Stratos

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  1. Quote:
    Originally Posted by Roderick View Post
    Taking the mission at 48 and farming at +0 or higher, or taking at 49 and farming at any difficulty are both viable ways to maximize potential purple drops.
    Yeah I discovered that -3 minons are gray which = no drops, so at this point I am either taking the mish at 49, or 50. At this point I will probably screw it and just take it at 50

    Quote:
    Originally Posted by Roderick View Post
    I would personally pick Mu; the Targeted AoE is easier to use than the cone, and Ball Lightning adds some extra AoE if you haven't got the recharge on FS low enough to rely on it alone yet
    Dark Obliteration is a targeted aoe also, and Gloom pwns for single target damage on bosses and such
  2. I didn't document the numbers like you, but now that you have, it makes me like the combo of Necro/Therm even more. I already have one in the mid-20s and its been a blast

    However, with Demons coming anytime now, I realize sadly I will succomb along with the masses and roll one, and figured I will probably just go Demon/Thermal for flaming demons. If however, I end up not liking Demons much I will go back to Necro. Both are hopefully good for tankermind'ing which I plan to do
  3. @Fiery-Enforcer (or anyone who could answer this)

    I love the build you posted overall and I am thinking of utilizing it

    You stated that you would slot something other than Kinetic Crash into the single-target attacks, though you can see why the OP wants to keep the KC sets. I imagine there are many more attractive and expensive alternatives out there, so I was hoping you could elaborate a bit on what a higher-budget SS/Fire would invest in differently later on as more inf flows in.

    Thanks in advance
  4. Quote:
    Originally Posted by Silver_Tooth View Post
    I don't mean to threadjack here, but would you be willing to post those binds?
    I was curious about this too so searched a little and found this guide from Microcosm:

    http://boards.cityofheroes.com/showt...aker%27s+guide
  5. Yeah it's kind of my line of thinking to just put the gloves on and start full farming @48 vs 50. The only negative side effect I can think of is: I forever can't set the mission to level 53 or 54. But really, will I ever want to anyway? From what I understand, the "sweet spot" from a inf/hour ratio is with level 52 mobs and not higher, even when geared nicely. I don't plan to ever duo or group in this mission.

    The only wrench thrown into this, is the concern with Foot Stomp making level 47s or 48s fly back vs getting knocked down, when I farm at 50. Guess I need to test this on mobs that are -3 to me and see how much it knocks foes out of my Blazing Aura radius.
  6. Can't remember who said it once, but he referred to Stone's shield as "poo armor," made me me bust out laughing cuz it's so true.

    That being said, if you don't mind the look of poo all over you, Stone is definitely the best imo for farming. Don't discount Fire's self-rez though. Occasionally, be it it lag, bad luck, or simply lack of paying attention, you will die from time to time, and this rez completely lets you recover from that, where inspirations often won't work if you died in the middle of the spawn, making you spend farming time, running back from the hospital.

    Currently I am Stone, but am debating changing to Fire for appearance, theme, and self-rez. I would avoid Ice and Primal. Psi is alright, but I don't like being rooted to cast Psi Tornado, but that's me.
  7. Quote:
    Originally Posted by HelinCarnate View Post
    If you have low KB like .67 it works as knockdown on even or higher level mobs. On lower level mobs you may end up scattering mobs all over.
    I never knew this but after thinking about I suppose I can recall Foot Stomp'ing a group of grays and they all flew back vs got knocked down. I need to consider that, thank you
  8. Everyone's mileage and opinion varies, which I respect completely

    To me, the to-hit check is a significant trade-off already. I can't heal my henchmen out of combat. Also in combat, I have at least a 5% chance the heal will miss. I accept that and am used to it, as I have Dark/ defenders and /Dark corruptors and /Dark masterminds. I suppose to me, it's a matter of seeing alternatives available, and that this one mechanic (radius) is *possibly* out-of-date and possibly deserves revisiting

    Even if they never change it, I will always love my two /Dark MMs and will continue to play them. In short, I can see why the would want to leave TG for MM's alone, or change it. Just wanted to give my two cents
  9. I have been playing a Necro/Thermal for a bit, mostly to try out the secondary on melee-based henchmen. Like FF, I find it to be a bit tedious to regularly refresh shields on everyone. Thermal sounds even more buff-busy than FF because of healing thrown into the mix

