Which Corruptor Secondary?
L50 Power blast/thermal here
I consider thermal to be a far better buffing set than a debuffing set. For starters you have 7 buff powers and only 2 debuff powers. That said there two damn good debuffs. Heat exhaustion has -regen and is great for AV you just have to slot +acc in it. Melt armor is great for melting through large spawns with it's -res I would recommend slotting it for recharge then acc.
L50 Power blast/thermal here
I consider thermal to be a far better buffing set than a debuffing set. For starters you have 7 buff powers and only 2 debuff powers. That said there two damn good debuffs. Heat exhaustion has -regen and is great for AV you just have to slot +acc in it. Melt armor is great for melting through large spawns with is -res I would recommend slotting it for recharge then acc. |
Global Name: Denver Nugget
Playing since i3 on 8 servers
Sonic. You're rare, beautiful, bring fun new resistance buffs to the team, and Liquefy is a glorious, glorious power.
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
I have a sonic on the Hero ATs (is that even accurate to say anymore--Hero AT)? I like sonic quite a bit.
Global Name: Denver Nugget
Playing since i3 on 8 servers
Sure, I'll take a shot at listing the pros and cons - as I see them, anyway. I tried to stay objective about this, but I did list the three in the order that I personally prefer them. I haven't played Sonic past level 24, but I have multiple level 50 Colds and a level 50 Thermal (with another couple that made it to the late 30s/early 40s).
Cold
Pros:
- Even split between buffs and debuffs.
- Endurance Refill/+Recovery power in Heat Loss, which also stacks additional -resistance.
- Benumb offers -special in addition to -regen and -damage.
- Defense-based shields provide as much defense as Ninjitsu or Shield Defense, mitigating lack of mez protection by avoiding being hit at all.
- Frostworks offers +maxhp, which simulates extra resistance.
- Highest -resistance available of the 3 sets being looked at.
- In-set stealth toggle that also provides slow resistance.
- Provides base resistance to Cold (33.75%), Fire(22.5%), and Energy(15%).
- No in-set healing, either for yourself or others.
- Late bloomer, where the powers you want the most show up very late.
- No mez protection powers.
- Resistance in shields prevents them from being affected by Power Boost/Power Build Up.
Thermal
Pros:
- Well rounded in that it provides a little of everything: buffs, debuffs, healing... and the only one of the three with an in-set rez.
- Forge offers great +to-hit and +dam - and it's the only set of the three listed that has +dam to go with the -resistance.
- The only set of the three listed that has in-set heals - and it has both a "Healing Aura" and "Heal Other" clone.
- Can provide slow resistance and +perception via Thaw.
- Heat Exhaustion shuts down recovery while it's active, along with -regen and -damage.
- Melt Armor offers some resistance debuffing.
- Melt Armor's recharge is long, providing a lower uptime on -resistance than the other sets.
- Also a late bloomer for debuffs - actually blooms later than Cold, and until level 35 the only power you can use while solo is Warmth!
- Resistance-based shields don't protect from secondary effects, and provide no help with Toxic or Psi.
Sonic
Pros:
- Mez protection for yourself via Sonic Resonance - one of two Corruptor secondaries offering mez protection for yourself!
- Nifty cage power to both aid and annoy teammates.
- With single-target and AoE resistance debuffs, offers reliable -45% resistance - twice that of Thermal, and Cold only beats it if Sleet is stacked or Heat Loss is up.
- Shields offer same base numbers as Thermal's, but Sonic Resonance adds another 11.25% to all but Psi if teammates are close.
- Grantable mez protection and +perception via Clarity.
- Like Cold, offers no in-set healing, either for yourself or others.
- Like Thermal, resistance-based shields don't prevent secondary effects, and Sonic's shields do not help with Psi resistance.
- The only AoE -resistance is via a teammate-targeted toggle.
- Liquify's recharge is far too long for what it does.
- Sonic Repulsion is... well... repulsive.
- Visual and audio effects can cause headaches for some.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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/Cold enough said.
Soft capped to range defence amd you won't die.
Fire/cold for AOE and teaming
Sonic/Cold for ST/AV pwning
Dark/Cold for PVP or survivable team build with self heal
Ice/Cold for mega Slows and BLIZZARD!!!
