Who Remembers the Glory Days?


Acemace

 

Posted

Is anybody still around who played CoH back when Regen Instant Healing was a toggle and there was no cap on powers like Invincibility? We have flashback missions, wouldn't it be nice to be able to access a special mission, event, or Arena type zone where certain powers were returned to the way they used to be? Maybe this could be for lvl 50 toons where XP is required anymore? Maybe make it like an ITF except with way more enemies and waves and such. Anytime I see a broadsword/regen scrapper (the rare times I do) I always get nolstagic about my first love who I leveled with no parry and when Integration didn't regen health. What do you think?


Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue

 

Posted

Why couldn't it happen? We have trial servers to set up the game with certain conditions, flashback missions can be tailored to include or exclude certain powers and conditions? I think it is possible to have a throwback to previous issues or power statuses.


Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue

 

Posted

Because this isn't a burning feature that most players are clamoring for, meaning that even if a developer wanted to include this it'd be a long time.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

wow.... way to cut my nostalgis in two


Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue

 

Posted

Yes, I remember, and it would be interesting, but unless you used your second build for the purpose, you wouldn't be seeing glory days capabilities. And now you have two completely different sets of rules to learn and keep track of (three if you PvP). And how far back to you roll? City of Blasters? City of Burn Tanks? Since balance was much worse at the time, they were only the glory days for a fairly small group of players. For many people, any such rollback would be a return to the sucky days before their sets got fixed.

Me, I'd be happy to try it out. But I don't think it would be widely appreciated. The game is better now in my opinion, even if I don't get to watch my health bar fill like I've shoved a fire hose in it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Yeah, how about when unyielding was unyielding stance, and rooted you, and rooted, you know, rooted you. Or back when dark armors were mutually exclusive, or when obsidian shield only gave hold protection. Or when healing flames had something like a 5 second casting time. Or back when weapon sets were the worst sets in the game because of their cast times taking draw time into account. Before containment, before criticals, before Defiance, before punchvoke. I can go on...

Glory days my foot. That's why there isn't a demand for that stuff.


 

Posted

Quote:
Originally Posted by Werner View Post
And how far back to you roll? City of Blasters? City of Burn Tanks?
City of SR and DA suck?
City of Regens don't slot powers other than IH?
City of I have to take TP because Unyielding roots?


Ugh, Pass.

I wouldn't mind City of Pocket Defender/Corrupter though.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Fear powers caused enemies to run to the other side of the city.
Hordes of fire monkies blocking door ways. Wait that was fun to watch those little guys go crazy all over.
The dark fluffy pet couldn't move.


Onibi---Fire/Fire/fire Blaster

I'm ready to burn it all.

Lets Fight!

ParadigmX City help the city.

 

Posted

Quote:
Originally Posted by AzureHaze View Post
Is anybody still around who played CoH back when Regen Instant Healing was a toggle and there was no cap on powers like Invincibility? We have flashback missions, wouldn't it be nice to be able to access a special mission, event, or Arena type zone where certain powers were returned to the way they used to be? Maybe this could be for lvl 50 toons where XP is required anymore? Maybe make it like an ITF except with way more enemies and waves and such. Anytime I see a broadsword/regen scrapper (the rare times I do) I always get nolstagic about my first love who I leveled with no parry and when Integration didn't regen health. What do you think?
Suggestions for an older version of any particular game tend to be fairly popular for many MMO's. In some cases, such as Sony Online Entertainment's Planetside and Star Wars: Galaxies, there are clear breakpoints where the developers went from a good or great game into something that really needed to be rolled back right after introduction. E.G. Battle Frame Robotics and New Game Enhancement.

For most games the breakpoint between what players liked and what was good for the game are not as clearly defined. As already covered by other responders in this thread, the glory days some players are hung up on, like the godlike fire tanks and fire hose instant healing are offset by clear deficiencies in other classes. The closest City of Heroes has ever come to a decidedly clear breakpoint in releases has been the I13 Player Versus Player revamp. That particular breakpoint involves a percentage of the player base that is in the low single digit percentages, if that.

I know some players do like to cite Enhancement Diversification as another breakpoint, but the subscriptions recorded by NCSoft showed no short or long term impact from the ED change. Most players also realized that ED was something that did need to happen in order to get the game in balance.

* * *

There are some other technical problems with the desire for an older version of the game server. One of those issues is fairly simple:

That Server and Client Code May No Longer Exist.

When game developers commit changes to the source code, somebody might make a back-up of the old source code in case there needs to be a revision history. After enough changes have been made, or if entire sections of the code are replaced, the old copies of the code are likely to be deleted. There's little point to keeping archived copies of known to be bugged code if the current code is exhibiting no regressions.

This is one of the reasons some bugs take forever to track down and fix, like the 9/6 anchor level split (have somebody at level 41 on a 50 team, and everybody down to 44 gets exp from the mobs). The developers may not actually have the actual source code from when the original error was made, and a programmer has to go through a lengthy reverse engineering process.

