Siphon Life


Arcanaville

 

Posted

Has it ever been brought up why Siphon Life doesn't offer double life since it can crit and give double damage? I know that some might not like that idea, but to me it seems like it would make sense considering you are hitting the target for extra damage, so why wouldn't you be able to siphon "just a little bit more life" in the process.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Basically, there's no precedent. Along the same thinking, why wouldn't crits with mezzing attacks stack more mez, or debuffing attacks debuff more, or self-buffing attacks buff more?

I don't think they'd make an exception for Siphon Life. The power is amazingly good right now. I am happy for them to leave it alone!


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

And what would they do for Tanks and Brutes?


 

Posted

The last thing you want with Siphon Life is for any dev to take a close look at it.


 

Posted

Quote:
Originally Posted by Nihilii View Post
The last thing you want with Siphon Life is for any dev to take a close look at it.
A sound and hearty this!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Nihilii View Post
The last thing you want with Siphon Life is for any dev to take a close look at it.
Well, the last time they did... look what it turned into.


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Posted

Quit while we're ahead.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
And what would they do for Tanks and Brutes?
The same thing they did with KM's Consentrated Strike?

That said, I don't think it's needed. It'd be an awesome feature, but hardly needed, and it might put Scrappers from perfectly balanced to OPed.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Good point. I guess if it's not broke then don't fix it. I just had this thought because I notice that this power tends to crit quite often for me. I know it doesn't have any more of a change to crit, but I guess I just use it a lot more often than it seems and when I do it happens to crit.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Well, the last time they did... look what it turned into.
I think that was only because Castle was messing with Arcana.


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Posted

Quote:
Originally Posted by Santorican View Post
A sound and hearty this!
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Posted

Quote:
Originally Posted by Stupid_Fanboy View Post
I think that was only because Castle was messing with Arcana.
Quite possibly, but seriously: never ask the devs to take a balance pass at Dark Melee. Never.


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Posted

Quote:
Originally Posted by Santorican View Post
A sound and hearty this!
/seconded...

Although it isn't as bad as it was back when statesman was here, dev attention to a power as good as siphon life is really unwanted even now...

EDIT: I still suck at spelling....


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Quite possibly, but seriously: never ask the devs to take a balance pass at Dark Melee. Never.
How come?


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
How come?
Because anyone who thinks an objective look at Dark Melee is likely to conclude it needs significant improvement is brain damaged, or statistically challenged.

The devs don't really nerf things unless they think they have to, but I would place the odds against an honest balance pass on Dark Melee improving the set, verses reducing the capability of the set, at about 75 to 1 against. That is not an exaggeration for effect: those are betting odds.

In todays balance terms, Soul Drain is too strong, Touch of Fear is too strong, Shadow Maul is too cheap in recharge and endurance, Siphon Life pays nothing for its heal, Smite's DPA is too high, and the entire set's stackable -tohit offers too much mitigation. If the powerset was made today, the odds of it surviving closed beta in its current state are exactly zero.

None of these are guesses on my part either. They are based on the balance discussions and tweaks that have occurred for other powers, including very recent ones such as Power Siphon and Cobra Strike. Basically, Dark Melee, and for that matter Claws, are sets with design rules that will never be replicated or even approached again, because their very existence breaks rules that are otherwise so strong today that when they are broken in other sets that is usually considered a bug that must be fixed.


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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)