Which Corruptor Secondary?


Bronze Knight

 

Posted

I want to get more into Corruptors and want my secondary to be between Thermal, Sonic, and Cold. What are pros and cons of the three? I am least familiar with Thermal--does it debuff well enough?


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

L50 Power blast/thermal here

I consider thermal to be a far better buffing set than a debuffing set. For starters you have 7 buff powers and only 2 debuff powers. That said there two damn good debuffs. Heat exhaustion has -regen and is great for AV you just have to slot +acc in it. Melt armor is great for melting through large spawns with it's -res I would recommend slotting it for recharge then acc.


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Posted

Quote:
Originally Posted by Bronze Knight View Post
L50 Power blast/thermal here

I consider thermal to be a far better buffing set than a debuffing set. For starters you have 7 buff powers and only 2 debuff powers. That said there two damn good debuffs. Heat exhaustion has -regen and is great for AV you just have to slot +acc in it. Melt armor is great for melting through large spawns with is -res I would recommend slotting it for recharge then acc.
Thanks for the input. My Thermals are still so low that I have only seen the buff portion.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Cold. It blooms late, but boy when it blooms..


The Only Token Black Guy

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Posted

Sonic. You're rare, beautiful, bring fun new resistance buffs to the team, and Liquefy is a glorious, glorious power.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

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Posted

I have a sonic on the Hero ATs (is that even accurate to say anymore--Hero AT)? I like sonic quite a bit.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Sure, I'll take a shot at listing the pros and cons - as I see them, anyway. I tried to stay objective about this, but I did list the three in the order that I personally prefer them. I haven't played Sonic past level 24, but I have multiple level 50 Colds and a level 50 Thermal (with another couple that made it to the late 30s/early 40s).

Cold
Pros:

  • Even split between buffs and debuffs.
  • Endurance Refill/+Recovery power in Heat Loss, which also stacks additional -resistance.
  • Benumb offers -special in addition to -regen and -damage.
  • Defense-based shields provide as much defense as Ninjitsu or Shield Defense, mitigating lack of mez protection by avoiding being hit at all.
  • Frostworks offers +maxhp, which simulates extra resistance.
  • Highest -resistance available of the 3 sets being looked at.
  • In-set stealth toggle that also provides slow resistance.
  • Provides base resistance to Cold (33.75%), Fire(22.5%), and Energy(15%).
Cons:
  • No in-set healing, either for yourself or others.
  • Late bloomer, where the powers you want the most show up very late.
  • No mez protection powers.
  • Resistance in shields prevents them from being affected by Power Boost/Power Build Up.

Thermal
Pros:
  • Well rounded in that it provides a little of everything: buffs, debuffs, healing... and the only one of the three with an in-set rez.
  • Forge offers great +to-hit and +dam - and it's the only set of the three listed that has +dam to go with the -resistance.
  • The only set of the three listed that has in-set heals - and it has both a "Healing Aura" and "Heal Other" clone.
  • Can provide slow resistance and +perception via Thaw.
  • Heat Exhaustion shuts down recovery while it's active, along with -regen and -damage.
  • Melt Armor offers some resistance debuffing.
Cons:
  • Melt Armor's recharge is long, providing a lower uptime on -resistance than the other sets.
  • Also a late bloomer for debuffs - actually blooms later than Cold, and until level 35 the only power you can use while solo is Warmth!
  • Resistance-based shields don't protect from secondary effects, and provide no help with Toxic or Psi.

Sonic
Pros:
  • Mez protection for yourself via Sonic Resonance - one of two Corruptor secondaries offering mez protection for yourself!
  • Nifty cage power to both aid and annoy teammates.
  • With single-target and AoE resistance debuffs, offers reliable -45% resistance - twice that of Thermal, and Cold only beats it if Sleet is stacked or Heat Loss is up.
  • Shields offer same base numbers as Thermal's, but Sonic Resonance adds another 11.25% to all but Psi if teammates are close.
  • Grantable mez protection and +perception via Clarity.
Cons:
  • Like Cold, offers no in-set healing, either for yourself or others.
  • Like Thermal, resistance-based shields don't prevent secondary effects, and Sonic's shields do not help with Psi resistance.
  • The only AoE -resistance is via a teammate-targeted toggle.
  • Liquify's recharge is far too long for what it does.
  • Sonic Repulsion is... well... repulsive.
  • Visual and audio effects can cause headaches for some.


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Posted

/Cold enough said.

Soft capped to range defence amd you won't die.

Fire/cold for AOE and teaming
Sonic/Cold for ST/AV pwning
Dark/Cold for PVP or survivable team build with self heal
Ice/Cold for mega Slows and BLIZZARD!!!


