Siphon Life
Basically, there's no precedent. Along the same thinking, why wouldn't crits with mezzing attacks stack more mez, or debuffing attacks debuff more, or self-buffing attacks buff more?
I don't think they'd make an exception for Siphon Life. The power is amazingly good right now. I am happy for them to leave it alone!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And what would they do for Tanks and Brutes?
The last thing you want with Siphon Life is for any dev to take a close look at it.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That said, I don't think it's needed. It'd be an awesome feature, but hardly needed, and it might put Scrappers from perfectly balanced to OPed.
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The BrandX Collection
Good point. I guess if it's not broke then don't fix it. I just had this thought because I notice that this power tends to crit quite often for me. I know it doesn't have any more of a change to crit, but I guess I just use it a lot more often than it seems and when I do it happens to crit.
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They should look at broad sword first...poor thing has been neglected.
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The devs don't really nerf things unless they think they have to, but I would place the odds against an honest balance pass on Dark Melee improving the set, verses reducing the capability of the set, at about 75 to 1 against. That is not an exaggeration for effect: those are betting odds.
In todays balance terms, Soul Drain is too strong, Touch of Fear is too strong, Shadow Maul is too cheap in recharge and endurance, Siphon Life pays nothing for its heal, Smite's DPA is too high, and the entire set's stackable -tohit offers too much mitigation. If the powerset was made today, the odds of it surviving closed beta in its current state are exactly zero.
None of these are guesses on my part either. They are based on the balance discussions and tweaks that have occurred for other powers, including very recent ones such as Power Siphon and Cobra Strike. Basically, Dark Melee, and for that matter Claws, are sets with design rules that will never be replicated or even approached again, because their very existence breaks rules that are otherwise so strong today that when they are broken in other sets that is usually considered a bug that must be fixed.
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Has it ever been brought up why Siphon Life doesn't offer double life since it can crit and give double damage? I know that some might not like that idea, but to me it seems like it would make sense considering you are hitting the target for extra damage, so why wouldn't you be able to siphon "just a little bit more life" in the process.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)