Most Deffensive Build is it possible
... there's, like, tons.
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Is there a Deffensive build out there for a tank that can be soft capped. If so can someone please post it Io'd out if possible.
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Can I respectfully suggest you actually play the game first before worrying about the roughest toughest Tanker you can make?
You might find that all the pretty little baubles aren't actually necessary and that the toughest tank isn't necessarily the funnest to play.
Just a thought.
I'll answer your actual question.
Yes, there are a lot of tanks that can be softcapped, but you need inventions to do it. Willpower, Ice, Shield, Dark Armor Invuln, and Stone can all softcap with the right invention setup. I think you might be able to softcap Fire too, but you would have to sacrifice way too much to do it.
The one thing that you need to keep in mind is that you'll be softcapping typed defenses rather than positional def., although it's not as hard to do that as it used to be. It can also be pretty expensive to do, and actually isn't needed for most play.
But it's pretty fun to work towards...
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
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The one thing that you need to keep in mind is that you'll be softcapping typed defenses rather than positional def., although it's not as hard to do that as it used to be.
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Shield Defense is positional. So if you're going for the cap on a shield tank, you'll be capping positional defense (which isn't hard, considering where you start).
Paragon City Search And Rescue
The Mentor Project
SD is definitely the easiest to cap all around (Ice is also very easy to cap, but typed, not positional, which has a few [small] downsides). SD + CJ + Weave is already in range for a very cheap IO build to soft cap. You'll probably spend more on end recovery so that you can attack a lot than on actually soft capping.
one f
I was thinking of making a shield/dm what do you guys think ?
Solid, good damage, excellent utility. Sounds like a winner.
Soft-capped for WHAT, exactly? I mean, you can take an Invulnerability Tanker and soft-cap for S/L defenses, or you can take that very same Invulnerability Tanker and soft-cap F/C/E/N instead, and rely on the nice S/L Resistance of the set. Or, you can go for a Shield Tanker and soft-cap your positions, but leave yourself at the mercy of the streak-breaker.
How "Tough" are we shooting for, here?
Ok the goal is to make a tank as tough as a granite one way or another either by defense or damage resist without its granite penalties. Now i came close with my wp because of it's regen's rise to the challenge bonus I can survive15 to 20 s/l 54 bosses but i wanted to experiment with another tank maybe a Shield ???? Or Ice. now i have seen some Sd/SS builds and the max i can come close is at 60 percent melee defense not specifically s/l or some others but general Melee defense... but is it possible to softcap it while still make it a dam good killer /
You are missing that with granite, you can cap your resists and your defense.
yhea but you get all those beautiful penalties like acc and damage and movement.
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Ok the goal is to make a tank as tough as a granite one way or another either by defense or damage resist without its granite penalties. Now i came close with my wp because of it's regen's rise to the challenge bonus I can survive15 to 20 s/l 54 bosses but i wanted to experiment with another tank maybe a Shield ???? Or Ice. now i have seen some Sd/SS builds and the max i can come close is at 60 percent melee defense not specifically s/l or some others but general Melee defense... but is it possible to softcap it while still make it a dam good killer /
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60 percent?
you can nearly softcap shield on a tanker just by adding and 3 slotting weave. the cap is 45%
if yo uare worried about defense debuffs, you can get around them with a good amount of global recharge and two hammi-o's in active defense.
so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?
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so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?
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Because of the way the to-hit formula works, most of the time there is no difference between 60% and 45% def, that's why it's referred to as soft capped.
Simplified lots, it's [Base to-hit + to-hit buffs - defence + defence debuffs] x multipliers like accuracy and rank of monster.
The bit in the square brackets is maximum 95%, minimum 5%, and the same limits are put on at the end.
Since all bad guys have a base 50% to-hit, in the absence of def debuffs or to-hit buffs, more than 45% def is not useful.
It's true. This game is NOT rocket surgery. - BillZBubba
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so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?
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45% is the defense soft-cap for everybody.
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so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?
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no matter how much defense you have, no mob will ever go below a 5% chance to hit you. 45% is the soft cap - it puts all mobs even av's at that 5%
the only benefit to going over is to help deal with defense debufs. if you are an sr scrapper or brute this is not needed as just taking the toggles and auto's alone will cap you on that by 50. SD needs two hammi-o's and a double stacked active defense to reach the same levels of defense debuff but it's possible. even more possible on a tanker becausey ou dont need as many defense sets to cap your positional defense - you are nearly capped with just weave and the shield powers - so you can slot the global recharge needed to double stack active defense. (this is not cheap however)
Currently i dont have mids here at work where do i place membranes ?
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so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?
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no matter how much defense you have, no mob will ever go below a 5% chance to hit you. 45% is the soft cap - it puts all mobs even av's at that 5%
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AV's have a higher minimum odds to hit. I believe it's 7.5%.
Paragon City Search And Rescue
The Mentor Project
two in active defense
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so the defense cap for a shield is 45 percent is what you are saying, but in mids the build i have its at 60 percent, are we on the same page ?
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no matter how much defense you have, no mob will ever go below a 5% chance to hit you. 45% is the soft cap - it puts all mobs even av's at that 5%
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AV's have a higher minimum odds to hit. I believe it's 7.5%.
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Enemies higher rank than minions and/or higher than +0 will have a floor higher than 5% no matter how much defense you have. What 45% def does (assuming no def debuffs / tohit buffs) is ensures they're at that floor (whatever it is).
To figure out what a mob's tohit will floor at:
<font class="small">Code:[/color]<hr /><pre>Rank RankMod
Minion 1
Lieu 1.15
Boss 1.3
AV/GM 1.5
Level LvlMod
+0 1
+1 1.1
+2 1.2
+3 1.3
+4 1.4
+5 1.5
TohitFloor = RankMod * LvlMod * 5%</pre><hr />
So a +3 Boss would floor at 8.45%.
Yes, Shield/DM is a good choice. Mine is at L24 currently and is starting to really shine.
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yhea but you get all those beautiful penalties like acc and damage and movement.
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Ooh, a teahcable moment.
Granite has penalties -- but it DOES NOT HAVE AN ACCURACY PENALTY. It has -damage, -recharge, and jumping/flying/sprinting/superspeeding will take you clean out of Granite armor (watch your keystrokes, folks!) But it has no accuracy penalty. There's a persistent rumor it does, but it doesn't.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Is there a Deffensive build out there for a tank that can be soft capped. If so can someone please post it Io'd out if possible.