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
Resistance in shields prevents them from being affected by Power Boost/Power Build Up
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Can you explain the Power Boost/Power Build thing? It may be that it is just early, but I am confused.
Global Name: Denver Nugget
Playing since i3 on 8 servers
Thanks for the DETAILED Pros and Cons. Very helpful.
Can you explain the Power Boost/Power Build thing? It may be that it is just early, but I am confused. |
My vote goes to Thermal or Cold. Therm does everything Sonic does for less endurance and has heals. The -res won't be as good, but you'll have a lot more utility. Cold is just easy mode.
Thanks for the DETAILED Pros and Cons. Very helpful.
Can you explain the Power Boost/Power Build thing? It may be that it is just early, but I am confused. |
Similarly, Thermal and Cold get a greater effect from Heat Exhaustion and Benumb if they use their -resistance powers first, since -damage is resisted a mob's damage resistance (even for AVs - they don't have any special resistance to -damage, or -resistance). Dropping the resistance first means that you get a greater effect from the damage debuff.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Hi, Totally new to Corruptors, and still fairly new to the game itself, but I love it! /Cold seems to be the 'best' of the three you listed. But could you guys do a pros/cons on /Storm?
My very first toon was a sonic blaster, but I really didn't like any of the secondaries, which all seemed melee-centric, not my concept at all.
But now I've discovered Corruptors, and the idea of a Sonic/Storm apppeals to me. Would Sonic/Cold be better? I'm gonna post a Mids build I made. It's biggest liability would probably be a lack of ranged def, but would Storm's tricks (Hurricane, Freezing Rain, Snowstorm, KB galore) be enough to deal with that issue?
This chr would solo a lot (Siren Song) but I took O2 to buff/heal teams.
I tried to be 'true' to the powers while also getting set bonuses for recharge, recovery, dmg and accuracy.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Rhapsody Blue: Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Scream -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg(21)
Level 1: Gale -- Acc-I(A)
Level 2: Howl -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(3), Posi-Acc/Dmg(5), Posi-Dam%(5), Range-I(17)
Level 4: Shriek -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg(27)
Level 6: Shockwave -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Acc/Dmg(9), Posi-Dam%(9), ExStrk-Dam%(27)
Level 8: Shout -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(13), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(17), Range-I(46), Range-I(46)
Level 10: Steamy Mist -- EndRdx-I(A), S'fstPrt-ResKB(11), Ksmt-ToHit+(11), S'fstPrt-ResDam/Def+(34), LkGmblr-Rchg+(48)
Level 12: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A), ImpSwft-Dam%(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Freezing Rain -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(19), LdyGrey-%Dam(23), Posi-Dam%(31), ImpSwft-Dam%(40), ShldBrk-%Dam(43)
Level 18: Sirens Song -- LgcRps-Sleep/Rng(A), CSndmn-Sleep/Rng(23), Acc-I(29), LgcRps-Acc/Sleep(31), Range-I(37)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-Rchg/EndRdx(43)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: O2 Boost -- Heal-I(A), Heal-I(36)
Level 26: Screech -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(34)
Level 28: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Dreadful Wail -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(34)
Level 35: Tornado -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Acc/Dmg(37)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(42)
Level 41: School of Sharks -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(45), Posi-Dam%(45), TotHntr-Dam%(46)
Level 44: Shark Skin -- ResDam-I(A), ResDam-I(45)
Level 47: Summon Coralax -- RechRdx-I(A), Dmg-I(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Acc/Rchg(50), ExRmnt-Acc/Dmg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(40)
Sorry, forgot a couple things. I usually do tip missions w/o bossus.
I didn't put the -res debuff proc in rain as sonic already has so much of it, I figured there was a cap somewhere. If you guys do recommed it, which IO should I drop for it?
Would it be better to get O2 for possible teaming at 14 (PosiTF) and push Hasten back to 22?
I looked at /Cold and it seems more team oriented than solo? (You can't cast either shield on yourself?)
I didn't take Thunderclap because it's mag 2. Good decision? Bad decision?
Thank you for your time and help with this semi nube.
I want to get more into Corruptors and want my secondary to be between Thermal, Sonic, and Cold. What are pros and cons of the three? I am least familiar with Thermal--does it debuff well enough?
Global Name: Denver Nugget
Playing since i3 on 8 servers