Earth/Sonic help (again)


Everfree_Fire

 

Posted

I've decided, after a pause where I meandered to other toons to work with, to rework and retry my Earth/Sonic controller, with a different build this time, and was curious as to what people thought of it. Went with the Cardiac Alpha slot, just seemed more useful, Though I could change it to the Musculature.

1) Again, I know Hasten is useful, but I hate it, flat out, and figured if I could work things decently enough I could ignore it.
2) I skipped Stone Cages and took Stone Prison because it fit what I wanted better, plus an AoE-kb effect seems really, really stupid overall.
3) Skipped Clarity, never saw a use for it anyways.
4) Air Superiority does Containment damage, right?
Edit for 5) My epic non-IO'd slotting for the two shields...Anything even useful there?

Any other tips would be appreciated.

Hero Plan by Mids' Hero Designer 1.92
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Emerald Seyrdonix: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(11), Lock-%Hold(15)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Sonic Barrier -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 4: Sonic Haven -- ResDam-I(A), ResDam-I(5), ResDam-I(5)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(43), ImpSwft-EndRdx/Rchg/Slow(46)
Level 8: Stone Prison -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40), Decim-Build%(43)
Level 10: Air Superiority -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(37)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(17)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15)
Level 16: Fly -- Winter-ResSlow(A)
Level 18: Earthquake -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(31), LdyGrey-Rchg/EndRdx(31), LdyGrey-DefDeb/Rchg/EndRdx(34), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitdeb/Rchg/EndRdx(36)
Level 20: Sonic Dispersion -- ResDam-I(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam(21), S'fstPrt-ResDam/Def+(23)
Level 22: Disruption Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Salt Crystals -- CSndmn-Acc/Rchg(A), CSndmn-Acc/EndRdx(25), CSndmn-Sleep/Rng(25), CSndmn-Acc/Sleep/Rchg(27), CSndmn-Heal%(27)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 28: Tactics -- GSFC-ToHit/EndRdx(A)
Level 30: Sonic Cage -- HO:Endo(A)
Level 32: Animate Stone -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), EdctM'r-PetDef(34), C'Arms-+Def(Pets)(34)
Level 35: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36)
Level 38: Liquefy -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg/EndRdx(39), LdyGrey-DefDeb/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(40)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43)
Level 44: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), C'ngImp-Dmg/EndRdx/Rchg(46), C'ngImp-Dmg/Rchg(46)
Level 47: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

Unless you want to be bottoming out endurance-wise I would stick with Cardiac. You dropped Clarity but picked up the cage? I prefer Stone Cages. Is there a reason you are slotting AS for damage and not Fissure or Seismic Smash? I slotted EQ and Liquefy just for ToHit. I didn't take Quicksand but I would think you would have more than enough -Def without the enhancements. Those last 2 slots for the pet could be placed elsewhere IMO. You could get a lot more recharge with the Chance for +Recharge in Fissure.


 

Posted

I built around having the Cardiac Alpha, so no loss there. (I did make some changes to see how things would look with the Musculature instead, but it didn't seem worth the huge changes I would have to deal with.)

The cage, to me, is (slightly) more useful than something a Break Free and a small yellow can do.

I commented on the Stone Cages/Prison.

AS can't take the +6.25% recharge stun set, nor the 7.5% recharge hold set.

I like the idea of being able to toss out -def stuff regardless, and the more I can throw out, the better.

I may hijack one of the slots from Animate Stone for the Force Feedback proc (Forgot about the thing, honestly) but I remember my last lookthrough on this someone mentioned that the +def made the Stone that much more survivable.

Did I miss anything?


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

I don't have an Earth/Sonic . . . just have never been able to stick with Sonic for very long. However, I have both Earth/Rad and Earth/Storm at 50, with a second Earth/Storm in the late 40's -- I have a fair amount of practice with Earth Control.

On Stone Cages: The main purpose for Stone Cages is AoE Immob + Containment. After hitting Stalagmites, foes wander around, some of the "wander" really fast. Stone Cages keeps them in place. This turns Stalagmites+Stone Cages into a hold. Plus, Stone Cages is your only AoE control power that doesn't have a long Recharge (especially if you are not taking Hasten). It is fast and the duration of the Immob lasts far longer than the recharge time out of the box. The -Knockback can be VERY handy when you have knockback-prone teammates -- Khelds, Energy Blasters, Storm controllers and defenders, etc. Plus, the Cages can have many strategic uses . . . fire off Cages and hide around a corner so they can't shoot at you while your teammates clean up. If you have multiple runners, Cages prevents them from running. You can even use Cages to find foes that may be hidden.

The problem I have with Air Superiority and the Earth APP set is that they require you to be in (or near) melee. I prefer my Earth Controllers to mostly stay out of melee, since all their controls (except Salt Crystals, which I don't take) are ranged. The Ice APP is really nice, with a good fast single target blast, two AoE damage powers, a Defense shield and Hibernate, a great "panic button" power for a character without a self-heal. (I know -- I used mine last night several times on my Ice/Storm during the Kahn.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Okay, so I'll think about deciding on which one to take, cages or Prison (or maybe drop Salt Crystals for it, I suppose, since I could still keep the 6.25% recharge bonus without losing out on some damage).

In regards to Air Superiority, I planned on spending most of my time in Melee range. It's just how I intended on playing the toon. If it turns out that, after I hit 50 and get everything slotted, I can't survive in melee long (or if they add a ranged attack to the Pool powers), I'll rethink how I play her, but right now it just seems more efficient damage-wise to be in melee to take advantage of what I can get.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.