@Effy
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Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Quote:
Originally Posted by Siolfir View Post
Resistance in shields prevents them from being affected by Power Boost/Power Build Up
Thanks for the DETAILED Pros and Cons. Very helpful.

Can you explain the Power Boost/Power Build thing? It may be that it is just early, but I am confused.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
Thanks for the DETAILED Pros and Cons. Very helpful.

Can you explain the Power Boost/Power Build thing? It may be that it is just early, but I am confused.
Any power that accepts resistance enhancements won't be affected by Powerboost/PBU.

My vote goes to Thermal or Cold. Therm does everything Sonic does for less endurance and has heals. The -res won't be as good, but you'll have a lot more utility. Cold is just easy mode.


 

Posted

Quote:
Originally Posted by shaggy5 View Post
Thanks for the DETAILED Pros and Cons. Very helpful.

Can you explain the Power Boost/Power Build thing? It may be that it is just early, but I am confused.
What Stratoman said. Shields that offer resistance are flagged in-game to ignore outside buffs, including PB and PBU. It's due to how damage and damage resistance are tied together under the hood in the game; if it was affected by any outside buffs, like Power Boost and Power Build Up, it would be affected by all of them, even ones that wouldn't make sense like Assault or Fulcrum Shift. When Willpower was on test, there was a bug where damage buffs were affecting the resistance received in High Pain Tolerance because that flag was missed - it was most notable with Brutes due to Fury, and many Brutes were getting higher resistance to all from HPT than slotted Mind Over Body offered to S/L.

Similarly, Thermal and Cold get a greater effect from Heat Exhaustion and Benumb if they use their -resistance powers first, since -damage is resisted a mob's damage resistance (even for AVs - they don't have any special resistance to -damage, or -resistance). Dropping the resistance first means that you get a greater effect from the damage debuff.


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Posted

Hi, Totally new to Corruptors, and still fairly new to the game itself, but I love it! /Cold seems to be the 'best' of the three you listed. But could you guys do a pros/cons on /Storm?

My very first toon was a sonic blaster, but I really didn't like any of the secondaries, which all seemed melee-centric, not my concept at all.

But now I've discovered Corruptors, and the idea of a Sonic/Storm apppeals to me. Would Sonic/Cold be better? I'm gonna post a Mids build I made. It's biggest liability would probably be a lack of ranged def, but would Storm's tricks (Hurricane, Freezing Rain, Snowstorm, KB galore) be enough to deal with that issue?

This chr would solo a lot (Siren Song) but I took O2 to buff/heal teams.
I tried to be 'true' to the powers while also getting set bonuses for recharge, recovery, dmg and accuracy.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Rhapsody Blue: Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Scream -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg(21)
Level 1: Gale -- Acc-I(A)
Level 2: Howl -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(3), Posi-Acc/Dmg(5), Posi-Dam%(5), Range-I(17)
Level 4: Shriek -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg(27)
Level 6: Shockwave -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Acc/Dmg(9), Posi-Dam%(9), ExStrk-Dam%(27)
Level 8: Shout -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(13), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(17), Range-I(46), Range-I(46)
Level 10: Steamy Mist -- EndRdx-I(A), S'fstPrt-ResKB(11), Ksmt-ToHit+(11), S'fstPrt-ResDam/Def+(34), LkGmblr-Rchg+(48)
Level 12: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A), ImpSwft-Dam%(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Freezing Rain -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(19), LdyGrey-%Dam(23), Posi-Dam%(31), ImpSwft-Dam%(40), ShldBrk-%Dam(43)
Level 18: Sirens Song -- LgcRps-Sleep/Rng(A), CSndmn-Sleep/Rng(23), Acc-I(29), LgcRps-Acc/Sleep(31), Range-I(37)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-Rchg/EndRdx(43)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: O2 Boost -- Heal-I(A), Heal-I(36)
Level 26: Screech -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(34)
Level 28: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Dreadful Wail -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(34)
Level 35: Tornado -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Acc/Dmg(37)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(42)
Level 41: School of Sharks -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(45), Posi-Dam%(45), TotHntr-Dam%(46)
Level 44: Shark Skin -- ResDam-I(A), ResDam-I(45)
Level 47: Summon Coralax -- RechRdx-I(A), Dmg-I(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Acc/Rchg(50), ExRmnt-Acc/Dmg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(40)


 

Posted

Sorry, forgot a couple things. I usually do tip missions w/o bossus.

I didn't put the -res debuff proc in rain as sonic already has so much of it, I figured there was a cap somewhere. If you guys do recommed it, which IO should I drop for it?

Would it be better to get O2 for possible teaming at 14 (PosiTF) and push Hasten back to 22?

I looked at /Cold and it seems more team oriented than solo? (You can't cast either shield on yourself?)

I didn't take Thunderclap because it's mag 2. Good decision? Bad decision?

Thank you for your time and help with this semi nube.