New Tankermind Prospect?


contents

 

Posted

So I woke up this morning with the sudden urge to have flaming zombies. After making the character and looking through the stats, I realized: necro/therm makes for a *really* sturdy build!

Unenhanced, my zombies get about 33% Smashing Resist. After doing a bit of research, I realized that I can get up to about 70% Smashing resistance, 60% fire resist (the usual zombie killer), and roundabout 45% to everything else.

Add to that the healing factors that /therm will give, and you've got yourself a Tankermind!

I did a real quick Mid's build (lol and by quick I mean 2 hour: being a first-time user, it took me 20 mins to realize I had to right-click to slot anything -_-), building mostly for HP, regen, end, and recovery (just a preference)

The plan is the keep Forge on the Grave Knights (a reason why I don't have them slotted for much accuracy), run into the mob and keep debuffing/spamming heal.

Assuming my altoholism doesn't kick in again and I reroll into something else, I should have major tanking and AV soloing capabilities when all's said and done.

[color:#A80000]Villain Plan by Mids' Villain Designer 1.621[/color]
[color:#A80000]http://www.cohplanner.com/[/color]

[color:#800000]Click this DataLink to open the build![/color]

[color:#A80000]Dr. FireDeath:[/color][color:#000000] Level 50 Science Mastermind[/color]
[color:#A80000]Primary Power Set: [/color][color:#000000]Necromancy[/color]
[color:#A80000]Secondary Power Set: [/color][color:#000000]Thermal Radiation[/color]
[color:#A80000]Power Pool: [/color][color:#000000]Fitness[/color]
[color:#A80000]Power Pool: [/color][color:#000000]Speed[/color]
[color:#A80000]Power Pool: [/color][color:#000000]Presence[/color]
[color:#A80000]Ancillary Pool: [/color][color:#000000]Mu Mastery[/color]

[color:#A80000]Villain Profile:[/color]
[color:#843F3C]Level 1:[/color] [color:#000000]Zombie Horde[/color]

  • (A) [color:#820000]Soulbound Allegiance - [/color][color:#820000]Damage/Endurance[/color]
  • (3) [color:#820000]Soulbound Allegiance - [/color][color:#820000]Chance for Build Up[/color]
  • (3) [color:#820000]Soulbound Allegiance - [/color][color:#820000]Accuracy/Recharge[/color]
  • (5) [color:#820000]Blood Mandate - [/color][color:#820000]Accuracy/Damage[/color]
  • (9) [color:#820000]Blood Mandate - [/color][color:#820000]Accuracy/Damage/Endurance[/color]
  • (11) [color:#820000]Blood Mandate - [/color][color:#820000]Damage/Endurance[/color]
[color:#843F3C]Level 1:[/color] [color:#000000]Warmth[/color]
  • (A) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal[/color]
  • (5) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal/Endurance/Recharge[/color]
  • (9) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal/Recharge[/color]
  • (11) [color:#820000]Doctored Wounds - [/color][color:#820000]Endurance/Recharge[/color]
  • (36) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal/Endurance[/color]
  • (37) [color:#820000]Numina's Convalescence - [/color][color:#820000]Endurance/Recharge[/color]
[color:#843F3C]Level 2:[/color] [color:#000000]Dark Blast[/color]
  • (A) [color:#820000]Cloud Senses - [/color][color:#820000]Accuracy/Recharge[/color]
  • (40) [color:#820000]Cloud Senses - [/color][color:#820000]Accuracy/ToHitDebuff[/color]
  • (40) [color:#820000]Cloud Senses - [/color][color:#820000]ToHit Debuff/Endurance/Recharge[/color]
  • (46) [color:#820000]Cloud Senses - [/color][color:#820000]Accuracy/Endurance/Recharge[/color]
[color:#843F3C]Level 4:[/color] [color:#000000]Fire Shield[/color]
  • (A) [color:#820000]Steadfast Protection - [/color][color:#820000]Knockback Protection[/color]
  • (7) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance[/color]
  • (25) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Endurance/Recharge[/color]
  • (42) [color:#820000]Impervium Armor - [/color][color:#820000]Endurance/Recharge[/color]
  • (42) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Recharge[/color]
  • (43) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Endurance[/color]
[color:#843F3C]Level 6:[/color] [color:#000000]Enchant Undead[/color]
  • (A) [color:#9B0000]Endurance Reduction[/color][color:#9B0000] IO[/color]
  • (7) [color:#9B0000]Endurance Reduction[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 8:[/color] [color:#000000]Swift[/color]
  • (A) [color:#9B0000]Run Speed[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 10:[/color] [color:#000000]Plasma Shield[/color]
  • (A) [color:#820000]Steadfast Protection - [/color][color:#820000]Knockback Protection[/color]
  • (15) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance[/color]
  • (25) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Endurance/Recharge[/color]
  • (42) [color:#820000]Impervium Armor - [/color][color:#820000]Endurance/Recharge[/color]
  • (43) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Recharge[/color]
  • (43) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Endurance[/color]
[color:#843F3C]Level 12:[/color] [color:#000000]Grave Knight[/color]
  • (A) [color:#820000]Soulbound Allegiance - [/color][color:#820000]Damage[/color]
  • (13) [color:#820000]Soulbound Allegiance - [/color][color:#820000]Damage/Recharge[/color]
  • (13) [color:#820000]Soulbound Allegiance - [/color][color:#820000]Accuracy/Damage/Recharge[/color]
  • (15) [color:#820000]Achilles' Heel - [/color][color:#820000]Chance for Res Debuff[/color]
  • (17) [color:#820000]Touch of Lady Grey - [/color][color:#820000]Recharge/Endurance[/color]
  • (17) [color:#820000]Touch of Lady Grey - [/color][color:#820000]Defense Debuff/Recharge[/color]
[color:#843F3C]Level 14:[/color] [color:#000000]Hasten[/color]
  • (A) [color:#9B0000]Recharge Reduction[/color][color:#9B0000] IO[/color]
  • (37) [color:#9B0000]Recharge Reduction[/color][color:#9B0000] IO[/color]
  • (40) [color:#9B0000]Recharge Reduction[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 16:[/color] [color:#000000]Super Speed[/color]
  • (A) [color:#820000]Celerity - [/color][color:#820000]+Stealth[/color]
[color:#843F3C]Level 18:[/color] [color:#000000]Health[/color]
  • (A) [color:#820000]Miracle - [/color][color:#820000]+Recovery[/color]
  • (19) [color:#820000]Regenerative Tissue - [/color][color:#820000]+Regeneration[/color]
  • (19) [color:#820000]Numina's Convalescence - [/color][color:#820000]+Regeneration/+Recovery[/color]
[color:#843F3C]Level 20:[/color] [color:#000000]Stamina[/color]
  • (A) [color:#820000]Performance Shifter - [/color][color:#820000]Chance for +End[/color]
  • (21) [color:#820000]Performance Shifter - [/color][color:#820000]EndMod[/color]
  • (21) [color:#9B0000]Endurance Modification[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 22:[/color] [color:#000000]Cauterize[/color]
  • (A) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal[/color]
  • (23) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal/Endurance/Recharge[/color]
  • (23) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal/Recharge[/color]
  • (33) [color:#820000]Doctored Wounds - [/color][color:#820000]Endurance/Recharge[/color]
  • (33) [color:#820000]Doctored Wounds - [/color][color:#820000]Heal/Endurance[/color]
  • (34) [color:#820000]Numina's Convalescence - [/color][color:#820000]Endurance/Recharge[/color]
[color:#843F3C]Level 24:[/color] [color:#000000]Soul Extraction[/color]
  • (A) [color:#820000]Expedient Reinforcement - [/color][color:#820000]Resist Bonus Aura for Pets[/color]
  • (29) [color:#820000]Call to Arms - [/color][color:#820000]Defense Bonus Aura for Pets[/color]
  • (31) [color:#820000]Call to Arms - [/color][color:#820000]Accuracy/Recharge[/color]
  • (34) [color:#820000]Call to Arms - [/color][color:#820000]Accuracy/Damage/Recharge[/color]
  • (34) [color:#820000]Call to Arms - [/color][color:#820000]Endurance/Damage/Recharge[/color]
[color:#843F3C]Level 26:[/color] [color:#000000]Lich[/color]
  • (A) [color:#820000]Blood Mandate - [/color][color:#820000]Accuracy/Endurance[/color]
  • (27) [color:#820000]Blood Mandate - [/color][color:#820000]Accuracy/Damage/Endurance[/color]
  • (27) [color:#931600]HamiO:Peroxisome Exposure[/color]
  • (29) [color:#931600]HamiO:Peroxisome Exposure[/color]
  • (31) [color:#820000]Sovereign Right - [/color][color:#820000]Resistance Bonus[/color]
  • (31) [color:#820000]Edict of the Master - [/color][color:#820000]Defense Bonus[/color]
[color:#843F3C]Level 28:[/color] [color:#000000]Forge[/color]
  • (A) [color:#9B0000]Recharge Reduction[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 30:[/color] [color:#000000]Provoke[/color]
  • (A) [color:#820000]Perfect Zinger - [/color][color:#820000]Accuracy/Recharge[/color]
  • (37) [color:#820000]Perfect Zinger - [/color][color:#820000]Taunt/Recharge[/color]
  • (48) [color:#820000]Perfect Zinger - [/color][color:#820000]Chance for Psi Damage[/color]
[color:#843F3C]Level 32:[/color] [color:#000000]Dark Empowerment[/color]
  • (A) [color:#9B0000]Endurance Reduction[/color][color:#9B0000] IO[/color]
  • (33) [color:#9B0000]Endurance Reduction[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 35:[/color] [color:#000000]Heat Exhaustion[/color]
  • (A) [color:#9B0000]Recharge Reduction[/color][color:#9B0000] IO[/color]
  • (36) [color:#9B0000]Recharge Reduction[/color][color:#9B0000] IO[/color]
  • (36) [color:#9B0000]Accuracy[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 38:[/color] [color:#000000]Melt Armor[/color]
  • (A) [color:#820000]Analyze Weakness - [/color][color:#820000]Defense Debuff[/color]
  • (39) [color:#820000]Analyze Weakness - [/color][color:#820000]Accuracy/Defense Debuff[/color]
  • (39) [color:#820000]Analyze Weakness - [/color][color:#820000]Accuracy/Recharge[/color]
  • (39) [color:#820000]Analyze Weakness - [/color][color:#820000]Defense Debuff/Endurance/Recharge[/color]
  • (46) [color:#820000]Analyze Weakness - [/color][color:#820000]Accuracy/Endurance/Recharge[/color]
  • (50) [color:#820000]Touch of Lady Grey - [/color][color:#820000]Defense Debuff/Recharge[/color]
[color:#843F3C]Level 41:[/color] [color:#000000]Life Drain[/color]
  • (A) [color:#820000]Touch of the Nictus - [/color][color:#820000]Chance for Negative Energy Damage[/color]
  • (45) [color:#820000]Touch of the Nictus - [/color][color:#820000]Accuracy/Endurance/Recharge[/color]
  • (46) [color:#820000]Touch of the Nictus - [/color][color:#820000]Accuracy/Endurance/Heal/HitPoints/Regeneration[/color]
  • (50) [color:#820000]Touch of the Nictus - [/color][color:#820000]Accuracy/Healing[/color]
  • (50) [color:#820000]Touch of the Nictus - [/color][color:#820000]Heal/HitPoints/Regeneration/Recharge[/color]
[color:#843F3C]Level 44:[/color] [color:#000000]Charged Armor[/color]
  • (A) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Endurance[/color]
  • (45) [color:#820000]Impervium Armor - [/color][color:#820000]Resistance/Endurance/Recharge[/color]
  • (45) [color:#820000]Steadfast Protection - [/color][color:#820000]Knockback Protection[/color]
[color:#843F3C]Level 47:[/color] [color:#000000]Electrifying Fences[/color]
  • (A) [color:#820000]Gravitational Anchor - [/color][color:#820000]Accuracy/Recharge[/color]
  • (48) [color:#820000]Gravitational Anchor - [/color][color:#820000]Accuracy/Immobilize/Recharge[/color]
  • (48) [color:#9B0000]Endurance Reduction[/color][color:#9B0000] IO[/color]
[color:#843F3C]Level 49:[/color] [color:#000000]Thaw[/color]
  • (A) [color:#9B0000]Endurance Reduction[/color][color:#9B0000] IO[/color]
[color:#A80000]------------[/color]
[color:#843F3C]Level 1:[/color] [color:#000000]Brawl[/color]
  • (A) [color:#820000]Mako's Bite - [/color][color:#820000]Chance of Damage(Lethal)[/color]
[color:#843F3C]Level 1:[/color] [color:#000000]Sprint[/color]
  • (A) [color:#6F0000]Empty[/color]
[color:#843F3C]Level 2:[/color] [color:#000000]Rest[/color]
  • (A) [color:#6F0000]Empty[/color]
[color:#843F3C]Level 1:[/color] [color:#000000]Supremacy[/color]
[color:#843F3C]Level 2:[/color] [color:#000000]Ninja Run[/color]
[color:#A80000]------------[/color]
[color:#A80000]Set Bonus Totals:[/color]
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 10% Defense
  • 1.88% Defense(Fire)
  • 1.88% Defense(Cold)
  • 3.75% Defense(Psionic)
  • 0.94% Defense(AoE)
  • 9% Max End
  • 20% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 13% Enhancement(Heal)
  • 5% FlySpeed
  • 87.3 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 9.65%
  • 17% (0.28 End/sec) Recovery
  • 52% (1.74 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 22.5% Resistance(Fire)
  • 22.5% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 5% RunSpeed



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Posted

I didn't document the numbers like you, but now that you have, it makes me like the combo of Necro/Therm even more. I already have one in the mid-20s and its been a blast

However, with Demons coming anytime now, I realize sadly I will succomb along with the masses and roll one, and figured I will probably just go Demon/Thermal for flaming demons. If however, I end up not liking Demons much I will go back to Necro. Both are hopefully good for tankermind'ing which I plan to do


 

Posted

I thought set bonuses for resistance don't apply to henchmen?


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

They don't. Just the specific IOs for resist and def will affect. Resists do apply before bodyguard though.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Was wondering, because it sounds like the OP was factoring in set bonuses for resistance when calculating the henchmen resistance values.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

OP, you want to export from Mids using the Titan boards format to clean up the post. No biggies, FYI for next time.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
OP, you want to export from Mids using the Titan boards format to clean up the post. No biggies, FYI for next time.
Noted and learned... won't make that mistake again.

Thanks for the input guys! (Oh, and as for the topic of DS, I don't really like reusing sets, and I've pretty much already decided that DS/TA will be the way for me )


 

Posted

Is it definitely the case that "Power of the Phoenix" or other rez abilities won't work on dead pets?


 

Posted

Quote:
Originally Posted by contents View Post
Is it definitely the case that "Power of the Phoenix" or other rez abilities won't work on dead pets?
Correct; no rez powers work on pets.


Arc #40529 : The Furies of the Earth