Starjammer

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  1. Quote:
    Originally Posted by Leandro View Post
    No, that is not how it should work. With one level shift is fine, but what about characters that are boosted to level 53? 55? 60? They shouldn't get rewards for fighting grays, or that'll just lead to major grey farming.
    Do we know for a fact -- and not just speculation -- that we're looking at characters getting those kinds of level shifts?

    Just because Incarnate "levels" give extra powers and bonuses doesn't mean that they'll all have level shifts built in. And I don't recall any authoritative source where anyone has come out and said that every Incarnate ability has a level shift.

    Just reality-checking here...
  2. Starjammer

    weekly TF

    Player reports say that STF/LRSF are the current weeklies on Live.
  3. Quote:
    Originally Posted by Lothic View Post
    I'm guessing the Devs must have implemented the WST so that they can just enter in which TF/SF it's going to be without having to bring down the servers to change it. Maybe they're just making sure the servers are completely up and stable before kicking it off. *shrugs*
    I have a far more prosaic theory:

    The community relations types don't get into the office until 9 or 10 AM Pacific Time and so don't update gmotd and patch notes and such until after then.
  4. IIRC, Cryptic was incorporated in RI, which is why they set PC there.

    Just something I read on the forums once upon a time.
  5. Quote:
    Originally Posted by DanZero View Post
    Recharge works like this...

    Get to perma hasten. Stop.

    If not, build defense.

    Recharge is a mindset. If you are not of that mindset, it's absolutely useless to you.
    This.

    Quote:
    I slot 5 purple sets. I shun defense on my primary build.

    Generally, I run in big groups. And I'm always the high damage dealer of the group.
    Kinda this. I won't say "shun" defense so much as, you need not pay it mind. I built for perma-Hasten and defense but I didn't sweat the softcap. There's always Force of Nature and Eye of the Magus and PFF and insps for when I need them and the biggies are always ready by the time I need them again.

    But yes, first and foremost, your blaster is a weapon and your creed is DPS.
  6. Starjammer

    The Cape 1/17/11

    Quote:
    Originally Posted by Father Xmas View Post
    The Bachelor is ABC, The Cape is on NBC. WSB-TV is an ABC affiliate so no surprise about The Bachelor. NBC is on 11 Alive, WXIA.
    Huh. Well, that's what I get for skimming the TV Guide... and watching most of my TV off BT these days.

    In any case, even if the daughter thing is cliche I like that they didn't insult the audience's intelligence by spelling it out. Drop a mention at the top of the show, give it a visual at the end.

    Unfortunately, a show with that kind of subtlety is probably doomed.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    If the weapon is a FREE Electron Laser System, why does it cost $163 million dollars? I think the taxpayers are getting screwed again.
    The electrons are free. It's the photons that get expensive.
  8. Quote:
    Originally Posted by Purus View Post
    1. Is there anyway i can have hasten on auto power ie. When its recharged it will autoselect rather than me having to press a button ( I saw someone alude to this in a post earlier today)
    As has been noted, you can ctrl + lmouse. You can also do /powexecauto Hasten.
  9. Starjammer

    The Cape 1/17/11

    For some reason they didn't show the ep in the Atlanta market. From 8-10 we got The Bachelor instead, yech. But where WSB-TV fails, BitTorrent prevails.

    Still, I've read a report saying the ratings tanked and I'm wondering how much of that was because some markets didn't carry the episode. I'm liking the show and I'd hate to see it get sabotaged by the affiliates.

    Anybody know the story?
  10. The Usurper badge you get at the end of the 4th Patron arc also gives EwtS for villains.
  11. I don't often need Unstoppable but it's nice to have when I do, most often when I'm fighting Toxic-heavy critters or huge spawns spamming e/n attacks. I mule an Impervious Armor Psi Resist in it (one of five, collect them all!).

    As for riding the crash, I have two techniques:

    1) Kill everything I'm fighting before the crash. Rest. Retoggle. Resume. Works most often.

    2) Pop Eye of the Magus and Geas of the Kind Ones when the icon starts to flash. Pop Dull Pain when the crash hits. Retoggle. Keep going.

    I've ridden out an Unstoppable crash in the middle of a fight with Romulus and the Fluffies, so it can be done.
  12. Known to be in the pipeline: The Big Valley.

    I'll type that again: The Big Valley.

    Hollywood has officially run dry, folks.
  13. The Dresden Files series by Jim Butcher. IMO the best of the "contemporary fantasy investigator" genre. His fantasy series Codex Alera is also pretty good, a world where the humans are descended from a lost Roman legion and use elemental magic. The themes are pretty boilerplate fantasy but the world, details and execution are pretty good.
  14. Without even looking at the build, I can tell you that any AT using WP need have no concern about psi. You're packing both psi def and psi resist and status protection.

    I took a claws/wp scrapper slotted with mostly generic IOs through the Carny content and it was a revelation. She shredded everything in her way like they were Council. I was actually a little unhappy when the contact ran out of missions.

    So I'd say yes, you can afford to let psi def slip some in pursuit of other priorities.
  15. Quote:
    Originally Posted by Beelzy View Post
    Assassin's Strike only reveals you when you hit. You cannot hit an intangible foe, however, if you AS an intangible foe you will be revealed and do no damage and have no fear effect...

    Am I the only one that thinks this is not working as intended?
    Technically you do hit them, you just can't affect them while they're phased. Effectively, a phased target is just invulnerable to attack. It's a mag-whatever Untouchable status effect.

    For PCs and most NPCs, it's coupled to a high-mag Only Affects Self effect, though Illusionists don't have that little handicap.
  16. +1. I've also been wanting and suggesting this for years.
  17. And let's not forget, Invulnerability has one of the best taunt auras in the game. Invincibility buffs typed Def and ToHit as a defensive toggle. You can max its effectiveness with three Hami Cytos and it can mule whatever Def or ToHit set IOs you like.
  18. One way to test this would be to take a character with the Stealth power and see if Teleport unstealths that. AFAIK, the mechanics should be identical.

    EDIT: I have run into a similar issue with Stealth and Invis, where the split second where one power untoggles the other leaves the character entirely visible and subject to detection.
  19. If you believe the neuro-cognitive researcher types, a lot of behaviors that humans and other animals express are evolutionary adaptations to survival situations. E.g., we're social and moral because teamwork helps survival and fairness promotes teamwork, and so forth.

    A smart programmer is going to want to emulate enough of that so that their intelligence isn't sociopathic, but not all of it. So it's safe to assume that a genuinely sentient AI is still going to be a very alien form of intelligence to us.

    For instance, without evolving from something with a survival instinct, an AI isn't likely to experience fear or a desire for self-preservation. Without the instincts related to genetic propagation, you lose entire swaths of human behaviors. So I don't envision AI becoming hostile or trying to supplant us; we're not competitors in the way biological organisms are with each other.

    I do believe that whereas humans don social "masks" to interact, sophisticated AIs will be able to create human-oriented interfaces to deal with us in a tolerable fashion, if we don't create them with those already. It's just smart to not creep out the species that can turn off the electricity.

    Humans, meanwhile, already have an innate tendency to anthropize inanimate objects. With AIs, it'll just happen to become true.

    And with the whole host of legal and ethical and legal issues, I think it will be far more likely for humans to stick with expert systems for their tools and weapons. Pure AI will be for research purposes only and probably very highly regulated once it comes to pass.

    Bottom line: I do think AI will happen eventually but I think it will wind up being a lot less dramatic than a lot of sci-fi imagines. We'll just be too different from each other to need to fight over very much.
  20. Starjammer

    Damage Badges

    This is entirely a wild-a$$ guess on my part, but...

    The base-hp-only mechanic predated the invention system, when the only bonus hit points on characters (other than HP buffs) came from a handful of accolades. Mainly, it was put on to prevent the characters from gaining damage badges by parking next to CoT red emanators overnight or something similar. For most ATs, taking damage beyond their bonus hp's was fairly routine under ordinary situations.

    I suspect that the addition of IO set bonuses to HP is what tipped the scale in the argument the other way. It's a lot more common for characters to accumulate bonus HPs up to the cap now.

