Stormbird

Super-Powered
  • Posts

    593
  • Joined

  1. Their old name script:

    First time:
    - Account inactive for 90 days
    - Characters under level 35

    Second time:
    - Account inactive for 90 days
    - Characters under level 6

    Hasn't been run in years.
  2. Quote:
    Originally Posted by Erhnam View Post
    IIRC, a long time ago (Pre City of Villains) there was a lowbie story arc that was somehow different for each Origin
    Not pre-COV. Pre-new Atlas. And it was only the beginning contact's arcs, putting you against different groups.
  3. I kind of like the idea, actually.

    Quote:
    Originally Posted by DarkGob View Post
    It completely cheapens the achievement. I like looking at my experience bar and seeing it completed.
    It doesn't cheapen it any more than the Incarnate system cheapens it.

    As for the second - leave the bar filled, but have it start filling in with another color. Really, that's just a silly objection against it.

    Quote:
    Honestly do we really need more rewards for 50s?
    Sure. Give people different goals to work towards, because - get this - not everyone likes the same thing. Incredible, I know.
    Quote:
    We have Incarnate stuff (Shards, Threads, Astrals, Empyreans),
    IF you're a VIP, and IF you like running trials (ooh, one completely screwed up makeover of a zone coming up...) and IF you happen to want to deal with the Incarnate-"Praetorian-Everywhere" nonsense. Which isn't the case... just like some people don't like playing the market as a "game," or like PVPing as an "end game." It's giving more options.

    Quote:
    Reward Merits,
    Not a 50 reward.
    Quote:
    Alignment Merits,
    ... if you qualify for the system.
    Quote:
    Tickets,
    VIP/long term premium/paid-for license only.

    So of what you've named so far, only one is something that everyone would get.
    Quote:
    and you're still getting influence, prestige, salvage and recipes (and only 50s can use the purples).
    Get your head out of VIP-land. Free players can't use purples, or any IOs, without (a) them being purchased or (b) purchasing a license. Premiums can't before some tier or other.

    Giving them something else to do to KEEP playing those 50s lets them see what the other 50s are doing as well - an enticement, perhaps, to spend more money, as well.

    Quote:
    As for Incarnate somehow "not counting", if that doesn't count then what will?
    Only counts if you're a VIP - and a VIP that's in any way interested in doing the whole Praetorians-everywhere, Well-<censored> thing.
    Quote:
    The devs probably won't give any kind of post-50 reward that is decent and available to free players, especially if it's even remotely farmable.
    Because they've done so much about farming in the past. *goes back to the demon farm mission.* They care if it's *exploitable.* Big difference.
  4. Server "descriptions" would help if they were enforced, or any *actual* differences between them, like the games that have official RP, PVP, etc. servers.

    Here - what does "friendly" server mean? Or just because Virtue is the *un*official RP server - why should other servers RP communities be deprived of new RPers because of a description?
  5. Quote:
    Originally Posted by ClawsandEffect View Post
    Not even CLOSE to the same thing.

    In a real world store you have the option of A) paying what the store is charging for the item you want, or B) not getting the item you want.

    In CoH's market, the item goes to whoever is willing to pay the most for it. It that environment, you can pay the "I want it NOW" price, or you can guess what the average set price is and place a bid, and eventually you will get your item for the price you are willing to pay.

    In the real world, inflation is caused by many things. In CoH's world, it's caused by the players throwing a pile of money at something until they get it. The devs and the game have nothing at all to do with how much players pay for items in the auction house.
    You forgot these:
    Option C: Tell a friend you're looking for it. They may help you do whatever to get it (PVP, farm, etc.) Or just give it to you.
    Option D: Save A-merits. (Or, depending on item, use the AE to get tickets, try reward merits, etc.)
    Option E: Just play the game.

    Choice: Spend time, or spend INF.
  6. Quote:
    Originally Posted by RuthlessSamael View Post

    *And also that holy crap NCSoft owns every platinum MMO except WoW, what shady MMO crime lord are they paying to get that kind of market dominance?
    I think they call it "Asia."

    The way they count subs over there is... vastly different than the way they do here, as I recall. Something like over half of WOW is over there, Aion was over there for, what, a year before it came to NA? Lineage I and II are bigger over there, etc.

