Stratoman

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  1. IIRC, Interface doesn't work with pseudo pets (Creepers, Rain of Fire/Ice, etc.). Whether this is as it was intended, I have no idea.
  2. On one hand I am banging my head against the desk because this is my off day, on the other...I just found my long lost copy of [censored] so the day may be saved yet.
  3. Quote:
    Originally Posted by InfamousBrad View Post
    As someone who's tried it several times, I can't endorse this idea.

    Unless they've changed it since the last time I was on, the League Queue feature stops adding people to a team, even if they check the "I'm willing to join a raid in progress" button, at 1 more than the minimum to get in. So if you queue for a Lambda (minimum 8, maximum 16), it will launch you into it with 9 people, and never add any to it. And I do not believe that the Lambda Sector raid can be completed by a pick-up group of only 9 people. A carefully chosen team of 9 level 50(+1) people, absolutely, but a randomly selected group of level 50s, that may not even have a tank or a buffer/debuffer? Almost certainly not.

    However, people will be repeating these raids a lot; it takes at least 3 of each raid just to get enough XP to unlock the first of its slots, let alone craft anything for it, let alone unlock the 2nd slot. I don't think there'll be a shortage of teams on most servers.

    So find out where, on your server, people end up gathering cross-faction to recruit for leagues: it'll probably be RWZ, Pocket D, or Studio 55. I predict that even on the fairly low-pop servers, it won't take you very long to find at least enough people to join a Lambda raid.

    (On the lowest population servers, you may have to schedule them, like you probably already have to do for mothership and Hamidon raids.)
    We finished a Lambda with just 8 last week. With 8 of us that just happened to be on at the time. I think it largely comes down to having at least 1 person who knows the trial and can direct those unfamiliar. I believe only 3 of us had any of the new powers, but in the end it just came down to someone calling the shots.
  4. Earth/Sonic for sure. I would nearly bottom out casting just the two shields on everyone (Tough/Weave, Rock Armor, and the Bubble running). And this was without Disruption Field, which comes with it's own problems.
  5. Unless you want to be bottoming out endurance-wise I would stick with Cardiac. You dropped Clarity but picked up the cage? I prefer Stone Cages. Is there a reason you are slotting AS for damage and not Fissure or Seismic Smash? I slotted EQ and Liquefy just for ToHit. I didn't take Quicksand but I would think you would have more than enough -Def without the enhancements. Those last 2 slots for the pet could be placed elsewhere IMO. You could get a lot more recharge with the Chance for +Recharge in Fissure.
  6. A haiku to sum up my feelings:

    My name is Con Flict
    I left my base sharks to starve
    I am playing WoW
  7. I'm still built for +HP and +Recharge. I agree with pretty much everything Smurphy said earlier, Footstomp provides a pretty big chunk of mitigation. I mostly just use him as a tauntbot.
  8. I'm with the majority here, Sonic is really, really boring. I'm just about finished with my Earth/Sonic and I can safely say that I rolled my eyes the entire way to 50. Tanks endurance, more pseuo-pets for me to summon, and I am underwhelmed with the -res. Aside from the concept, I really should have rolled /Therm.
  9. You are going to need more money. PvP IO's would be better placed elsewhere (as in something else). I would go with a different epic. If you ever fight anything with psi-res, it will have you pulling your hair. You can lose the -KB in CJ. I would slot DP for some regen. This is all at a quick glance.

    Also, you might want to add the data chunk.
  10. Quote:
    Originally Posted by shaggy5 View Post
    Thanks for the DETAILED Pros and Cons. Very helpful.

    Can you explain the Power Boost/Power Build thing? It may be that it is just early, but I am confused.
    Any power that accepts resistance enhancements won't be affected by Powerboost/PBU.

    My vote goes to Thermal or Cold. Therm does everything Sonic does for less endurance and has heals. The -res won't be as good, but you'll have a lot more utility. Cold is just easy mode.
  11. My suggestion is to roll a brute. It will be much easier and much cheaper to build a farming brute.
  12. Stratoman

    Fire/Energy

    I've been leaning towards ranged defense on mine. Before I19 was at around 31% but I did a quick respec just to get rid of the first one and lost a set of Mako's. Still haven't really gotten a new build together yet.
  13. The PVP +Def IO is hopelessly expensive, and in short supply. And wasted on a character with little to no defense.

    This is pretty close to my live build and should give you a push in the right direction.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vine: Level 50 Mutation Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Endo(5)
    Level 1: Psionic Dart -- Acc-I(A)
    Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9), TotHntr-Dam%(11)
    Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(25)
    Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/Dmg/Rchg(29), Decim-Build%(29)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
    Level 18: Tactics -- HO:Cyto(A)
    Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23), Acc-I(25)
    Level 22: Spirit Tree -- Heal-I(A)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
    Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Fly Trap -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
    Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), M'Strk-Acc/EndRdx(46)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(46)
    Level 44: Rain of Fire -- AirB'st-Dmg/EndRdx(A), AirB'st-Dmg/Rchg(46), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), EndRdx-I(50), RechRdx-I(50)
    Level 47: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34)



