Hot Feet: procs or sets? Is one better?


Airhammer

 

Posted

I have seen master builds that had hot feet IOed with 20% damage procs and those with a standard set such as Oblitsx4 plus end red x 2. Has anyone seen both? Is one better than the other?


 

Posted

It depends on what you're pairing with it. Since the controller damage cap is 400%, you only need to slot what will reliably get you that cap. The proc's are gravy after that. A fire/kin with good recharge can do that fairly well without throwing a lot of damage enhancement into Hot Feet. Using other sets without such a massive damage buff, you may want to slot Hot Feet for more reliable damage.


 

Posted

I really don't like procs in auras, they only have a 20% chance of firing every 10 seconds (tried Arctic Air with a lot of procs and found it underwhelming). I find the best slotting for damage auras to be 2 dam/end and 2 acc/dam/end (2x multistrike and 2x scirocco), it almost maxes your endred and damage - if you have some global acc bonuses, or kismet unique, tactics, etc, you won't notice the low acc (42%ish) in this setup. You can then even add a proc or two if you have the spare slots.

But well I see in your sig you have a fire/kin, you could try some procs on him to see if you like it since you'll be damage capped after a fulcrum shift anyway. I'm totally against procs in any aura power but a few people like them.


 

Posted

I have a fire/kin. I tried something different and put every pbaoe proc in Hot Feet. It didn't do anything special so i resped out of it and just went back to Oblits. I may not need the xtra damage due to FS, but i like the xtra melee defense since im in the middle of mobs anyways.


 

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Thanks guys. Oblits it is.


 

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I went three Nucleos and three End reduc IOs found that worked really well..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I like this.
47.7% ACC
96.1% DAM
79.7% END RED

10% Regen
3.13% Negative Resist
9% Accuracy
4% Recovery
2 Damage procs

Level 8: Hot Feet
(A) Scirocco's Dervish - Accuracy/Damage
(13) Armageddon - Chance for Fire Damage
(21) Scirocco's Dervish - Damage/Endurance
(23) Scirocco's Dervish - Chance of Damage(Lethal)
(23) Scirocco's Dervish - Accuracy/Damage/Endurance
(25) Armageddon - Damage/Endurance


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

Quote:
Originally Posted by Judge_Mental View Post
Thanks guys. Oblits it is.
Of course you have transference, but just be wary that Oblits has next to no end reduction. I like to slot 6 multistrikes when I go for the melee def bonus, or the 2 acc/dam/end + 2 dam/end for saving slots and getting like 43% acc/92% dmg and endred.


 

Posted

Quote:
Originally Posted by SBeaudway View Post
I like this.
47.7% ACC
96.1% DAM
79.7% END RED

10% Regen
3.13% Negative Resist
9% Accuracy
4% Recovery
2 Damage procs

Level 8: Hot Feet
(A) Scirocco's Dervish - Accuracy/Damage
(13) Armageddon - Chance for Fire Damage
(21) Scirocco's Dervish - Damage/Endurance
(23) Scirocco's Dervish - Chance of Damage(Lethal)
(23) Scirocco's Dervish - Accuracy/Damage/Endurance
(25) Armageddon - Damage/Endurance
Wow, thanks for that suggestion! That looks ideal. I am planning a respec for my 50 fire/kin, the Arma proc dropped for another toon on the same server, and I wanted to make use of it. But I was dubious about putting too many procs in, and sacrificing too much accuracy, since the build I am planning has some global acc bonuses but not a ton.


 

Posted

If you had asked this question about 6 months ago I would say set, but I've had a chance to slot the procs in and realized it seems to me that I kill faster now with them in as to before when it was "ok."

Here is what I'm using in it.

Hot Feet:
1)Eradication: chance for energy damage
2)obliteration: chance for smashing damage
3)impeded swiftness: chance for damage (smashing)
4)Scirocco's dervish: chance for damage (smashing)
5)Endo redux
6)Endo


 

Posted

For f/k farming, the common argument I see is that you are essentially wasting slots with damage slotting in Hot Feet, since theoretically you are already capped via Fulcrum Shift, but the proc slotting adds damage outside of that cap. As for endurance, you are most likely casting transference every time it is up *anyway* because you are already eating tons of end with all toggles + attacks + siphon speed, etc you are spamming. Plus your kills yield you tons of blue inspirs regularly if you ever need an extra end boost between transferences or if one misses, which to me kinda removes the need to waste another slot on an end reducer in Hot Feet

Non f/k farming, I could see slotting like many of the suggestions above, since you can't necessarily depend on being capped via FS


 

Posted

Hot Feet:
1)Eradication: chance for energy damage
2)Armageddon: chance for fire damage
3)impeded swiftness: chance for damage (smashing)
4)Scirocco's dervish: chance for damage (smashing)
5)Armageddon: Damage/End
6)Scirroco: Damage/End

+21% acc
+54% dam
+54% end

Ive got +67% acc plus kismet global. No need to max out damage if you farm and have 10+ fulcrum. Difference in +54% end to +75% end is .07 end/sec which is negated by the 4% recovery bonus.


Playing on Freedom