    I'm not sure how (or even if) hybrid "subscription" models are going to be counted. It's a lot harder than counting pure subscription games, and just "income from the game" isn't a great way of doing it (did a few people buy a lot of points? Or is it a bunch of people buying a few?)
  7. Quote:
    Originally Posted by Godless View Post
    I live in America, that makes me an American with freedom of speech and the right to have my own opinion.
    Congrats.

    You do realize freedom of speech only means the government cannot keep you from criticizing it, protesting (peacefully,) etc, don't you? It has nothing whatsoever to do with what you can or cannot say on a privately owned forum (such as, oh, this one, owned by NCSoft, who can delete your post and ban you just because they feel like it, if they so choose,) nor does it make you immune from people presenting their own rebuttals - or mean everyone, or anyone for that matter, has to agree with you.

    And nobody has said you can't have an opinion. They have shown you where there are major flaws in it, though.

    Quote:
    Every post in this tread was my opinion of CoX. You might not agree with how I feel but you don't have to attack me for it.
    Disagreement is not attacking. And you posted some things as if they were facts, not opinions, and those were refuted. "1+1=87 4/7ths" is not an opinion.

    Quote:
    I allowed
    .... not unless you own the message board, which you do not
    Quote:
    everyone that posted the freedom of not being verbally assaulted.
    Nobody "verbally assaulted" you. And any such actions are not controlled by you, but by the NCSoft moderation staff.

    If you feel you have been "Verbally assaulted," find the post or posts and press the little button with the exclamation point in it, and give the details. That will send the information to the moderators so they can look at the post.

    Quote:
    If shutting down servers is a no then we won't have long to play CoX.
    You have yet to make your case for this. You post a few anecdotes, others go and look and point out that your perception does not match up with reality.

    You also have yet to show the littlest bit of understanding of how badly combining servers would affect people in a game that (note this part) tends to heavily encourage alts. There are people with hundreds of characters. But YOU want to merge servers for your OWN wants, instead of just moving your characters.

    And we've heard "COX is dying" for years. Note it's still here.
    Quote:
    I think how Pinnacle was a year ago when I left and how it is now.
    Not a huge difference, quite honestly. On the other hand, what's IN the game has changed a fair bit - people are working on Incarnate trials, for instance. The "end game" tends to encourage focusing on a few characters versus many. It's one of the issues I have with it.

    Quote:
    How will it be a year from now if things don't change?
    Much like it is now.
    Quote:
    Maybe 10 - 20 players on-line, do the math.
    And how many times has this been refuted just in this thread?
    Quote:
    The only time I use the /whoall is in PvP zones when I am looking for a hero to kill. Like I said Saturday night Eastern Time I'm going to go server hoping, that used to be the peek time for Pinnacle.
    It used to be the time people would sneak a quick glance at Pinnacle?

    Look, if you don't like it, feel free to move your characters. As a VIP, you get a free transfer each month, and can buy others if you want. Go somewhere that matches what you want.
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    Do a search of games who shut down some of their servers, and tell us how many of them still exist. I'll be very surprised if you come up with more than a couple that shut down some of their servers and didn't shut down the rest of them shortly thereafter.
    Only still existing one I can think of is Aion. I'm sure others have shut down hardware that have the "one big server" setup. But again, Aion's heavily PVP, so they need that concentration of players.
  9. Thought you wanted to get more players, not get rid of more players.
  10. For the OP:

    How to get more players?
    FREAKING ADVERTISE. Though I think the time for that is really long past. The game's been out almost 8 years. How many ads can you think of for it, especially in the slew of superhero movies that have come up? Or TV shows?

    yeah.


    Quote:
    Originally Posted by Oneirohero View Post
    It makes you wonder why suggestions like these show up in CoH and any other multi-server MMOs. Has there ever been a case of a successful application of server-merging that benefited a game both in hard numbers and perceptually?
    It's kind of good in PVP-based games when the population starts to drop, but advancement in those requires having other players to fight. That's about the only reason I can see for doing so. And it's a reason that doesn't fit COH at all.
  11. Quote:
    Originally Posted by Robotech_Master View Post
    It would be simplest all around if you'd raise the cap, at least for VIP players.
    Are you sure about that? Are you REEEEEEEEAAAALLLLYYYYY sure?

    Because that's not an arbitrary decision. As I recall prior discussions about that, it's a hard limit based on the type of value used for that figure. (Like how 32-bit Windows is far more limited in the amount of memory (even when not artificiallly restricted) than 64 bit is.)