    From initial findings, I think I would like PainD more overall because there is less obligation to regularly refresh single target buffs, and also gives me more tankerminding capability, at least from what I have read, if someone could confirm

    More feedback welcome please
  10. From what I understand, when masterminds were first implemented, the devs simply shrunk the radius on Twilight Grasp as an alternative to re-creating a new /dark power to replace it. Mind you, Thermal and PainD for masterminds didn't even exist as an option for masterminds for a long time. So my understanding was, it was "okay" from a dev POV to keep an AOE heal for a MM as long as it required a to-hit check *and* had a smaller radius

    Time has now passed, and MMs have three options for AOE healing today. I think with the new environment they should consider changing TG radius back to normal since the other two AOE heals have a normal radius too. The to-hit check tradeoff should naturally remain unchanged, to balance. Nerfing the radius imo is no longer justified with present alternatives available
  11. With demons available hopefully very soon, I have narrowed my secondary choice down to either Thermal or PainD. Initially I was all about Storm but decided I wanted to be more "buffy" and also have a guaranteed AOE heal. Generally I am seeing a lot of mastermind love going towards PainD, and not so much towards Thermal

    Thematically Thermal wins hands-down for me. The fire shields and fire heal look would look awesome on the demons. But thematics aside, I am really not seeing where Thermal "shines" when compared to PainD

    Ideally I am looking for players who have tried both secondaries thoroughly and who decided they prefer Thermal over PainD, and why

    Thanks in advance
  12. Do the pets have any kind of healing for themselves (IE: like protector bots)? I am guessing we don't know for sure or if it will be any good

    I was initially going with Storm, but I realize I have done Storm to death on other toons, and a group heal would be very nice if this is indeed a melee-oriented set with no or limited abilty to heal themselves or eachother. I have only done one Empathy character, and have never done Thermal or Pain, so I am thinking most likely Thermal or Pain unless the pets turn out to be very resilent on their own
  13. 42 SS/Fire brute and quite unwealthy, looking to pre-plan a good farm

    Purple recipes theoretically drop from level 47+ mobs. Based off this, I am tempted to intentionally take the TV farm @ level 48, so I can use the -1 fateweaver setting so I can easily grind the mission against 47 mobs. Then at such later time (level 50, decent sets, etc), I can up the difficuly to +4 which should essentially be equal to the +2 setting, had I taken the mission at 50

    Guess I just want to ask if anyone has done this, or if I am doing myself a dis-service by not waiting until level 50 to take the TV farm

    Thanks in advance
  14. Stratos

    Ninja Run Blues

    Yea like 3 years ago it shocked me that NCSoft store had CoH Collector's Editions for sell, and only for like $60 I think it was. Hellz yea <3 to surf the streetz
  15. They make godly farmers

    Fire is preferred because of the ranged aoe containment + aoe disorient + imps
    Kinetics is a given because of Fulcrum Shift. Siphon speed helps nicely too for recharge

    If you are farming as F/K:

    You aren't wasting time speed boosting your imps. Many F/K farmers don't even take SB
    You generally don't wait to Fulcrum Shift after your imps finally catch up
    Imps are gravy damage, not the main source (Hot Feet is)
    Imps main function when farming is to help cleanup the bosses/stragglers
  16. Edit: It appears that I found my answer: Hide + Stealth + Stealth IO

    This leads me to another question. If I put the Stealth IO into Sprint, and I leave Sprint always toggled on, will the Stealth IO proc remain perma? Or do I need to actively toggle off/on Sprint every 120 seconds to maintain the proc? Thanks
  17. When I search, I not only get conflicting answers to this, but also a lot of outdated answers, meaning this may have changed over time

    Goal: Purple drops

    Let's assume influence, salvage, and non-purple drops are of no concern

    Let's also ignore the existence of the -1 difficulty setting for now

    I have a nicely geared level 50 farmer running level 50 non-AE missions

    I am soloing

    Which setting is faster statistically for more purples? +0/8x+Bosses or +0/8x+No Bosses?

