Brute solo/duo Difficulty Adjustments


Acidon

 

Posted

Hey guys,

I've been gone almost a year and just came back a couple days ago. I see a lot of changes, first and foremost CLAWS 4 BRUTES! WOOT!

Anyways... =D

One of the major changes is the difficulty adjustments. No longer do you just select a 'Level' of diff and go.. It got all complicated =P

I tried to do some searching for a while (Site is REAL slow for me atm) with little luck. So on to my questions..


I am playing a Claws/WP Brute. I will be Soloing and sometimes Duoing with a DM/WP Brute.

I have no idea how to adjust the difficulty stuff now. At least, I need to know what is OPTIMUM.. I saw it mentioned that going to -1 and then a higher X factor is good. Is that the way to go now?

While my character is low level for now, being a new roll, I wanted to state that I am a fairly good player. I don't need things toned down for my lack of skill I should say. Not trying to boast, mind you.. Just setting the stage here.

1) In general, what's a good difficulty setup for a solo brute
2) If it differs by level (just asking for general info, i know it will differ on many factors), what level ranges should i try what diffs
3) Will I need to adjust the settings when I am duoing


I know the best way is to experiment - And i fully plan on doing this. BUT. For the sake of not trying to reinvent the wheel, I'm looking for standards you all have come up with to use as a starting point here.

Thanks in advance for any assistance. It's great to be back.

Acidon


 

Posted

Quote:
Originally Posted by Acidon View Post
Hey guys,

I've been gone almost a year and just came back a couple days ago. I see a lot of changes, first and foremost CLAWS 4 BRUTES! WOOT!

Anyways... =D

One of the major changes is the difficulty adjustments. No longer do you just select a 'Level' of diff and go.. It got all complicated =P

I tried to do some searching for a while (Site is REAL slow for me atm) with little luck. So on to my questions..


I am playing a Claws/WP Brute. I will be Soloing and sometimes Duoing with a DM/WP Brute.

I have no idea how to adjust the difficulty stuff now. At least, I need to know what is OPTIMUM.. I saw it mentioned that going to -1 and then a higher X factor is good. Is that the way to go now?

While my character is low level for now, being a new roll, I wanted to state that I am a fairly good player. I don't need things toned down for my lack of skill I should say. Not trying to boast, mind you.. Just setting the stage here.

1) In general, what's a good difficulty setup for a solo brute
2) If it differs by level (just asking for general info, i know it will differ on many factors), what level ranges should i try what diffs
3) Will I need to adjust the settings when I am duoing

I know the best way is to experiment - And i fully plan on doing this. BUT. For the sake of not trying to reinvent the wheel, I'm looking for standards you all have come up with to use as a starting point here.

Thanks in advance for any assistance. It's great to be back.

Acidon
Claws and WP both like lots of enemies, Claws for Spin, WP for the Regen they give. My Claws/Elec started out on -1x3 and went up from there, to about -1x6 at 20ish, then switched to +0x4 or something. You'd easily be able to handle that with WP.


-1x[lots] is good because you can mass-mow things down really, really easily since your Fury gets a boost per attack made at you, so trying to max out on the number of enemies you can handle makes sense. And because Drop Rates aren't affected by relative levels you've got a constant stream of goodies *coming your way from them.*(pop Insps constantly, or do what I did and make some binds to auto-combine them into Blues, Purples and Greens)


Once you've built yourself up a bit you'll get a better feeling for yourself but my recommendation for that combo at lower levels is lots of relatively easy enemies and Spin them to death whilest they feed your Fury and Regen


 

Posted

This is such a tough question to answer because it varies....

You asked about Claws/WP so everything Carnifax said is well-reasoned and applicable.

In the bigger picture....

Resistance sets in general start out better than Defense sets, with Defense sets surpassing in the late game (my opinion only; react accordingly). Setting the level to -1 is probably better for every build in the early game. At level 1 I usually start at -1X2 No bosses and adjust as I level.

With defense sets I adjust my settings in leaps and bounds whereas resistance sets are more of a smooth curve. I usually go to X4 as a max until late 30s. I adjust the levels to make things a challenge prior to that. Im sure I could do -1X8 at say 32 with most of my brutes but then salvage and recipe storage becomes an issue.

If optimization is really an issue, find a copy of Herostats and run that while paying attention to your Xp/Min.

As of rule of thumb, if youre mostly single target damage, you want to up the level slider more than the # slider, if youre mostly aoe, you want to up the number slider more than the level slider....

To recap....It depends.


 

Posted

Thanks a lot guys.

This is exactly the type of information I was hoping for. A set of general recommendations that I can adjust based on my own abilities and build, plus the logic behind them.