    Changing that would not necessarily be "simple."

    That said, everything being sold at those prices has at least one other non-market way of being obtained. Your choice is to spend INF, or spend time. Be patient and use one of the other methods.
  12. If they're going to be running the next trial and you're going to be in a set group, people will usually form outside the LFG tool, where the leader will queue everyone as a group.

    Otherwise, if they're not locking the league, etc. just go into LFG, pick the trial and hit enter queue - which doesn't seem to do much any more, because everyone preforms teams.
  13. Quote:
    Originally Posted by Tenzhi View Post
    I agree that some of the unlocks are pretty annoying...

    But I seem to recall a time when the Patron arc spawned AVs and you just had to suck it up.



    I couldn't beat him at -1 with my Electric/Energy Blaster. Even with him knocked into the lava I couldn't do enough damage to beat him, and after a bit it really became a losing battle. After I got my +1 level shift I was able to go back and beat him.

    It was an even more pointless endeavor with my FF/Rad Defender.

    My Dark/Dark Corruptor came the closest of my ranged characters, but then the Inspirations wore off and he killed me in two hits. When I went back he had so many duplicates that I just logged off in disgust.

    My Spines/Dark Scrapper couldn't do it, but he's a special case. I suspect if he had a more normal build he could've done it.

    My WP/SS Tanker was able to do it pretty easily with Rage and a couple of reds.

    I expect that with a bit of luck, if my Fire/Rad Controller were level 50 he'd have a chance.

    .... I know how this might come off, but - you're just flat out doing something wrong, or missing something. I can't think of a single character that actually had problems with him. Or saw more than two duplicates get created.

    Quote:
    Originally Posted by Agent White
    Oro portal is easy to get solo. missed the arcs that reward it? Hit 40 and run to the atlas statue in Recluse's Victory. Bam, done.
    Get to 15 or 16, run one of the single-mission arcs (like the one with skulls vs clockwork.) You'v ejust been exposed to time travel and have your portal (at the finish.)
  14. Almost never have problems here. Last problems I had were driver related, not COH related (AMD.)
  15. Quote:
    Originally Posted by Santorican View Post
    No, they require 20mins to form one. Which is annoying as hell.
    On a good night.

    I've seen them go from call out in global to running in 10 minutes. And I've seen them try to form and take over half an hour - just to say "Looks like we don't have enough" and fall apart, thus wasting everyone's time. Some trials I just assume at this point I'll never see because of when I can play these days - there just aren't enough people interested, period.

    I hate design that lets one person screw things up for everyone - at times deliberately. (Let too many prisoners escape. Taunt Marauder and run out the door. Go out and start nuking protesters.) Bad enough that it can be done accidentally - worse that it leaves big targets for anyone who'd care to grief an iTrial.

    I can't stand the "Just pretend there's actually a story to follow here" - not that you really get time to investigate anything with 15-23 other people in a rush to get through it. Oh, to figure out why you're doing something you have to go somewhere with no relation whatsoever to the trial and talk to an NPC that, IIRC, you're never introduced to? Yeah. Great job there.

    Yes, I hate the "Hey, you're overpowered for normal content now - and we have five more sets of powers to release!" bit. I think that could've been handled better, while still making the character more powerful outside of Incarnate content. (They did the level shifts right, IMO.) Say, the Pyronic judgement gets the initial blast in regular content, and the DOTs, extra damage, etc. in Incarnate content.

    And the wait for more powers. I can't call it an excited wait, more like "Oh, god, what'll they do next."

    Really, a lot of it's already been listed in the thread.

    Last, the release timing of the trials. I know they put a fair bit of work into them... supposedly, but when there's nothing to do and no alternate way (unlike shards) to get components, it feels like being forced to farm until more trials come out. (And then - see point about waiting to get anything started.)
  16. I know why I blanked that out, then. It reminds me (for whatever reason) of the "Sinister" pattern - think I merged them in my head.
  17. My females use the COT set. Blends nicely with some of the Omega or Organic options. Are you looking at a pattern on tights (which doesn't exist,) or as a tights-type option?
  18. Is it tracked *now* across SGs?