    Thanks in advance!
  18. I kinda figured the IO wouldn't behave as I hoped. I never see Illusion builds with that IO, just wanted to make sure. Thanks
  19. TL;DR: Is it viable to put this IO into Phantasm?

    Long version:

    I know in general pets and slotting can be quirky and/or not function at all like you imagine they would. Hence why I want to clarify if the behavior I hope for is what will actually happen.

    Force Feedback: Chance for +Recharge in Phantasm

    I *tend to think* this means everytime my Phantasm does some kind of ability, there is a 10% chance this IO can proc for me (the pet's master) a boost in recharge for x seconds. But I basically already imagine it doesn't actually work like that, given other scenarios of pets and slotting. Can anyone confirm how this IO works with Phantasm?

    Thanks in advance
  20. For f/k farming, the common argument I see is that you are essentially wasting slots with damage slotting in Hot Feet, since theoretically you are already capped via Fulcrum Shift, but the proc slotting adds damage outside of that cap. As for endurance, you are most likely casting transference every time it is up *anyway* because you are already eating tons of end with all toggles + attacks + siphon speed, etc you are spamming. Plus your kills yield you tons of blue inspirs regularly if you ever need an extra end boost between transferences or if one misses, which to me kinda removes the need to waste another slot on an end reducer in Hot Feet

    Non f/k farming, I could see slotting like many of the suggestions above, since you can't necessarily depend on being capped via FS
  21. Yeah the running-out-of-IceStorm issue was why I thought/hope the Ragnarok knockdown proc would help out, but it all depends on luck of the proc-rate.

    Fire is indeed tempting to take instead. Frankly the only reason Ice was my first choice is the panic button / end recovery via Hibernate. Fire *does* have an end recovery power as well as a nice self rez... Decisions decisions, lol...
  22. Thanks both of you for the replies.

    Yeah I have been gone from the game a while and understand they buffed Hover speed a while back so wasn't sure if it even needed speed enchancements anymore. I definitely intend to tweak the build a bit, including more damage into Blind, good call.

    What about the Ragnarok +knockdown in Ice Storm? I have a few Stormies and love the knockdown effect Freezing rain provides, so hoping Ice Storm could have some similar version of that aspect via the IO. If no one knows I'll test it out. The knockback piece of Ragnarok is siginifcantly cheaper than the others so no huge deal if I try it and it doesn't perform like I hope.

    And I use Mid's 1.62 btw, thanks for the assitance on posting it correctly
  23. **Edit: I played with the exporting option many times and can't seem to make it post the "clean" version. If anyone can advise how to do that, it'd be appreciated

    This is intended as a PVE oriented build capable of soloing groups and AVs. It's a pretty expensive build. Mainly I wanted it looked at to make sure I am not overlooking something blatent.

    I have what I believe is sufficient global recharge via bonuses to maintain PA

    My accuracy is way high at least according to the builder. All the purple bonuses plus the mandatory accuracies set pieces in the sets make this unavoidable to a degree

    I like Hover over AS. I like to watch from above + I get LoTG Recharge slot

    I like Super Speed as my travel, personal preference

    -KB is taken care of I believe via 1x Karma and 1x Zephyr

    I haven't really played with Hami-O's in the build, I could take em or leave em

    I skipped Frozen Armor since I wanted the other 4 Ice powers more

    Hibernate I want to keep for an awesome panic button. Baddies should be on
    my Phantom Army so a few seconds of toggle downtime should be fine

    Ice Storm I majorly want to keep. I love rain powers. I have a Ragnarok %chance for knockdown so it would hopefully be a semi Freezing Rain effect. Is this wasted or will it actually work that way?

    This is a solo build and it was tight, hence no Mutation and such

    Feel free to point out anything else. Thanks


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  24. Heh, nice. Though I wasn't thinking of putting Hecatomb in there necessarily, builds can be pretty tight power-selection-wise, and some of the Melee sets have yummy bonuses.

    It just sounded like a nice alternative to burning one of my power choices on my controller who would have to take Boxing or something to open that set.
  25. According to hero builder, Brawl takes Set IO's from the Melee set.

    So just a brief question, is it still "lolretarded" to slot brawl, or is it accepted these days as a viable "mule" power to add slots to for a set bonus? Thanks