In some cases, referencing SOE's Planetside and Galaxies again, the publisher stepped in and deleted old source code copies, effectively burning the bridges between the new code and the old code, and forcing the developer to keep building on bad game design choices.

* * *

Another technical issue is the actual hosting of the code. Presuming that the original source code was still available, who actually handles the hosting of that code?

In the case of City of Heroes the game is hosted by NCSoft. Would NCSoft be willing to provide server hardware and network bandwidth for an older version of the game? Would hosting an older version of the code that is not going to be maintained or updated because it has already been maintained and updated be a wise expenditure of NCSoft's resources?

* * *

One of the common suggestions when the lack of the older code, or the availability of hosting that older code, are brought up is the suggestion to simply implement the old power effects into the game under the current engine and the current code base. The Tech is already in the game to alter the method by which powers work based on other factors. E.G., powers in PvP zones can have different values, or completely different effects, than they do in PvE zones.

There are several big technical issues with this suggestion. Never mind the elephant that is GAME BALANCE.

At some point somebody is going to have to sit in a chair and manually code the new power separation status in.

At some point somebody is going to have to sit in a chair and manually code the new old power values in.

At some point somebody is going to have to sit in a chair and manually code new mission and zone parameters in.

Who is going to do that? Is it really worth NCSoft's money to pay somebody in Paragon Studios to re-implement older aspects of the game when that developers time would be better spent on new content?

No. It isn't.

* * *

From all aspects, glory days of MMO's don't happen because they just aren't financially viable, from any given aspect. They aren't worth the cost to the hosting company to maintain and host code that is already being maintained and updated. Nor are they worth the cost to the game developer to re-implement under the current engines.

Let's say that SOE did own up to Planetside's B.F.R.'s being a huge mistake, and rolled back to pre-B.F.R. days. How many other changes have been made to the game in terms of weapon balance and game features? How many new vehicles and weapons have been added that were actually thought through? All of those would have to be re-implemented, and chances are the existing source code wouldn't be a copy-paste into the older source code.

So, wave goodbye to the horribly unbalanced days of the past. Glory, they were not.


 

Posted

Get rid of Enhancement Diversification. Now that was back when this game was good!

Many of the Powersets were never re-adjusted for ED. Devices is a prime example. We are just told it works on paper, but it doesn't work in the game as well as other powersets which have Build-Up. AR/Devices used to be as awesome as any of the other powersets when you could take advantage of Targetting Drone and 5-6 slot damage into AR attacks. Many players don't even take TD anymore. But, hey, it's working fine on a paper full of numbers somewhere... or so I am told.

To add insult to injury Targetted AoE Recipes do not boost damage either, which is what most AR attacks use. That can't be balanced.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

Quote:
Originally Posted by Quixotik View Post
Get rid of Enhancement Diversification. Now that was back when this game was good!
I'll gladly take the benefits IOs over rolling back ED. And yes, I do think there's no way in blue blazes they'd let us have both.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Good points, and I understand the issues and neccessity to have game balance. That being said, I referenced the Flashback system and should have fleshed out my idea a little more. When doing flashback you can choose what options you want to run a mission under. Clearly not all issue roll-backs would be great, but maybe an option to select *IH: Toggle instead of Click Power and so on for certain power sets would allow everyone to have what they want.

Yes it is not financially viable to incorporate these ideas ... it is also is not financially viable to sustain my crazy addiction to this game that has me seen my pay around $800 dollars Canadian for around 3 years of gameplay ( I've been on and off since beta). I'm am not asking for a brand new City of Heroes: Prelude to be developed and rolled out. Just wanted to start a thread to give *some* people a feel good feeling when they finally obtained that Holy Grail point in their toons life.

Long live the memory of the past!!!!


Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue

 

Posted

There was the good and the bad. I remember having a DM/Regen and remember how awesome a HO'ed Regen was, but DM with so so at best. Siphon Life did little damage. MG hit hard but wasn't as front loaded. Soul Drain was definitely worse off. Perma MoG was fun until you ran into a psi mob. You had like what? 15-20% of your HP with no ability to gain any back, watch out for that fall damage!

Well built Regens could tank hami

Controllers had army of pets, grav's with 3 singies were perma holding AV's. Fire controllers were imp ranchers. Illusion really did bring a "Phantom Army" with 2 or 3 Phantasms, decoys and Phantom army.

5 Fire imps on a summon! 2 Fire imps

Defenders were good up until level 32 or 38, then you pretty much wished you had rolled a controller. (No Sonic blast back then)

Tanks had no aggro cap, powers had no AoE cap. Herding hundreds of mobs together and melting them had its moments.