I appreciate the prompt and thorough replies, guys.


The only other thing I'm really wondering at this point (which i can easily figure out later on in-game I suppose) is how my solo settings will effect things when I am duoing with my friend, who will most likely have the same solo settings.

Any info on that would be appreciated as well. Or I can figure it out later on when it comes up. Just curious mainly - and the fact that I like to be prepared.


Thanks again,
Acidon


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
...or do what I did and make some binds to auto-combine them into Blues, Purples and Greens)
I don't mean to threadjack here, but would you be willing to post those binds?


 

Posted

Quote:
Originally Posted by Acidon View Post
Hey guys,
One of the major changes is the difficulty adjustments. No longer do you just select a 'Level' of diff and go.. It got all complicated =P

I tried to do some searching for a while (Site is REAL slow for me atm) with little luck. So on to my questions..


I am playing a Claws/WP Brute. I will be Soloing and sometimes Duoing with a DM/WP Brute.

I have no idea how to adjust the difficulty stuff now. At least, I need to know what is OPTIMUM.. I saw it mentioned that going to -1 and then a higher X factor is good. Is that the way to go now?
Optimum depends on the situation, what enemy group your facing.

Some groups set at x4 players will be fine, and other set at x2 will see you /faceplanting.


Death means very little in this game, so you really should just play with the settings and see what you can handle.


From L1-10 I might not even increase the number of enemies at all.



Quote:
Originally Posted by Acidon View Post
The only other thing I'm really wondering at this point (which i can easily figure out later on in-game I suppose) is how my solo settings will effect things when I am duoing with my friend, who will most likely have the same solo settings.
The most important point is, when you are solo you can turn bosses off.

When there is more than one player on a team, even if you have bosses set for off they will still spawn.


 

Posted

Hey guys,

I just wanted to update a bit on the situation.

At 6 I adjusted my difficulties to -1, x3 + solo bosses. I love it! As said above, the inspirations flow like mad. On that note, I also would love to see those binds you mentioned on the conversions.

At 8 now, and still a great setup. I'll adjust as I level to keep it at my own person sweet spot. When I do end up duoing with this char, I will have to see how that effects things and adjust if needed.


 

Posted

Below level 15 you absolutely want bosses on. Especially at very low levels like 1-5. A level 1 boss only has about 12 more HP than a level 1 lieut, but double the exp. It's not until the 20s that bosses start doubling and more the HP of lieuts and getting really nasty hard-hitting powers. Until then, they are squishy bags of exp and inf just waiting to be crushed.

As you get higher, you might want to turn bosses on/off for specific missions. For instance, I find that the paragon protectors with those tier 9s are so spectacularly annoying (not hard, just annoying) that I turn off bosses for crey missions. And many people have no issue with COT once bosses are turned off since the ruin/agony/death mages are the worst offenders.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
As you get higher, you might want to turn bosses on/off for specific missions. For instance, I find that the paragon protectors with those tier 9s are so spectacularly annoying (not hard, just annoying).
The trick for boss-level PPs is to make sure they are held or stunned before you whittle them down to 1/4 hits or so. For this reason (and because of Sappers and Fake Nemeses) I always try to get at least one or two holds or stuns that can stack. I can usually arrange that for most controllers, defenders, corruptors, dominators, etc., and some blasters, tankers and brutes.

If you can't stack a mez (which means most scrappers and some tanks and brutes), you have to whittle them down to about 1/4 hits, then hit them with Build Up and your biggest attacks in quick succession. Another alternative for Fire Tankers/Scrappers/Brutes is to get them down to 1/4 hits, then use Build Up or Fiery Embrace, then hit them with Incinerate, then your biggest attack. The Damage over Time will usually be enough to take out Fakes even after they've popped their force field.

A less reliable method is to use Knockback/Knockup attacks at that same point (something like Broadsword's Disembowel), then hit them with your big attacks while they're trying to get up.

The timing is crucial, but once you get it down these enemies are a whole lot less annoying.


 

Posted

Yup, I know the strategy, I just don't have the reflexes to pull it off. =)

It's why I'll never make another character that uses regen. Sure it's a great set (both for stalkers and scrappers). But when mine dies, she almost always has at least two clickies available, plus eye of the magus, plus a bunch of insps.

I have the reflexes of a bowl of jello: I wobble a bit in tune with the activity around me, but I'm really not in control of the situation.

So I prefer to just not deal with those bastards unless I have a team to do it for me. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Silver_Tooth View Post
I don't mean to threadjack here, but would you be willing to post those binds?
I was curious about this too so searched a little and found this guide from Microcosm:

http://boards.cityofheroes.com/showt...aker%27s+guide