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  1. yhera i was thinking about that but again i was bored i would still like to see some build ideas though so please post one if you have them
  2. Are there any Stone/SS tank builds that just can go way past the cap mark defense wise ? if so money is no object please post it ? im looking to tank 10 GM's on GM Island... ahh h Im bored.
  3. Federation

    Tanker vs EB's

    Yhea i have done POJO on my tank a shield/ss and all of them were elites mind you its a 5 bill inf tank. with no end problems at all.
  4. Anyone have a build a good build ?
  5. Any have a build for it a good one.
  6. Fist of all I have read all the posts here under the scrapper forums and I gotta tell you. You scrappers are hilarious those who have them. can wait till mine is 50. Im making a BS/WP...
  7. go with shields more expensive and much better in defence
  8. Federation

    BS/SR build

    replc touch of death withmakos bite does the same exact thing and it costs less.
  9. Federation

    DM/Shield help

    I have a fully io'd DM/SD and i rarely have it run out of end now mind you i am fighting in crowds of 54 ae bosses its too bad i cant solo the mobs alone.
  10. [ QUOTE ]
    It's tempting for me to think of soloing AV's as easy and expect anyone to be able to do it. But then I stop and think about what all it really takes to get there.

    1. You have to believe it's possible.
    2. You have to understand attack chains. Maybe not to the extent that some of us understand them, but you need to be able to calculate the recharge in your attacks, or find someone to do it for you.
    3. You have to understand IOs. This isn't terribly complicated, but if you try to explain them to a new player, you realize that it's not terribly simple either.
    4. You need to use a hero designer, and use it well... mid's is the obvious choice.
    5. You need to know what to build for (generally, defense and recharge).
    6. You know to know how to achieve high levels of those things in your build.
    7. You need to play your toon up to level 50.
    8. You need to know how to make money on the market.
    (7 and 8 are probably the biggest stoppers for the average person... at my play rate starting from 0 that takes 4-5 months dedicated to 1 toon to get from 0 to 50 with cash to purple him out).
    9. You have to have the patience to fight 1 battle for at least 5 minutes... 12-15 minutes is common, and 45 minutes is not unheard of... (and Werner actually took a few hours on one.. which is probably grounds for being institutionalized).

    It's not uncommon for me to spend more time outside of the game working on builds and attack chains and plans on a given week then I spend actually playing the game. I'd imagine a lot of AV solo'ers have weeks like that as well. That's probably not very appealing to most people.

    All that said, I do think the general population now is getting past step 1. I rarely run into people who tell me they think it's impossible to solo an AV... it's much more common for people to say "Hey... you're Shred Monkey!"

    [/ QUOTE ]



    No. 7 and 8 I have done no. 7 once and No. 8 there is a work around 8 has never been a problem... the rest are easy a 4 year veteran here and over 40 lvl 50's some were a test to see if i would like others are on the shelf for those just in case in a tf and a mission.
  11. what lvl were the demons ?
  12. Federation

    DM/WP

    What is your goal for this new toon fast killer or av battler or high damager, if i know this then I can help create an build for you and post it.
  13. To answer your question in 1 sentence YES.
  14. Question WHY Super Speed ? And Only 1 slot for Hasten ??
  15. Yhea but with my idea her gets 4 aoe's not just 3.
  16. Yes it is I know I have the stone tank to prove it. I impress some people and they say how do you run so fast? There was a post here somewhere some gentlemen posted on a fast running stone and i adapted it to fit for my purposes I will post the built when i get home...
  17. Very solid build by comparisson to my almost 4 bill inf very slight differences but both builds will help take down a mob if there is an absence in damage dealers on team...
  18. Federation

    TF Tank?