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    The confuse purple set is pretty inexpensive. The Basilisk's, LoTGs, Obliteration set, and the Deci's are probably the most expensive IO's. But even with placeholders, you can't really lose with Plant Control.
  14. I played a EM/EA back in I5. Shelved and finally deleted just before I9. It was definitely a favorite. Even back then with just SO's it was still pretty solid. For I while I could even Fite Club pretty well with him. Soloed pretty much all of the villain content at +2/3. As several people have said, Energy Melee is really single target oriented. This was my first villain to get to 50. I've been thinking about remaking him recently, with the recent endgame additions.
  15. If you want an AoE blaster I would pick something other than Sonic. I'll also be honest, I didn't read most of that. I skimmed and will give you general advice. You do not need Air Superiority on a blaster. Looking at your primary choices, you could probably drop Screech for something better like Hasten. I skipped Howl because I hate being rooted for the animation. Shockwave......is an awful power. Concealment is nice, but with Superspeed and a +Stealth enhancement you could save yourself a pool. I like to take Bone Smasher just because it's great damage for a fairly quick animation.

    There are much better Epic pools than Fire Mastery. Bonfire, like Shockwave, is counterproductive and the damage it does is laughable. While some would say blasters are more inclined towards deaths, that does not mean that a rez is required. You will soon learn when you start playing this game that it isn't a very hard one. I would recommend Cold, Electric or Force Mastery. Maybe even Mu.
  16. The only reason I would personally take Cold would be for Sleet. Plant has seeds, which I find is all the damage mitigation I need. I would take something with another AoE, because PSW isn't as nice as it was.

    My current build:

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  17. I have a Plant/Psi that I still play sometimes. I would go with Fire. Better damage, and rarely do I play with sound, but the PSW yell gets old fast.
  18. I wouldn't go with Fighting, because you took Scorpion Shield and not a resist shield (and as far as I can tell you aren't bothered for +Def). And then there is the fact that you haven't slotted any of the powers. I count 6 single target attacks, overkill for sure, seeing as you should be spending just as much of you time controlling. But if you aren't taking Seeds you will be missing a big portion of your control. I skipped Vines because it didn't make sense for me to have as long as I could keep everything confused, and AoE hold recharge is ridiculous. Disruptor Blast is another power I try to stay away from. I didn't think the damage was too impressive when I tried it, and I hate redraw. Patron pets are also really meh, IMO. And at most I would give Fly Trap 4 slots, 1 of those being the Achilles Heel -Res.
  19. Quote:
    Originally Posted by Negate View Post
    *Twitch,twitch* Seeds of Confusion.
    Seriously this. Leadership is a good choice for 2 more LoTGs obviously. But if you aren't taking Seeds I don't see how you can play a plant dom. I would switch to a patron with a resist shield if you aren't going to cap S/L Def, but that's me.
  20. I took the purples out of my current build and replaced them, with accolades HP should be fine, so I just went for the affordable recharge. I have Soul Storm slotted with the Hold set instead of 5 slots in boxing. Soul Storm replaces Dark Consumption, if you are having really bad end problems you could try a Theft of Essence proc in Siphon Life, which I left open because everyone slots it differently. With capped HP, and around 15 seconds of downtime between capped defense for all types, you are set, I only really use Shadow Meld to take tough alphas though.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Incubine: Level 50 Science Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(15)
    Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(34)
    Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(37), Mrcl-Heal/Rchg(40)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Siphon Life -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(11), Empty(13)
    Level 10: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(40)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(43), Numna-Heal(43)
    Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx/Rchg(23)
    Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(50)
    Level 22: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(23)
    Level 24: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25)
    Level 26: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(29)
    Level 28: Invincibility -- Rec'dRet-Pcptn(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31), HO:Cyto(31), HO:Cyto(45)
    Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(50)
    Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), HO:Cyto(36)
    Level 38: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam(39)
    Level 41: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), HO:Cyto(48), HO:Cyto(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
  21. As said, Recharge and +HP are the winners. If you are farming anything on villains it is more than likely that it is Nemesis, and I find that even with Vengeance they don't last long enough to do much damage with the burn changes. Without bosses, after Burn>FS>BL everything tends to be dead or about to die. I'm currently working on switching to Pyre mastery though.
  22. If you aren't bothering to soft cap, I would at the very least pick up aid self instead of stealth. Weave aside Tough is still a good choice seeing as you have pretty much no resists to ANY damage. Plus you have nowhere to put the steadfast res/def unique. And seeing as your secondary is about positional defense, Weave is still a good choice. I would also drop a couple powers from your primary, especially the cone. Speaking of which you have most of your melee attacks underslotted.
  23. Stratoman

    My SS/FA brute

    You are going to have endurance issues for sure. BA does not need 4 procs and you haven't slotted for endurance or accuracy. You also might want to slot for endurance reduction in your toggles. All of them. You've also over-slotted Rage and Hasten. I'm not seeing the point in Swift/Hurdle when you have a travel power. There was more, but I didn't feel like typing everything.

    The biggest flaw in this build aside from some strange slotting is probably no KB protection. I suggest you search these forums, the advice people give is usually dead on, and SS/Fire is really a more common build.
  24. Stratoman

    Ss/ela

    I wouldn't even dream of skipping Stamina, especially when you factor in that Rage still takes 1/4 of your bar when it crashes, and Hasten has -END as well. Power Surge is extremely situational IMO, and in situations that would require it, inspirations or Demonic would work just as well.
  25. +Rech, +HP. In that order. And no I wouldn't slot health just for Energize.