    If not, I'd have to say no. It would be thoroughly unfair to badgers who have moved to other servers, or left to help others start a SG, or who go and design bases for others (which would require SG hopping.) Not to mention just plain inaccurate. Given it resets to zero now, I don't think it is.

    If so, I don't really care. (I don't really care either way, all I see is something else that will be farmed for, just so someone can claim to have a higher number of badges than someone else, really.)
  19. Quote:
    Originally Posted by Aett_Thorn View Post
    1) First, the first statement is complete horse hockey. Right now, the pets are seen as 1 complete object, which takes up a certain amount of space to transmit to your character. Whatever that space is, it's much lower than transmitting all of the character details about another player's character.

    Basically, it's the difference between sending information like [Display Pet: Pyro] vs [Display character with Body Type = Huge, head = hat, hat = 3, detail 1 = 7, detail 2 = 0, face = 27, face detail = 4, etc.]. Characters are much more detailed than the rather static pets are.
    There's also the "cost" of modifying the way the pets are called, the way they're chosen in the UI, etc - the cost of bringing them to the player (unless it's randomized, like someone else mentioned - which I'd still like to disable, as it wouldn't fit names/themes for some of my MMs.)

    I'm not arguing for or against, really.
  20. Quote:
    Originally Posted by Aggelakis View Post
    It's not available from NCsoft. It's out of print. Amazon, eBay, etc. yeah.
    Always good to check Big Lots, if one's available, too. (How I got mine.)
  21. 1. Yes, it should.
    2. I'd expect any edition should if it was sold with game time - so COH/COV, GR, Mac edition, Good vs Evil, etc.
    3. No, you cannot use multiples of the same edition.
  22. Quote:
    Originally Posted by VoodooGirl View Post
    This game has too much story to finish up and too much in it currently to launch a 2.0

    Imagine starting CoH 2.0 with the amount of content that CoH had when it launched in 2004. Think about it.

    Yes, dividing the playerbase/community would be bad.

    If ever it were to happen, considering this is a Superhero MMO - the universe would have to fail, collapse, and be "rebooted" with most of what we know retconned out of existence So, I'd imagine in that scenario, CoH 1.0 would have to shut down for CoH 2.0 to launch.
    Why would that be?

    Imagine, if you would... oh, a "World War MMO." We get a run through WWI. After a run of several years, we get peace - the MMO goes free for those that want to keep messing with it, but the sequel comes out. Many years have passed, there have been changes in the world due to the way the first one ended... now we have the second WWMMO.

    Honestly, I think it'd work for COH, too.

    *Spoiler warning for anyone who hasn't gone through that much of the game *






    I mean, there are several storylines that are just coasting as "finished" right now, and another that is being worked on that, once it's done - don't you think the world would have a breather?

    After all, superpowered beings seem to wax and wane in the COH world. Nemesis has tried uploading himself to the Rikti mental network - and failed. The Rikti have to sort out things at home - something our supers would likely not be welcome to - and those that stay on Earth and want peace would need time to integrate. Arachnos... well, that whole storyline just sort of stops when you hand Recluse his head. Not that it really had a continuing, evolving direction.

    Once the Coming Storm is finished... then what? It'd be fairly sensible to have a breather in there. The world's shaken up, the political structure and alliances get reworked (in order for 2.0 to have a "worldwide" focus) and things pick up again a few decades afterward ("Ten minutes into the future.")

    [quote=Uberguy]
    What I should have said is that I have never, ever played a game I loved playing that had a sequel that I also loved playing.
    [/qutoe]

    See... I have.

    Mechwarrior - starting with MWII, then MW3 - loved those. MW4 a little less, but I still have them.

    The Command and Conquer series, while under Westwood's actual care, was great. C&C 1, 2 and 3 are a lot of fun, as are RA 1 and 2. Then they handed things over to a different studio, got something completely and totally unrelated, different mechanics, etc. and called it C&C4 (which stinks on ice) and RA3 (which doesnt' stink as badly, but isn't RA.) But again - totally different studio doing that.

    Just for two (or three depending on how you count it) series off the top of my head.
  23. Quote:
    Originally Posted by Egos_Shadow View Post
    I don't think you can avoid the immediate payoff thing in this economic environment. "Well, we're going to throw a ton of man-hours at it and see where it goes" is going to be a hard sell.
    As a new studio, yes.

