endrdx
    You listed it second but adding end rdx to your attacks will save you much, much more end per minute. You can still add an end rdx to toggles, but you might want to try attacks first. In fact, depending on the number of attacks you're using and how much time you spend attacking, slotting attacks could be worth more than slotting Stamina.
  13. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Its the weekend........ shouldn't you guys be playing?
    Only this forum fights over numbers like this.
  14. Stupid_Fanboy

    Claws/Regen

    Quote:
    Originally Posted by Bohmfalk View Post
    I had the debuff proc in Slash for a while, but realized that I use the power so rarely, I would be better off using the slot to find a set bonus I could grab. I'll look into putting the MoG slot somewhere else.
    You don't use Slash? what attacks are you using on a single target? The only slotted single target attacks you have are Slash, Follow Up and Focus. You don't have enough recharge to make that a perfectly smooth attack chain, so how exactly do you use your attacks while playing? I'm curious.
  15. Stupid_Fanboy

    Claws/Regen

    if you assume hasten will always be on, then that 2nd recharge in MoG only takes off about 5 secs. you could use that slot for an attack for more damage. You seem to be around 90% in dmg enhancements in each attack. you could add procs or the debuff to Slash if you want.
  16. where's arcana?

    i'm fairly sure she's disagree with you Bunny, and perhaps strongly. She and... damn who was that, nevermind. Anyway, this discussion about how to treat increasing amounts of defense has been done several times and IIRC, it's been concluded repeatedly that you must consider the current level of defense when looking at adding more.

    I apologize for this type of "nuh-uh, someone else says your wrong but I can't point to why right now" reply. i'd type a real reply but i'm lazy and not the crazy math lady. and it's 1am. hopefully someone else who remembers the discussions better than me will post about them.

    or maybe someone will summon Arcanaville.
  17. before I post a new one for i19, does anyone have anything else to add?
  18. Quote:
    Originally Posted by Shred_Monkey View Post
    I'm curious about drop rates on shards. I have 2, so I know i've done everything needed to generate drops but I don't know when they dropped. After getting those 2 I went to the Storm Palace and lvl 50+ killed bosses and LTs for over an hour (I watched the last 3/4 of a movie at the same time). 0 drops. I kill fast, so that seems to me like I was either unlucky, or the shadow shard is outside of the effects of the well of furies.
    Based on all the testing done, the drop rate approximates to these values.

    minions: 1/1000 or about 0.1% (that's one tenth of one percent)

    lieuts: 1/150 or about 0.66%

    bosses: 1/50 or about 2%
  19. Plus, power selection order is nicer on a Brute.
  20. Quote:
    Originally Posted by Werner View Post
    And how far back to you roll? City of Blasters? City of Burn Tanks?
    City of SR and DA suck?
    City of Regens don't slot powers other than IH?
    City of I have to take TP because Unyielding roots?


    Ugh, Pass.

    I wouldn't mind City of Pocket Defender/Corrupter though.
  21. Quote:
    Originally Posted by Arcanaville View Post
    Sometimes those freebee Claws discounts make me wanna climb the walls.

    /raspberry
  22. I would imagine that the Rogue's Gallery of minmaxxers that spend a lot of time in the Pylon soloing thread have their own versions. I tend to make one on the fly when I need it, which is rarely since I don't normally spend time in attack chain calculations.
  23. Quote:
    Originally Posted by RemusShepherd View Post
    I play tanks quite a lot, and I don't think they can do what the regen scrapper can do. I'm wondering if other kinds of scrappers are this insanely durable. If so I may need to play more of them.
    I assure you, Tanks can do everything a Regen can and then some. If you survived while your tank was dead, I would think the difference in aggro was the cause of that more than who has a stronger defensive capability. Though that Tank just might have been poorly built.

    And yes, you can do some crazy things on Scrappers. You can make some of the other secondaries do things a Regen wouldn't even attempt without a billion+ in IOs invested.
  24. Re: the Cast times

    You've got to factor in Arcanatime too in order to see the true cast time of each power.

    =((ROUNDUP(CAST/0.132,0))+1)*0.132

    what's that mean? Divide the cast time by 0.132. Round that up to the next whole number and add 1. Then multiply by 0.132 and that's the real cast time you'll see ingame.

    Modify your attacks like that first, and then you can look at the length of the chain.

    Re: the Recharge times

    Once you do that, you can figure out the recharge you need in each attack to make the chain work.


    Say you're Claws and you want to run this:

    Follow Up
    Focus
    Slash
    Strike.

    How much recharge do you need in each one?

    Add up the cast times of all the other attacks in the chain to see how fast a particular attack needs to recharge in.

    So for Focus, it needs to recharge in the same time that Follow Up, Slash and Strike take to animate.

    Let's say those attacks take 4 seconds to animate. Then you do this.

    (base recharge of attack) / (cast times of other attacks) -1 = recharge buff you need in the attack.

    So if Focus recharges normally in 6 seconds, then we do (6/4)-1 = .5. You would need 50% worth of recharge buffs in Focus to make it fit in this chain.

    Do that for all your attacks in the chain and you'll see if the chain works and how many buffs you need to gather to make it work.


    Spreadsheets help out immensely. Let me know if this made sense.
  25. I would think that with its 40 second duration, it would be useful. You'll probably only be able to cast it every 100 seconds, but even then, I'd think that with the Bruising debuff up constantly and the procs going off, it would still be a positive effect on DPS.