    Stone/SS/Pyre the current tank I use, can agro 4 mobs but only holds 12 to 16 of the baddies in an AE 54 Boss miss, I can survive so far. But for the ITF and STF I would select this to be the survivor while the rest pound on the av's but if you want a damaging tank that can assist the main agro tank and survive my choice is the Shields/SS/pyre pure unadluterated raw damage (Shield Charge) BOOM...............
  19. But all in all the your Fire/Fire/Pyre is good and afordable.
  20. Now I created a similar build but i made it an expensive Shield build and the reason that I chose the shield build is for the pure purst damage from shield charge. Now I combined it with all of the aoe damages from Fire and Pyre so the proposed build. If you wanted to make it a pure farming toon this would be the best way to go in my opinion.. here is the link of my posting.... https://boards.cityofheroes.com/showflat...=2#Post13610750
  21. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (3) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (3) Kismet - Accuracy +6%: Level 30[*] (7) Luck of the Gambler - Defense: Level 50[*] (9) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 1: Scorch <ul type="square">[*] (A) Pounding Slugfest - Disorient Bonus: Level 30[*] (50) Pounding Slugfest - Damage/Recharge: Level 30[/list]Level 2: True Grit <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (5) Numina's Convalescence - Heal/Endurance: Level 40[*] (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 40[*] (15) Miracle - Heal: Level 40[*] (34) Miracle - Heal/Endurance: Level 40[*] (43) Miracle - Heal/Endurance/Recharge: Level 40[/list]Level 4: Combustion <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (5) Obliteration - Chance for Smashing Damage: Level 50[*] (7) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (9) Obliteration - Damage/Recharge: Level 50[*] (11) Obliteration - Accuracy/Recharge: Level 50[*] (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 8: Hurdle <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (13) Luck of the Gambler - Defense: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[/list]Level 16: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (17) Luck of the Gambler - Defense: Level 50[*] (17) Luck of the Gambler - Defense/Endurance: Level 50[*] (33) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Numina's Convalescence - Heal: Level 50[*] (19) Miracle - +Recovery: Level 40[*] (33) Miracle - Heal: Level 40[*] (34) Regenerative Tissue - +Regeneration: Level 30[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod/Accuracy: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (31) Performance Shifter - EndMod/Recharge: Level 50[*] (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[/list]Level 22: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[*] (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[/list]Level 24: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 26: Shield Charge <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (27) Obliteration - Accuracy/Recharge: Level 50[*] (27) Obliteration - Damage/Recharge: Level 50[*] (29) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Armageddon - Damage/Endurance: Level 50[*] (31) Armageddon - Damage: Level 50[*] (31) Armageddon - Damage/Recharge: Level 50[*] (33) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (37) Armageddon - Chance for Fire Damage: Level 50[/list]Level 30: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 32: Tough <ul type="square">[*] (A) Impervium Armor - Resistance: Level 40[*] (34) Impervium Armor - Resistance/Endurance: Level 40[*] (40) Impervium Armor - Resistance/Recharge: Level 40[*] (40) Impervium Armor - Resistance/Endurance/Recharge: Level 40[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Defense/Endurance: Level 50[*] (37) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Hecatomb - Damage/Endurance: Level 50[*] (39) Hecatomb - Damage: Level 50[*] (39) Hecatomb - Damage/Recharge: Level 50[*] (39) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (40) Hecatomb - Accuracy/Recharge: Level 50[/list]Level 41: Char <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (42) Unbreakable Constraint - Hold/Recharge: Level 50[*] (42) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (42) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (43) Unbreakable Constraint - Chance for Smashing Damage: Level 50[/list]Level 44: Fire Blast <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (45) Apocalypse - Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Recharge: Level 50[*] (46) Apocalypse - Damage/Endurance: Level 50[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage: Level 50[*] (48) Ragnarok - Damage/Recharge: Level 50[*] (48) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (48) Ragnarok - Accuracy/Recharge: Level 50[*] (50) Ragnarok - Damage/Endurance: Level 50[/list]Level 49: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Luck of the Gambler - Defense: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]6.13% Defense(Smashing)[*]6.13% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]5.81% Defense(Energy)[*]5.81% Defense(Negative)[*]4.88% Defense(Psionic)[*]9.25% Defense(Melee)[*]8.63% Defense(Ranged)[*]8.63% Defense(AoE)[*]2.25% Max End[*]96% Enhancement(Accuracy)[*]97.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]260 HP (13.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Stun) 4.4%[*]28.5% (0.48 End/sec) Recovery[*]98% (7.67 HP/sec) Regeneration[*]10.1% Resistance(Fire)[*]10.1% Resistance(Cold)[*]10% RunSpeed[/list]