    But if you can point to "We paid off well enough to be bought and reinvested in," I think that helps. I'm not sure how much given the current economy, admittedly, but I'd imagine prior success gives you a bit more leeway.
  24. Quote:
    Originally Posted by OMGMOREDEBT View Post
    And cut and dried flame my post when your paying 1 mil for iron in 3 months.
    You don't use AE?

    Run mission.

    Roll for common salvage. Stock up on what you need, dump what you don't.

    Get your salvage, and get some cash, while getting XP (if under 50) and more cash. Don't even need to be a farmer to do it.



    That said, this was a non-issue (RMTers, that is) until Freedom. F2P (even our "hybrid" model) attracts this sort of scum like flies to a honeywagon. You can thank them for a fair number of the restrictions in place already.
  25. Well, I see a couple people obviously didn't do anything more than read the title and respond. For those that did - and yes, even disagreed - thanks.

    For those that didn't, let me give you an example of a (continually re-)broken system - the tailor. How many times has that been reorganized? How many times have they broken it by adding pieces - or worse, a new category? I almost hate logging into servers I don't go onto very often, because if I visit the tailor, I'll have to grab a screenshot ahead of time and play "Hunt the face/other costume piece" to fix my character's look. A COH 2.0 (and I do agree, it would need a new name - not least because I'd hope it would be world-spanning) would have the structure supporting the tailor/character creator designed from the outset to be more flexible (and hopefully keep the internal name of pieces even if the label gets changed or position gets rearranged.)


    Quote:
    Originally Posted by houtex
    The content is what keeps most people interested. THAT is what needs to keep being expanded. I'm fine with the graphics as long as they keep adding things. I don't need eyecandy, although it's nice, I want STUFF. Things to do, powers to learn/try, stories to read/tell.
    I don't disagree. Decent content will have me overlook quite a bit.

    My actual issues with graphics right now in this game?
    1. Characters. I *love* our character customization. I love that my character is MINE. Not just to not look like "Blaster #298744602," but it's easier for me to get into a character (with a fairly loose background - even the Kheldians have a fairly general background with a lot of room to work with) and RP them. I just don't get that attached to characters in other games.

    Which, actually, I think is a strength of COH. While they... er, "borrowed" from Champions (PnP,) the wordl we play in is wholly their own. CO took (obviously) Champions - or at least the trappings of it, but not enough to satisfy fans of that IP. DCUO, quite obviously, is tied into the Dark Horse universe.... er, wait, that other one... Marvel? No... wait, I'll get it...

    That said, I've been REALLY jealous of how newer games characters look. Not CO - that looks like Stretch Armstrong. I don't see our characters looking "plastic," but that fits THOSE characters perfectly, to me. (Yes, I played with it for a while after going free just to see if the look would "grow on me," as I was told. It didn't.) But from Aion and newer? Those are some nice looking characters. With things like faces that can change expressions. Skin that looks skin-ish. And fingers. I fully admit to jealousy there.

    2. *Inconsistent* graphics. I thought I'd explained this but looking back apparently not very well. Going from Atlas or Praetoria into almost any other zone is visually - a bit jarring. I know it takes a lot of work, so I'm not in any way advocating the dev team make "Issue 23 - Ultra-look Upgrade everywhere!" But that shift *is* there.

    Quote:
    And it'll be horribly gimped from the powersets and such, in such an order of magnitude it will be Co* Issue 3 or so, with better graphics maybe.
    I honestly don't know what you mean here. Are you talking about the number of powersets? Or that they'll be designed with ED like mechanics from the get go instead of what they were in issue 3?

    Quote:
    But what I will absolutely leave and never come back for is this: If you abandon all the hard work I've put into these characters, if you abandon all the lore that's been read and learned, if you make me start over... I just walk away.
    Know I quoted this out of order. But I have to wonder - did you play Diablo I? II? WIll you play III? I know it's not as much of an investment in the characters - but with that kind of spacing between "eras" in the game, it wouldn't really make sense to have the same characters.

    I do, to a point, agree - but on the other hand, I tend to develop "legacies" of characters anyway. I don't think it'd be as hard for me, personally, to start fresh in a new game.

    But - like you said about yourself, that's me.