Blasters were truely glass cannons, with no ED and I *think* Aim/BU getting you closer to the damage cap you really did hit like a truck. I remember Aim/BU Total Focus with like 3 nucs and 3 damage SO's just wrecking bosses.

My energy blaster with 4 Centrioles in each attack and stacking boost range could snipe hami from the safe rock.

Hami O's that gave 50% enhancment to a stat.... mmmm that should really come back at least for HO's that only increase two stats. (Balance of course for schedule A/B and the like)

Blasters running around at 5% health 1 shotting everything. Blaster trying to run around at 5% health and dying all the time. Blasters trying to run around at 5% health, and getting healed before defiance could ever kick in.

Defense not scaling with foe level.

Heroic to Invincible = +0's to +3's and +4's but no way to set spawn size 0 - 8. Plus it costs you influence to change it.

Controllers not getting containment and being miserable to level from 1-32.

Controller epics doing blaster level damage, with containment.

Ice tanks, SR scrappers, DA Scrappers. You felt bad for people who played them.

Elude being a toggle that gave you only affecting self, but you were really hard to hit.

Perma tier 9's

Terrify and spectral terror being funny powers but teams would HATE you for using them... especially on defeat alls

Smoke Grenade > SR

DMG/Range HO's working in shadowmaul and head splitter... with no target cap and no ED. Sexeh.

I'm sure there were other things, but really the game is much better off now.


 

Posted

Quote:
Originally Posted by UberGuy View Post
I'll gladly take the benefits IOs over rolling back ED. And yes, I do think there's no way in blue blazes they'd let us have both.
heh, true enough. I just wish they would throw out that, "works on paper", excuse and fix the powersets they broke with ED! Regardless of what the paper says, fix the nerfed powersets to perform in gameplay as those that fit the ED modeled classes.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

I remember the glory days, back when Going Rogue came out and you could play Brutes as heroes and Controllers as villains, when almost every character could build up IO set bonuses to be as awesome as their imagination and dedication would allow, and when the population of the game came back from the doldrums to once again fill servers with a bustling community of happy players.

Ah, those were the good old days. I remember them like it was yesterday.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

Posted

Honestly when I read the subject line I was thinking it was a joke thread. You know, how many Centari does it take to screw in a lightbulb? Just one, but back in the glory days of the old republic we had hundreds of slaves screwing in thousands of lightbulbs at our merest whim!

On topic, I wasn't here for that. I have been curious to know what play was like before ED, but it is only something that I can see myself trying once or twice. I don't think it would really be a big draw.

Probably about as popular as the sewer trial. Which is why it'll never get dev love.

From a practical standpoint, an option in the flashback window or the AE architect to set mechanics to a specific issue would be interesting.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by AzureHaze View Post
wow.... way to cut my nostalgis in two
I sorry


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I was one of those Dark Armor suckers, so the "good ol days" weren't that good to me. Other than watching other people do all the crazy stuff people talk about.


 

Posted

YES YES A MILLION TIMES YES!!!!

I started playing back in the day when a tank could herd a whole map full of warwolves, and a blaster could take them all out with a single nuke. That looked like the coolest thing in the world. My fire blaster was in his late 20s when the target cap on AoEs was put into place. I was devastated that I'd never get to do it.

If we could go back to those rules, even for a single day, I would be freaking ecstatic. I have ALWAYS wanted to do that, even if it was just once.


 

Posted

Good god, please no. The game was much worse back then pretty much in all ways.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

I remember those days. I spent a long time on my BS/Regen herding up groups of 5th Column in Brickstown and used the geography to stack them all together, then MASSACRED them with a Built-Up Headsplitter. A few times I had so many of them that my computer froze for a second while it calculated the amount of carnage it was going to have to process, followed by a chorus of that beautiful satisfying CRUNCH as the broadsword sank into the Nazis.

Honestly, though? Looking back at it, the level of offense and survivability I had with BS/Regeneration is nothing compared to the carnage I unleash with my Soft-capped VEAT once the AoE cap is accounted for. Soft-capped anything approaches the survability of Toggle Instant Healing, and add both Aid Self and Defense Debuff Resistance to that and you're looking good. I'd wager that, were it around in I4 as it is today, Defense would be hit as hard by the nerf hammer as Regen was.

Which makes me think that the Incarnate content is going to involve a lot of defense mitigation.


The Paladin
Steel Canyon, Virtue
Exalted

@Paladin

 

Posted

No doubt the game is good now or else I would not still be playing it. Just thought I would get some people's memory jogged, for better or worse. Especially when against DE content, the need for a balanced defenses on an AT or a good team is highlighted.


Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue

 

Posted

First thing I thought on seeing the thread title was: "We are living in the glory days." For melee, softcaping is getting to be SOP. I have a softcapped permadom that can mez everything on every spawn *and* kill it damn fast. We have softcapped freaking blasters running around.

People are letting nostalga overwhelm good sense here.


 

Posted

Yes, THESE are the glory days.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog