Starflier

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  1. The best compliment to Inv/ is /DM. The utility is provides is spectacular, the damage is good, and it's a fun set to learn/play.

    Second best is everything else. Inv/ works well because it's a solid set. Fire Melee is likely 'weakest' for synergy because it completely lacks mitigation, but on the other hand it provides excellent damage.

    Anything and everything will work well with Inv/.
  2. Inv/Dark. At 35 I'm running mostly common IO's and it still feels like cheating. It's freaking ludicrous.

    Shield/SS is also fun. Just make sure to say goodbye to your endurance before putting it on the bus to Anywhere You're Not. But man, oh man, is Shield Charge followed by Footstomp fun.
  3. [ QUOTE ]
    so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?

    [/ QUOTE ]

    45% is the defense soft-cap for everybody.
  4. Well, so far I'm mostly sticking with the Trooper forums. I'm always open for joining up with some CoH/CoV veterans when the game finally arrives. Would be nice to know someone, rather than starting fresh in every game I play.

    Edit: oh, and go vote in the sci-fi space babe draft in the Comic culture section of the boards.
  5. Solid, good damage, excellent utility. Sounds like a winner.
  6. [ QUOTE ]
    My Character so far.

    [/ QUOTE ]

    I think you may have completely missed the 'don't get too excited' thing. Nice work though.
  7. A Trick Arrow/Archery defender would fit the bill. For villains, a Fire/Dark corruptor can definitely lay down the damage.
  8. There are no bad scrapper powersets, primary or secondary, and no bad scrapper powerset combinations.
  9. Yes, but scrappers do much better damage in exchange for the lesser protection.
  10. Starflier

    SD/Energy

    Wait a level. You'll want Shield Charge to have your babies. It's definitely one of the most impressive attacks in the game, even unslotted.
  11. I signed up on the forums last night. Read a few healer threads, had an aneurysm, and went to bed. I'm Starflier over there too.

    After watching TR and AoC bomb, I've learned to temper my excitement for games so I'm not too worried about being hugely disappointed, although I do hope to be delightfully surprised.
  12. Most of my Star Wars interest comes from watching the original trilogy as a kid, and playing the KotoR games later on. Chances are I'll be playing the generic warrior, as that seems to be my place in every rpg I've tried.

    Bah, now I'm getting excited about the game. To the forums!
  13. Odd thing is I've played here for four years knowing no one. I jump to a Star Wars game and likely half my friends would be playing. I haven't been in any solid SG since I5.

    If the game works out, I'm going to try to get in on it early.
  14. I do a lot of soloing with my TA/A, so I picked up Stamina at either 20 or 22. I could probably do without if I absolutely need the power pick back, but I also run Leadership toggles so it's nice to have around.
  15. [ QUOTE ]
    I also took munitions mastery for the LRM... it makes a great opener LRM > FA > M30 > FT > BS > M30... (the M30 puts them on there butts and keeps them off you) yeah the LRM takes forever to fire... but that gives the tank time to get aggro and pack a nice tight grping, which makes it a good opener every other group or so depending on how fast they go down

    [/ QUOTE ]

    I personally fire off M30 before FA. Since the KB occurs when the grenade reaches the target, you can be firing off FA before they even start flying. By the time everyone's back in the fight they've taken some significant damage and you're done the FA animation. Haven't picked up LRM yet, though I'm looking forward to it. Not sure if it works in that same way as M30->FA, but could be interesting.

    Bah, doesn't matter. I just love guns and 'splosions.
  16. Claws/Regen would be my choice for an early maturing, effective, low level scrapper.
  17. [ QUOTE ]
    Thankfully, Bioware has experience with the content and period and aren't exactly prone to doing stupid things with their games.

    [/ QUOTE ]

    Now let's hope they've got people with the right MMO experience and we should be set. I'm glad the game is being set in the old republic era for a couple of reasons.

    1) I enjoyed it in both of the KotoR titles.
    2) Since it's a mostly unexplored era, people like me that aren't hardcore fans can learn as we go without being mocked that we didn't know that so-and-so was some important dude's fourth cousin.
    3) There are enough Force users around that it doesn't feel immersion breaking to see them often in game.

    I think that by now we all realize cinematics aren't indicative of gameplay graphics, we're just excited because this short cinematic trailer for a video game was made with more professionalism and polish than most of the newer movies, cartoons, and games with the Star Wars stamp.
  18. Because most other games take like ten minutes to finish. MMO's are the kind of time sinks we really need to keep us from actually accomplishing things in life.

    And yes, I will be trying this game. Tabula Rasa and AoC kinda bombed on me, but I'm betting on Bioware to not let me down.
  19. All in all, nothing majorly wrong, although there are a few things you could change.

    You won't need the extra slots in SJ. I would change Swift to Hurdle, and put a jump SO in Hurdle and SJ and you'll be pretty much capped for speed.

    Since you plan to pick up Focussed Accuracy, I would change one of the Acc in each attack to an endred. MA attacks eat a lot of end, even with QR and Stamina.

    Put an endred into Tough/Weave.

    I don't know if I'd bother with the extra Tohit slots in Focus Chi either. With an Acc in each attack, and Focussed Accuracy, you should be fine.

    I would leave the extra slots in Combat Jumping till later in the build. I am a fan of slotting the power, but it's not a priority.
  20. SR sucks hard at early levels. I have a DM/SR combo that was absolutely brutal trudging through the first 22 levels. Contemplated deleting him many a time. Then came level 21, and I did a respec. He got better. Then came level 22, and I got SO's. He got amazing.

    I've been playing the game four years and it still amazes me the difference slotting SO's can make for a character. Tough it out, and you (probably) won't be disappointed.
  21. Starflier

    Inv/DB or WM

    Inv/DB is perfectly playable. You don't need the combos. The best attack chains for DB use four attacks, or 3 if you can get ludicrous recharge (either Blinding Feint -> Attack Vitals combo, or Blinding Feint/Ablating Strike/Sweeping Strike/Ablating Strike). From this thread, which is admittedly for scrappers.

    Mace will be much easier, since you can pretty much pick and slot any/every attack, but DB is a perfectly acceptable Tanker secondary.

    If you like Dual Blades, play Dual Blades. If you like War Mace, play War Mace.
  22. Sands of Mu/Ghost Slaying Axe, or respecs. Sands is just too good to pass up for most characters. Hard hitting AoE for free at level 1? Yes please.
  23. Fatest: the one you actually like, and want, to play.
  24. Starflier

    At help!

    A Brute or a Mastermind would be my suggestions for a quick levelling villain. Both solo very well, and both contribute to teams. Grouping is generally faster, but it depends on the group.

    Raising the mission difficulty will increase the level of mobs in your missions, and/or the size of the mobs in your missions. Here's the catch: it's only 'better' xp if you can handle it. Raising it to difficulty 5 and getting killed left and right and taking forever to finish missions isn't going to get extra xp no matter how much each guy drops. My suggestion is to run at level 1 for awhile, and when that gets easy, try level 2. Levels 2 and 4 give bigger mob sizes, 3 and 5 raise the level of the mobs. My preferred level is 4: more enemies, but fewer bosses, lets me chew through minions for fast xp.