Viable build for KM/SR?
If you aren't bothering to soft cap, I would at the very least pick up aid self instead of stealth. Weave aside Tough is still a good choice seeing as you have pretty much no resists to ANY damage. Plus you have nowhere to put the steadfast res/def unique. And seeing as your secondary is about positional defense, Weave is still a good choice. I would also drop a couple powers from your primary, especially the cone. Speaking of which you have most of your melee attacks underslotted.
Defense could be a lot higher if you did use Weave. Plus if you're trying to keep cost, sets of LotGs and some of the others (which you could make better use of in your autos. Plus I feel using Leadership is kind of a waste unless you tend to do nothing but team and act more as support toon sticking with the squishies... but that's both a matter of opinion and personal playstyle on my part. Also your end use is a little ridiculous simply at the cost a slightly higher regen and no travel power and even skipped the Tier 9 without having soft capped defense.Unless I'm missing the point of this build and it's meant to be for something more specific other than team play in pve or maybe a concept build?
If it is meant for teamplay pve, then I suggest try this build.
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The only thing I sacrificed was Repulsing Torrent. Not a big fan of it and I threw in Conserve Power for those extended AV fights or end draining mobs (Clockwork, Malta Sappers, etc). It should be easy enough to switch Repulsing Torrent back in & Conserve Power out and pull slots from CJ and Tough to 4 slot RT if you really want it back.
Enjoy my "cheap" build of my ow KM/SR.
The Infamous Kytherion Arx! (@Streethawk)
Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier
Thanx for the answers. Will have to look a bit more closely on those. The character is intended to be played mostly in a team. Are levelpacted with a controller that can lock the opposition down.
I have not lost my mind, it is backed up somewhere on disc...
This is a cheap build of my KM/SR. Now costwise it might be slightly higher but a cleaner use of IO set bonuses I feel and worth the cost. It sets you above soft-capped defense. I like to set mine slightly higher to compensate some for defense debuffs. Regen is only .6 lower than yours but I freed up powers so you actually have a travel power as well as increasing your defense, to hit, and run speed. Accuracy & damage bonuses are slightly lower, but then again, you won't be getting hit as much and attacking slightly faster.
The only thing I sacrificed was Repulsing Torrent. Not a big fan of it and I threw in Conserve Power for those extended AV fights or end draining mobs (Clockwork, Malta Sappers, etc). It should be easy enough to switch Repulsing Torrent back in & Conserve Power out and pull slots from CJ and Tough to 4 slot RT if you really want it back. Enjoy my "cheap" build of my ow KM/SR. |
Hiya,
Wonders if this is a viable build for a scrapper with Kinetic Melee and Super Reflexes. I believe the defenses ought to be better, but wanted to try to keep the cost down a bit. Reason I don't have tough/weave is that I don't particlarily like that set, feeling it takes away slots that I'd rather spend elsewhere.
Thankful for any suggestions.
I have not lost my mind, it is backed up somewhere on disc...