    I also suspect that if this was deliberately downplayed for any reason, it's so that people wouldn't automatically be prompted to park next to those emanators for their damage badges again.

    Pure speculation, take it for what it's worth...
  21. Off the top of my head:

    You've got QR and Stamina and Physical Perfection, all with +End procs and both +Rec procs and End slotting on most of your attacks, which looks to be way overkill. With I19 Stamina will become inherent and you can probably do without PP.

    Move the slot in Health with the Numina unique to Fast Heal with the rest of your NC set. That will give you the 6% Heal buff set bonus. In fact, you should look at 4-slotting as many heals with NC as you can to max out the heal buff.

    You probably also don't need Hasten. Claws is a pretty fast attack set and you shouldn't need to be spamming heals that quickly. Drop Hasten/SS and take Combat Jumping and Super Jump instead.

    Last but not least, get Maneuvers onto the character. Heck, with CJ and Maneuvers added and decently slotted for def, you'll make up most of the shortfall for S/L right there.

    Your slotting choices can be improved. You don't need all the gimmicks you've got on the build. You probably don't need those Mako's Bites on each of your attacks. You don't need the Regen. Tissue +Regen in Health. You certainly don't need Hurdle 2-slotted, especially if you switch over to the Leaping pool. Take those slots, apply them to your Def powers and you can probably reach the softcap, or come very close.
  22. Quote:
    Originally Posted by Championess View Post
    Why not? They will assuredly fix them within a month in the amount of time it would have taken during the postponement.

    I have 3 main toons and they are ALL doms, I still would have wanted this to go live. I mainly PvP so don't tell me about buggy content, I can handle a month of bugs. 2 years and ignoring the fact that the content is buggy can be rather irksome yes. Now if the buggy content for i19 was known and never fixed within 2 years then yeah I could see your point.

    Domination unable to be used by non-villain doms and kheldians being unable to respec is not showstopping. The way that PvP is is showstopping but that didn't stop them from pushing it through.
    Don't confuse the symptoms of a software bug with the nature of a software bug. Just because these problems are only manifesting for Khelds and Doms AT THE MOMENT doesn't mean that it's not a more fundamentally problematic bug in the code.

    Also, one should not neglect the fact that bugs that seem small in beta can become huge on live, once the full weight of the player-base is brought to bear.

    If they say it's a showstopper, that's probably coming from a coder's perspective, not a player's perspective.

    Besides which, for every bug-induced problem on live, someone somewhere is obligated to spend time addressing the headaches suffered by players.

    And in general, I don't think it's a bad thing for them to dot more i's and cross more t's before releasing code into the wild. While there's no such thing as perfect, the minor problems associated with "good enough" releases add up over enough releases to make things look sloppy and lacking attention to detail. And that's what leads to those 2-year-old bugs you're complaining about.
  23. I would never have implemented ATs in the first place. The whole Tank/Mage/Cleric/Rogue mindset was not genre-appropriate. Superheroes should be tankmages.

    In its place, I probably would have had every character select from offensive, defensive, movement and support/buff/debuff pools and differentiate them by designating one pool "Primary" and another "Secondary" for greater effect and perhaps a wider power selection.

    And no, I really don't think it's a coincidence that they went with something very like that for CO.

    I also would have preferred a point-based build system over level-based advancement.
  24. I use Hover on ranged attackers like Blasters and Controllers.

    On my nrg/nrg blaster, I have it slotted with the full Freebird set and LotG +Rech. The +Stealth IO stacked with Stealth (the power, slotted with LotGs) gives full invis while allowing me to attack, plus a good chunk of cumulative Def.

    I can position myself for PB + BR + Aim + BU + Sniper Blast in tight locations at leisure. I can glide up to a Boss and drop a boosted Snipe + Total Focus. And, of course, PB + Aim + BU + Nova.

    And while Boost Power is in effect, Hover gets a nice speed boost for quick combat maneuvering. By the time it wears off, I generally am ready to drift over to the next spawn group as my bars refill and my buffs recharge.
  25. QR

    If they removed the Warburg option and won't say why -- exploit.