    Quote:
    Originally Posted by Johnny Butane
    I don't honestly think our devs truly get why we like this game
    There are times the playerbase itself won't agree on why we do. But I don't disagree with this. I mean - the biggest example for me on this is the Incarnate System itself. Hey, they found a way to let us play past 50 without raising the level cap - Great! Then they locked costume pieces and basic emotes away behind it... er... um... And there was that "We didn't expect anyone to want a solo or small team path" admission. Huh? Yes, larger raids are great, people asked for them - but there are times one's not going on, or your schedule doesn't mesh with your server's raid schedule (official or unofficial.) Or you *just* miss the raid (sucking enough people that there are only 1-2 left,) and would prefer not to just stand around - but want to make some progress Incarnate-side (remember the "Casual-friendly" and "Bite-size gaming" descriptions?) How they missed that, I don't know.

    Quote:
    Originally Posted by TrueMetal
    There just doesn't seem to be enough interest in super hero MMOs to support a lot of them. Just look at how 'great' other more recent super hero MMOs are doing.
    ... but is it because they're "super hero MMOs" or because of other issues? I think both of the others ended up shooting themselves in the foot, quite honestly.

    Cryptic (a) hired Roper, JUST after the Hellgate: London debacle. When his name was tied to "being flagshipped" and he looked arrogant and out of touch. He had a rather vocal anti-fan base. You could have tied his name to a cure for cancer that also increases intelligence by 30 points and keeps you from getting overweight, and people would avoid it. And (b) was playing up that they'd also be console-playable... until they couldn't be, which really irritated and disappointed a lot of people (and what did it do to the game itself? I think that's part of what the issue is.) I seem to recall some other PR mess just after launch, too, but dont' really care enough about that game to make the effort to look. (Hey, I'm honest.)

    DCUO - again, console (which is the touch of death for me in most games, to be really honest - very few seem to have that and work properly on a PC,) plus, at least when I messed with it, it seemed to be "Regular MMO with superhero trappings" - including the loot that utterly destroyed your look in a very few levels. Which is what lost it for me.

    Quote:
    Originally Posted by terrible_dell
    The brand isn't strong enough to support a sequel.
    I'm not honestly sure if I agree or disagree with this. Not least because we've barely ever been advertised, and not a lot of muscle was put behind ti when we were. (No, I don't think an occasional article on "Let's pick a random MMO site this quarter" is an improvement.)

    Quote:
    Originally Posted by Uberguy
    Everything, almost
    I don't disagree that a lot of what made COH so fun is stuff that other games would see as broken - or that they haven't figured out how (or tried to) adopt. Splitting look from loot? An enhancement system? Not paying for power upgrades? (As in, "You get FaceSlap 1 for 5 gold, Faceslap 2 is 30, by the time you get to faceslap 10 you're paying 5 million for training on just one power.") Getting decent movement early instead of jogging to level 20?

    Yes, I think a lot of what makes COH COH is, or was, a "happy accident."

    Unfortunately, that also goes for the negatives (see "Not even considering power customization, so we baked in the colors, now we have to hack this apart to fit that in where we can," for example, or the previously mentioned tailor reorganization changing looks.) Minus the "happy" part of the "happy accident."

    I agree it would be hard to keep the personality (best word I can think of) for COH. I'd hope they'd be able to.

    That said, I'm not really asking for the "body of a supermodel for my wife," as you put it. It's more like my wife has a bad heart, is diabetic, has a family history that makes her very high risk for cancer, and a childhood accident cost her a kidney, and if I could I'd love to have all those internal bits put right.

    For COH to do this, it would be as much work as starting from scratch with a new game - more, even, if they tried to retrofit it into the existing game. So... why not do it before they find they've pushed the engine in COH 1 too far and can't do more?

    Edit:
    Heh, bit more action while I'm typing this up.

    Quote:
    Originally Posted by Socorro
    The amount of money it would take to makef a COH2 that meets/exceeds the same standards that COH has set would be astronimical, and based on current subscription numbers, it wouldn't get near the return needed to make the investment worthwhile.
    I... don't think I agree. COH itself didn't have huge numbers - but we had a decent, sustainable playerbase for a long time, which is what paid it off and got NCSoft to reinvest in the game. We'd have to avoid having some suit or beancounter with expectations of "payback in the first 6 months or else."

    Of course, the MMO landscape itself is different now - but I think part of that IS from having people with the above mindset. And the economy. And the expectations of there being a "free" option... which, honestly, I'm not fond of seeing for a new (or new-ish) game.