  22. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (3) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (3) Kismet - Accuracy +6%: Level 30[*] (7) Luck of the Gambler - Defense: Level 50[*] (9) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 1: Scorch <ul type="square">[*] (A) Pounding Slugfest - Disorient Bonus: Level 30[*] (50) Pounding Slugfest - Damage/Recharge: Level 30[/list]Level 2: True Grit <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (5) Numina's Convalescence - Heal/Endurance: Level 40[*] (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 40[*] (15) Miracle - Heal: Level 40[*] (34) Miracle - Heal/Endurance: Level 40[*] (43) Miracle - Heal/Endurance/Recharge: Level 40[/list]Level 4: Combustion <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (5) Obliteration - Chance for Smashing Damage: Level 50[*] (7) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (9) Obliteration - Damage/Recharge: Level 50[*] (11) Obliteration - Accuracy/Recharge: Level 50[*] (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 8: Hurdle <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (13) Luck of the Gambler - Defense: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50[/list]Level 16: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (17) Luck of the Gambler - Defense: Level 50[*] (17) Luck of the Gambler - Defense/Endurance: Level 50[*] (33) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Numina's Convalescence - Heal: Level 50[*] (19) Miracle - +Recovery: Level 40[*] (33) Miracle - Heal: Level 40[*] (34) Regenerative Tissue - +Regeneration: Level 30[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod/Accuracy: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (31) Performance Shifter - EndMod/Recharge: Level 50[*] (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[/list]Level 22: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[*] (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[/list]Level 24: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 26: Shield Charge <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (27) Obliteration - Accuracy/Recharge: Level 50[*] (27) Obliteration - Damage/Recharge: Level 50[*] (29) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Armageddon - Damage/Endurance: Level 50[*] (31) Armageddon - Damage: Level 50[*] (31) Armageddon - Damage/Recharge: Level 50[*] (33) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (37) Armageddon - Chance for Fire Damage: Level 50[/list]Level 30: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 32: Tough <ul type="square">[*] (A) Impervium Armor - Resistance: Level 40[*] (34) Impervium Armor - Resistance/Endurance: Level 40[*] (40) Impervium Armor - Resistance/Recharge: Level 40[*] (40) Impervium Armor - Resistance/Endurance/Recharge: Level 40[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Defense/Endurance: Level 50[*] (37) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Hecatomb - Damage/Endurance: Level 50[*] (39) Hecatomb - Damage: Level 50[*] (39) Hecatomb - Damage/Recharge: Level 50[*] (39) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (40) Hecatomb - Accuracy/Recharge: Level 50[/list]Level 41: Char <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (42) Unbreakable Constraint - Hold/Recharge: Level 50[*] (42) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (42) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (43) Unbreakable Constraint - Chance for Smashing Damage: Level 50[/list]Level 44: Fire Blast <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (45) Apocalypse - Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Recharge: Level 50[*] (46) Apocalypse - Damage/Endurance: Level 50[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage: Level 50[*] (48) Ragnarok - Damage/Recharge: Level 50[*] (48) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (48) Ragnarok - Accuracy/Recharge: Level 50[*] (50) Ragnarok - Damage/Endurance: Level 50[/list]Level 49: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Luck of the Gambler - Defense: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  23. I am modeling my new tank after his build but at a cheaper cost.. it will most likely cost almost 1 bill though maybe less i have some of the io's already from another toon i made... HEY Kruunch how ya doing budddddy.. hehe